Nethergoat

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  1. Quote:
    Originally Posted by RemusShepherd View Post
    How about making *none* of the new powersets free, but increasing the VIP stipend so that they get as many points as Premium players do for the same amount of money?

    Then VIPs will be able to afford all the powersets they want, yet VIP status will be more appealing. Right now the situation is very stacked *against* VIPs. Premium players have it much, much better and that's not the way it should be.
    this is borderline delusional.

    I suggest you fire up a new Free to Play account and see exactly how much you're missing.

    Being Tier 9 is fantastic, and it's very nice that Paragon rewarded long time subscribers with so many perks, but even so there are enough benefits to being VIP that I'll be maintaining my sub. It is important to remember that the majority of 'free' players won't be enjoying the benefits of T9.
  2. Quote:
    Originally Posted by Ironik View Post
    I should have been clearer -- these are from my L50 namesake, Ironik, and he has run the Aura mission. I ran it years ago to get a "Vegas Elvis" look for a Halloween costume. When I went to use the Smoke effect for damaged battle armor, it showed up locked.
    that's weird- maybe /bug it?

    I was able to access auras with no problem on my guys who'd unlocked them even before I dropped the points for the level 1 unlock.
  3. Quote:
    Originally Posted by Ironik View Post
    Maybe there's some way to unlock these for free, but the game is telling me they cost 160 points each. Most of these were auras we had before the switch to Freedom.
    if you're too cheap to drop a few points on the level 1 unlock, you can access them the old fashioned way and run the aura mission.

    As someone who often didn't bother with auras because unlocking them was a boring annoyance, I spent the points.
  4. Quote:
    Originally Posted by _Hush_ View Post
    Well, I am VIP player and I've been playing the game for about almost six years now. Something that really bothers me as that I have to pay for new powersets.
    really?

    What do you do with the 500 odd points you get for subscribing every month, flush them down the john?
  5. Quote:
    Originally Posted by EarthWyrm View Post
    It worked on me. I no longer buy just the procs.

    I stopped buying SBEs entirely.

    Wait. I think that's the opposite of "worked".
    they didn't want people cherry picking the procs, they made a change, people stopped cherry picking the procs.

    Sounds like they accomplished their goal.
  6. Quote:
    Originally Posted by Techbot Alpha View Post
    S
    I don't give a flying pony whether it's games, comics, books or parchment-bound stories scrawled in blood; Inconsistency is inconsistency, and ignoring pre-existing canon is doing just that. We might as well ignore ALL canon, EVER, if that's going to be the case.
    Hey, guess what- that's what's been happening since the day the game left the incubator.

    *shrug*

    You want some unchanging universe wedded inviolately to "canon", you better write it yourself because it doesn't exist in the world of serial collaborative endeavor, and I dare say it never will.


    Quote:
    Someone has to care about this crap. And I'm a writer. *I* care. Deal with it.
    I'm not saying not to care, I'm saying the core of your argument is unrealistic and springs from an impossible Utopian vision that has never and will never exist. So, maybe try and be realistic about things.

    Or keep raging pointlessly against the universe, whatever floats your boat.
  7. Quote:
    Originally Posted by Electric-Knight View Post
    Hehe, it's a fair comment.
    As is, and no fan base ever gets disgruntled over it each and every time it happens, do they.
    Indeed!

    I'm not opposed to expressing disappointment, but I am opposed to insisting that previous lore was stone-graven and sacrosanct, as if "that's the way it's always been!" is any sort of legitimate argument.


    With regards to online computer games in particular, there's a little sticker on the box of each and every one of them reading Game Experience May Change During Online Play.


    So you can't say they didn't warn you. =P
  8. Quote:
    Originally Posted by Techbot Alpha View Post
    Yeah, because THAT'S a really compelling argument...

    Oh, wait.
    It isn't an argument, it's an observation.

    The notion that new creative teams are to be SLAVISHLY DEVOTED to preexisting lore simply doesn't exist in the universe of comics, whatever medium they are presented in.

    Having a red-faced fit over insignificant alterations to a minor gang that most players don't even notice unless they want a badge and do some street sweeping in Perez is ridiculous.

    Quote:
    Edit: Do I need to point out, yet again, that this game is NOT a comic book? Despite some peoples apparent belief that it is, and that 'it happens in comics/the industry' is somehow a valid argument?
    I love how IT'S A COMIC BOOK GAME BASED ON COMIC BOOKS is such a widespread battle cry given how instantly ready most folk are to ignore that fact when it suits their purpose.
  9. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Or you could contribute to the conversation. Might be worth looking in to.
    I'm pointing out that the foundational genre of the game is noted for new creative teams ignoring/revising 'lore' to suit themselves, and thus the endless kvetching by players who think the Story Bible of the game should be carved in stone and never deviated from is pointless and silly.

    Which is a contribution to the discussion, notwithstanding your inability to recognize it.
  10. Quote:
    Originally Posted by Xzero45 View Post
    Think I gotta agree with this. But that's pretty much the standard for our current writers; Tossing old lore in favor of their own version of it.
    and no comic book universe would EVER do that now, would they.
  11. Quote:
    Originally Posted by Nalrok_AthZim View Post
    The group is going from a street gang with a very distinct and uniform image made up of all up-and-comers of the streets with two de-facto leaders who forged the group into a cult of death, to a gang made entirely of Russian/Eastern European nightclub bangers in designer clothing while worshipping death in a trendy way with a single leader who looks like Saxton Hale went goth.
    I see it more as going from a generic low res launch villain group to a more visually vibrant crew much more suited to the modern game.

    YMMV.
  12. Well now!

    The slot savings would more than justify losing the set bonus.

    Thanks for doing the legwork.
  13. Quote:
    Originally Posted by Emberly View Post
    If the player isn't actively pissing me off, then the player is good enough for me. This game ain't rocket surgery.
    This is also my attitude.

    I mean, I certainly appreciate vets who know their characters inside out and make runs go smoother, but you have to *really* be a screw up to get my attention.


    Like the player on the DiB I ran last night who kept dropping one of those stupid ENEMIES ARE NOW INTANGIBLE! UNAFFECTED! UNAFFECTED! UNAFFECTED! powers every time it was up.

    And no, we were in no danger of a team wipe, all it did was prolong the life of our enemies.


    But aside from egregious mis-use of powers like that, I'm pretty laid back. We'll eventually finish whatever it is we're doing one way or another, and I find weaker teams are often more entertaining than strong ones, if not 'better' in the objective sense.
  14. Quote:
    Originally Posted by MisterD View Post
    Lancer totally needs damage slotting, and I agree..single slotting the heal is a bad idea. Also, the snipe would help. I like hamis in Rad Infect too.
    I've never slotted a hami in my life- what would they bring to the table for Infection?
  15. Quote:
    Originally Posted by Canine View Post
    I wouldn't, personally. Perma-AM is too valuable to jeopardise IMO.
    True, just pondering out loud. And I there are other powers I should cannibalize for slots before AM.

    Quote:
    Just from glancing at the build, you seem to be doing something similar to what I did on my Beam/Time, which is to build as a blaster with the secondary looking a lot like an afterthought.
    Having played /rad a few times over the years it has some powers I just don't like, so I skipped 'em. I actually do like Choking Cloud on my fire/rad controller (cloud + hot feet + procs = goodness), but as this guy is a pure ranged character it didn't fit in.

    The keys of the set IMHO are enervating, infection and lingering radiation, which I've maxed.

    Quote:
    Maneuvers looks like a potential good source of slots, since I'd consider 6 slots in there and no LoTG 7.5% to be overslotted, but what do I know?
    I'll mess around with it- I may have gotten too obsessed with ranged def. That's my problem with Mids- I get fixated on one or two bonuses and lose track of the big picture. I'd definitely love to stuff in another LotG or two.

    Maybe I'll work up one that's more recharge heavy with lower ranged defense- he's usually fine anyway provided his anchor is still alive and/or he hasn't been mezz'ed.

    Quote:
    Hang on.... No Damage enhancement in Lancer shot?!? That's your big single target hitter and you're slotting it as a mez? whuh?
    That's my hangup on ranged defense again.


    Quote:
    Radiant Aura looks to be underslotted to me too. It may not be a huge heal, but as a self heal it'll help your survivability against any hits that do leak through your rad debuffs.
    It'd be nice to give it a few slots, even though at the moment I'm only using it as a between-spawns 'super regen' power. But I needed that slot! =P

    Quote:
    Sorry, mostly incoherent thoughts here and I'm really not a Rad (or corruptor, TBH) expert in any way, shape or form.
    No problem....neither am I!

    Any input is good input, thanks for the replies.
  16. Quote:
    Originally Posted by Doctor Roswell View Post
    Also also, it seems like the other sale items really got some thought and consideration this week. If I didn't already have the leaves and Autumn auras, I'd be seriously considering not waiting to grab Nature Affinity and picking up the bundle instead. I like the initiative there -- keep that kind of thing up!
    Indeed!

    If I hadn't already added all that other stuff to my CoH arsenal I'd definitely be dropping the extra points for the bundle.
  17. Quote:
    Originally Posted by Hyperstrike View Post
    So, in short. Trying to infer ANYTHING about the corporate "health" of the game from yearly earnings, or percentages of yearly earnings, or comparisons to yearly earnings past is pointless mental masturbation.
    Indeed.

    Amusingly, one forumgoer has built their entire post history off of NC's "numbers".
  18. RIP


    Too many of these threads lately. =(
  19. okay messed around a bit and came up with this:

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Cathode Ray: Level 50 Technology Corruptor
    Primary Power Set: Beam Rifle
    Secondary Power Set: Radiation Emission
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Single Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(27)
    Level 1: Radiant Aura -- Panac-Heal/Rchg(A)
    Level 2: Charged Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(25)
    Level 4: Cutting Beam -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(5), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(37), Ragnrk-Knock%(39)
    Level 6: Disintegrate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(31)
    Level 8: Radiation Infection -- DampS-ToHitDeb(A), DampS-Rchg/EndRdx(15), DampS-ToHitDeb/Rchg(21), DampS-ToHitDeb/Rchg/EndRdx(21), DampS-ToHitDeb/EndRdx(42)
    Level 10: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Lancer Shot -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Acc/Stun/Rchg(19), Stpfy-KB%(23), Stpfy-Stun/Rng(33)
    Level 14: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(45), RedFtn-EndRdx(45)
    Level 16: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(43)
    Level 18: Enervating Field -- EndRdx-I(A)
    Level 20: Lingering Radiation -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(34), P'ngTtl-Acc/EndRdx(36), P'ngTtl-Rng/Slow(36), P'ngTtl-EndRdx/Rchg/Slow(36), P'ngTtl--Rchg%(37)
    Level 22: Penetrating Ray -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
    Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/EndRdx(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-Build%(34)
    Level 26: Piercing Beam -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40)
    Level 28: Hasten -- RechRdx-I(A), RechRdx-I(34)
    Level 30: Mutation -- RechRdx-I(A)
    Level 32: Overcharge -- MotCorruptor-Acc/Dmg(A), MotCorruptor-Dmg/Rchg(39), MotCorruptor-Acc/Dmg/Rchg(42), MotCorruptor-Dmg/EndRdx/Rchg(42), MotCorruptor-Acc/Dmg/EndRdx/Rchg(48), MotCorruptor-Rchg/Dmg%(50)
    Level 35: Conserve Power -- RechRdx-I(A)
    Level 38: Power Build Up -- RechRdx-I(A)
    Level 41: Force of Nature -- S'fstPrt-ResDam/Def+(A)
    Level 44: Temp Invulnerability -- GA-ResDam(A), GA-Res/Rech/End(45), GA-End/Res(46), GA-RechEnd(46), GA-RechRes(46), GA-3defTpProc(48)
    Level 47: EM Pulse -- Empty(A)
    Level 49: Super Speed -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(29)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(27)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------


    I could still use some slots, wondering if my global recharge would make dropping one recharge in AM viable...
  20. Quote:
    Originally Posted by Organica View Post
    Yeah I remember thinking, "What kind of idiot would waste influence buying prestige?"

    Well, I do it all the time these days.

    You do still get a 20,000 influence prestige bonus for your first 15 new members I believe.
    It's amazing how much that's changed, even just in the year I was gone.
    I remember back when even I thought 100m was 'real' money, now it's basically a tip you get for opening a Superpack.

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    Yeah I burned a few billion Inf on prestige for my base. Of course these days I mostly just use it to store enhancements.
    Yeah, I don't even know if I'm going to bother sticking in TP bays, with how easy it is to get around these days.

    I remember when transportation was THEE big draw to having a base, now I'm way more excited about the storage bins. =P

    Quote:
    Originally Posted by Bionic_Flea View Post
    And don't forget that in the bad old days of base building everything was HUGELY expensive. From the plot, to energy and control items, to rent.
    Remember the days of incessant SG recruiting in broadcast, with outfits bribing people to run in SG mode by offering to buy all their enhancements?

    lol.


    That's another big QOL improvement, I haven't had a *single* blind SG invite since my return.
  21. Quote:
    Originally Posted by Canine View Post
    I can't speak for the Rad Emission side of things, since in 7 and a half years of playing I've never played a Rad, but with i24 around the corner, you may want to try and fit Penetrating Ray (the snipe) in there.

    Disintegrate, Snipe (which should spread disint 100% of the time, but I think I may have seen reports on beta that fast snipe isn't 100% spreading disintgrate, not sure on that) then go to work with your other AoE's leveraging all that sudden extra disintegration?
    Awp, you're right!
    I made this off his current build where I'd skipped the snipe, but in I24 snipe is a 'must have' power.

    Quote:
    That said, I'm not sure what you'd drop to make space for it. I'd say Force of Nature personally, since I don't like it much with such a huge recharge, and end/recovery crash at the end, but you've got a Steadfast Res/Def in there and nowehere to move it to without losing the 6 part bonus in Temp Invuln.

    Swapping out Piercing Beam for it means you lose the -Resist in Piercing, which I'd be loathe to do on a 'support' toon.

    Do you really need Aim? I don't have it on my Beam/Time Corruptor and don't struggle, but you'd still need to find slots from somewhere...
    I can definitely live without Aim- he's not going to need the +acc, and with all of his various assorted tricks (enervating field, disintigrate, scourge, plus instant snipes in I24) he'll be fine without the damage buff. And anyway, when I'm teaming most of my attention goes to the /rad side of his build anyway.

    Thanks for the suggestions, I'll do some fiddling and see what I come up with.
  22. Quote:
    Originally Posted by Organica View Post
    Always, at level 10.

    The main problem is inviting more characters of your own from the same account.
    OH YEAH, that was it- you needed prestige in order to do anything, and inviting people was about the only realistic way to get it. I remember they had some thing once where we got double prestige for every new member? Some bonus, anyway- I filled up a bunch of slots with quickie alts and had a pal invite them for me.

    Much nicer these days, when you can just throw a few bales of inf on the fire and make a nice little base without any annoying grinding. Funny I used to think the inf-prestige conversion rate was ridiculous...actually, I guess back in the day when inf meant something it *was* ridiculous. But in a world where you can consistently earn a 100m profit with enhancement converters it's a different story.

    Logged in this AM and turned in my costume mish, then fiddled with an alternate look. Same color scheme, but using a couple of elements I tried but eventually deleted from the original look- the chest control panel & the floaty glowing rings over the head from Retro SF pack. I went with a clunkier, more 'analog' look this time- control panel, 'large' gloves & boots. Turned out pretty good, although I'm sure I'll fiddle with it over the next few days. I'll post a screen when I get it finalized.

    Only one bite on build advice, looks like I may be left to my own devices here. =P
  23. Quote:
    Originally Posted by UberGuy View Post
    Probably the most telling thing in my opinion about how this change has provided increased funding to the game is the rate of non-critical, QoL and/or requested feature changes have been coming in. It seems that the devs have more manpower to work on things that have been on the back burner for ages.
    I agree.
    When they added unique icons for all those vet reward summons I thought to myself "wow, they must REALLY be doing well!"

    It's like a homeowner who was just 'getting by' for years suddenly adding a cobblestone driveway and a fountain to the front yard.

    "Yeah, we're rolling in it- so?"

    Also, another benefit of the FTP model is the return of a player like myself.
    I doubt I'd have thought to re-subscribe if the game was still operating on the 'subscription only' model. Having to reinstall and update and all that is enough of a PITA even without having to pony up a $15 cover charge to get in the front door. Plus I still have very limited time for gaming, and who wants to drop fifteen bucks on something they might only get to play for a handful of hours?

    But for free, sure I'll set up a download to run overnight and check things out. Now it's a few months down the road and NC has made sixty odd bucks off me they wouldn't have otherwise.
  24. I'll co-sign the request for shovels & the return of their skull jacket patches.
  25. Could you always just make a supergroup whenever you wanted?

    I dimly recall having to have other members or something....but maybe that was another game?

    Anyway, was doing some converting and ended up with two Ragnaroks that weren't super valuable. Rather than burn more converters, I figured I'd save 'em for Ray's final build, but I didn't want to run around with them clogging my tray for another ten levels. Solution? Super Base!

    I was in City Hall going for the day job badge so I hopped over to the registrar guy to see how many people I'd have to bribe to sign my charter or whatever....imagine my surprise when he just let me fire up a SG!

    Well, hot dang!
    Got my base license (and what exactly is the point of that, anyway? it didn't cost anything that I noticed, and in spite of some folderol about "filling out the paperwork" I didn't have to do anything but click the dialog box), turned half a billion into prestige to give myself something to work with and hopped over to slap a quick base together.

    This project undermined my intention to catch on with a TF, but I did manage to help out a team battling a Chronos Titan in Founders. Picked up a badge and a couple of merits for a few minutes 'work'. While I was there I hopped by the tailor & picked up the 'hunt Nemesis' mission.

    Off to Peregrine, where the nemesis were numerous as well as red and purple conning. Gave me a happy flashback to the days of herding them around the warehouse by the ferry with my buddy and our two regen scrappers.

    I approached a big spawn of reds with trepidation, but figured with a little inspiration I could handle it. Popped a big red and a big purple, dropped my debuffs, slowed them and went to town.

    They went down MUCH easier than anticipated- I was sort of jazzed for a serious fight, but one Disintigrate + Overcharge cleaned out most of the spawn. Hurrah for inspirations!

    Cruised around mauling more spawns- purple Fake Nems hold no fear for Ray, although I was unpleasantly surprised to discover their Force Bolt blasts right through his Karma -KB. 25k exp each, not a bad payday given how fast he can burn them down even with their cheaty little "unaffected" trick.

    A low key night, but a fun one.