-
Posts
7257 -
Joined
-
Quote:The figures I gave are only "so far" therefore not final so I withdrew them as not worth using. They would be higher/lower in an ambush or patrol, depending on if the pet lives or dies. Mostly die probably. I'd sooner see a typical farm that you move spawn to spawn with and an ambush farm. I can get an average life expectency in an ambush farm and use that.Hmm, I could have sworn I saw a response here earlier. Did the forums eat your post, New Dawn?
Anyways, I recall it being about measuring the DPS of fluffies in a farm mission. Wouldn't it be better to measure that in a series of normal/radio missions? Most farms I know of are ambush/patrol ones, and I don't see how that would be a reliable estimate of the living duration or DPS capability of them. -
I generally don't tank for Brutes or Scrappers at all. They're meant to take on AVs. When it comes to mobs; if I watch a Brute or Scrapper rush into a room foolishly; knowing that the team could each aggro cap by doing the same; I'd be like I would be on an Empath; let idiots die.
My main issue is when Brutes are fighting an AV with their backs to the team. They're directing cone attacks toward the team.
My next issue is when a Brute is okay in melee, but everyone else in real close proximity has taken damage. A Brute could momentarily kite with taunt, till the rest of the team has regained their health back whilst keeping their better collective DPS up, rather than cause another AoE and potentially lead to a team wipe.
Then my next issue would be with any defeated on the floor under an AV, it's not clever to resurrect someone so they can instantly die again, a Brute with aggro will often just stand there and keep attacking rather than move the AV 25ft or so.
All these issues can be dealt with by telling Brutes (or other Tankers come to think of it) "How to Play", of which some take offense.
It's annoying to be on a Tanker that can change the situation for the better yet be totally and utterly impotent. -
Anyone here pro farmer with their WS able to have me watch them go through a farm mish and count the amount of time Dark Extraction uses its cones and how many it hits to get a estimate on average expectation?
I have done the boring bit of farming myself playing differently to give the pets a average life expectency, spawn expectency, damage expectency (taking figures from combat tab- getting averages from each) also put them in RWZ against dummies to see what they do with different approaches, sometimes the cone dont get used at all. -
Quote:That doesn't change my point of view on it though. Unless there was something in invisible ink or..?I posted the answer to that back in February ... link.
-
Although I have fight pool on my Regens I deliberately left it out on my idea for no other reason than to see if Zwillinger can live without it. I am disappoint
-
Personally, it'll come down to actually seeing the build. I'd probably have it in Knockout Blow as the set brings the rechg of a power down by a lot. I won't be having it myself.
-
It just came to me that perhaps its best to assume that both types can take all powers. No enhancing.
The builds are junk Princess especially for the process of comparison. For the sake of 2 end mods in LF the PBs Dawn Strike has its rechg less than what it could be. I am not hoping for anything, I already have done much that I am happy with. Doing the practical for realistic results right now. -
I had a look at those builds this morning Smiling, the ones you can copy and paste. I think they're not good representationally or even look like counterparts to eachother. If you are going to have Gravimetic Emanation in the human WS then have Proton Scatter in the human form PB.
I do not know what essential benefits the end mods give in Light form, let alone why if any they would give so essential a benefit that the slots are more favourable there than elsewhere.
This is where I think what I am doing in practise might work out. Run into mobs understand what works out on average and slot appropriately not needlessly. Use what works in reality rather than in theory. Don't over nor underslot. Don't have expectations that can not happen. Ofc some will differ in opinion but as a build planner myself I do think the builds are pretty cack. They do not mirror eachother. Also perhaps use Hami's, they were about no? Use them to smarten things up. I wouldn't work off of them builds.
I am going with two builds I prefer to work off of, two pure Kheld builds only Hasten added for kick and skipping unnecessary stuff like quantum acceleration or shadow slip, missing attacks that due to recharge I can leave out, they are built "equally" in cost, still cheaply which is very important for affordability, with an idea of being all rounders offering what Khelds can in terms of support and all that other jazz. As well as two well IO'd human form builds built with the same mindset comparatively mirror opposites that cost a tonne.
The comparison is biased because the builds are junk really. -
Quote:I do feel that sets are designed to do certain things well or better than other sets. They're also designed not to cope and do what other sets can do at times, between the two there is best way to go about things. The arbiter of play is still yourself, if its fun to go about things against design intent then by all means go ahead.You're suggesting that the "blame" for being mezzed more often, and as a consequence defeated more often, rests in part with the players because they did not play correctly. But whether the players play correctly to your standard or not is irrelevant: you aren't the arbiter of proper play. The devs don't have an arbiter of proper play. They know what *average* play does in the game, and that is the measuring stick by which they balance all the archetypes.
Quote:I care, because the number isn't arbitrary. The lower the number, the lower the advantage *especially* relative to the ability for critters to counter attack. If you say 80 feet, the problem is few blasters can really be offensively effective at that range. If you say 40 feet instead, the problem is that the advantage of being at range at all at that distance is severely curtailed for most blasters. And there is no goldilocks range that eliminates both problems.
Last paragraph ya might want to edit out in ya post. If ya hadn't done so by the time ya read this. -
Tomorrow I will be doing mobs relying on extracted essence only for damage. I like to see what it does which may well be what is expected, I have never paid much attention to it, probably cos I can't name it.
-
Yeah I am not one of them but once we have all the incarnates in place and people with them I wonder if all ATs would look like eachother as in a walking living breathing I WIN BUTTON or will Blasters still be in dire need of something. I'd like to see changes to nuke crashes, maybe nukes despite mezzes, maybe nukes cancel out mezzes as well. The force of the blast interrupts the controls of the people around you.
-
Quote:I plucked the 80ft versus 70ft as an example not something that's fixed. It wasn't really me saying it had to be 80ft. It could be 70ft and 60ft. I don't care. The important bit was the bit of extra range with controls in comparison to NPCs range of controls. The principle, the idea or whatever rather than the exact figures.Unless they have massive amounts of invention-powered recharge, its unlikely you have builds like that that aren't severely penalized for being at range. Most blaster primaries cannot make full attack chains at 80 feet of range. Most cannot even get remotely close
-
Quote:I thought there was a tangent somewhere and I still do not see a connection between what I said and what you replied with.No, I'm saying what I explicitly said, which was that offering an example of making something work does not say anything about whether or not its designed appropriately. That should have been obvious, since I said that explicitly.
I do not go into Scrapper section much. I do feel that a Dev can look at an idea and within a sec go "Nope" and move onto the next one. Some silly ideas if you stare at them long enough might spark a good one. I just get sick of any arguing in the Tank section quickly which is why I like it. Aett is being impartial, putting anything there and it won't take a dev too long to read. What does take too long to read is pages of arguing over something. -
Quote:Also, I think it's rather disingenuous to compare petless Masterminds with "Blasters who want to use their secondary regularly".
You think that was disingenuous? Blappers had the choice. Petless MMs had the choice. Yeah I think you are just trying out a new word. Pompous is a rarely used word that just came to me.
My blaster didn't use hover, that would be disingenuous. -
I admit I'll have yet to thoroughly read through your excel, I just scanned it, as I was finding out what I can and can't expect in actual play tonight. I was running into mobs over and over and at different settings using Pulsar only, or using Photons only, repeating and repeating to get an average expectation at different settings. Quite boring really so fitted in an ITF and helped someone with their alpha slot.
Dam*Max targets*freq will lead to showing a great big gap emphasising potential better between the two types. -
I believe your using Photon Seekers on 3 targets. I Think that is unnacceptable. Its so good at hitting anywhere between 6 and 10 +4s with a very basic build. It doesn't reflect the potential in making a comparison with Dark Extraction. Combined with Dawn Strike it is a true asset in burst goodness despite KB even vs 0s Dawn Strike has a large enough radius. In my Excel I picked 10 targets for each Photon, now each Photon may hit 8 targets each causing differing levels of damage across all effected targets, upto 6 targets could be hurt less than the remaining hit. Its pretty tasty and not hard to hit 10. So damage output from getting out photons should be multiplied by an appropriate amount, not 3.
I am looking to get an average idea of every attack when fighting at 0s*8 to +4*8. Its DPS to the entire group that matters, keeping to 3 targets tells me nothing. Attacking fewer targets than possible is not reflective of potential.
I want people to suggest changes like that. If you can hit 10, work on hitting 10. -
Grey Pilgrim unlike Smiling Joe, who I could fall in love with personally
you have been very subjective. Need this and need that. What I would like you to do yourself is analyse what Smiling Joe has done and see if you agree on its conclusiveness or look for other factors and possibly add to it.
Anyone else for that matter.
What I am about to do having just got back to the forums as its now 6pm and (I don't know what everyone does with their day but mine is work and then it gets hacked with surprise tasks-families aye) anyway what I shall do is look into Smiling Joes work myself. It does differ. What I have is one draft and then another draft to tidy up my first draft yet still compiling more ideas to it. Replies are concerns that need to be factored in. I am still working on its progress. Then I will proof read mine so I can get my head back into the time I did it, which was weeks ago and then see how much I can practically expect of myself through testing so I am not expecting things from other people on Excel that I couldn't do myself. The WIP is going to be finished in my own sweet time. This is the main AT to most of you. It comes above Stalkers to me.
I'll do as I have them already 2 performance Human only Builds with good IOs and leave off shift forms. I haven't said that WS Nova is worse than a PB or a WS Dwarf Tank tanks better than a PB one anyway. PBs can emulate tankers with Dwarf form when common sense says so, not full time, they are flexibly better than a WS Dwarf, the WS Dwarf is rather better in a Brute type of sense.
The changes done to PBs of late quite probably had to get a PB with IOs to a certain standard but that doesn't really stop the game from being around SOs. Those changes were needed imo, it's working out if further or which further changes are best rather than simply accepting what someone else has done.
I don't like to use Photon Seekers as a ST ever and then at the sametime fluffies can die before they crank out all their DPS. Extracted Essences are the tipping point for you by your conclusion for me its Stygian Circle, the ability to keep going while a PB could be in need of some breath. -
Quote:At the moment Warshade has:
Human - Damage and control
Nova - AoE damage
Dwarf - Tanking and decent damage
But PB has:
Human - Damage
Nova - AoE damage
Dwarf - Tanking
There is more to them than that, I impressed people when I used a PB for a defender whilst using a Scrapper for a Tank, doing Scirocco. Yeah that's all we need, not even more than a SO build. You could give that dude nothing and take from him everything. It's all there, its just what the creative mind seeks to do with it. The Kheld has many avenues to go down, but people generally pick certain ones, certains one that maybe in truth what they need for 99% of the game, but again the game was balanced around everyone on SOs. The All Kheld Team on SOs is capable of much imo not just in theory but in practise.
WS, Dwarf is a poorer Tanker. PBs can aid better duct tape defensive manuevers. There are going to be pros and cons to each but if you wanted the same thing from both types you could be in for a disappointment as there are pros and cons to each. -
Quote:What I love about Extracted Essence is its another body. Attacking something attracting aggro perhaps. The trouble with it though is it may die too soon. Rikti dummies don't hit back. Then what I like about Photon Seekers is the burstness, stackability to the Nuke.Trick question. An Extracted Essence Photon Seekers (unbuffed by enhancements or effects)
I got the figures down already but not unenhanced they're just slotted similarly. But the thing is what is on Excel will not reflect what you get ingame, I have never stated otherwise which is why some practical has to be involved with theory. The value of having the AoE burst and the value of having another body DPS'ing away are two values not directly comparable. There is value to me in getting people to reply and say whatever constructive thing they have to say, before any final thoughts as it can bring interesting or concerned ideas to the table.
Last thing I'd want to see in any section is one person saying jump and the other person saying "how high?". We need to question and answer for ourselves not watching Fox News and believing everything it said without investigating the news brought to people by other countries sort of thing. I will be comparing an SO build to another first of all as that is what the game is still built around but then looking further down the line would be interesting. -
Quote:I wasn't looking to convey an average experience for a Blaster, I was looking to show that I don't play things "safe" replying to someone who looked to imply I might of been. The Fake Nem bit was a bit of maths, actually more maths, not (a), not (b), as far as (c) goes, well okay I might of had some on me, not many, not planned, and used them. Definitely not (d) and there is an (e) missed off.I don't think this is the average experience for a Blaster. Simultaneously soloing multiple +3 Fake Nemesis on a Blaster requires (a) very high defense IO build, (b) Incarnate powers (e.g. Barrier), (c) popping Lucks like Bubble Bobble, or (d) some combination of all of the above.
Also, not every Blaster can operate at 80' all the time, nor should they - that turns all their melee and PBAoE powers into situational ones, and no other AT has that many situational powers.
If someones Blaster can not operate at 80' all the time, that's their choice. Why can't they be able to operate at that range and still have melee and PBAoE attacks to use when safe to do so? I have builds like that. All powers are situational, all there for a reason. If I wanted a Petless MM and nothing but powerpool powers and can't do stuff then whose fault is that? I'd say I would be, I wouldn't ask the Devs to turn the game upside down over my choice. -
Quote:I think you've assumed wrong perhaps and tried to make a point about it. I have every type of Blast. I don't sit at 0x0. I was 49 on a Mothership full of Mezzers and barely got mezzed, I even took the first bomb. I think Blasters are most likely to get mezzed, and if I look at how often I am mezzed on all my Characters my Blasters would have the most but I don't have issue with it.If you are not applying your damage enough to draw the ire and mezzes - you are playing a far different game than most blasters. Make a Beam blaster and watch what happens when Disintegration spreads. It is blaster dinner bell time. So do you not take Disintegrate? It really boosts your damage and cutting beam + spread Disintegrate is a wonderful thing - but it draws aggro.
That's just one set - Fire with its DoT holds aggro. Ice with its slows holds aggro. You see it isn't the players alone who say they under perform. We have had stats from the devs showing it in the past and the changes made were quite small. I would ask you if you are mezzed on a defender how often was your aggro high enough to lead to your death? How often was it high enough on a blaster?
See the difference?
Have you ever soloed 5 Fake Nems together that are +3 to you with a Blaster? Have you ever played as the team Tank with a Blaster on TFs, you rely on damage to get and keep attention, I can tell you. I am not playing safe all the time, sometimes I do take calculated risks, relying on others is a calculated risk in itself.
I've already said in this thread within the past couple of days why it is my Defender would have less threat and so spend less time mezzed. I'd never sit in melee rockin da aura. There is no rocket science to it and yet there is nothing in me to complain about how often I get mezzed in comparison to my other ATs. It's just one of those things thats relative and completely understandable.
NPCs tend to have super long range mezz attacks. Blasters can't beat them on it and properly kite all the time. I'd expect Blasters to mimic the ranger class to be true. Kiting/Controlling thru cripples and handicapping, trapping perhaps which Devices does. I'd expect a Blaster to be able to get the upperhand on other ATs with first blood being superbly well ranged, then on having the edge to keep it perhaps unless its safe to close and spike damage. Not some tankmage that shrugs every Mezz off.
My PVP experience of Controller versus Blaster makes things look even to me anyway so maybe in PVE its the NPCs whose controls need -ranging beneath that of Blasters control range. Blaster control range say 80, NPC control range 70. Something like that. That will reduce things abit but do nothing about player error. -
When you export, you have settings, will you do one with the Datachunk? I can't upload that as is but the Datachunk is pretty reliable.
-
You should really practise on Mids, play with it, do whatever you come up with, then post a build.
Then ofc what you can hope for is advice that will make you a better builder because of it in your mind. We will all preach and prefer different things but you got to have your own priorities and concept to min/max into.
These forums shouldn't have people that will put you down for trying to come up with things for yourself or put you down for what you did. So if I were you come up with a build see if people can help you with your thinking as a builder of builds. -
Quote:This is what I want people to do rather than be all subjective about it. If someone elses findings are different I would be interested to hear. I would personally love it if someone like Microcosm looked into it as I know much of what people claim to know came from him. I'd rather deal with the Master rather than the Apprentice so to speak. I am pretty confident he can excel too. I am sure you will be able to break things down. I personally have yet to finish with my breakdown. Mine goes as far as taking each attack, taking the damage, multiplying that damage by multiple targets. That gives me a max DPA per attack, then you need to know how many times you can use that within a time period. I chose the pets rechg times for that. There will be a maximum amount of usage per attack that is rounded down one rather than rounded up one. You do as many of the best attacks within that period, and the cast times take away from the time period. Ultimately the DPS over multiple targets is totalled and divided by the time period to give an average DPS.On paper I might just believe you (I haven't really checked)
Quote:but the synergy Warshades have with their forms makes it MUCH easier to actually use their maximum AoE damage.
The practical is necessary, can't just do theory. Everyones Practical will differ as we will have builds that differ but with these builds they are basically min/maxxed to give as close a approximate equality as possible.
Quote:PB's on the other hand have reactive heals instead of upfront resistance so they have to stop doing damage when they get hurt. It means they cannot leverage Nova form half as well as a Warshade, and Nova form is the only form that does enough AoE damage to really count.
Quote:I saw the other day that Light Form can now become perma, but i think that still means you get a crash, can't use Nova form at the same time and have to work around the KB mechanics in the human attack powers which again makes it very hard to leverage that extra survivability.
Quote:Changing Light Form to work like a clicky version of Eclipse might be a good idea (Drop the crash, make the resists 50% to all or something) and allow form changing while in Light Form so PB's can leverage Nova that bit better.
Quote:Drop any radial KB (But keep the direct KB) to allow fighting in human form to be a bit more convenient (Warshades have just as much radial KB but their human form is more like a controller, reducing the KB will turn PB's into more of a scranker which I think works well).
Quote:All these changes mean a PB is still self sufficient, still ~75% of a peak Warshade (But all the time) and they don't step on a Warshades toes in any aspect, but they bring the performance a bit more into line.
Quote:PB's will still lack something to get their health a endurance back to full, but you could work recovery and regen into Light Form maybe, or turn Glowing Touch into something that gives both health and endurance to both the target and the caster (Make it fairly powerful and on a longer recharge though).
Going back to what I said before I don't just accept what people say. I will challenge it. I will put things down on excel, I will then disagree with people over it then I will put things into practise and see if practise meets theory and what I believe the truth maybe then.
If the truth wins I win. Even if I completely have to do a U turn on everything I have said so far. I still win. I have learned something. I haven't simply accepted what someone has said and been spoon fed. The replies lead to action, considerations. I won't have a clue what THB will say but for all those to have a mature non forum guideline rule breaking reply I will.
Quote:Edit: Of the dev's don't like the scranker idea then they probably need to make the PB more 'defendery' which I think could be done by giving Light Form a +resist aura similar to Arctic Fog type powers. This aura would get a slight damage buff when Inner Light is used, a slight heal or +regen when Reform Essence is used, and a slight endrdx when Conserve Power is used.
Edit: I might of through bad grammar say something that may not come across as intended but I am in a rush. So not proofreading. -
Quote:But he lacks that "oomph!" that my Warshade has when it comes to mowing down thousands of mobs in little to no time.
In my honest opinion, it would take a hell of a lot of changes for Peacebringers to make them stronger than Warshades. The fact that Solar Flare won't be changed from KB to KD because of the threat of them becoming "overpowered" is thrown around by the Devs is completely absurd.
Going from the top there you say that your PB can not AoE the snot out of mobs like a Warshade can right? The reason is you as far as I am concerned. You built yours and you play yours. The responsibility is yours. When it comes to hitting multiple targets on Excel PBs have greater potential in my eyes. What helps is the amount of multiple target clicks involved, what might rein that in further for you is perhaps whether you took certain AoEs or not, whether you get around any KB or not. Then there is mob types. Another two things that can rein a PB in is the lack of potential survivability in a WS favourite environment and endurance.
Use EXCEL, don't be subjective. The difference in DPS with multiple targets considered is a healthy gap in the PBs favour. The PB could do with Stygian to hold that gap really but without it it might be reined in. Tied down so to speak, tired sooner. WS TP about a bit, getting to mobs sooner potentially, allowing for end rec less, these factors have to be involved. All factors do.
Solar Flare maybe changed but at the same time KB attacks for everyone might be able to change. They only have to introduce an IO set which will reduce KB rather than increase it, that set might not buff your base damage value by much causing less DPE to maintain balance, but if it decreases the endurance cost of the power by a proportionate amount too the DPE of the attack will remain the same.
I intend to farm the same missions with my PB and WS. Even ground missions, after DXP obviously and when my WS gets the same mission but I will using builds with attacks you might of skipped farm and see if they finish the same. It's applying a practical to a theory.