Niviene

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  1. [ QUOTE ]
    Nobody seems to have posted any yet.

    [/ QUOTE ]

    No the notes have not been posted yet.
    Working on those now.
  2. Ok thanks Everyone,

    It appears the Global Channels are again working properly.

  3. What servers are seeing problems?
  4. Greetings Players,

    The Training room will be brought down for a new build publish at 2pm Pacific (5pm Eastern) time today July 20th 2009.
  5. Release Notes for Build 19.20090716.0

    Monday, July 20th, 2009



    COMBINED

    Arena
    <ul type="square">[*]Fixed Villain Pentad event to properly award the Pentad Arena badge[/list]
    Art
    <ul type="square">[*]Transformation Capsules now properly show their destroyed animation[/list]
    Emotes
    <ul type="square">[*]Quick-Chat Menu has gone through an overhaul and now includes all emotes available to all players.[*]All versions of juggle emotes should now work with flight.[/list]
    Invention
    <ul type="square">[*]Detonation Set: Fixed a bug that would cause the 5 piece set bonus from the Detonation Invention Origin set to require all 6 pieces. [*]Focused Smite: Accuracy/Damage/Recharge should have its short help correctly state that it boosts Accuracy, Damage and Attack Rate instead of Damage, Reducing Endurance Cost and Increasing Attack Rate.[/list]
    Mission Architect
    <ul type="square">[*]The Vanguard Warhead destructable object used in the Mission Architect should now correctly explode instead of vanishing. [*]Custom Critters - Mercenaries summoning set - Attacks from this set now deal damage versus players.[/list]
    Powers
    <ul type="square">[*]Dark Miasma/Dark Servant (all versions): Fixed a bug that caused this power to state that it would except Recharge Intensive Pet enhancement sets. Since this pet cannot be slotted for damage, it should never have been able to accept these types of enhancements.[*]Hit delay for Trick Arrow - Entangling Arrow and Ice Arrow should sync with the visuals of the projectile.[*]Fixed the bug where pets weren't phasing with their owners properly (with powers such as Phase Shift).[/list]
    PVP Changes
    <ul type="square">[*]If you defeat someone who has recently defeated you, this will no longer restrict you from receiving rewards from the PvP defeat. The PvP reputation timer is now no longer reset from a defeat that doesn't earn reputation.[/list]
    User Interface
    <ul type="square">[*]The issue involving random characters appearing in the chat line has been fixed. For example, players should now no longer see “asdawasdsawdsLevel 10 Scrapper LFT” [*]Global Chat Channels will no longer change colors randomly upon zoning.[/list]
    CITY of HEROES

    Powers

    Controllers
    <ul type="square">[*]Trick Arrow/Acid Arrow: This power should now correctly display its resistance debuff visual FX.[*]Trick Arrow/Poison Gas Arrow: This power should now correctly display its damage debuff visual FX.[/list]
    Defenders
    <ul type="square">[*]Trick Arrow/Acid Arrow: This power should now correctly display its resistance debuff visual FX.[*]Trick Arrow/Poison Gas Arrow: This power should now correctly display its damage debuff visual FX. [*]Dark Miasma/Dark Servant: Text no longer claims that this power takes Recharge Intensive enhancement sets[/list]

    Tankers
    <ul type="square">[*]Ice Armor/Wet Ice: Fixed a typo in this power’s long help.[/list]

    Task Force
    <ul type="square">[*]Manticore Task Force: 1st Mission no longer spawns level 40 Paragon Protector Elites (This is a level 30-35 Task Force)[/list]

    CITY of VILLAINS


    Powers

    Masterminds
    <ul type="square">[*]Necromancy/Lich: This pet summoning power should no longer accept Defense Debuff enhancements, as the Lich doesn’t have any powers with a defense debuff component. The Lich can now be slotted for Accurate To-Hit Debuff Invention Origin sets.[/list]
    Strike Force
    <ul type="square">[*]Thus Spoke the Reichsman: Ghost Widow's Betrayed Dialog now occurs at the proper time[/list]

    Edit: ...Fixed a typo...
  6. Just a reminder that the Rikti event begins tomorrow!
  7. <center>The below flier is posted on behalf of the
    player organization promoting the event.
    For more information about having an event flier posted, please see the <a href="http://boards.cityofheroes.com/showflat.php?Cat=0&Number=8952225"">Event
    Posting Rules</a>

    <img src=http://img182.imageshack.us/img182/1913/dropships.png></center>
  8. Hi Everyone,

    We know you are excited about recent information being released about Going Rogue. As you can see, the new website is starting to ramp up.

    Please use this thread to discuss anything related to Going Rogue.

    Thanks!





  9. Just when you thought the customization in City of Heroes® couldn't get any more expansive...

    Paragon Studios is proud to announce Issue 16: Power Spectrum which contains one of our players' most highly requested features - the ability to color customize powers! With the new Powers Customization system you can choose from a virtual rainbow of colors in order to change the appearance of your power effects.

    But that's not all Issue 16 has to offer! This content update will also continue our Powerset Proliferation as well as adding Enhanced Difficulty Options.

    Visit the Official Issue 16: Power Spectrum Overview Page for all the details. Then get ready to see what happens when pigments fly!

    JOIN IN THE COMMUNITY DISCUSSION
  10. <center><img src=http://www.cityofheroes.com/images/issue16.jpg></center>




    Just when you thought the customization in City of Heroes® couldn't get any more expansive...

    Paragon Studios is proud to announce Issue 16: Power Spectrum which contains one of our players' most highly requested features - the ability to color customize powers! With the new Powers Customization system you can choose from a virtual rainbow of colors in order to change the appearance of your power effects.

    But that's not all Issue 16 has to offer! This content update will also continue our Powerset Proliferation as well as adding Enhanced Difficulty Options.

    Visit the Official Issue 16: Power Spectrum Overview Page for all the details. Then get ready to see what happens when pigments fly!
  11. 19.20090702.5T2

    Wednesday, July 15th



    *Characters will now animate, draw weapons and show auras in character creation, tailor and critter creation.
  12. Starting at 8:00AM CST - 10:00AM CST on Thursday 7/16 all US Servers for City of Heroes will be brought down for a publish.

    We expect the downtime to last 2 hours but please allow for early release or an extension as necessary. Always check the Server Status page for complete details.

    **This build is to fix the broken animations in Character creation and tailor screens.
  13. Starting at 8:00AM CST - 10:00AM CST on Thursday 7/16 all US Servers for City of Heroes will be brought down for a publish.

    We expect the downtime to last 2 hours but please allow for early release or an extension as necessary. Always check the Server Status page for complete details.

    **This build is to fix the broken animations in Character creation and tailor screens.

    JOIN IN THE COMMUNITY DISCUSSION
  14. You knew it was coming...and now it's officially here. Cater to your inner mad scientist by purchasing the Super Booster III: Superscience pack--now available for purchase at the NCsoft store for $9.99!

    You don't have to be a chemistry or biology enthusiast to love it! Get your hands on new science themed costume pieces, emotes, and costume change emotes.

    But there's more! The Super Tailor is a new Tailor NPC called the Cosmetic Surgeon, located near existing Tailors and enabled through purchase of Super Booster III: Superscience. The Cosmetic Surgeon can modify your character's height, build, body type, and even gender in each of your costume slots. Transform from a 98-pound weakling into a huge beast! Experience spontaneous gender reversal! These amazing things are possible with--science!


    <big>Costume Pieces:</big>

    Head
    Hair (M,H)


    Mad Science

    Detail 1 (M,F,H)

    Welder Goggles
    Safety Goggles
    Modern Goggles
    Retro Goggles
    Maverick Goggles
    Death Goggles
    Reflector

    Detail 2 (M,F,H)

    Breather 1
    Breather 2
    Breather 3
    Breather 4
    Breather 5
    Breather 6
    Death Guard
    Neck Bolts

    Upper Body
    Jackets (M,F,H)


    Scientist Single
    Scientist Double

    Sleeves (M,F,H)

    Scientist

    Gloves (M,F,H)

    Rubber

    Lower Body
    Boots (M,F,H)

    Rubber

    Emotes:

    /em experiment
    /em calculate

    Costume Change Emotes:

    /cce # ccdrinkformula
    /cce # ccsuperserum


    Super Tailor Feature:

    Go here to purchase Super Booster III: Superscience and get your mad scientist groove on!
  15. You knew it was coming...and now it's officially here. Cater to your inner mad scientist by purchasing the Super Booster III: Superscience pack--now available for purchase at the NCsoft store for $9.99!

    You don't have to be a chemistry or biology enthusiast to love it! Get your hands on new science themed costume pieces, emotes, and costume change emotes.

    But there's more! The Super Tailor is a new Tailor NPC called the Cosmetic Surgeon, located near existing Tailors and enabled through purchase of Super Booster III: Superscience. The Cosmetic Surgeon can modify your character's height, build, body type, and even gender in each of your costume slots. Transform from a 98-pound weakling into a huge beast! Experience spontaneous gender reversal! These amazing things are possible with--science!


    Costume Pieces:

    Head
    Hair (M,H)


    Mad Science

    Detail 1 (M,F,H)

    Welder Goggles
    Safety Goggles
    Modern Goggles
    Retro Goggles
    Maverick Goggles
    Death Goggles
    Reflector

    Detail 2 (M,F,H)

    Breather 1
    Breather 2
    Breather 3
    Breather 4
    Breather 5
    Breather 6
    Death Guard
    Neck Bolts

    Upper Body
    Jackets (M,F,H)


    Scientist Single
    Scientist Double

    Sleeves (M,F,H)

    Scientist

    Gloves (M,F,H)

    Rubber

    Lower Body
    Boots (M,F,H)

    Rubber

    Emotes:

    /em experiment
    /em calculate

    Costume Change Emotes:

    /cce # ccdrinkformula
    /cce # ccsuperserum


    Super Tailor Feature:

    Go here to purchase Super Booster III: Superscience and get your mad scientist groove on!


    JOIN IN THE COMMUNITY DISCUSSION
  16. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    I won't be happy until I can make a male hero weaing female clothes.

    I've been wanting to make a character inspired by the Rocky Horror Picture Show for years.

    [/ QUOTE ]

    I had made one awhile ago. I wish the chest slider went lower though.

    Don't dream it, be it.

    [/ QUOTE ]

    The Science Booster makes me shiver with antici.......

    [/ QUOTE ]

    pation!
  17. [ QUOTE ]
    [ QUOTE ]
    I won't be happy until I can make a male hero weaing female clothes.

    I've been wanting to make a character inspired by the Rocky Horror Picture Show for years.

    [/ QUOTE ]

    I had made one awhile ago. I wish the chest slider went lower though.

    Don't dream it, be it.

    [/ QUOTE ]

    Love the costume. I have tried so many times in the past to get something that close. Well done!
  18. Release Notes for Build 19.20090702.4T
    Wednesday, July 15th, 2009




    COMBINED


    Animation
    <ul>[*]Zenith Hoverbots will no longer loop their exploding death animation
    [*]Rikti Drones will no longer loop their exploding death animation[/list]
    Badges
    <ul>[*]Fixed a bug that would cause some players to earn nonexistent Arena badges and immediately have them revoked.[/list]
    Emotes
    <ul>[*]The basic /emote juggle now works while flying.[/list]
    Invention System
    <ul>[*]Damage resistance bonuses granted by Invention Origin sets like Aegis or Shield Wall will no longer be modified by archetype modifiers. This means that all archetypes will get the advertised bonus on the enhancement. [*]All damage proc effects in Invention Origin enhancements will now state the rate at which they will be triggered, the damage type they inflict and the measure of damage they inflict.[/list]
    Mission Architect
    <ul>[*]Removed powers from Destructible Object mission objectives that harmed or affected players in some way. These objects should simply explode upon reaching 0 health and have no secondary effects like buffing or debuffing players or causing damage to either enemies or players. [*]These changes will not affect on Mission Arcs that are marked as Dev Choice. [*]These changes will not affect on Mission Arcs that are marked as Guest Author [*]Destructible Objects that didn’t have a “glow” and sound pulse should now correctly have these effects [*]Fixed a bug where some players would receive an error message when entering an Architect mission (this error did not prevent players from actually entering the mission) [*]The Story Contact à “Contact Group” field will no longer reset to empty when editing a local or published arc. [*]When creating a Custom Boss and choosing the “Same as Boss” setting, the accompanying mobs will be the default Villain group of the mission in general. To circumvent this issue, you can use the Custom Tab for the accompanying mobs, and select the Custom group that the Custom Boss is in. [*]Removed Mending Mitochondria from Devouring Earth enemy group. [*]Custom Critters - Mercenaries summoning set - Attacks from this set should deal damage versus players now.[/list]
    PVP Changes
    <ul>[*]Fixed a bug where you could sometimes attack a player as they respawn in an Arena match [*]Changed Dominator PVP damage bonus to compensate for the improved base damage. [*]Fixed a bug where mez powers in PvP zones that were affecting NPCs were being limited to four seconds in duration. [*]Fixed PvP rewards to function once again. Now, influence, inspirations, and other normal rewards occur on every PvP kill, while PvP IO recipes can only be rewarded on rep-valid kills. [*]Fixed rep-validation to function in arenas, even though it doesn't give you any reputation in arenas. [*]Also lowering the rep timer from 10 minutes to 5 minutes. [*]Dominator - Energy Assault - Power Push now deals damage versus players correctly.

    Recipes[*]Fixed a bug where some recipes wouldn’t display tooltips when you moused over them[/list]
    Supergroup
    <ul>[*]Ranks 4 and higher can now invite Supergoups to chat channels[/list]
    User Interface
    <ul>[*]Fixed a bug where enhancements in the Auction House wouldn’t display tooltips when you mouse over them[/list]

    CITY of HEROES

    Powers

    Kheldians
    <ul>[*]Kheldians in Dwarf form should be able to utilize emotes again.[/list]
    Tankers
    <ul>[*]Tankers in Granite Armor should be able to utilize emotes again.[/list]
    Hero Task Force – “Return of the Reichsman”
    <ul>[*]Changed Task Force version of Reichsman’s Unbreakable power so it no longer requires a To Hit check on an opponent to make him phased. [*]Fixed the Dimensional Grounding Ray so that it can hit Reichsman while he is Phased. [*]Now using the correct (unkillable) version of Reichsman in mission 2 of the Reichsman Task Force[/list]
    Scrappers
    <ul>[*]Activating “Heightened Senses” with Claws out no longer plays the Slash animation.[/list]
    CITY of VILLAINS

    Powers

    Brutes
    <ul>[*]Brutes in Granite Armor should be able to utilize emotes again.[/list]
    Masterminds
    <ul>[*]The visual FX for Robotics - Pulse Rifle Burst should now sync with the attack animation [*]Power of Black Scorpion (Mastermind Version) now has the correct targeting information and help text. It also now works correctly when used on Reichsman. This power prevents Reichsman from using his Unbreakable power. If it is used while Reichsman is Unbreakable, it will prevent Reichsman from using it again. [*] Necromancy and Robotics Mastermind pets should be able to utilize emotes again. [*]Fixed punctuation issues in Mastermind Pet Response text strings.[/list]
  19. Vol. 3, Issue 08
    July 14, 2009

    The City Scoop a publication for Supers by Supers!

    Read the latest publication and then join in on the community discussion!

    If you have concerns regarding the content of the Scoop please direct your comments via PM to Niviene.

    If you would like to do a feature article, or join "The City Scoop" team please PM Snow_Globe.

    If you would like to place a classified ad or have an event covered, contact Cende, EnnVee, or Lemur Lad.

    If you need some "Advice" contact Lady_Athyna, would like to "Ask The X" contact LiquidX, or need help with fashion, "Ask Arbiter Fabulous."

    If you have a base you would like featured, please contact EnnVee.

    Finally if you have a Recipe you would like included please contact Barron_.
  20. Vol. 3, Issue 8
    July 14, 2009

    The City Scoop a publication for Supers by Supers!

    Read the latest publication and then join in on the community discussion!

    If you have concerns regarding the content of the Scoop please direct your comments via PM to Niviene.

    If you would like to do a feature article, or join "The City Scoop" team please PM Snow_Globe.

    If you would like to place a classified ad or have an event covered, contact Cende, EnnVee, or Lemur Lad.

    If you need some "Advice" contact Lady_Athyna, would like to "Ask The X" contact LiquidX, or need help with fashion, "Ask Arbiter Fabulous."

    If you have a base you would like featured, please contact EnnVee.

    Finally if you have a Recipe you would like included please contact Barron_.




















































































































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    TopDoc - Under the hood



    - Behind the Walls





    Barron_ - Barron's Kitchen






    HumanMiracle - Fan Fiction Spotlight





    Fleeting_Whisper - MArc reviews



    Bubbawheat - Exploring the Architect











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    More Welcomed.


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    Art Correspondents


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  • Base Showcase















































    Paragon Arcanum


    Interview with: Ad_Astra.




    What is the name of your group and what made you choose it?



    Paragon Arcanum. It's taken from a Mutants & Masterminds PnP campaign we currently have running, and I liked the name!



    What is your base designer(s) name?



    I guess that would be either Maurya or Lady Veridian (both are my alts). The whole SG is just alts made by my sister & me, with a few characters on my husband's account (he never plays them, though).



    What server is your base on?



    Infinity.



    When was your super/villain group established?



    That's a tough question. We formed it after CoV was released, but it was at least a few months after. Well before the Prestige Grant of 2007, though.



    What is the approximate value of your base?



    Not a clue. If I had to estimate, it would be a couple million, backing out from the amount we got in the Prestige Grant less what we have left.



    How much time have you/your designer(s) invested in your base since you started building?



    This is the second incarnation of the base. I completely rebuilt after Issue 13 released. I spent probably 20 hours on the first one and maybe 30 hours on this incarnation. I'm still tweaking it though.



    What is your/your designer(s) favorite base item? Least favorite?



    Well since Issue 13, it's the good old floor safe. I use it to stack just about everything. My favorite thing that i actually leave in the room is either the Arcane Floor Pattern or the 2 Anchors for Items of Power - they make really nice wall decor.



    My least favorite is the various SG Table - they are all ridiculously over-sized, Have you ever stood next to one of them - the chairs are like 4 feet high at the seat!



    What is your/your designer(s) favorite thing about base editing? Least favorite?



    Now that Raid Pathing is gone, I'm having lots of fun stacking stuff on top of the platforms, adding chairs & desks and such.


    Least favorite - having to play around with camera angles to get stuff in the right places.



    Did you get your inspiration from anyone specific or was it right from your imagination?



    Most of it was directly from my imagination, after playing around with the wall textures & colors & lighting effects.



    If you/your designer(s) could give just one piece of advice to a new base editor, what would it be and why?



    Take as many base tours as you can and keep an eye on the "Coolest Room" & "Coolest Items" threads in the forums - lots of inspiration stuff there to be "adapted" to your own use. Also - join the BaseBuildersInc. global channel ASAP - it's great for getting answers in-game.


    Slide show: Welcome to the Upgraded Paragon Arcanum!



    Old base slide show: First Incarnation of the PA Base