New_Dark_Age

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  1. All weapons sets, Shields. Broadsword , Katana, Titan Weapons, Assault Rifle, Beam Rifle, Axe, Mace etc etc.. This has nothing to do with effectiveness as much as concept reasons. I do not like that my character needs a weapon or is stuck holding a weapon at all times. I rather have superpowers without a weapon so conceptually Super Strength, Dark Melee, Fire Melee , and, if it is ever buffed , Energy Melee all appeal to me

    I will never and have never played a support character. Making something like an Empathy is out of the question. All builds have to be totally self-sufficient. An Empathy Defender is more of a woman's archetype.

    Hate Blasters too. Way too squishy and no natural mez protection or heal outside of incarnates and one epic pool. Conceptually all or nothing philosophy appeals to me but their damage in this game in my opinion is not great enough to justify them just being all attack and no defense. It still can take a while to kill a boss while that boss can two shot you.
  2. Quote:
    Originally Posted by Lulipop View Post
    Would have to be:

    Thugs/Bots (Maxed out pets)

    Thugs/Demons (For Lulz)

    Thugs/Thugs (If somehow this would happen it would be a Full League of 50+4 Thug/Thug Mahem)


    lol Thugs/Thugs with Burnout... Quadruple Gang War... Strength in Numbers !!!

    lol Hyper already beat me too it.
  3. Hello, I just got Polar Lights as my Lore Pet. On tier 2 I noticed that the Borealis is not providing a constant Assault Buff. He turns on Assault then about 10 seconds later turns off Assault then turns it back on again after like another 10 seconds.

    It is listed as a toggle under pet powers which means the pet is idiotically turning the toggle on and off rather than just leaving it on. This undermines the reason I chose Polar Light pets and weakens my character overall.


    Are the Devs aware of this issue? Is it going to be fixed anytime soon or am I going to have to drop them as my Lore Pets?


    Thanks
  4. Looks great. You focused a lot more on recharge than me.


    I just respeced my DM/EA/Soul and removed Shadow Punch for Shadow Maul and I have Soul Tentacles as well. Shadow Punch just seemed superfluous on my single target attack chain. With SHadow Maul, Soul Drain, Dark Obliteration and Soul Tentacles. my character is fun as hell.


    I took a slot out of Soul Tentacles and added another in Energy Drain. I had to slot Energy Drain with both End Mod and Endurance reduction. Often you are fighting and you see your self at 6% endurance but you cannot use Energy Drain because it cost too much endurance and will cause you to crash before it recovers you. So I discovered it was logical to add Endurance Reduction.


    Good Luck on your Demi-god. DM/EA/SOUL is a beast level 35 and beyond.

    Here is my current build:

    http://www.cohplanner.com/mids/downl...76CD5F356FC980
  5. If you want to keep Soul Tentacles while having Shadow Maul for more fun .. here is another build. Soft capped to everything except negative and negative defense is close enough. Defenses do not consider Energy Drain.

    Most importantly you have Overload still.



    http://www.cohplanner.com/mids/downl...357F016409C8F2
  6. This might help you. I replaced Maneuvers with Overload ..and Soul Tentacles with Shadow Maul and I am soft-capped to everything except Psionic and thats is not even factoring in the defense from Energy Drain. I also have Overload as a back up when things go south.

    I might respect into Shadow Maul and replace with with Soul Tentacles later. Soul Tentacles is fun but does not reduce enemy accuracy.



    http://www.cohplanner.com/mids/downl...6BFC05EA10C6E8
  7. Dizzy the build looks solid but Maneuvers is superfluous and its better to replace that with Overload. You should be able to find a way to soft-cap yourself without Maneuvers. Plus having all those toggles is taxing. On my build I have 7 toggles and it drains you fast. With Maneuvers you will have 8 toggles, so your endurance will drain even more rapidly.

    You are pretty much almost at the soft-cap without Maneuvers and at that point 2.5 percent more defense given to you in Maneuvers is important but not as important as the huge defense boost given to you in Overload. Overload more importantly gives you 34.50% more Defense Debuff Resistance which makes it very effective when fighting enemy groups with defense debuffs. Maneuvers will not help protect you from cascade failure like Overload will. Overload provides an HP boost too as well as unlimited endurance and like I said the huge defence it provides and defense debuff resistence makes it harder for enemy groups to debuff your defense by causing defense cascade failure. Its much harder for enemies to debuff my defense when I am at 90% defense in Overload than it is if I am at 45% outside of Overload.

    Despite me being at the soft-cap, Overload does make my character hella stronger still so I would not skip it. Plus it looks cool too.

    Move a few more things around and see if you can soft-cap without Maneuvers. Taking Overload is necessary for attaining Godhood.
  8. DM/EA/Soul is the most powerful Brute I have ever created. Having just soloed +3 Carnies and Arachnos for 8 players using very few inspirations makes me not want to ever roll another melee character. I do not even have Incarnate powers yet.

    Understand you are not a God though. Soloing Psionic enemy groups at max difficulty is very challenging but if you play smart and use Darkest Night you can prevail. No character can be a God but playing a DM/EA/SOUL Brute in my opinion is the closest condition to being a melee GOD that the game allows. Does not reach the ideal but it comes close and is certainly worthwhile.

    This build is very late blooming so its not for players who like to spend a lot of time in the earlier levels. You do not get a heal until 35 but once at full strength with IOs you are very powerful. You can have soft-capped defense to all typed damage except Psionic, good Status Protection, a fast recharging heal which serves as a back up, endurance recovery with Energy Drain, a Stealth power which gives a little Psionic Defense, a second back up in Overload which gives HP, endurance recovery and , most importantly, more Defense Debuff Resistance while not having a very severe crash. In Energy Aura you also get +Recharge, and additional things like Slow resistence, Defense Debuff resistence, and Endurance drain resistence.

    High Defense, Status Protection and a heal is not enough to attain Godhood so I paired the set with Dark Melee and took Soul Mastery. These reduce enemy accuracy which synergies with your Defense secondary and significantly boosts your survivability. This is especially the case against Psionic enemies who you are not soft-capped to and enemy groups who reduce Defense. Darkest Night is a godsend which allows you to solo very hard content. I added a -tohitdebuff in Dark Obliteration as well so I can better debuff multiple enemies at once. I did not take Touch of Fear though as I discovered myself never using it. Attacking an enemy is enough to debuff him usually so I removed TOF to add the more fun Soul Tentacles.

    Despite what you have may heard about Dark, the single target damage is excellent too with Midnight Grasp, Siphon Life, Gloom and Smite. Fast animations better build Fury and I hit like a truck. I have not really noticed lack of AOE. Dark Obliteration, Soul Drain and Soul Tentacles are fun enough for me.

    My next step is to get the Destiny Incarnate so I can have Psionic protection and near permanant God Mode when combined with Overload.

    Anyway I wanted to share the build with you and inform you that it is worthwhile and in the end better than the traditional DM/Invul


    http://www.cohplanner.com/mids/downl...58FB2F5F78C513
  9. Quote:
    Originally Posted by Samuel_Tow View Post
    There's no logic in claiming there's no logic without offering any actual argument to refute the logic people have already explained behind why this isn't a good idea. "Is not! Is too!" is not a useful discussion.



    I call that an improvement. The game lost its time sinks, the broken characters were improved to not suck (almost all of them) and we learned to play. The game is far, FAR less irritating these days than it has ever been. It doesn't waste my time, it doesn't get on my nerves and it very rarely forces me to do something I don't want to do. I can't see this as anything but a good thing.



    "Teams" aren't the only social aspect of this game. Global chat, friends lists and the forums very much do count, and many of us prefer that kind of social interaction. Most of the friends I've made in this game, I've made over disconnected chat or over fan site forums and almost never through teaming with them in the game. In fact, whenever I do team with people, I more often resent them than enjoy them, especially when they're random people I've never met before.



    The Hollows before War Witch redid the spawns was pure garbage and easily one of the WORST places for lowbies to start out in. Mission placement was irresponsible, spawn sizes were hazard zone size in an area that wasn't technically a hazard zone and enemy powers were over the top. The Hollows, to the best of my knowledge, was designed to be a 20+ zone as a sequel to the Outcast and Troll storylines, hence why their leaders are in the Hollows, but was dropped down in level, producing an experience that was hideously out of balance for the level range it was dropped to, all because Kings Row proved to be a bottleneck.



    Firs of all, you never had to form teams for Frostfire. I fought him in the Issue that the Hollows came out and defeated him by myself. I forget what character I used, but while he was a tough fight, I never needed a team for him.

    Secondly, NEEDING a team is never fun or exciting. Ever. Not for any reason at all. Needing a team is a chore, a cost, a negative feature to a piece of content which therefore requires that content to hand out larger rewards to compensate people for the time wasted sitting on their hands while a team forms and for the hassle of herding cats.



    Hogwash. Ignorance is ignorance. Any illusions that being ignorant of the results means you get to have fun making mistakes is empty. What's crap is crap whether you know it or not, and playing it without knowing it's crap just means you'll spend 30 or 40 levels before you realise you've wasted your time, then you'll try something that isn't crap and see how much you've cheated yourself. Maybe you have infinite free time, but I do not, and if I'm going to spend my time levelling up a character, I want to make sure that character won't end up being garbage mid-way through with me having to abandon it and reroll. I refuse to allow my mistake in playing Blasters to ever happen again.

    Moreover, Gravity Control is not a weak.



    Yeah, nothing of the sort. You never needed a team for Frostfire, what you needed was to know what you were doing. This is why ignorance is not bliss - because you end up having to find other people to play the game for you. And forced teaming does not encourage socialisation. It encourages resentment. When I'm forced to interact with other people at a time when I don't feel like it, I don't feel like opening my heart up to them. On the contrary, I resent the intrusion and regard them as a necessary evil, ruining my fun and probably ruining their fun in the process. I'll team when I damn please, and if I don't want to team, then I bloody well won't. That's the beauty of choice.

    Besides, I'm not looking for friends. I'm looking for a fun game to play. If I do make friends with people who play it along the way, that won't be because the game forced other people inside my personal space with about the same grace and dignity as an animal breeder locking two animals together in the same cage. You can't force "friendship" and the harder you try, the harder people resent both you and each other. A fairy tale this ain't.



    Yes, and such an MMO will tank, and tank hard. In this day and age, MMOs failing and closing their doors is not the theoretical possibility it once was. It's happened to a great many of them. Moreover, the other two MMOs that had customization and no difficulty settings and all the other crap design features you're so attached to ain't doing too good, and it's not because their development teams have cooties.

    Also, "like in real life" is just about the biggest antithesis of fun I can imagine. I already have a real life. If I wanted an experience that's dull, boring and uninspired, I'd walk away from the computer and "experience" my real life. The reason I'm here is because this ISN'T like real life. That's the beauty of it. Here, I CAN be the hero of my own story. Here, good things can happen to me if only I wish for them hard enough. Here, it's NOT like real life.



    You just described Champions Online and DC Universe Online.

    lol...ok so you're right... ITS ALL HOPELESS. There can NEVER be another successful Superhero MMO after this.....its all over

    I am sure you will go places with that line of thinking. Some game is one day going to come along and make you feel like an idiot.


    Gravity needs fixing .

    Blood Omen 2 rules btw. So does Mike Hunt just in case you forgot.
  10. Quote:
    Originally Posted by Samuel_Tow View Post
    terribly bad Blood Omen 2
    Blood Omen 2 was the best game in the series. Game looked beautiful, at least on xbox, the story was interesting and compelled you to finish, music was good and mirrored the darkness of the game, each stage looked different and Kain was badass unlike in SR2 and Defiance where he is some philosopher king or something. Only complaint is really the locked on fighting but it was not too bad. Most importanly, the camera was not "Devil May Cry LOCKED" like in Defiance which makes the games levels far more relaxing and fun.

    Soul Reaver 1 started out strong as hell but lost momentum after Raziel encountered Kain at the pillars. The game was littered with borning complex puzzles and was rushed into production. The 6th vampire lieutenant Turel was not even placed in the game and they had to make up a reason to stick him in Defiance.

    Blood Omen 2 was fun as hell. You were an aspiring tyrant attempting to overthrow a tyrant and I was excited to see the story progress. Puzzles were not stupidly complex. You had to kill civilians to fill your Lore Bar... and drinking blood telekinetically was awesome. Stealth kills were fun. Discovery of the secrets of the Glyph magic and the Sarafan was cool.

    You want evidence of the passion put into Blood Omen 2..... go to a few civilians and listen to their conversations.. its funny and interesting. Check out the environment with the anti-Sarafan graffiti and pro-Sarafan propaganda. I only wish the other Legacy of Kain games had that passion.


    http://www.youtube.com/watch?v=NH6hBrJC0fM

    http://www.youtube.com/watch?v=zg4H-...eature=related

    Not bad for 2002

    http://www.youtube.com/watch?v=8on6tcCQtA0 why Kain in Blood Omen2 is badass
  11. Quote:
    Originally Posted by Stormbird View Post
    Yeah, I know, they could be working on it and not saying a word.

    Cryptic was basically created to make COH, IIRC. (And don't give me "Cryptic doesn't own this now." I know that. However, it's where it started.) It was their first game, on an engine they created, and there were many areas they didn't look ahead on, plan for, or had philosophical objections to at the time.

    By now, the game's been extended, patched, scabbed on to, folded, spindled, mutilated, tacked on, broken apart to give us what we have now. Old storylines and systems are discarded, systems are in place that the devs don't want to touch because they could implode if you look at them sideways (bases,) graphics (I know, another engine, really) are... dated, and jarring as you go between zones (I almost like the older zones better - Atlas looks like it's in a plastic bubble case to me,) and others have been poorly documented so nobody's quite sure what they do. (Remember the bit from Castle and Ghost Widow mentioning how they discovered Taunt didn't work the way they thought it did?)

    I think it's really, *really* getting to be time for a COH 2. The devs have, I'd hope, learned the hard way to not lock themselves into things quite so much (even if they seem surprised by what seems to be rather straightforward requests by the players - like wanting to color powers, or disable effects, or have a solo path on a system.) And they'd hopefully push it past the rather... odd... "everything in its city" setup.

    Alternately the game gets more dated, more scabbed on and limps along until it's shut down. Which, yeah, will happen eventually, but I'd really love to have its successor in place and going strong - hopefully with some actual ADVERTISING behind it. For all my complaining lately (see DA,) I do want to see this go on and have the franchise around for a long time.

    Basically, I kind of wonder if they're getting to the point where the game's various systems are going to be ready to break if they alter too much more - how many odd bugs are going to show up because they did X to the character creator, so now Y is happening when you try to use the train or something weird like that.


    Absolutely yes ! COH 2 or a another superhero MMOs that allows customization like it is long overdue. There is no logic to unimaginative statements that say it cant be done. In fact it not only can be done, it should be done and for me to commit strongly to an MMO again.. it would have to be done. Having such spending customization and then advertising that as a strength when combined with the superhero fiction popularity is sufficient enough to gain a large population of commited gamers which would pay for bill for the games creation.

    This game is old. Nothing is new. It was much more fun in the past WHEN MY CHARACTERS WERE WEAKER" and "LEVELING TOOK LONGER" than today when my characters are GODLIKE from IO bonuses and I can be 50 in a few days. Why is that? There are no surprises, no real challanges anymore. The social aspect of the game has disappeared. Teams do not occur as frequently.


    I remember back in the old days (MARCH 2005)...first going into the Hollows was the most exciting thing ever. I loved that exploring the dangers of that zone on my first AT Energy/Energy Blaster.
    Having to form a team for the difficult Frost fire mission was so much fun. Now nothing is exciting anymore.

    IGNORANCE IS BLISS
    My knowledge of the game is often a hinderance. I have developed a play style, I know what I like, I know what everything does. I know what works or not For example, I realize the power set Gravity is weaker than other control primaries so I wont play it but back in the past I would not have known. I would have just played it for fun and concept. My Characters now are restricted to my knowledge of game design rather than just created for concept and fun.

    LACK OF CHALLENGES
    Back in the past, teaming was needed at times which was ok to me cause that is all I knew. I was not spoilt yet on the new IO systems or the implementation difficulty options ..... I received the Frostfire mission and was forced to find a team if I wanted to complete it, which encouraged socialization. Paper missions did not exist so I was strongly encouraged to team with people to jump on their missions which encouraged socialization " making friends" Leveling was more difficult but also much more rewarding.


    COH 2 or a new super hero MMO with customization and archetypes like it , as such, does not need to offer so much to become successful. There can in fact be no difficulty options, Missions are just sometimes randomly hard requiring a team or sometimes easy... like real life. You go to raid a warehouse and just come to find 50 goons in it when you thought there might be 10. No Paper and Radio/missions are needed forcing socilization in a way.


    Bottomline the new MMO does not need so much options for it to be successful. It just needs to have customization of character, good graphics and controls in a fun world with a decent story and gameplay.
  12. Quote:
    Originally Posted by Aggelakis View Post
    I edited the post to add that in.
    Also this COV collectors edition is hard as hell to find. I do not see it on the market or NCsoft Store in account management. Am I missing it ? Do I have to go to Ebay or something ?
  13. Quote:
    Originally Posted by Aggelakis View Post
    CoV Collector's edition for the chest emblem and cape with emblem.

    Veteran rewards for a different chest emblem and various pre-order helmets.
    http://paragonwiki.com/wiki/Paragon_Rewards_Program
    Thanks very much

    What about the Helmet ?
  14. Hello, I am trying to find out if there is a way I can obtain the Arachnos Insignia Cape and Arachnos Helmet.

    I remember once on an old account I had these and I also remembering having to Purchase a special edition of city of villains or somethings.

    Is there anyway to obtain these now quickly or at all for Players ?


    Thanks
  15. Quote:
    Originally Posted by Hopeling View Post
    Uh, what? Hibernate definitely takes recharge. Edit: Oh, you mean the NoPhase I guess?
    Yeah, I thought the NoPhase had a 2 min duration while Hibernates recharge time is two minutes which makes slotting it for recharge pointless.


    With the numbers you gave I would definately love Icy Bastion on a Tanker.
  16. Quote:
    Originally Posted by Aett_Thorn View Post
    Having Defense over the softcap will help with Defense Debuffs, yes. However, not all enemies have Defense debuffs, or at least not enough to reduce Defense significantly. there are a few enemy groups where this is a concern (such as those greek yuppies). Enemies with significant +ToHit buffs, such as DE Quartz Eminators or the Rularuu eyeballs, will generally negate any Defense values you might have, with or without Overload (for instance, the DE Quartz eminators give out a +100% ToHit buff).

    That +2 Boss will have the same chance to hit you at 45% Defense as he would at 90% Defense. It will be higher than 5%, but adding more Defense won't change that. +2 enemies, and higher-conning enemies like bosses, get Acc boosts, which factor in after the Defense part of the Tohit calculations.

    So while yes, there are some advantages to going over the softcap, but not as many as you might think (and then you've got the Incarnate softcap, which having 3 minutes out of 16 at the softcap isn't going to be that useful overall - no more so than being able to completely ignore attacks for 45 seconds every 2 minutes).


    So yes, cascade failures can happen. EA and Ice Armor deal with this in two different ways. EA can hit Overload, basically throwing more of the same at the problem, meaning that it takes longer for the cascades to factor in. Ice Armor waits the debuffs out, basically allowing you to reset the fight. I don't mind that they have two different ways of dealing with the problem.
    Thanks that was very helpful.
  17. Quote:
    Originally Posted by Aett_Thorn View Post
    You rarely if ever need to use Hibernation for the full time period, and on my Ice Tanker, the numbers of times I've lost aggro when I've needed to use this is are even fewer. Between the two aggro auras causing 13.5 second Taunt on enemies contantly, trust me, I have the aggro. Unless someone else Taunts the foes while I'm hibernating, they're good. And if they are Tauntint, then they can handle the aggro.



    If you are soft-capped in your fight before popping Overload, unless you are fighting +6s (which you can't get solo), then Overload is only giving you the HP boost. You're gaining nothing from the Defense bonus.

    Amazingly, you're trying to tell us that this change is needed based on SO-level survivablity differences between /EA and Ice/. Then you're talking about testing your limits in battle on what I would assume is a well IO-d out Brute, if you're that softcapped before Overload. And you're saying that my Ice Tanker will lose aggro but you're soloing on your Brute. If I'm soloing, and testing my limits, I don't need to worry about lost aggro, and while I may not be any stronger coming out of Hibernate than when I went in (debateable, depending on the enemy), I often find that I don't need Hibernate that much in the first place, meaning that usually I'm strong enough as it is.

    Telling me Overload is useless because I am already softcapped ? Does not seem logical..maybe you can explain yourself.

    My lowest number of typed defense with exception to Psi on my Brute is 46% . I jump into a group of mobs who seemingly have defense debuffs or a better chance to hit me cause they are +3, they start hitting me.. I lose health.... I hit Overload...they dont hit me, at least for a while anymore.

    The notion of there is no reason going passed 45% defense seems silly. Overload ensures they the constant 5% chance to hit me stays on for a much longer period as it takes longer for my defenses to cascade failure. Also when facing cascade failure I assume Overload would boost my defenses back up so the enemies would have to start cascade failure all over again.

    Or is that theory wrong? And what about a +2 boss. If I have 45% defense, does he always have a 5 % change to hit me or is his chances greater since he is a +2 boss. If his chances to hit are greater so..then would it not be logical to have Overload to go well passed the softcap to reduce this +2 bosses chance to hit to try to get him to 5%?
  18. Quote:
    Originally Posted by Chyll View Post
    As long as the enemy keeps shooting the ice blocked safe tank... team is protected, so this arguement doesn't make much sense.
    Sure it does....new aggro occurs on teams in that time, not all enemies were taunted by you when you where forced into Hibernate..and so on

    Quote:
    Originally Posted by Chyll View Post
    Different powers are different (thank goodness).
    I way prefer hibe over any crashing Tier 9. Debuffs wear off, aggro is maintained, it's recharge really isn't that poor considering how rarely it needs to be used,... there isn't anything not to love. And 4+ years of play experience with all defensive sets doesn't quite match with the name calling.
    Look if you want poor Aett to win the next bar fight and come out of bar fights like a champ like my EA Brute, you will have to accept a power that lets you break the game for a bit and pushes you past your limits. Overload lets you do it for three minutes, MOG lets you do it for 15 sec but recharges quickly and IB would let you do it for thirty seconds.

    Saying it is not needed often simply means you do not test your limits in battle. I solo on my EA Brute on ridiculous difficulties with no inspirations and do often have to use Overload to save my *** despite being ridiculously soft-capped outside of Overload. Assuming the same skill level as me, an Ice Tanker cant do the same if he tried the same difficulty. Hibernate, the -damage from CE Aett mentioned , the more potent slows, does not equal temporary godhood.
  19. Quote:
    Originally Posted by Aett_Thorn View Post
    Sour milk makes great pancakes.

    But that's not really a true analogy you're using. A better one might be that a hacksaw is better than a circular saw. Someone whole only ever needs the hacksaw may very well agree with you, while the person who only ever needs the circular saw will violently disagree.

    The truth is that they're both useful for different things, much like Hibernate and Icey Bastion. Hibernate is a reactive tool for if you need it. Icey Bastion is a proactive tool for before you get hit, really. On a Stalker, Icey Bastion works to shore up holes. For Tankers, since they have much smaller holes, it becomes less useful, and a panic button is a better solution.

    Also, since you're complaining about the down time of Hibernate, let me remind you that Overload is on a 1,000 second base recharge for 180 seconds of use (base 18% uptime), Icey Bastion is 300 seconds for 30 seconds of use (base 10% uptime) and Hibernate is 120 seconds for 45 seconds of potential use (base 37.5% uptime). So yeah, you're not going to win that argument.

    Overload is a God Mode that lasts for 3 mintues.

    Middle of the Road means Middle of the Road which means... average. So why cant Ice Armor be above average like other sets ?

    Hibernates a quick new life but you have no increase in durability. So if for example I was soloing alone on +3/ 8 person missions, you have nothing really available to defeat the mobs if they are inflicting serious damage on you consistently. My EA Brute has a way out, other Defensive sets offer a way out. Ice does not in this case.

    Hibernate also hurts aggo albiet not directly , but sitting in the Ice Block for 2-4 seconds does stop you from doing anything .thus you cant protect the team. 3 seconds is an eternity in a fight.

    Honestly after the numbers Hopeling gave, anyone prefering Hibernate over IB is either willing to intentionally gimp themselves or are just ignorant of the game design. From what we know its a more effective power. This is a fact. What is unknown is how the power would be changed if it was given to Ice Tankers.
  20. Quote:
    Originally Posted by Aett_Thorn View Post
    Subjective opinion is subjective...


    ...not fact.
    Fresh Milk is better than Sour Milk.


    ...go ahead.....
  21. Quote:
    Originally Posted by BrandX View Post
    Likely Scrappers would get IB and Brutes will get Hibernate. Seeing as how Scrappers have access to Hibernate in the Patron Pools, and the whole reason for IB was that Stalkers had Hibernate in the Patrons.
    And IB is better.

    Ice Armor does not need two heals anymore.
  22. Quote:
    Originally Posted by Aett_Thorn View Post
    Except that Tanker Ice Armor doesn't need it. It's fine as it is. Very easy to soft-cap Defense values for S/L/E/NE, even without using Energy Absorption. Then you've got a good self-heal/+HP power, and a -DMG/-RCH aura to further reduce damage.

    So you're suggesting the replacement of a power, with no need, which would violate the cottage rule to heck and back. Show me a need for this, and maybe you'd have a case.


    As a tenth, optional power? Sure. Removing a power that some players like just so that you can have a power you might prefer? No thanks.


    Well any reasonable person would prefer IB disregarding concept but whatever.

    1: I believe in one of the recent threads you stated Ice was a solid " in the middle of the road set". No reason not to try to make it better

    2: Icey Bastion is more logical to Tank because a Phase heal draws away aggro

    3: Ice has a large Fire Hole in defense with not enough resistence to back it up

    4: Apparently to some the game is not balanced around IOs so soft-capped IO potential is irrelevant. Neverthless we must judge a build buy SO performance anyway.

    5: Stalkers get access to Icey Bastion and Hibernate

    6: If and when Scrappers get Stalker version Ice Armor, they will have access to Icey Bastion and Hibernate so if Tankers cannot get the better power IB, they are being left out. Why should a scrapper get all that survivability?


    Let me tell you a story. A story about two men named Aett_Thorn (Ice Tanker) and Dark Age (Energy Aura Brute). We were really thristy one day and decided to go to a bar one day together and drink some beer... and more beer... and more beer... we throw some darts...drank some more beers.... played pool ... talked about how we hate Psionic bastards...drank more beer.... I rode the mechanical bull..... drank a beer...you rode the mechanical bull..broke that son of a ***** down...drank more beer... got hungry.. ordered the cheap bar food...got loaded cheese fries.....ate a rat burger...drank more beer....

    Then we decided to start a fight. There was 34 other son of a ******* in that bar.. I took on 17 ... You took on 17... We turned on our toggles... got soft capped ...attempted to whoop everyones ***. Some of their attacks were getting through... I hit my heal... ... You hit your heal..... . We still started losing heath too fast still ...I hit Overload...... You hit Hibernate ......17 bastards surrounding me could not touch me. now .. I started whooping all them son of a ******* ***** ..... you got out of Hibernate....got knocked out after 10 seconds as you could not Hibernate again as your heath went down again..... ..I then whooped everyones *** in Overload... threw them all out the front door into the parking lot... picked your *** up , gave ya a beer and then told you a funny story about a cool power called Icy Bastion.


    lol Stone Cold Steve Austin http://www.youtube.com/watch?v=4OpJMcWQ1ds
  23. Quote:
    Originally Posted by Aett_Thorn View Post
    Wow, NDA, you make it seem as if Ice Tankers only get hurt when they're completely in over their heads. Having a Defense-based set means that you can get unlucky from time to time. Hibernate is a great panic button for those times. Doesn't mean that you will die as soon as you get out. It's also a good way to let debuffs wear off, as that means you will be stronger when you get out than when you went into Hibernate.

    It also allows for your AoEs to recharge if you need them, or any other powers that might be useful to your situation. You can be a lot better off after Hibernate wears off, ready to kick @ss again.

    Hibernate is a fine power for a Tanker, especially on a set that is one of the best aggro-gathering sets out there.

    Regardless a Resistence /Regen Buff like Icy Bastion is better and more in line with Tanking Philosophy and it makes your character tougher. Using IB makes those lucky attacks that get through your defense far less painful.

    Currently, if you are solo or on a team as an Ice Tanker and you wade into trouble and start dying, you can click Hibernate, lose some aggro, re-heal but then you are just back where you started and you will just start dying again and this time Hibernate is not coming back for 2 mins.

    Hibernate was great in the old days when it recharged in 30 secs or so... now its meh. Icy Bastion is the better power.
  24. Quote:
    Originally Posted by Hopeling View Post
    ...possibly. With tanker modifiers and resist enhancements, it would give ~78% resist, which would let you cap fire as well as s/l (assuming Tough). Then it also gives WP-level regen, on top of the capped HP and softcapped defense Ice/ can already have. You're probably looking at Moment of Glory-level unkillability here, except it lasts twice as long despite having a similar recharge, and unlike MoG it isn't there to plug the set's fundamental hole, it's just an awesome extra button to press. Oh, and also unlike Regen, you have a debuff aura and a damage aura.

    I'm not sure all that would actually make it overpowered, but it would certainly be very good. I can't think of much of anything that would be able to kill a tank through IB, other than attacks which would just bypass it (psi, unresistable damage, etc).
    Yeah thats overpowered but the idea can still work. Tanker version IB would have to be altered somewhat.

    Perhaps make Icy Bastions Resistance unenhanceable or take something else out or make the duration shorter?

    As long as Tanker Icy Bastion was a 30 second power that offered decent resistance it will be great... it does not need to be ridiculous like 78%. I would be happy with 25%.


    The Developers would decide that naturally. I just wish they will want to implement such a change. Hibernate just seems so illogical for Tanking and I hate how you cant slot it for recharge or anything which means its not avaliable often.

    My EA Brute presses Overload when I get into too much trouble and I keep fighting. Whats a current Ice Tanker going to do in that same situtation? Press Hibernate.. then emerge from the Ice trying to fight the same mob that was kicking your ***? You are just as strong now as you were before you Hibernated when they were kicking your ***. They are just going to kick your *** again and this time Hibernate wont be up cause of the No Phase timer.

    Hibernate is not a god mode to make your character rise above great challenges.... its a panic button that only delays your inevitable defeat against enemies who are killing you. Which is why Icey Bastion is better.