Where to slot MotT?
Personally, it'll come down to actually seeing the build. I'd probably have it in Knockout Blow as the set brings the rechg of a power down by a lot. I won't be having it myself.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Personally, it'll come down to actually seeing the build. I'd probably have it in Knockout Blow as the set brings the rechg of a power down by a lot. I won't be having it myself.
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There's no single-target attack slotting in this, at the moment (well, mostly. You'll see...) but at least two of the attacks will get 4 Kinetic Combats to bring me up to the S/L soft cap.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
BMB3: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam/Rchg(7)
Level 1: Jab -- Empty(A), Empty(17), Empty(17), Empty(48), Empty(50), Empty(50)
Level 2: Punch -- Empty(A), Empty(3), Empty(13), Empty(34), Empty(43), Empty(48)
Level 4: Haymaker -- Empty(A), Empty(5), Empty(11), Empty(15), Empty(40), Empty(46)
Level 6: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Rchg(45)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13)
Level 10: Air Superiority -- F'dSmite-Acc/EndRdx/Rchg(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Resist Physical Damage -- ResDam-I(A), ResDam-I(31), ResDam-I(37)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(21)
Level 20: Knockout Blow -- Empty(A), Empty(21), Empty(23), Empty(23), Empty(37), Empty(37)
Level 22: Boxing -- KntkC'bat-Knock%(A)
Level 24: Resist Elements -- S'fstPrt-ResDam/Def+(A), ResDam-I(34), ResDam-I(34)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(27)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Resist Energies -- ResDam-I(A), GA-ResDam(46), GA-3defTpProc(46)
Level 32: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(33), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(33)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-EndRdx/Rchg(36)
Level 38: Foot Stomp -- FrcFbk-Rechg%(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Dmg/Rchg(40)
Level 41: Spring Attack -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Dmg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Rchg(43), Oblit-Acc/Dmg/Rchg(43)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Taunt -- Range-I(A)
Level 49: Unstoppable -- RechRdx-I(A)
Level 50: Cardiac Partial Core Revamp
Level 50: Void Radial Final Judgement
Level 50: Diamagnetic Radial Flawless Interface
Level 50: Longbow Partial Radial Improved Ally
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(31), Mrcl-Rcvry+(31), Mrcl-Heal(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Acc(25), P'Shift-EndMod/Rchg(50)
Level 1: Brawl -- KntkC'bat-Knock%(A)
Level 1: Gauntlet
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
An expensive build all ready, I know. And it's only going to get more expensive as I fill in those last attacks... (At least I already have 5 out of the 6 MotT ATOs. And six catalysts... wohoo for that, at least...)
(I did not realize that MIDS started including Incarnate abilities in the set. Just ignore those, this character only hit 50 this last weekend, and I haven't even unlocked the Alpha slot on him, yet.)
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I have it in Haymaker. With today's patch, the proc goes off pretty much every hit. It's easy to keep a double-stack up most of the time, I could probably keep it triple-stacked if I used Haymaker almost exclusively, but I like to Footstomp, KO Blow, etc.
Due to original Gauntlet bug, I had mine in a fast recharging Fire Sword Circle for quite a while. It simply would not 3 stack more than a few seconds, and that seldom happened.
During respec last night I moved the MotT proc to Scorch, which I also spam for bruising. Constant two stack easily and usually 3 with no special effort. If I want three I just slip in a few extra Scorch. Even if I am spamming AoE and want a 3 stack it just goes Scorch, AoE-1, Scorch, AoE-2, etc. no problem. Made a real difference vs +4+8 Carnies.
Jak
Quick question... on an Invulnerability/Super Strength Tank, do you think it would be better to slot Might of the Tanker into Jab, or Punch?
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