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Actually, I'm pretty sure on the Rikti Homeworld the Rikti military only had a short burst of influence after Nemesis set his plot in motion. I can't remember off the top of my head, but then again, information on the Rikti Homeworld is scarce.
But even on earth, the Rikti Military is struggling. A significant faction of Traditionalist would rather engage in peace treaties than keep fighting, and the Restructurists are so thinned out that they started recruiting desperate human hobos into their rank, and let's not forget the only reason the Restructurists are still going at all is because their Lord of War is showing some un-Rikti-like thoughts and he still has followers because defiance and rebellion are virtually unknown to Ritki, too.
Plus, we totally know that I28 will feature the next paid expansion, City of Aliens. -
I remember when I finished my first Arsonist side mission and stood in front of a burning building.
That was about the moment I was sold on side missions. Like others have said, Mayhem Missions just make you feel delightfully villainous, and after robbing the bank, you're left wanting more, like, say, blowing buildings up, robbing more stores, and busting the local jail.
A Mayhem Mission is only complete when the property damage you caused ranks to the hundreds of millions. Otherwise, what's the point? -
I don't think I have yet to encounter 'loyalists'. Maybe I did and just blocked out the noise.
It's already been said before, but it's just a game. In fact, it's a game I'm paying for on a monthly bloody basis. This has nothing to do with loyalty and all to do with me keeping paying them as long as they bring forth enjoyable services.
On that note, I cannot care less if people switch to other NCSoft MMOs or if they're even switch to the 'enemy' Champions Online, it's their bloody money and their own business.
And if CoX and Paragon Studio break apart because I stopped renewing my subscription? Well, I'm afraid that would just show Paragon Studio had a flaky business model all along.
Edit: Apparently some think my post sounds trollish. I do not feel sorry for that in the slightest. If someone gets offended because people pay money for games they're not currently playing, I won't talk around a subject just to avoid hurting their feelings because, honestly, they'll find reason to have their feelings hurt one way or another.
Or if it was about the last sentence, I wasn't actually trying to suggest that Paragon Studio doesn't know how to do business, far from it. Rather, I tried to show that 'loyalists' seem to think that CoX is dying as much as the doom-sayers so 'traitors' are hurting the game. I'd love to see CoX go strong for another five years, but I won't have anyone give anyone else lip about taking their subscription money elsewhere.
Long story short, they can stop telling people what they can do with their money and they need to stop believing that, only because not every player loves the game as much as them, Paragon Studio is suddenly threatened to die alone and forgotten.
Even shorter version: Loyalists are stupid and I'm pretty sure CoX will continue even with some people taking their money elsewhere. -
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If you're after the weapons, just finishing one of Technician Naylor's arcs will give you those.
Otherwise, yeah, what the others have said. -
I heard you'll use powers to defeat enemies for XP in GR. But don't quote me on that. I think it's just an unfounded rumour, personally.
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This is on the same level as "please make hideous costumes appear generic to me" and, unfortunately, most likely impossible.
When you're doing stuff online with people who do stuff online, I'm afraid dealing with people that have no fashion sense or concept of colour coordination is an occupational hazard. -
I remember when Bastion got generic'ed because there was already a hero with that name.
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As far as the fog is concerned, very, very /signed.
Ever after trying to navigate the zone with teleportation as my travel power, I avoided the zone. After the nth time teleporting in front of a building 30 yards in front of me and getting completely disoriented, I just didn't feel like EVER going back there. -
My main villain has about 150 grand. Please do double that. It would be very nice.
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I'm not gonna complain about something we know next to nothing about yet.
I have high hopes for Going Rogue, but also a lot of reservation. The first paid expansion had the scope of a stand-alone game, and while I'm pretty sure it was already confirmed that CoX is necessary to play GR, I hope for something that rivals CoV in size.
And yet, GR's touted feature is side-switching. CoH is your life as a hero, CoV is your life a villain, GR is... not said to be your life as some neutral-ish person. It's about your heroes and villains becoming the respective other.
But then again, the devs already spewed out major changes in free Issues. Say what you want about the AE, but a tool to design your own missions in an MMO IS a fairly revolutionary idea, and despite the time-and-money investment it took to make Power Customisation, we still got that for free, too. So if such the devs already give us major new stuff for free, surely something w need to pay for will be spectacular, right?
Basically what I am saying is that GR is an unknown quantity at this point and it could be the best thing since sliced bread, or it could be an Issue-sized booster pack. Maybe Hero Con will tell us more, but considering it's a 'teaser' only, I won't count on it. In the end, we'll just have to be more patient until we get some hard facts. -
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Quote:Well yeah, Brickstown is known throughout Paragon City for its theater district.Yep, I've brought this one up before. Talk about a disappoinment. Thinking you're about to get some cool unique map, instead it's a bog standard Warehouse mish (in Brickstown I think?)
Wait what? -
I always wondered about that, myself. I've always subscribed to the idea that team of two that starts right away is preferable to a team of seven that ways ten minutes to recruit an eighth player.
Dunno why they need full teams, but if I had to make a guess, I'd say it's the whole "larger teams, larger mobs, larger XP" thing. Even with 4XP/SRSLY, only the minority can beat x8 mobs.
The great irony in most teams of eight I was in, usually only about three people talk. Okay yeah, typing some witty banter during battle is not exactly beneficial, but you can always converse while you wait for the team to gather at the mission.
I guess most players aren't in teams for the whole social interaction thing, but just to get bigger XP. Not that there's anything wrong with that, mind, I just find that really curious.
So yeah, long story short, even two people are a team. And on a needlessly personal note, I find fighting AVs with smaller teams a lot more fun, too. They actually approach being a challenge on teams smaller than six people, unlike on full teams of eight where you sometimes don't even notice you fought an AV in the first place. But yeah, strictly personal preference. -
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Quote:Valid as those are, most of these sources are more concerned with me, the player, rather than the toon at hand. My toon's name, costume and to a greater extend bio are the first, and often last measures of individuality they have. Short of the occasional light-hearted RP, my toons are just avatars for me to interact with the names.I don't want to cross the line and tell you "how to feel," but you may want to reconsider how much to value uniqueness of appearance or name. Doesn't your real value come from other sources - resourcefulness in battle, personal relationships you have forged, knowledge of the game, etc.?
As much as I want them to be unique, they are not supreme works of literary genius, nor did I ever intend them to be that. That's just a wee bit too much work for just a game character. It's a bit disappointing to see that even a contact wears the same outfit as I do, but it's hardly a total failure for me and I'll keep playing that toon and having fun.
It's not like I run home and cry myself to sleep every time I see someone wearing the same top as I do. -
Quote:The problem with the AE channel, I figure, was that there was no convenient 'button' to use it, and that it wasn't part of the tabs that come with brand new toons. If you want to speak to your team, you click the T-button, you want to speak to the people around you, you click the L-button. You want to speak to people about AE, you, uh... if you are new to the game, would you even KNOW an AE channel exists?The problem I see with a dedicated LFT channel is twofold.
1. Getting players to actually use it to LFT instead of using broadcast.
The way I see it, if you advertise an LFT Channel's existence, it alraedy comes as part of the tabs for new toons, and there was a button in the chatbox that instantly switches you to the LFT Channel, people would use it.
Long story short, th AE channel failed because most people just didn't know it existed in the first place. Make the LFT Channel part of the initial set, and people might just use it.
Quote:2. Getting players to leave the LFT channel in their chatbox where they can see it. -
Quote:Well, if you can easily access the channel just by clicking one of those round buttons on your chatbox, and it's already part of your existing tabs, the idea is it'll establish itself quickly on virtue of being 'better' than the broadcast channel.I'm not against the idea, I'm just curious how they intend to force people to use it.
You can't force people to use anything, but if you give them the choice between a frickin' sweet new car or just picking public transportation, it's a choice already-made for you. -
Personally, I love toons whose names are painfully self-descriptive. I've run into a Heatroller, PBlapper, and my personally favorite, the reknown hero CONTROLLLER (the triple L is essential. I think Controller was already taken). Creativity right there.
That aside, I do have problems coming up with unique names, but I don't have a problem with having a problem. Sounds weird? Let me explain:
I see it as an excercise in creativity. There's just some things that are obvious. I like being unique, but I don't have a tome that lists all the obvious names, and even if I had, I'd be too lazy to check up on it every time. It might take me ten or twenty tries, but when I come up with a name, I can proudly say that it is MY name that I came up with. I can be confident in the knowledge that I am the only Battle Ballerina in town!
Though I am not strictly opposed to purging names of unused accounts, it does make me feel rather uneasy. Much as I like CoX, it DOES get repititive eventually, and you'll just end up taking a break. I'd hate to come back after half a year and find that half my toons now need new names. It'd just break my heart after coming up with those names in the first place. I guess you just can't have your cake and eat it, too.
More pointless anecdote time! So yesterday I rolled a new toon, a Mind/Fire Dominator. I went with that classic Tempter Devil angle, lulling you into all the wrong choices with clever rhetoric and empty promises and the like. Because I like the idea of that kinda devil wearing white simply because it's a 'good' colour and it fits a manipulator to wear something 'good', I eventually tried the name 'White Lies'. Naturally, being on Virtue, the name was taken.
After about half an hour of brain-storming, I came up with the name Honest Fiend. I quite like that name, even if I may have preferred White Lies. It's unique, though, so I'm proud of that.
So I've been playing my Dom and reached level 5 and did a Mayhem Mission, yadda yadda, etc etc, you know the drill. I picked Mr Bocor as my first proper contact. We are wearing the same exact outfit.
At that point, all Game Show failure sounds from the sixties onwards to the present played in my head. -
Well, maybe we should be able to broadcasts even when we're in instances?
I don't know how feasible that is programming-wise because I'm not fluent in your crazy insane programming-languages, but potential problems with impementing that aside, the game mostly plays in instances. A team of seven in your general level average will most likely just be in an instance, miles away from broadcast range, and once they're done with their mission, it'll take less than five minutes to get to the next instance, so if you're not spamming the broadcast channel like an obnoxious idiot, the team will probably never know you even existed.
Oh sure, suggesting to make your own team is valid advice, but that's no reason to make joining already existing teams easier, now is it? The truth is that 95% of this game takes place in instances, and hardly anyone street-sweeps nowadays, making the broadcast channels more or less trivial and useless. If you get broadcasts from zones your instance takes place in, it makes it easier for team leaders to recruit people on the fly, and broadcasters have a greater chance of actually reaching teams that way.
And to top it of, people who hate broadcast, anyway, can just remove or bury the broadcast channel elswhere. Those who don't want to see it, whether in zones or instances, don't have to, so I don't believe such a change would be immensely intrusive.
Of course, this won't make joining or forming teams happen instantly, but it just might make it easier and quicker, and that's what it's all about, isn't it? Aside from the aforementioned programming perspective, I don't see any huge problems with it like server-merging has without even coming close to fixing anything.
Any feedback? Think I should take it to the Suggestions forum? -
Considering that previously, you had to solo at +2? Making +3 standard is quite out there.
Not that it matters much, when before you said "I soloed an AV", you now say "I soloed an AV at +4".
AV-soloing is just a self-imposed challenge, and those who want the bragging rights will solo Nosferatu at +4, anyway. -
Even if not all get made account-wide, at the very least, the Pumpkin Head and the Rikti weapons need to be made so.
It's really just too much of a gamble. You don't manage to gather a large enough group to spawn EBs, and your entire plan goes down the drain. It's already bad with the Pumpkin Head, but at least you can still just get more Halloween salvage on the market and cause another Zombie Apocalypse for another try.
But to get the Rikti weapons, you first need to do the LGTF to cause a Rikti Invasion, meaning you either have to be at least level 45 to get a CHANCE at getting the weapons, and more than likely do that TF over and over and over until you're sick and tired of it, or you need to pester others into doing the LGTF for you, OR you just trust your luck and wait until one happens, and $deity help you if you're not currently busy with a difficult mission or committed to a TF when the invasion happens.
Or you just wait for a Rikti Invasion Weekend which happens like... twice a year at most, and then it turns out just on that weekend you're busy with work or somewhere without an internet connection or anything, really, which just serves as another eff you.
I am overreacting, yes, but some unlockable weapons are just too difficult to get that either you wait a year until you get another chance, or you try so hard you either just get tired of getting the badge, or get tired of the entire bloody game.
Just give the players some leeway. If the player unlocked the Watchman and Apocalypse Survivor badges, make them account-wide because the next shot at getting them might just be years away. -
I stole the Time Capsule once.
Among other things, it had codes for releasing Super Hitler in it. True story.