Nytemynde

Recruit
  • Posts

    80
  • Joined

  1. Quote:
    Originally Posted by Riverdusk View Post
    Actually I'd say skipping smoke grenade is pretty common, keeping time bomb isn't though. I'd be curious how you use it, I heard so many bad things about it I never even bothered with it. I as well find I don't use trip mine much, caltrops is really the star of /devices for me.

    Anyway, Fire/Devices is about to be my first 50 blaster ever (at about 49.5 right now ) I only tried about 100 combo's to this point. I think IO's letting me get my ranged defense to over 40% helped, I had a hard time liking how squishy blasters use to be. Between the defense, hover, and caltrops (also great to use with rain of fire), I'm pretty darn safe while at the same time still going through missions at a very quick clip. Fire's AoE of course makes teams fun.
    I'll throw my favorite out there as Archery/Devices/Fire.

    That being said, I use Time Bomb as well. I know it is not a widely popular power, but personally, I'll smoke grenade a group, stealth in, drop a time bomb, fly straight up, drop melt armor, then toss out as many AOE's as I can before time bomb goes off. Works beautifully for me.
  2. Just an idea. I did this on the fly, so power choices may not be optimal for levels taken, and you could probably switch out some of the attacks, and I realized too late I forgot to add in energy torrent, but I am lazy, so to get that, you could probably drop hasten, since the majority of your defenses are toggles or passives, and Katana attacks generally don't have long recharge times. With something like this and basic IOs, you can get 618% on your regen and 3.91 per sec on your recovery. Once you get into sets and badges and such, you can jack that number up higher. With a liberal application of divine avalanche, and the defense/resists, you should be able to stand up to some punishment.

    Anyhow, not optimized by any means, done in a rush, but it should be playable. Would just need to rearrange the powers to get energy torrent (like I said, hasten shouldn't really be missed, and travel will be a pain unless you have the ninja pack, or some sort of temp travel power).

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Kat/Will Scrapper: Level 50 Magic Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Willpower
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Gambler's Cut -- RechRdx-I(A), Dmg-I(40), Dmg-I(40), Dmg-I(40)
    Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(3), Heal-I(3), ResDam-I(5), ResDam-I(5), ResDam-I(7)
    Level 2: Flashing Steel -- RechRdx-I(A), Dmg-I(37), Dmg-I(37), Dmg-I(39)
    Level 4: Mind Over Body -- EndRdx-I(A), ResDam-I(7), ResDam-I(9), ResDam-I(9)
    Level 6: Build Up -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
    Level 8: Divine Avalanche -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(34), Dmg-I(34), Dmg-I(37), Dmg-I(46)
    Level 10: Fast Healing -- Heal-I(A), Heal-I(11), Heal-I(11)
    Level 12: Indomitable Will -- EndRdx-I(A), DefBuff-I(13), DefBuff-I(13), DefBuff-I(15)
    Level 14: Hurdle -- Jump-I(A)
    Level 16: Rise to the Challenge -- EndRdx-I(A), Heal-I(17), Heal-I(17), Heal-I(27)
    Level 18: Health -- Heal-I(A), Heal-I(19), Heal-I(19)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
    Level 22: Quick Recovery -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
    Level 26: Soaring Dragon -- RechRdx-I(A), RechRdx-I(27), Dmg-I(31), Dmg-I(31), Dmg-I(43)
    Level 28: Heightened Senses -- EndRdx-I(A), DefBuff-I(29), DefBuff-I(29), DefBuff-I(31)
    Level 30: Kick -- KBDist-I(A)
    Level 32: Golden Dragonfly -- RechRdx-I(A), RechRdx-I(33), Dmg-I(33), Dmg-I(33), Dmg-I(43)
    Level 35: The Lotus Drops -- RechRdx-I(A), Dmg-I(36), Dmg-I(36), Dmg-I(43)
    Level 38: Strength of Will -- ResDam-I(A), ResDam-I(39), ResDam-I(39)
    Level 41: Focused Accuracy -- EndRdx-I(A), ToHit-I(42), ToHit-I(42), ToHit-I(42)
    Level 44: Physical Perfection -- Heal-I(A), Heal-I(45), Heal-I(45), EndMod-I(45), EndMod-I(46), EndMod-I(46)
    Level 47: Tough -- EndRdx-I(A), ResDam-I(48), ResDam-I(48), ResDam-I(48)
    Level 49: Weave -- EndRdx-I(A), DefBuff-I(50), DefBuff-I(50), DefBuff-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Jump-I(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
  3. Quote:
    Originally Posted by Fantomas View Post
    Ya, I'm kinda thinking I may have to drop one of the AOE's. So, it' either Flashing Steel, Super Jump or...??? I love Build Up and Stamina way too much to drop either. Although, if someone could demonstrate the change you are referring to in a build, I'd love to see it if it works. Still open to suggestions for what to drop or for the build in general.

    I'm hoping to eventually have one build with Energy Torrent for concept and the second build for regular play.
    If you get the ninja pack, then you probably wouldn't miss super jump. Personally on my Claws/WP scrapper, I don't have CJ or SJ, and they aren't missed or needed. Also manuevers really shouldn't be needed either. If you get rid of anything, I would say those three, but that is just my humble opinion. I find that the WP powers coupled with Tough/Weave and Health/Stamina (and that lovely epic Physical Perfection) works just fine defense wise.
  4. Quote:
    Originally Posted by figment_ View Post
    Thanks again for the advice, I have the martial arts pack now, so I may very well do some sort of respec to arrange stuff differently. I like ninja run well enough, but love superjump and combat jumping gives that slight def boost where every bit counts.

    Seems with a bit of investment can get mostly capped resistance to S/L, and 25 ish S/L defense, 35 ish def to energy attacks, with a smaller amount of resistance to those types. Right now, without tough/weave at level 40 I can slowly solo at -1 X 8, if it is mostly smash/lethal type enemies. I haven't hit the real enemy power spike yet, though.

    Anyone else with experience with this powerset and has additional advice, I'd appreciate it.
    Just my two cents, for what it is worth, the build he came up with is a pretty solid build. To take CJ and SJ, you would have to take two powers out of a solid build to fit those in. Compared to what has been given, the defense boost given by combat jumping really isn't worth it for what you might have to give up.

    With tough/weave in the mix, you should be able to boost the numbers you can solo, and with the power selections given in the build he came up with, you should be able to continue on through missions like an energizer bunny with little downtime.

    Hell, this build is fairly similar to what I came up with for a claws/WP scrapper, only difference, I took resurgence and one less attack. With the amount of regen and recovery the build has kicking, you wouldn't miss CJ imho.
  5. Quick question (and sorry if it was asked and answered already, but 17 pages of posts is a lot of reading): If you switch sides as a hero or villain, does each side still gain access to their respective hero/villain epic/ancillary power pools, or does the switch affect that at all?