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Im not big on this. I always found a certain social aspect to seeing people in the tailor. The only effect this would have is that people would be able to quick change into theme costumes at Libery before a CC...otherwise, it's just not a solid change.
"Im Miss Liberty"..."Im Statesmans Sidekick". "Ill point you in the right direction when you first get here, and train you in the use of your powers"..."But only after you fix that hidious hair-do you are sporting"?!?!!
No...just silly. -
Quote:Ok..I can see that.I find the iTrials to be an uninteresting hassle, which is more than enough reason for me to not incarnate. That said, I often find myself hating the pre25-ish levels for similar reasons as you gave for being burnt out on low level content. And it seems to be tougher for me to get through those low levels these days since the invites don't roll in on my pre-50 characters the way they used to before the iTrials existed.
I am experimenting now as we speak with some options.
One of the other posters nailed it on the head...
I think Im just a touch grinded out...which sadly I have been doing to myself and it's not the games fault. -
Maybe I just don't feel super anymore? It could be just that. When I was second string, I was cooler than anything that a comic could come up with because it was mine.
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I wan't to play a game in which there is a reward, whether being a casual gamer or hardcore, that when I achieve makes me feel epic...not better, but proud! (Epic does not mean power to me, Epic can be playing DnD and finding a +2 dagger of venom and frothing at the mouth with delight)
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Quote:Im sure I will. I have before. I do like challenges and do enjoy repeating things in ouro or trying to do something I have not previously done, or TF's and all of that stuff.I truly wish you good luck and hope you get your 'fun' groove back.
Im sure Ill get my groove back, Im just spending more time looking at the toon selection screen than I am actually choosing one to play -
Quote:This is pretty much where I am. But te difference is that if I know it's going to be this way, Ill jump on my 50 to do it. No point in just standing around not much doing anything.I do.
I tend to prefer the lower level characters because they don't make the content "faceroll-lol" easy.
I don't want to run a 5 minute ITF where it's just pets and rotating Judgements. I don't IO out characters to where the squishiest is untouchable and can solo everything in the game in 3 minutes... if I'm asleep. That's utterly boring to me.
(Much like the "run, rinse, repeat" incarnate trials, FWIW. *shrug*)
But this is how Im feeling in many situations. -
Quote:No offense Amy, but you are way off base in regards to what I was speaking of. Currenly I am running 3 alts that are between level 20 -37In regards to the OP, it's stuff like this is what shows why people farm to 50. Play an Incarnate that has all T3s. Now go solo a level 3 character.
2 being redside, and one being blue. I solo or team them all, and do not farm any of my characters, nor do I intend too do that. Mainly because I know where the destination leads. There is absolutely no reason to rush it, but on that same token, there is also the fact that others are having the same issue where, they have an incarnate with all the bells and whistles. Then they go to something where they can sense that grind happening again, or forsee it.
Am I telling people to AE farm? No...in my first statement I did state that it was one of the reasons I left the game in the first place when it was introduced, so I am not it's biggest fan.
But mentioning farming is one thing, but running 32 bafs a day seems no different than frams we have had previously in the AE building...only the rewards are actually greater.
I thought I would address your statement, because the dilema I am having is with the balance of power, vs the absence of having it.
This is just my personal oppinion as well, but something others have agreed with me on, or felt was effecting the gameplay experience they used to have when making alts etc. -
Quote:Ummm..I do need to address this because this was not in my statement at all. The dilema was not about doing something I didn't like, nor was this about the incarnate trials per say. It was more about the concept that playing an alt feel lack lustre, while playing the epic "Alpha" toon becomes sort of dull as well.Simple solution to your woes: Quit doing stuff you don't like. Voila. Honestly, no one is forcing you to run incarnate trials or IO out your characters to squeeze performance out of them. YOU are doing that to yourself. And if you don't find it enjoyable, don't come and complain to us about it. Just stop doing it.
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I enjoy the game much, but perhaps it's just changed for me over the course of time. I have done the journey, and know the results of the destination. But by using the logic of not doing something I don't like would suggest that Im not enjoying the game.
What I am not enjoying about the game now, is playing alts without power, and then switching to toons with so much power. And so the dilema is that the journey from point a to point b, has changed for me. (This has never been the case ever with me...I have never been that kind of gamer ever!!)
Im trying to get my mojo or excitement back about trying new things. -
I will though. She is pure insanity, and brings home the bacon everytime she is out. Nothing touches her in Lams, and nothing hits her in BaFs. I get the astral merits, convert them to recipes, and supply all of those to my alts. No cost, just time needed to do that.
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Okie. Let me explain what I meant when I said Epic over time.
The options to get purples are there now, and luck, while always a fun option can easily be replaced with astrals to buy those special recipes that you just used to have to either wait to find. Which means time spent grinding on your "Epic" toons, which when you think of the popularity of said trials, it's just a matter of time before you can have some epic goodness...although I never associated purples with being epic, as much of what was offered in purples can somewhat be offset by a simple Alpha, a proper interface slot (To you taste really)
But those recipes that might be hard to achieve now are not as much, nor do you need to buy them, you just have to have time to do it. Desire is also important, but if you want something bad enough, then time is really where I was going with it.
I was not arguing the replayability of the game. I mean I have done much of the content over and over and over...and while each toon does bring something different, It's just the desire to play alts who's flaws now annoy me, over my epics, who now bore me...I think Im in a bind where the fluctuations between expectations and enjoyment are becoming ill balanced.
I was never a min/maxer, but lately, I can see myself slipping into that catagory, mainly because I know more about the numbers. I still have my stories, and I still have my RP, and concepts, but now it's just trying to keep those ideals in check, when I know that the destination will result in a similar progression to what I have already experienced.
There is no reason to not incarnate. There is no reason not to gain Judgement, Lore, Interface, and Destiny, and while it may be a bit grindy, the application of that grind just means "Time" and in that "Time" you gain more but I felt like I lost something in the process. -
On Virtue
Cat-Girls level quick.
so try
Tramp/Easy Scrapper. Or Claws/Regen as an alternative...Just make sure to always have a nearly naked Avatar with cat features and your "Flirt" Toggle always on, and you should level darn quick...and gain inf too. -
Quote:Agreed...But when the destination becomes more a formula, based on Level Progress + IOing + Incarnating +Time = Destination, the journey almost feels as though the accomplishments are just a matter of time anyhow and almost never failing, and thus striving for them is only just controlled by the hours you sit in your comp chair.It's the journey, not the destination. Although the way I play and the insane prices for everything Incarnate, the destination is still the journey for me. Heh.
You can and always will/get to 50. You can now always have something epic. It's just time based, but it will always happen. -
Quote:Actually Sam...Thats about the issue Im speaking of. It never was before to me. It was always the progression to the point of end game. It was always about building something fun over something ultra mega powerfull, and it mostly was always about the fun time I would have doing it.
The game doesn't begin at 50, not for me. It ends at 50. Performance at level 50 isn't all that matters because I won't spend the majority of a character's play time playing at the level cap.
To me the stories I made for both my mains where the things that got them to 50 in the fist place. They had an epic feel and story before they became mechanicly epic in power. They were always enjoyable before they were anything like they are now, and sadly, now that they are so epicly powerfull, they lost some of their charm. The personal touch that I had given them because A) the story changed to incorperate why they went to gain such power, which pigeon holes you into that story to begin with, and B) because they now are to shiney to even touch?
50 woes as I call them is happening with almost all of my alts now. Mainly because the process of making them perform later is daunting and sort of blah to me. I enjoyed it with two of my toons, but now even IOing is seeming a task/chore.
My Death Knell has become exactly what I have never been. It's become a powers game even to me. Which is so strange because I generally prefered playing support sets considdered to most as being underpowered. It's throwing me for a loop, because my dilema is that I don't want to play my epic folks unless Im making inf, and I don't want to play my lower alts because I have been spoiled by the former.
It's...just strange for me, because the only other game I have ever played that had done that to me is AoC, and although I could never ever be truly epic, if I found a really neato-rific flashy dagger...I felt a sense of accomplishment. But completeing a trial, getting a Judgement slot, or a lore pet, does not feel like an acomplishment, just something I can unlock over time through a grind fest, but is almost always going to happen for any toon that I ever choose to make. -
So, I was reading many threads that have been going on. The Fairwell thread and the thread about the Awesome Button and I had to explain my personal experience about the trials and tribulation of the game that I am facing, and although I cannot speak for others I am wondering a little if other are sort of feeling the way I am with regards to current in game content.
I originally was under another account, and played for a few years. I did leave when AE came out because I really did not enjoy things to much, and when it was at it's peak, I was also a red side player on Virtue. AE made teaming even more difficult than it was normally, and so I did depart, but with the intention of returning when the "Mad Dash to AE" farm ended. Which obviously now I did...just, started all over under another account because I could not remember my old account info at all.
So, through my time, I have leveled a Dom, a Controller, and a Defender to level 50 all on blueside. The Dom and the controller are level shifted through trials, and have all of the bells and whistles. They feel wildly powerfull, and this has done many things to them.
Firstly it has made them so powerfull in my eyes that I could do a lot of content I could not do before, but in doing that, also became a touch more dull in the process. Sure I can exemp down, but even before that they had always been, in my head my most powerfull well build machines. However now, they are essentially monsters of power.
Secondly, I find that anything I make since then is dull or feels lack lustre, and it's almost feels like because I spent so much time working on these main toons (IOing, Trials, Etc) that doing the same for something lower seems offputting. It's like if they do not meet the expectations of the toons I have already made and made even better through the crafting system or incarnates just meet a deleted doom. It's like at level 30 I can tell if this is going to be a solid toon, and if it cannot destroy things like my level 50's, then I just lose interest.
Now that is not to say that I am a power leveler or gamer. I don't Min/Max and I do not have a toon that has ever been created without an extensive backstory or thought out persona. I do not pick things that will 100% be good for Trials, TF's or any content. I pick things based on what I think I would like to enjoy.
I guess where I am going with this is that my Dom and Grav/FF controller are my favorite toons I have made, with the emp defender being posibly third on my list, and after working on them, Im wondering If I have just run out of steam to play anything else, and my expectations for the things I do create have had their bar raised to perhaps unfair expectations that nothing I could ever make would meet.
This is not an I quit thread...what it is...is more of a thought out concern that has been bothering me for nearly 2 months. It's the thought that I have already made three beast powerfull toons, that playing with something other than them feel like Im choosing between fillet Mignon and Hamberger Helper. Sure, sometimes you like both here and there, but the quality difference is definately there.
Heck I even find myself just playing my dom of controller the most only because I can then use them to fund the rest of my toons. They are walking credit cards and this is rapidly becoming an issue.
Heck, I have even switched to a red side toon for the sole purpose of needing to try new content instead of just becoming level hungry to race to the finish and get IO'ed and incarnated. This helped a little, because I had the option of playing some fun redside arcs, but in the end it really did not satisfy me as there were hardly any teaming options, and moreso nothing I can make now, really can ever top the two incarnates I made and I lose interest in the possibility of what they can be.
Im just finding myself logging in, looking at my toon selection, seeing my play toys...then hitting the log out button. I really don't like that feeling, but it is how it's been now for a while. -
After reading it, I would say controllers primarily will use this, and defenders second (Corrs as well)
Controllers just by nature of this power would locktown pretty much anything or just plain up have more use for it. -
Keyes is unfun...A-yup, and I rarely do them.
It's not because they are chaotic to begin with. Pretty much every person I see running them or I have run with knows that the team knows what to do, or the tem ensures everyone is on the right page.
The issue is that with death pulses every 30 seconds, which takes in some cases have the life bar from a squishy, thats always going to breed chaos. When downtime is more than the uptime of any said hero, it naturally sepperates the group.
There are people say that there are ways around this. Really...they have either a self heal available or something to that effect. Otherwise they are popping greens, or have more HP and better life regen.
Baf/Lams are not that hard, and can be done over and over without frustration and yield better results, where as a single keyes can kill the spirit of an entire league.
I have seen to many people quit a keyes in mid trial...then when I join a baf, all of those poeple who quit the Keyes are in my group.
Would I normally hang with players who gave up when the going was tuff? No...not if they left me in a paper mission, radio, or TF. But I have to overlook the Keyes, because it's just unfun, and I can't be mad at them as much as I try -
I have thought of many things regarding the trials, and while I have my concerns, Im using it as a way to combat market griefing.
Ok, so yes, my Level shifted Gav/FF controller grinds tips and trials. I really do not have much of a choice in the matter. While inf is not generally super hard to get, the point is that recipe's and salvage are or can be.
With a common rune now selling for the same cost as a rare piece of salvage (Last count on a rune common was 1,400,000 inf), I have to save money somewhere. So you use astrals and hero/villain merits to buy the recipe and inf to buy the salvage. Sure the threads/incarnate salvage is worthless cuz you can't trade it, but grinding astrals offsets the cost of salvage so I can techinically finance my alts.
The drawback is that now, there is little reason to do anything but that. I mean luck is one thing, but when luck is just being elusive for 3 months at a time, it's just plain easier to grind something that offers direct returns.
The same can be said about AE ticket farming, Running ITF's over and over.
Am I enjoying this process? Not really, and I too am finding it dull, but without the Inf in the game to enjoy the crafting system, it's just easier, smarter and much quicker than relying on a rare drop. And if I can barely afford a common piece of salvage...how would I ever be able to afford the recipe in which the salvage belongs too. -
I wanted to be Princess Pancake...but then...well...now it's just ruined!
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Quote:My Global is Aether Storm. Aether confuses people. My old one was Lightning Seed on an account long since gone.Have you ever changed a character name? Your global name? Any other names (besides from marriage)? What lead to the decision, and did you like the result?
Also, do you have difficulty getting people to pronounce your name(s) correctly? If so, how do you react?
As for me changing my names, generally no. As long as you can friend me, global me, or get in touch with me some way shape or form, Im fine.
All of my toons names I am fine with. I like them all. I noticed that most of my names are also gender specific or sounding anyways.
Grave-Dust - Works for both genders
Nyte-Terror - Could be both male and female
Cavalere - Could work as both
But most are feminine
Rift-Dancer
White-Swan (Really old toon...before Black Swan and all of that merged)
Disomnia
Backup Dancer
I don't feel I need to change em. -
I chose Nyx, because Im a Scorpio and it's one of Pluto's moons.
It's also short.
I personally stopped careing if people thought I was female or male. In many cases it has little bearing in my game play and while I will generally speak about woman related issues, and look at my toons body proportions with more realism, I fall in the class of lady that like their comics the way they should be. Which is where my toons wear something I would absolutely never dare wear.
This game is essentially fashion dollies with esplosions.
The problem is that people are actually putting emphasis on gender now.
In a forum though...it's completely up to you how you want to be, and I am glad you found something more to your liking
You wanna think Im a guy...awesome. You wanna think Im a "chick" behind a moniter dressed in my avatars clothing (Which I assure you would mean her powers would be soley designed to actually keep her from falling out of that costume) then you can have that image too.
As for whats in a name? Yeah, it tells a lot about what your toon is about, what it does, who their identity is, but as for gender...if you are using a female avatar then your toon is female and Ill address her as such. If you are a man playing a female toon, I will still address you as she. -
The concept of assassins evokes a killer whos ability allows them to bypass the "Radar" to get a job done. If we look through comics, history and other mediums such as games, the assassin in general has always been the one who blends in, and takes advantage of the element of surprise (Usually) or uses their skill alone to overwhelm the enemy.
Are they 100% more effective than other villains/heroes in comic culture. Not really, but what they do best, they do with finess or with subterfuge. They also know when to withdraw from the fight when the advantage they gained is lost.
Examples could be.
Psylocke/Kwannan = Assassin trained by the hand. Was in her asian body a seductress, a murderer and lethal royal assassin.
Deadpool = Always was an assassin before. Trained as a marksman but also lethal in melee, but arguably is better at his job one on one and usually with the element of surprise on his side.
Elektra = Assassin also trained by the hand...we know a lot about her and with her ninjitsu she generally opperates from the shadows as well.
Bullseye = Master of thrown weapons and master of ranged weapons. Usually sports a crossbow because it's silent and effective. Spends a lot of his time shrouded in mystery.
Jessica Drew/Spiderwoman = Trained by Hydra to assassinate Nick Fury. Used a double agent style to get close enough...uses poison based energy but still trained to be a covert assassin.
The Black Widow = Hot Assassin who uses subterfuge, femme wiles and weapons to assassinate her opponents.
Mystique = Shape Changer who uses the ability of deception to assassinate her enemy
Copycat = Same as Mystique really, only goes one step further to psionicly change her mind to avoid detection. But she got the job done.
Essentially I named many females because comics love the concept of a female assassin. It's much more common. But there are many examples, and the examples I gave were either gaining ground and advantage through surprise, range or deception. There are many more examples even historicly.
The main concept is that the element of surprise, either by posing no threat to the enemy, being a shadow, or deception has always been effective at eliminating and enemy without drawing attention to ones self, which for the very purpose of all assassinations exactly what the assassin him or herself is looking at.
Think of poison back in the day. Effective, drew little attention to the user and was effective.
Modern day we see sniper rifles on bell towers, the neck snap, and other methods of silently killing an opponent without drawing attention, or as we call it Aggro!
So an assassins strike, is in my mind supposed to be exactly what it's intended to be, which is a threatening, undetectable attack, eliminating ones marked target. However this concept is unfortunately limited based on the style of powers that the stalker gain access too. Some make sense and some just plain do not.
People are talking about why Axe and Mace were not ported to the Stalker, but idealy those would not be effective assassin weapons. Nor would a broadsword for that matter but it could be done I guess in some fashion. The only issue is that it does not evoke the feel of being an assassin like some other sets would, nor does the "Squat of doom" work for every set we have.
I have rambled tons...but I am just going with a theme feel here, and while not trying to focus on the mechanics of the Stalker AT, it can't be ignored that die to game mechanics a trained assassin in the game, could be better performed by a number of AT's who can use stealth, but have options when their advantage of being hidden is removed due to game mechanics.
Arguably the only real assassins in this game are Night Widows...which feel like assassins... -
Quote:I know, right?
I'm in sort of the same boat as you with Jun. She was born a mutant, with amazing strength and speed, but she had to hide those talents of hers and train herself to fight, so it just doesn't make sense for her to be pulling off crane kicks and jump kicks and flip kicks, since she learned to fight by fighting and picked up what she could from experience. I originally made her MA/SR because... Well, what options did I have for a Scrapper back in 2006? She's level 33 now, but she's going to be rerolled, and an old Kung Fu master will take her place as MA/SR
There's also the fact that Martial Arts looks a lot like a light fighter's set, which while appropriate to a little girl, is also a bit boring. Street Fighting is a heavy fighter's set, and on a little girl it looks both amazingly awesome and amazingly hilarious. I've always been a fan of letting the underdog tiny character kick ten kinds of *** and put big burly bullies on their knees
Argh! Why did Street Justice have to be delayed?
Yeah. This is my total issue right here. I wanted something "Mutant" and I also wanted something natural in combat. So I did what you did! But now, with street justice, Backup Dancer, who is becoming one of my fave toons (Even though Im not a fan of melee) could have the feel I invisioned for her.
So my concern is that...well...it's just literally the perfect pick for my concept, and story. So not taking advantage of it's grit brawler style just seems like Id be less true to my story for her.
Curses! -
I looked up Trolls in some books the other day and it does however state that trolls do prefer feeding on females over men. Although their diets also consist of Goats and depending on the type of troll, Bird meat and younger males.
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Actually...yes. Thats why when I suggested the concept of what an assassin strike should be, I used the concept of the snipe. It's secretive and powerfull and effective at range.
However I did give some other examples of what an assassins strike could be. However mechanics get in the way of them having to be fired off from stealth.
When I pictured Martial Arts, I picture the Serpent Fist style. A craning serpent like reared headed attack with pointy fingers. Something a bearded, ancient master would use to paralyze the vitals. That would be one concept, and would focus on a vital weak point.
However Claws are savage. Im pictureing less finesse and straight for the throat. Ripping, tearing, and a savage, uncalculated assault which overcomes the enemy with violence rather than using the tactic of a focused strike. Surprise mainly, but almost cat like. Stalking, and then Brutal!!!
Dark, is tricky because it's not tangeable and it's supposed to have a dark feel, but I almost feel like it is the one exception to the rule, as Claws and Effect put it.
I want energy to be the same. I almost feel like the Energy should be less about a tactical strike, and more about grabbing the enemy and flooding them with energy, overloading them.
Electric feels less assassin and similar to energy.
the rest that use an object/weapon to kill the enemy should Impail, Slice, Strike a deadly blow depending on the weapon. Kitana should be slow and exact. Dual Blades could remain the same. The Blades pointed at the enemy feel like a death strike. That being said, I feel the weapon style animation are acceptable in most cases. -
Ack! I have been Sam-Tow'd!
He mentioned more about the combat system of Street Justice, which so works for my Scrapper. Shes MA/Regen, and I always invisioned her a little more gritty. After Destiny's Stepchyld broke up, she was out of a job and took to the streets fighting thugs.
So it would just mke more sense that she was a gritty street fighter as opposed to a trained martial artist.
But I just leveled her from 1 to 35 on dbl XP weekend.
Oh my dilemma!