Novagen

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  1. <QR>

    I love this topic. I might roll up a posi runner now because it sounds like fun.

    Also, it's not another EM/SD/Blaze build post
  2. Love that build! In fact, I'm using it now on my scrapper.

  3. To be fair, tanks would naturally be sturdier than scrappers with the Shield powerset. My personal opinion (SOs + Inspirations as they drop) is that shields is the squishiest scrapper defense set leveling up.

    I think most would agree that sets like willpower handle difficult situations far better than shields.
  4. Don't you also need to turn off water effects when you go red?

    It looks really impressive in water now in CoV on my 8800 GTS. If I can get these features on a 4870 then I'm definately upgrading.

    Depth of Field is that "haziness towards the horizon" right? When you turn DoF off does it just look crisp all the way out to max range?

    What are desaturation effects exactly?
  5. Could somebody post a screenshot of the game running on a 4850 or 4870 with the latest drivers? Hell even the 3870x2!

    I just want to see what I'm going to be confronted with if I get a new ATI card to replace my 8800GTS.
  6. 01 : Barrage dam(01)
    01 : Temp Invulnerability damres(01)
    02 : Energy Punch dam(02) dam(3) dam(3) dam(5) dam(7)
    04 : Dull Pain recred(04) recred(5)
    06 : Hasten recred(06) recred(7)
    08 : Unyielding damres(08) damres(9) damres(9) damres(11)
    10 : Bone Smasher recred(10) dam(11)
    12 : Resist Elements damres(12)

    Looks like a fairly standard setup up to DOs so far. Now,

    Shaving your build up to 27 we see

    01 : Barrage dam(01)
    01 : Temp Invulnerability damres(01)
    02 : Energy Punch dam(02) dam(3) dam(3) dam(5) dam(7)
    04 : Dull Pain recred(04) recred(5) recred(23)
    06 : Hasten recred(06) recred(7) recred(15) recred(17) recred(19) recred(21)
    08 : Unyielding damres(08) damres(9) damres(9) damres(11) damres(13) damres(15)
    10 : Bone Smasher recred(10) dam(11) dam(13) dam(23)
    12 : Resist Elements damres(12)
    14 : Super Speed runspd(14)
    16 : Whirling Hands dam(16) dam(17) dam(19) dam(21) dam(25)
    18 : Invincibility thtbuf(18)
    20 : Hurdle jmp(20)
    22 : Health hel(22)
    24 : Stamina endrec(24) endrec(25) endrec(27) endrec(27)

    This is an interesting Inv/EM build up to 27 Havok. Mind going into the motivation for the way you slotted your attacks like that? Does the Recred in Bonesmasher + Hasten combined with your heavily slotted Whirling Hands produce an attack chain in particular that you enjoy?

    In my build I postpone the acquisition and slotting of WH for an earlier Stamina. I don't even bother with Hasten until I have access to SOs. Anyway, I look forward to some of your reasoning behind the build
  7. Sorry to be a little bit off-topic but there has been some terrific discussion thus far on Inv as a set and I'm sure some of the great minds reading this has played with Energy Melee as a secondary as well.

    I'd like people's impressions on the following build which is a concept character with the following requirements:

    - must fly
    - has to have a couple of "that looks way cool" animations

    I figure Air Superiority and Whirling Hands occasionally fits the bill there and also leads me to fly.

    Here is my play to 38 where I will respec out Energy Punch and perhaps squeeze in Hasten and pare down the slotting of Dull Pain.

    ---------------------------------------------
    Exported from Ver: 1.4.6.0 of the CoH Hero Builder
    ---------------------------------------------
    Name: Vallaris
    Level: 39
    Archetype: Tanker
    Primary: Invulnerability
    Secondary: Energy Melee
    ---------------------------------------------
    01) --&gt; Temp Invulnerability==&gt; DmgRes(1)
    01) --&gt; Barrage==&gt; EndRdx(1)
    02) --&gt; Energy Punch==&gt; EndRdx(2)Dmg(3)Dmg(3)Dmg(5)Dmg(7)
    04) --&gt; Dull Pain==&gt; Rechg(4)Rechg(5)Rechg(7)Rechg(15)Rechg(21)Rechg(34)
    06) --&gt; Air Superiority==&gt; EndRdx(6)
    08) --&gt; Unyielding==&gt; DmgRes(8)DmgRes(9)DmgRes(9)DmgRes(11)DmgRes(13)DmgRes(13)
    10) --&gt; Bone Smasher==&gt; EndRdx(10)Dmg(11)Dmg(15)Dmg(17)Dmg(19)Dmg(37)
    12) --&gt; Resist Elements==&gt; DmgRes(12)DmgRes(17)DmgRes(19)DmgRes(33)DmgRes(34)
    14) --&gt; Fly==&gt; EndRdx(14)
    16) --&gt; Swift==&gt; Run(16)
    18) --&gt; Invincibility==&gt; TH_Buf(18)DefBuf(21)
    20) --&gt; Health==&gt; Heal(20)
    22) --&gt; Stamina==&gt; EndRec(22)EndRec(23)EndRec(23)EndRec(25)EndRec(25)EndRec(27)
    24) --&gt; Whirling Hands==&gt; EndRdx(24)Dmg(27)Dmg(29)Dmg(29)Dmg(31)Dmg(33)
    26) --&gt; Resist Energies==&gt; DmgRes(26)DmgRes(31)DmgRes(31)DmgRes(33)DmgRes(34)
    28) --&gt; Taunt==&gt; Taunt(28)
    30) --&gt; Build Up==&gt; Rechg(30)
    32) --&gt; Resist Physical Damage==&gt; DmgRes(32)
    35) --&gt; Energy Transfer==&gt; Dmg(35)Dmg(36)Dmg(36)Dmg(36)Dmg(37)Dmg(37)
    38) --&gt; Total Focus==&gt; Dmg(38)
    ---------------------------------------------
    01) --&gt; Sprint==&gt; Empty(1)
    01) --&gt; Brawl==&gt; Empty(1)
    02) --&gt; Rest==&gt; Empty(2)
    ---------------------------------------------


    After this I will respec because everybody and their mom tells me how Hasten powering an attack chain involving ET, TF, and Whirling Hands is the way to be