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Posts
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Joined
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Dark Melee/Super Reflexes Scrapper, look no further, excellent on teams and not a bad soloer.-
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Coolest, I also have Frostie on Big Bad Leroy, it is outlvld though (just 1 level down). Plus I also have spelunker on him if you want the badge.-
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Mmmm, if I manage to get Big Bad Leroy Brown at lvl 12 before Sunday (shouldn't be a problem, he's 11), he's got recall friend and superior invisibility, so I guess we could do the Trial quite easily
Btw, you don't need to be 14, the Cavern of Trascendence caps at 14, but you can do it at 12 iirc.
I wouldn't mind to team Tuesday, Wednesday and Thursday, but bear in mind that doing that will make more noticeable when someone has RL issues and can't join.- -
I am up for anything in Defiant, I have some lowbies there who need some love and now, as the Controller Megateam seems ta be dismantled, I have Wednesdays available
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By all means bring any tooon you wish to play.-
If you guys want to get Shivans, fair enough, I won't be able to since I will not have time while arriving from work, settling down a bit at home and starting the TF.
If possible, I wouldn't like to start much later that 18:30 (bear in mind I am 1 hour ahead already on my time zone).- -
Congratulations man!!
Don't forget to amend your sig, still shows him at 49 -
Well, I dont have a clue about regens BUT:
You have put a Numina regen/recovery in Fast Healing, another in Dull Pain, another in Health and another one in Instant Healing, I am afraid it is a Unique enhancement so you can't use more than one in the same toon.
Besides, good luck finding all those sets at lvl 53.- -
Tbh, I personally don't see much synergy on DM/Inv, well, Invincibility gives certain defense, but it is mainly for compensating the -def from Unyielding. The other power from the set which gives you a certain amount of defense is Tough Hide, but is a passive, so you're not taking full advantage of the best DM feature, the ToHitDebuff unless you stack it with other powers that give defense, such as Weave and/or Maneuvers and why not, CJ plus at high levels add some more defense through set bonuses. In my humble opinion, DM performs best with SR, that's why I suggested it to you earlier. DM has lots of advantages besides dmg, which takes a bit longer to kick in than in other sets. For Invulnerability, I'd rather go the Katana or the Martial Arts way.
Your Katana/DA seemed a fun toon to play, although DA is a late set and imho the most difficult to handle, I'd never recommend it for a first scrapper (don't know if that was the case). On the other hand, a first grip to DA would be easier with a low endurance consuming set such as Claws.
If you are really up for a scraper, I'd recommend you to try any of the following:
1.- DM/SR
2.- Kat/Inv
3.- Claws/DA
As we're taking a break this week, if you want to try any of them this weekend, give me a shout since I have a couple lowbies in Union and we can team so you can experience for yourself.- -
[ QUOTE ]
3rd option, move ToF earlier and swap Shadow Punch for Soul Drain would be my quick alteration to one build to make it playable for me.
Once I've finished my Blasters build I might well be working on one with the intention of maxing recharge rather than def (I play more for damage than survivability on mine) If I can get more stacks of PB and MG I'll be happy
[/ QUOTE ]
Mmm, yes, for some reason I am so obsessed with endurance that I didn't realize of that.
Probably that will be the choice since that will allow occasional PvP in RV (alwas unwanted in my case) which the lack of travel power in first option would make too difficult.-
Thx mate -
Ah well, at least was fun the first day, pity this didn't last
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Soooooo, here we are, Amber Soil and yours truly waiting for you ppl
*pokes -
Mmmm, feel free, however I wouldn't slot DM atatcks the way I did on that thread having Invulnerability, I'd go for Crushing Impact sets all the way in DM attacks for an Inv (except a Multi-Strike in Shadow Maul).-
Btw, it is not a guide, I am not that skilled (and doubt I wil ever be) to write guides -
Well, it differs from my own 50 Kat/Inv in the power selection, but power selection is down to gameplay, so I am focusing more in the set bonuses and I see an excellent 10% recovery (much needed on kat/inv) and a great 20,3% psionic resistance. In my opinion, you can't ask for much more on an Inv scrapper.
As you have a 50% rchg bonus plus Hasten, I would go without medicine pool since your Dull Pain should have little downtime and probably go for boxing (I know, it's useless) and Tough to round up Invulnerability's best feature, smashing/lethal dmgres or maybe for Assault / Tactics (or Focused Accuracy) to help you spot stealthed foes.
Anyway, power choice is down to gameplay style, for what I see you have used set bonuses extremely well to compensate as much as possible the weaknesses of the set, the build should work great.- -
[ QUOTE ]
I could totally PLz0r you to 10 in exchange for Spelunker.
No lie.
[/ QUOTE ]
Tempting indeed, wouldn't it be a little risky? I mean, I could lose the contact for spelunker.- -
Removed-ML-917590-ML-
This thread has been recreated: http://uk.boards.cityofheroes.com/sh...&Number=918346 -
[ QUOTE ]
Cool, well after a bit of experimentation at lower levels I finally settled on Gloom Cavalier. I will be on later and if I see you on global, maybe we can team.
[/ QUOTE ]
[shameless self publicity mode on:]
If you are going the DM way, I suggest you to take a look at my brand new post in Scrappers Section about DM/SR scrappers and maybe I can lure you into creating the untouchable scrapper, a DM/SR.
[shameless self publicity mode off]
Edit: And welcome back btw
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Option 3
Hero Plan by Mids' Hero Designer 1,20
http://www.honourableunited.org.uk/mhd.php
Darkmantler 3: Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- T'Death-Dam%:40(A), T'Death-Dmg/EndRdx/Rchg:40(15), T'Death-Acc/Dmg:40(19), T'Death-Dmg/EndRdx:40(37), T'Death-Dmg/Rchg:40(40), T'Death-Acc/Dmg/EndRdx:40(40)
Level 1: Focused Fighting -- RedFtn-EndRdx:50(A), RedFtn-Def:50(3), RedFtn-Def/EndRdx:50(3), GftotA-Def:40(7), GftotA-Def/EndRdx:40(9)
Level 2: Shadow Maul -- Sciroc-Dam%:50(A), Sciroc-Acc/Dmg/EndRdx:50(13), Sciroc-Acc/Dmg:50(17), Sciroc-Dmg/EndRdx:50(23), Sciroc-Dmg/Rchg:50(23), Sciroc-Acc/Rchg:50(39)
Level 4: Focused Senses -- RedFtn-EndRdx:50(A), RedFtn-Def:50(5), RedFtn-Def/EndRdx:50(5), GftotA-Def:40(7), GftotA-Def/EndRdx:40(9)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(50)
Level 8: Siphon Life -- HO:Lyso(A), HO:Lyso(11), Dct'dW-Heal:50(13), Dct'dW-Rchg:50(15), Dct'dW-Heal/EndRdx:50(17), Dct'dW-Heal/Rchg:50(19)
Level 10: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(11), EndRdx-I:50(29)
Level 12: Agile -- LkGmblr-Def/Rchg:50(A), LkGmblr-Def:50(43), LkGmblr-Rchg+:50(46)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Swift -- Run-I:50(A)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Heal:40(37), Mrcl-Rcvry+:40(40), Numna-Heal:40(48)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Quickness -- Run-I:50(A)
Level 24: Shadow Punch -- T'Death-Dam%:40(A), T'Death-Dmg/EndRdx/Rchg:40(25), T'Death-Acc/Dmg:40(25), T'Death-Dmg/EndRdx:40(29), T'Death-Dmg/Rchg:40(39), T'Death-Acc/Dmg/EndRdx:40(46)
Level 26: Touch of Fear -- HO:Lyso(A), HO:Lyso(27), HO:Lyso(27)
Level 28: Boxing -- Acc-I:50(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A), Aegis-Psi/Status:50(31), Aegis-ResDam:40(31), Aegis-ResDam/EndRdx:40(31), Aegis-ResDam/EndRdx/Rchg:40(34), Aegis-ResDam/Rchg:50(39)
Level 32: Midnight Grasp -- Mako-Dam%:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(33), Mako-Acc/Dmg:50(33), Mako-Dmg/EndRdx:50(33), Mako-Dmg/Rchg:50(34), Mako-Acc/EndRdx/Rchg:50(34)
Level 35: Evasion -- RedFtn-EndRdx:50(A), RedFtn-Def:50(36), RedFtn-Def/EndRdx:50(36), RedFtn-Def/Rchg:50(36), RedFtn-EndRdx/Rchg:50(37), RedFtn-Def/EndRdx/Rchg:50(43)
Level 38: Elude -- LkGmblr-Rchg+:50(A), GftotA-Def/Rchg:40(42), GftotA-Def:40(43)
Level 41: Focused Accuracy -- HO:Cyto(A), HO:Cyto(42), HO:Cyto(42)
Level 44: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/EndRdx/Rchg:50(45), LkGmblr-Def/Rchg:50(46)
Level 47: Dodge -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/Rchg:50(48)
Level 49: Lucky -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/Rchg:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+10% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+4,58% Defense(Fire)[*]+4,58% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+6,13% Defense(Psionic)[*]+9,25% Defense(Melee)[*]+9,25% Defense(Ranged)[*]+9,25% Defense(AoE)[*]+18% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+42,5% Enhancement(RechargeTime)[*]+108,5 (9%) HitPoints[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 31,6%)[*]+MezResist(Immobilize) (Mag 35,4%)[*]+MezResist(Sleep) (Mag 20%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 22,2%)[*]+8,5% Recovery[*]+62% Regeneration[*]+5,04% Resistance(Fire)[*]+5,04% Resistance(Cold)[*]+3,13% Resistance(Negative)[*]+3% Resistance(Psionic)[*]+5% RunSpeed[*]+2,5% Debt Protection[/list]------------
[u]Set Bonuses:[u]
[u]Touch of Death[u]
(Smite)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,75%)[*] +18,1 (1,5%) HitPoints[*] +2,5% DamageBuff[*] +MezResist(Held) (Mag 2,75%)[*] +3,13% Defense(Melee)[/list][u]Red Fortune[u]
(Focused Fighting)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[/list][u]Gift of the Ancients[u]
(Focused Fighting)<ul type="square">[*] +2% Recovery[/list][u]Scirocco's Dervish[u]
(Shadow Maul)<ul type="square">[*] +10% Regeneration[*] +3,13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[*] +3,13% Defense(AoE)[*] +3,13% Defense(Psionic)[/list][u]Red Fortune[u]
(Focused Senses)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[/list][u]Gift of the Ancients[u]
(Focused Senses)<ul type="square">[*] +2% Recovery[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Siphon Life)<ul type="square">[*] +MezResist(Terrorized) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[/list][u]Luck of the Gambler[u]
(Agile)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +7,5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] +12% Regeneration[/list][u]Miracle[u]
(Health)<ul type="square">[*] +2,5% Recovery[/list][u]Touch of Death[u]
(Shadow Punch)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,75%)[*] +18,1 (1,5%) HitPoints[*] +2,5% DamageBuff[*] +MezResist(Held) (Mag 2,75%)[*] +3,13% Defense(Melee)[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] +3% Def(All)[/list][u]Aegis[u]
(Tough)<ul type="square">[*] +5% RunSpeed[*] +1,575% Def( Fire, Cold)[*] +2,5% Debt Protection[*] +3,13% Defense(AoE)[*] +3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)[/list][u]Mako's Bite[u]
(Midnight Grasp)<ul type="square">[*] +MezResist(Immobilize) (Mag 3,3%)[*] +18,1 (1,5%) HitPoints[*] +3% DamageBuff[*] +MezResist(Held) (Mag 3,3%)[*] +3,75% Defense(Ranged)[/list][u]Red Fortune[u]
(Evasion)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[*] +2,5% Defense(Ranged)[/list][u]Luck of the Gambler[u]
(Elude)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Gift of the Ancients[u]
(Elude)<ul type="square">[*] +2% Recovery[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +9% Enhancement(Accuracy)[*] +MezResist(Held) (Mag 2,75%)[*] +7,5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Dodge)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +7,5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Lucky)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +7,5% Enhancement(RechargeTime)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />
Positional Defense Stats:
Melee: 48.1%
Ranged: 48.1%
AoE: 47.8%
Here we keep the travel power and the main debuffer (Touch of Fear) plus we get more dpse against single targets with Shadow Punch, but we sacrifice the AoE attacks which imply losing dmg buff, ToHitBuff and endurance replenishment.
A variation could be not to get Shadow Punch and get Dark Consumption in exchange, we would lose single target dpw as well as a 3.1% Melee defense but we gain an endurance replenishment and a (weak) AoE attack.
I will probably try Option 1 and see how it goes without travel power, question is, does any of you think any of these builds are worth the try?
I approached this as a kind of test, to see if having positional defense on or over soft cap complemented with ToHitDebuffs makes a huge difference to scrapping.- -
Option 2
Hero Plan by Mids' Hero Designer 1,20
http://www.honourableunited.org.uk/mhd.php
Darkmantler 2: Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- T'Death-Dam%:40(A), T'Death-Dmg/EndRdx/Rchg:40(15), T'Death-Acc/Dmg:40(19), T'Death-Dmg/EndRdx:40(37), T'Death-Dmg/Rchg:40(40), T'Death-Acc/Dmg/EndRdx:40(40)
Level 1: Focused Fighting -- RedFtn-EndRdx:50(A), RedFtn-Def:50(3), RedFtn-Def/EndRdx:50(3), GftotA-Def:40(7), GftotA-Run+:40(9)
Level 2: Shadow Maul -- Sciroc-Dam%:50(A), Sciroc-Acc/Dmg/EndRdx:50(13), Sciroc-Acc/Dmg:50(17), Sciroc-Dmg/EndRdx:50(23), Sciroc-Dmg/Rchg:50(23), Sciroc-Acc/Rchg:50(39)
Level 4: Focused Senses -- RedFtn-EndRdx:50(A), RedFtn-Def:50(5), RedFtn-Def/EndRdx:50(5), GftotA-Def:40(7), GftotA-Run+:40(9)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 8: Siphon Life -- HO:Lyso(A), HO:Lyso(11), Dct'dW-Heal:50(13), Dct'dW-Rchg:50(15), Dct'dW-Heal/EndRdx:50(17), Dct'dW-Heal/Rchg:50(19)
Level 10: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(11), EndRdx-I:50(29)
Level 12: Agile -- LkGmblr-Def/Rchg:50(A), LkGmblr-Def:50(43), LkGmblr-Rchg+:50(46)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Swift -- Run-I:50(A)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(48), Numna-Heal:50(50)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Quickness -- Run-I:50(A)
Level 24: Dark Consumption -- HO:Nucle(A), HO:Nucle(25), RechRdx-I:50(25), RechRdx-I:50(29), RechRdx-I:50(39), EndMod-I:50(46)
Level 26: Soul Drain -- HO:Nucle(A), HO:Nucle(27), RechRdx-I:50(27), RechRdx-I:50(37), RechRdx-I:50(40)
Level 28: Boxing -- Acc-I:50(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A), Aegis-Psi/Status:50(31), Aegis-ResDam:40(31), Aegis-ResDam/EndRdx:40(31), Aegis-ResDam/EndRdx/Rchg:40(34), Aegis-ResDam/Rchg:50(39)
Level 32: Midnight Grasp -- Mako-Dam%:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(33), Mako-Acc/Dmg:50(33), Mako-Dmg/EndRdx:50(33), Mako-Dmg/Rchg:50(34), Mako-Acc/EndRdx/Rchg:50(34)
Level 35: Evasion -- RedFtn-EndRdx:50(A), RedFtn-Def:50(36), RedFtn-Def/EndRdx:50(36), RedFtn-Def/Rchg:50(36), RedFtn-EndRdx/Rchg:50(37), RedFtn-Def/EndRdx/Rchg:50(43)
Level 38: Elude -- LkGmblr-Rchg+:50(A), GftotA-Def:40(42), GftotA-Def/Rchg:40(43)
Level 41: Focused Accuracy -- HO:Cyto(A), HO:Cyto(42), HO:Cyto(42)
Level 44: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/EndRdx/Rchg:50(45), LkGmblr-Def/Rchg:50(46)
Level 47: Dodge -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/Rchg:50(48)
Level 49: Lucky -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+7,5% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+4,58% Defense(Fire)[*]+4,58% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+6,13% Defense(Psionic)[*]+6,13% Defense(Melee)[*]+9,25% Defense(Ranged)[*]+9,25% Defense(AoE)[*]+18% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+42,5% Enhancement(RechargeTime)[*]+90,4 (7,5%) HitPoints[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 28,8%)[*]+MezResist(Immobilize) (Mag 32,7%)[*]+MezResist(Sleep) (Mag 20%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 22,2%)[*]+6% Recovery[*]+62% Regeneration[*]+5,04% Resistance(Fire)[*]+5,04% Resistance(Cold)[*]+3,13% Resistance(Negative)[*]+3% Resistance(Psionic)[*]+20% RunSpeed[*]+2,5% Debt Protection[/list]------------
[u]Set Bonuses:[u]
[u]Touch of Death[u]
(Smite)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,75%)[*] +18,1 (1,5%) HitPoints[*] +2,5% DamageBuff[*] +MezResist(Held) (Mag 2,75%)[*] +3,13% Defense(Melee)[/list][u]Red Fortune[u]
(Focused Fighting)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[/list][u]Gift of the Ancients[u]
(Focused Fighting)<ul type="square">[*] +2% Recovery[*] +7,5% RunSpeed[/list][u]Scirocco's Dervish[u]
(Shadow Maul)<ul type="square">[*] +10% Regeneration[*] +3,13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[*] +3,13% Defense(AoE)[*] +3,13% Defense(Psionic)[/list][u]Red Fortune[u]
(Focused Senses)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[/list][u]Gift of the Ancients[u]
(Focused Senses)<ul type="square">[*] +2% Recovery[*] +7,5% RunSpeed[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Siphon Life)<ul type="square">[*] +MezResist(Terrorized) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[/list][u]Luck of the Gambler[u]
(Agile)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +7,5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] +12% Regeneration[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] +3% Def(All)[/list][u]Aegis[u]
(Tough)<ul type="square">[*] +5% RunSpeed[*] +1,575% Def( Fire, Cold)[*] +2,5% Debt Protection[*] +3,13% Defense(AoE)[*] +3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)[/list][u]Mako's Bite[u]
(Midnight Grasp)<ul type="square">[*] +MezResist(Immobilize) (Mag 3,3%)[*] +18,1 (1,5%) HitPoints[*] +3% DamageBuff[*] +MezResist(Held) (Mag 3,3%)[*] +3,75% Defense(Ranged)[/list][u]Red Fortune[u]
(Evasion)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[*] +2,5% Defense(Ranged)[/list][u]Luck of the Gambler[u]
(Elude)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Gift of the Ancients[u]
(Elude)<ul type="square">[*] +2% Recovery[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +9% Enhancement(Accuracy)[*] +MezResist(Held) (Mag 2,75%)[*] +7,5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Dodge)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +7,5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Lucky)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +7,5% Enhancement(RechargeTime)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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|-----------------------------------------------------------------------------|
</pre><hr />
Positional defense stats:
Melee: 45%
Ranged: 48.1%
AoE: 47.8%
Here we get the travel power but we sacrifice the main debuffer (Touch of Fear).
I am personally not that keen on this one since it would mean cloning Nightmarer by just swapping Air Superiority and Fly for CJ ans SJ.- -
Well, as it seems I have managed single-handedly to break a whole thread beyond repair (sorry about that Kerensky), I am going to start a new one in the hope someone cba to take a look and give me the opinion.
Basically I am in a kinda personal quest to build the ultimate untouchable DM/SR scrapper. Now with I9 set bonuses, an /SR scrapper can reach and even surpass the defense soft cap. I managed to find three ways to do it:
Option 1
Hero Plan by Mids' Hero Designer 1,20
http://www.honourableunited.org.uk/mhd.php
Darkmantler: Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- T'Death-Dam%:40(A), T'Death-Dmg/EndRdx/Rchg:40(15), T'Death-Acc/Dmg:40(19), T'Death-Dmg/EndRdx:40(37), T'Death-Dmg/Rchg:40(40), T'Death-Acc/Dmg/EndRdx:40(40)
Level 1: Focused Fighting -- RedFtn-EndRdx:50(A), RedFtn-Def:50(3), RedFtn-Def/EndRdx:50(3), GftotA-Def:40(7), GftotA-Run+:40(9)
Level 2: Shadow Maul -- Sciroc-Dam%:50(A), Sciroc-Acc/Dmg/EndRdx:50(13), Sciroc-Acc/Dmg:50(17), Sciroc-Dmg/EndRdx:50(23), Sciroc-Dmg/Rchg:50(23), Sciroc-Acc/Rchg:50(39)
Level 4: Focused Senses -- RedFtn-EndRdx:50(A), RedFtn-Def:50(5), RedFtn-Def/EndRdx:50(5), GftotA-Def:40(7), GftotA-Run+:40(9)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 8: Siphon Life -- HO:Lyso(A), HO:Lyso(11), Dct'dW-Heal:50(13), Dct'dW-Rchg:50(15), Dct'dW-Heal/EndRdx:50(17), Dct'dW-Heal/Rchg:50(19)
Level 10: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(11), EndRdx-I:50(29)
Level 12: Agile -- LkGmblr-Def/Rchg:50(A), LkGmblr-Def:50(43), LkGmblr-Rchg+:50(46)
Level 14: Touch of Fear -- HO:Lyso(A), HO:Lyso(48), HO:Lyso(50)
Level 16: Hurdle -- Jump-I:50(A)
Level 18: Health -- Numna-Regen/Rcvry+:50(A)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Quickness -- Run-I:50(A)
Level 24: Dark Consumption -- HO:Nucle(A), HO:Nucle(25), RechRdx-I:50(25), RechRdx-I:50(29), RechRdx-I:50(39), EndMod-I:50(46)
Level 26: Soul Drain -- HO:Nucle(A), HO:Nucle(27), RechRdx-I:50(27), RechRdx-I:50(37), RechRdx-I:50(40)
Level 28: Boxing -- Acc-I:50(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A), Aegis-Psi/Status:50(31), Aegis-ResDam:40(31), Aegis-ResDam/EndRdx:40(31), Aegis-ResDam/EndRdx/Rchg:40(34), Aegis-ResDam/Rchg:50(39)
Level 32: Midnight Grasp -- Mako-Dam%:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(33), Mako-Acc/Dmg:50(33), Mako-Dmg/EndRdx:50(33), Mako-Dmg/Rchg:50(34), Mako-Acc/EndRdx/Rchg:50(34)
Level 35: Evasion -- RedFtn-EndRdx:50(A), RedFtn-Def:50(36), RedFtn-Def/EndRdx:50(36), RedFtn-Def/Rchg:50(36), RedFtn-EndRdx/Rchg:50(37), RedFtn-Def/EndRdx/Rchg:50(43)
Level 38: Elude -- LkGmblr-Rchg+:50(A), GftotA-Def:40(42), GftotA-Def/Rchg:40(43)
Level 41: Focused Accuracy -- HO:Cyto(A), HO:Cyto(42), HO:Cyto(42)
Level 44: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/EndRdx/Rchg:50(45), LkGmblr-Def/Rchg:50(46)
Level 47: Dodge -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/Rchg:50(48)
Level 49: Lucky -- LkGmblr-Def:40(A), LkGmblr-Rchg+:40(50), LkGmblr-Def/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+7,5% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+4,58% Defense(Fire)[*]+4,58% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+6,13% Defense(Psionic)[*]+6,13% Defense(Melee)[*]+9,25% Defense(Ranged)[*]+9,25% Defense(AoE)[*]+18% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+42,5% Enhancement(RechargeTime)[*]+90,4 (7,5%) HitPoints[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 28,8%)[*]+MezResist(Immobilize) (Mag 32,7%)[*]+MezResist(Sleep) (Mag 20%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 22,2%)[*]+6% Recovery[*]+50% Regeneration[*]+5,04% Resistance(Fire)[*]+5,04% Resistance(Cold)[*]+3,13% Resistance(Negative)[*]+3% Resistance(Psionic)[*]+20% RunSpeed[*]+2,5% Debt Protection[/list]------------
[u]Set Bonuses:[u]
[u]Touch of Death[u]
(Smite)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,75%)[*] +18,1 (1,5%) HitPoints[*] +2,5% DamageBuff[*] +MezResist(Held) (Mag 2,75%)[*] +3,13% Defense(Melee)[/list][u]Red Fortune[u]
(Focused Fighting)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[/list][u]Gift of the Ancients[u]
(Focused Fighting)<ul type="square">[*] +2% Recovery[*] +7,5% RunSpeed[/list][u]Scirocco's Dervish[u]
(Shadow Maul)<ul type="square">[*] +10% Regeneration[*] +3,13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[*] +3,13% Defense(AoE)[*] +3,13% Defense(Psionic)[/list][u]Red Fortune[u]
(Focused Senses)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[/list][u]Gift of the Ancients[u]
(Focused Senses)<ul type="square">[*] +2% Recovery[*] +7,5% RunSpeed[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Siphon Life)<ul type="square">[*] +MezResist(Terrorized) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[/list][u]Luck of the Gambler[u]
(Agile)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +7,5% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] +3% Def(All)[/list][u]Aegis[u]
(Tough)<ul type="square">[*] +5% RunSpeed[*] +1,575% Def( Fire, Cold)[*] +2,5% Debt Protection[*] +3,13% Defense(AoE)[*] +3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)[/list][u]Mako's Bite[u]
(Midnight Grasp)<ul type="square">[*] +MezResist(Immobilize) (Mag 3,3%)[*] +18,1 (1,5%) HitPoints[*] +3% DamageBuff[*] +MezResist(Held) (Mag 3,3%)[*] +3,75% Defense(Ranged)[/list][u]Red Fortune[u]
(Evasion)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[*] +2,5% Defense(Ranged)[/list][u]Luck of the Gambler[u]
(Elude)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Gift of the Ancients[u]
(Elude)<ul type="square">[*] +2% Recovery[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +9% Enhancement(Accuracy)[*] +MezResist(Held) (Mag 2,75%)[*] +7,5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Dodge)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +7,5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Lucky)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +7,5% Enhancement(RechargeTime)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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|-----------------------------------------------------------------------------|
</pre><hr />
Positional Defense Stats are:
Melee: 45%
Ranged: 48.1%
AoE: 47.8%
Obvious downside is the lack of travel power, which makes this build questionable for PvP.
Continues on next post... -
[ QUOTE ]
[ QUOTE ]
Doctored wounds will also give certain protection to fear which can be good if stacked and complemented with the Aegis Psi and Mez resistance or maybe the Impervious Skin Status resistance that could go on resilience.-
[/ QUOTE ]
Doctored Wounds only gives Fear resistance, which reduces the duration of fear effects on you, it doesn't protect you from them. The same goes for the other resistance IOs - they are useful for squishies who have no mez protection (so they aren't mezzed for as long) but for a Regen, who has protection against all status effects except Fear and Confuse (which are both very rare unless PvPing) they are pretty worthless.
[/ QUOTE ]
Sorry, it was supposed to read resistance instead of Protection, sometimes translating from Spanish plays tricks on me.
Terrorize resistance, if stacked to a decent % (the unique from Aegis plus 1 Doctored Wounds set will reduce the terrorize efefcts duration a 22.75%), will be helpful at high levels for addicts to STF (GW) and LGTF (the Riders). Further than that, yes it is very uncommon, yet at the same time, extremely annoying when happens, but of course it is not that helpful unless farming regularly the abovementioned TF's -
And this is what seems to be the definitive team:
1.- Nightmarer DM/SR Scrapper
2.- Mini Volt, SS/Elec Brute lvl 45
3.- Morgan Le Fay, mind/kin troller lvl 50*
4.- Quantum Flash, Ill/kin troller lvl 50
5.- Tilt, nrg/elec blaster lvl 45
6.- Sonique Boom, lvl 50 blaster
7.- Cassandra, Inv/SS tanker lvl 50
8.- Fulla, Spine/regen scrapper lvl 50
*As a Brute will boost our dmg, maybe your empath might be better for this TF Dark Spider, although personally, I think you have to play whichever toon you want to play
Also now we all have to bear in mind that being a mixed Hero/Villain team, we can't zone out of RWZ instances. Any toon zoning out of RWZ will be auto-expelled from TF (sorry if you all knew this, I just thought it was better to put a reminder, just in case).- -
Doctored wounds will also give certain protection to fear which can be good if stacked and complemented with the Aegis Psi and Mez resistance or maybe the Impervious Skin Status resistance that could go on resilience.-
Also resilience is a good power to put all the abovementioned enhancements and also the Steadfast Protection +3% defense unique doesn't harm in there (if enough slots of course) or the Impervium Armor Psionic resistance could also be a better choice than KB Protection.-
I tried Presence Pool in my Inv Scrapper (don't laugh that loud please) and yes, I hated it, but I remember mentioning to the team mates and a couple of them said that Presence Pool was actually useful for their regens because it gave you a few seconds break for you to activate your next heal among other reasons I can't really remember. Having said that, I never tried it on a regen myself, so I couldn't say from personal experience how useful it may be or not, but if it fits the toon concept, might not be the worst choice after all for a regen. -
Ouch, sorry to hear that
-
Dammit!!
I was so thinking about rolling a dark/sonic that I deleted the Dark/archer before getting the mish (didn't even check his inf and salvage).
Sorry mate, put a reminder on PDA to look for it this week since I'll be playing my new dark/sonic and should be easy enough to make him to lvl 10 (providing I find the right look for a dark/sonic)