-
Posts
2987 -
Joined
-
Great to see you join and awesome attitude as well.
Best of luck in the ladder. -
-
-
-
-
JK please PL my Rad/Psy, she'll be 42 by the end of the night and I have the $$$ to IO her out. Also, lf Maria Jenkins run at -1 once I hit 50.
-
First, thanks for doing this Psoma.
Say someone joins a team and finds they don't get along or decide they don't like it, do they go back to the free agent pool or is there a draft of some sort (some type of waivers system where the player could be picked up by other potential teams) for the leaving player? Or does the player simply become a free agent again?
Are trades going to be allowed between teams? If so does the player have a veto right on the trade?
Also, do you have a banana bread recipe? I've tried some recently with some cinnamon, some without and can't seem to find the right flavour mix... -
If I can get my Rad/Psi to 45 I'll help out, otherwise I'll grab my Cold.
-
-
Sigh.
Fine, ask for Carnie codes please and let us know when Kiwi and Funk and me can get going.
-
The removal of rewards in sub-tasks is pretty terrible. Did a Numina last night and you'd get a little inf and prestige from the hunts and now nothing, not even any xp, small as it may be.
Just put a flag on TFs that hunts can't be abandoned if this is a concern; this is far from an improvement to a relative harmless part of the game. If the concern is mass stacking the same mission for exponential gain...I'm not sure what to say, but there are tons more efficient ways of levelling. -
Thanks for playing everyone.
It was definitely fun playing a disruption toon vs. my usual heal/buffbot and it was very enjoyable fighting vs. everyone.
I'd like to thank Funk and Kiwi for carrying the offense, it was a pleasure setting up KB/Mez spikes to help with your targeting.
Next in line, everyone else including Machina for the 20+ kill caves match, Cloud Surge for the disruption, everyone else who showed up even when shorthanded (severely so in some cases) and made a game of it. LOL @ the Eden map when we are all chasing around Warpus down the tunnels, that was pretty epic and funny.
I hope that everyone had fun. I know myself when you are on the short end of the stick it can be very frustrating but you do learn and you adapt and hopefully you get better too.
Next season is a 4 v 4 season so the format will change less to KSing and open-ended madness to a more focused team approach. Hope to see many of you in the Arena then with your teams. You won't be constrained to your single character either, so that's a big plus for those of us with several builds to bring to the table.
Thanks for the great sportsmanship, see you next season! Oh, I also got a Glad Jav dam/rech in there.
P.S. LF 3 teammates, hopefully Funk, Kiwi and Machina are in that mix for the next season...I'll be rolling my Emp or Therm or Cold or Rad....
Cheers everyone. -
Quote:Silit is pretty bang on here.What Reaver said. It's not an ego thing at all. We play with people who we like to play with. I can guarantee you that my team would quit the game instantly if we were forced to split up.
Not to mention, all splitting up good teams would do is make a bunch of mediocre teams, rather than some good teams/some decent teams/some less decent teams. The whole point of doing a ladder over a league is to make for a more casual experience and allow people to play where they want, when they want.
As much as I like helping new PvPers (and I do!) you can't make people play for another team. I've seen this happen too many times on the old Test ladder where there was an internal ego conflict and then the Blaster wouldn't lock or the Emp would skip whoever they had a tiff with and it would just screw the whole team over.
I mean, let's face it. It's not just experience, it's also that some are younger, some have faster reflexes, some people just have talent, to put it bluntly. I mean, I could practice another 3 years but I'd never have emped as well Moe in the old ladder. I gained some tips from a bunch of people and that helped but yeah, dUmb let me join them and I'm happy with that.
We've had this dilemma before. Heck on Chamopion (I know, lolChampion) we had War Scribe willing to teach new people the ropes and Elf Stalker (I know, lolElf Stalker) but people have expectations that they can roll 20 Nemesis guys and they can do that on PvP too. So when they get crushed by an experienced vet not a lot of them go "How can I get better?" Heck, some of us in a zone were like..."Well, take a build2 and get SS/SJ, an escape power and try to gain more hit points" only to be rebuffed by said person: "Well I wanted to try with my character as is, sorry." and then they never PvP again.
On top of that, some people just work better together. I know when I was with Integrity on the ladder Stryker and I got used to our styles and we worked well together. You can certainly get that type of familiarity with another team (I think I've gotten used to Sir and Psoma with dUmb) but I'm sure a lot of people will be "Aaaaaaaaaaah whatever" and just not show for the new team.
Bottom line:
Say we had a dispersal draft and Silit ended up with say, Team X. He doesn't want to be there so you can't force him to play or even play well.
Even if teams were to carry rookies, the rookies are gonna get farmed. They'll get better for sure, as Dirge said, if they stick with it. If the person likes the rush of logging in and fighting other people at (somewhat) high speeds they may stick with it.
Unfortunately, unless the team has a "If you show you play" policy, even the new players might not see much "icetime". This was actually the best part of the OLD ladder, where you had a guy like Healing Hank make Awesome Avengers. He had guys like Robobug and I hopped in and you had new people who he helped out and gave tips to. Sure AA got rolled a lot but everyone got some experience. Some sticked with it and others didn't.
We're not even getting into people attached to their character concepts and not wanting to get into a new build or PLing...
Wow, this has gotten pretty longwinded...
TLDR:
I agree with Silit, Max and Kat. People are gonna wanna play with friends, we need to have some sort of weaning in process and people are going to need the urge to compete in the first place.
/Psypunk -
Meh we had SOME drama but it was mostly over line-ups:
Doyler and Bleak: Dudes, we totally need to run two-Stalker lineups.
Psoma: I dunno, more Psy Blasters good?
Slax: Sure, our officials are practices anyway
Match time: We're short, we go with the Blasters anyway.
>.<
Frost Elf didn't really add drama so much as entertainment and a different point of view. It's like when you've got your regular group of peeps doing stuff then the "Off the wall girl/guy" shows up and it's really fun at first but then it turns into some weird post-punk Noh play with cymbals and dadaist paper-mache structures.
Rei was fun to have around, she didn't really bring drama so much as...zaniness and oddballities.
(I kinda miss the Russian folk songs, they weren't Healing Hank storytime-right-before-bed-nice/fun but they were great.)
-
I'm not opposed to a Test Ladder, here are some issues:
i) The PvP Community doesn't have the 'free pass' it used to around Issues 9-11. Getting teams on test during Betas could prove problematic, especially if half the team gets in and the others don't.
ii)Unexpected Test downtime: Anyone remember when a top-level match was supposed to happen on a Thursday (iirc) and Test was taken down for "emergency maintenance"?
iii)General douchebaggery: This isn't really an issue as I don't think any of us take each other seriously, but it would take one sensitive Susan to get someone banned from test for a ladder match or something.
That's about it, outside the character transfer tool being wonky at times and the installation of test itself, which is time-consuming.
I'm all for whatever is best for the community as a whole. Having more teams = more fun and more drama and more stories.... -
Quote:If this was an AE fix it was likely a long time coming, word of people getting 1-50 in an hour or an hour fifteen minutes, crazy stuff.Forget the stupid AE exploits... my god i wish they went after bugs like they do someone getting a lil better than normal XP...
Stop worrying about AE and fix some stuff for goodness sakes!
AE has sucked up way too many resources since its launch...
Damn AE farm witch hunters... relax!
But it comes back to the gameplay I suppose. I got invited to a ton of PuGs that were completely oblivious to the recent AE insanity, while others were PLing new alts to try them out or for PvP or just for kicks of rolling something new.
Sadly, I only do missions these days for social purposes and TFs for accolades. AE, even on "NOT ZOMG HYPERREWARD MODE" is still largely more efficient than regular missions.
That said, I await the next silliness out of AE....
-
-
-
-
Quote:I draft you, Kiwi, Machina, Funk and doyler.a Ladder would be the ultimate goal. I wonder if we can have the CUP as the intro developmental league and slowly transist into the Ladder....HHHMMMM Sorta like the Minors and the Majors....
Kgo.
If we do a ladder we're going to need 4-5 teams that can consistently show up on one or two nights a week to fight it out. There would need to be a pre-season tilt to determine standings, then the challenges start from there.
I'd suggest 3 v3 or 4 v 4 at most, given Pinn is pretty small pop and you'd probably have trouble getting more than four or five teams...of course you'd need to figure if it's best of 1, best of 3, map picks, Arena settings, banned powers (if deemed necessary), AT limitations (if deemed necessary) and all that fun stuff.
And prizes. -
Quote:
1. If there were no roster size limitations, how many teams would we realistically be expecting?
2. How many people do you think would be willing to captain (because placing roster limits doesn't translate into ladder growth if people aren't willing to step up to start and captain new teams)?
3. Would you be willing to captain?
4. How many teams do most people consider to be the minimum before even attempting a ladder?
.
1. 4-6 I'd say. If dUmb, u2bg, SMD, another team, maybe Kat's and a couple of other teams signed up we could have 6. If memory serves, our best days on Test had 10-11 teams but I think the vill ladder had 3-4 teams...which can lead to leapfrogging randomness, haha.
2.Eh, I think that what we have now is what we have. There may be a situation where someone new gets enthusiastic about making a team but then it peters out.
3. No, sorry. I'll certainly help out as much as I can.
4.At least 5, perhaps 6. It would be pointless if say...dUmb, SMD and u2bg were the ladder and the 2-3 spots kept leapfrogging each other heh.
Overall I think a ladder might draw more interest in that you could have your one day per week of challenges (Weren't these Thursday and Sunday in the day?) and so on. Since Ladders are self-sustaining, they'd never end so you would need to reward the top team at the start of each month, I guess. Forum titles are out but maybe gold titles or something to show you won that quartile. -
Fortunatas are the sweetness, I remade my main into a Fortunata, much fun.
Additionally, they have nice +Per in PvP... >.> -
Quote:I think mac tried to fraps a few of them, not sure though.Did anyone Fraps any matches, particularly anything that could be considered a "best of" match? I never got the chance to attend any.
With the observer bot lameness might have been a challenge to keep up these days.