preliminary beam rifle/rad build: smart people, please help!


Canine

 

Posted

Okay, with Cathode Ray pushing 41 I figured it was time to start fussing with his build. I'm eyeing ranged defense & global recharge, and here's what I cobbled together this morning. I'm sure its abominable, which is why I'm here looking for input- this is a very rough draft that probably needs a lot of help.

So help meeeeee! =D

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Cathode Ray: Level 50 Technology Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Single Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(27)
Level 1: Radiant Aura -- Panac-Heal/Rchg(A), Panac-Heal/+End(15)
Level 2: Charged Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(25)
Level 4: Cutting Beam -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(5), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(37), Ragnrk-Knock%(39)
Level 6: Disintegrate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(31)
Level 8: Radiation Infection -- DampS-ToHitDeb(A), DampS-ToHitDeb/Rchg(21), DampS-ToHitDeb/Rchg/EndRdx(21), DampS-ToHitDeb/EndRdx(42), DampS-Rchg/EndRdx(43)
Level 10: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(11)
Level 12: Lancer Shot -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Acc/Stun/Rchg(19), Stpfy-KB%(23), Stpfy-Stun/Rng(33)
Level 14: Aim -- RechRdx-I(A)
Level 16: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(33)
Level 18: Enervating Field -- EndRdx-I(A)
Level 20: Lingering Radiation -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(34), P'ngTtl-Acc/EndRdx(36), P'ngTtl-Rng/Slow(36), P'ngTtl-EndRdx/Rchg/Slow(36), P'ngTtl--Rchg%(37)
Level 22: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(43), RedFtn-Def(43), RedFtn-EndRdx(45), RedFtn-Def/EndRdx/Rchg(45)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/EndRdx(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-Build%(34)
Level 26: Piercing Beam -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 30: Mutation -- RechRdx-I(A)
Level 32: Overcharge -- MotCorruptor-Acc/Dmg(A), MotCorruptor-Dmg/Rchg(39), MotCorruptor-Acc/Dmg/Rchg(42), MotCorruptor-Dmg/EndRdx/Rchg(42), MotCorruptor-Acc/Dmg/EndRdx/Rchg(48), MotCorruptor-Rchg/Dmg%(50)
Level 35: Conserve Power -- RechRdx-I(A)
Level 38: Power Build Up -- RechRdx-I(A)
Level 41: Force of Nature -- S'fstPrt-ResDam/Def+(A)
Level 44: Temp Invulnerability -- GA-ResDam(A), GA-Res/Rech/End(45), GA-End/Res(46), GA-RechEnd(46), GA-RechRes(46), GA-3defTpProc(48)
Level 47: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(48)
Level 49: EM Pulse -- Empty(A), Empty(50), Empty(50)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(29)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(27), EndMod-I(29)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------


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My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
Okay, with Cathode Ray pushing 41 I figured it was time to start fussing with his build. I'm eyeing ranged defense & global recharge, and here's what I cobbled together this morning. I'm sure its abominable, which is why I'm here looking for input- this is a very rough draft that probably needs a lot of help.

So help meeeeee! =D
I can't speak for the Rad Emission side of things, since in 7 and a half years of playing I've never played a Rad, but with i24 around the corner, you may want to try and fit Penetrating Ray (the snipe) in there.

Disintegrate, Snipe (which should spread disint 100% of the time, but I think I may have seen reports on beta that fast snipe isn't 100% spreading disintgrate, not sure on that) then go to work with your other AoE's leveraging all that sudden extra disintegration?

That said, I'm not sure what you'd drop to make space for it. I'd say Force of Nature personally, since I don't like it much with such a huge recharge, and end/recovery crash at the end, but you've got a Steadfast Res/Def in there and nowehere to move it to without losing the 6 part bonus in Temp Invuln.

Swapping out Piercing Beam for it means you lose the -Resist in Piercing, which I'd be loathe to do on a 'support' toon.

Do you really need Aim? I don't have it on my Beam/Time Corruptor and don't struggle, but you'd still need to find slots from somewhere...

Hmm...


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

Quote:
Originally Posted by Canine View Post
I can't speak for the Rad Emission side of things, since in 7 and a half years of playing I've never played a Rad, but with i24 around the corner, you may want to try and fit Penetrating Ray (the snipe) in there.

Disintegrate, Snipe (which should spread disint 100% of the time, but I think I may have seen reports on beta that fast snipe isn't 100% spreading disintgrate, not sure on that) then go to work with your other AoE's leveraging all that sudden extra disintegration?
Awp, you're right!
I made this off his current build where I'd skipped the snipe, but in I24 snipe is a 'must have' power.

Quote:
That said, I'm not sure what you'd drop to make space for it. I'd say Force of Nature personally, since I don't like it much with such a huge recharge, and end/recovery crash at the end, but you've got a Steadfast Res/Def in there and nowehere to move it to without losing the 6 part bonus in Temp Invuln.

Swapping out Piercing Beam for it means you lose the -Resist in Piercing, which I'd be loathe to do on a 'support' toon.

Do you really need Aim? I don't have it on my Beam/Time Corruptor and don't struggle, but you'd still need to find slots from somewhere...
I can definitely live without Aim- he's not going to need the +acc, and with all of his various assorted tricks (enervating field, disintigrate, scourge, plus instant snipes in I24) he'll be fine without the damage buff. And anyway, when I'm teaming most of my attention goes to the /rad side of his build anyway.

Thanks for the suggestions, I'll do some fiddling and see what I come up with.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

okay messed around a bit and came up with this:

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Cathode Ray: Level 50 Technology Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Radiation Emission
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Single Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(27)
Level 1: Radiant Aura -- Panac-Heal/Rchg(A)
Level 2: Charged Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(25)
Level 4: Cutting Beam -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(5), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(37), Ragnrk-Knock%(39)
Level 6: Disintegrate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(31)
Level 8: Radiation Infection -- DampS-ToHitDeb(A), DampS-Rchg/EndRdx(15), DampS-ToHitDeb/Rchg(21), DampS-ToHitDeb/Rchg/EndRdx(21), DampS-ToHitDeb/EndRdx(42)
Level 10: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(11)
Level 12: Lancer Shot -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Acc/Stun/Rchg(19), Stpfy-KB%(23), Stpfy-Stun/Rng(33)
Level 14: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(45), RedFtn-EndRdx(45)
Level 16: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(43)
Level 18: Enervating Field -- EndRdx-I(A)
Level 20: Lingering Radiation -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(34), P'ngTtl-Acc/EndRdx(36), P'ngTtl-Rng/Slow(36), P'ngTtl-EndRdx/Rchg/Slow(36), P'ngTtl--Rchg%(37)
Level 22: Penetrating Ray -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/EndRdx(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-Build%(34)
Level 26: Piercing Beam -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 30: Mutation -- RechRdx-I(A)
Level 32: Overcharge -- MotCorruptor-Acc/Dmg(A), MotCorruptor-Dmg/Rchg(39), MotCorruptor-Acc/Dmg/Rchg(42), MotCorruptor-Dmg/EndRdx/Rchg(42), MotCorruptor-Acc/Dmg/EndRdx/Rchg(48), MotCorruptor-Rchg/Dmg%(50)
Level 35: Conserve Power -- RechRdx-I(A)
Level 38: Power Build Up -- RechRdx-I(A)
Level 41: Force of Nature -- S'fstPrt-ResDam/Def+(A)
Level 44: Temp Invulnerability -- GA-ResDam(A), GA-Res/Rech/End(45), GA-End/Res(46), GA-RechEnd(46), GA-RechRes(46), GA-3defTpProc(48)
Level 47: EM Pulse -- Empty(A)
Level 49: Super Speed -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(29)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(27)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------


I could still use some slots, wondering if my global recharge would make dropping one recharge in AM viable...


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

I was thinking about this exact combo! Thanks for posting.


 

Posted

Quote:
Originally Posted by Nethergoat View Post
okay messed around a bit and came up with this:

I could still use some slots, wondering if my global recharge would make dropping one recharge in AM viable...
I wouldn't, personally. Perma-AM is too valuable to jeopardise IMO.

Just from glancing at the build, you seem to be doing something similar to what I did on my Beam/Time, which is to build as a blaster with the secondary looking a lot like an afterthought.

Maneuvers looks like a potential good source of slots, since I'd consider 6 slots in there and no LoTG 7.5% to be overslotted, but what do I know?

Hang on.... No Damage enhancement in Lancer shot?!? That's your big single target hitter and you're slotting it as a mez? whuh?

Radiant Aura looks to be underslotted to me too. It may not be a huge heal, but as a self heal it'll help your survivability against any hits that do leak through your rad debuffs.

Sorry, mostly incoherent thoughts here and I'm really not a Rad (or corruptor, TBH) expert in any way, shape or form.


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

Lancer totally needs damage slotting, and I agree..single slotting the heal is a bad idea. Also, the snipe would help. I like hamis in Rad Infect too.


 

Posted

Quote:
Originally Posted by Canine View Post
I wouldn't, personally. Perma-AM is too valuable to jeopardise IMO.
True, just pondering out loud. And I there are other powers I should cannibalize for slots before AM.

Quote:
Just from glancing at the build, you seem to be doing something similar to what I did on my Beam/Time, which is to build as a blaster with the secondary looking a lot like an afterthought.
Having played /rad a few times over the years it has some powers I just don't like, so I skipped 'em. I actually do like Choking Cloud on my fire/rad controller (cloud + hot feet + procs = goodness), but as this guy is a pure ranged character it didn't fit in.

The keys of the set IMHO are enervating, infection and lingering radiation, which I've maxed.

Quote:
Maneuvers looks like a potential good source of slots, since I'd consider 6 slots in there and no LoTG 7.5% to be overslotted, but what do I know?
I'll mess around with it- I may have gotten too obsessed with ranged def. That's my problem with Mids- I get fixated on one or two bonuses and lose track of the big picture. I'd definitely love to stuff in another LotG or two.

Maybe I'll work up one that's more recharge heavy with lower ranged defense- he's usually fine anyway provided his anchor is still alive and/or he hasn't been mezz'ed.

Quote:
Hang on.... No Damage enhancement in Lancer shot?!? That's your big single target hitter and you're slotting it as a mez? whuh?
That's my hangup on ranged defense again.


Quote:
Radiant Aura looks to be underslotted to me too. It may not be a huge heal, but as a self heal it'll help your survivability against any hits that do leak through your rad debuffs.
It'd be nice to give it a few slots, even though at the moment I'm only using it as a between-spawns 'super regen' power. But I needed that slot! =P

Quote:
Sorry, mostly incoherent thoughts here and I'm really not a Rad (or corruptor, TBH) expert in any way, shape or form.
No problem....neither am I!

Any input is good input, thanks for the replies.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by MisterD View Post
Lancer totally needs damage slotting, and I agree..single slotting the heal is a bad idea. Also, the snipe would help. I like hamis in Rad Infect too.
I've never slotted a hami in my life- what would they bring to the table for Infection?


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
I've never slotted a hami in my life- what would they bring to the table for Infection?
To quote from the Holy Book of Paragonwiki, Chapter 1 -

Quote:
Enzyme Exposure

Exposure to the Hamidon Enzyme can increase the effectiveness of Accuracy and Defense DeBuffs and reduces the Endurance Cost of a power.
Enhance Defense Debuff (33.33%)
Reduce Endurance Cost (33.33%)
Enhance ToHit Debuff (20%)
So three of those and it's fully slotted for debuff and end cost.

Even one slot with one Enzyme would be a massive slot economy, getting three SO's work out of one HO.

At least I'm assuming that's what he means.


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

Well now!

The slot savings would more than justify losing the set bonus.

Thanks for doing the legwork.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone