Nethergoat

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  1. Quote:
    Originally Posted by Eiko-chan View Post
    Um. Let me try that more simply.

    Not offering solo options runs the risk of driving away introverted players, who are 25% of the population.
    we don't even have to get into the whole 'introvert/social phobic/whatever' thing, or get into specific percentages.

    The game has a substantial number of players who're here for the soloing, for various different reasons. The game is well served by keeping their preferences in mind going forward, since it's built their loyalty over the last 7-ish years by staying very solo friendly.


    Taking design cues from 'those other games' isn't a smart move. I'm playing one right now, and the closer CoH moves to that style of play the less motivation I have to come back.
  2. All else aside, forced teaming is bad game design and especially so in a game which has always promoted and prided itself as being solo friendly.

    MMOs have a financial stake in being 'sticky', so yeah it's in their interest to encourage teaming and hopefully create communities of players. This game has so far done a good job encouraging teaming while very rarely making it mandatory.

    There are plenty of things that're tedious to get solo but fairly trivial for teams. That's the incentive to team- you can get it yourself, but it's faster and easier on a team. There's less of a time investment, and as I'm fond of saying time is the only real currency in any MMO.

    With as many examples of this design philosophy as we have in the game right now, I'm not sure why anyone would choose incarnate access for soloists as their hill to fight and die on. The community has many players who don't like to team, don't want to team and resent being forced to team- the reasons are irrelevant, they're here and they pay their sub like everyone else. So give them a slower, less efficient alternative to TFs they prefer not to run.
  3. Quote:
    Originally Posted by Golden Girl View Post
    A level shift is a nice bonus, but it's not really the main feature of the Alpha slot - that's the 2 new TFs.
    TFs aren't a draw for me as I almost never have the time/opportunity to run them.
    Discounting Quick Katies back in the day I can count the TFs I've run over nearly 7 years of gameplay on two hands.

    I mean it's great they added some new TFs for the people who enjoy them, but IMHO the slot IS the content
  4. Quote:
    Originally Posted by Jetpack View Post
    You left off his masterplan of "you should quit". I'm sure the devs love that one.
    Tony's one of the original and most vocal of the Purity Police. He'd be super happy if the game was empty except for him and the twenty people who think exactly like he does.

    His rabid exclusionism is such a given I rarely bother commenting on it.
  5. Quote:
    Originally Posted by ComradeCommunism View Post
    Of course she's not leaving. She's literally spent dozens of posts trying to convince us that she's "introverted" and that she's incapable of playing on a team because of her "social anxiety". That is to say: she's been aggressively arguing with people on the internet about how she's incapable of being social on the internet. If that isn't self-refuting I don't know what is.
    There is a qualitative difference between time delayed interactions in a moderated environment like a forum and dynamic, instantaneous 'live' interaction with random unmoderated strangers.
  6. Quote:
    Originally Posted by TonyV View Post
    I think it's good game design to spread the opportunities out to all play styles.
    It takes an epic hypocrite to cough that up while arguing to exclude a play style from a game system.

    Teams can already do everything in this game, and generally do it faster and more efficiently than soloists.

    Quote:
    Only soloing is antithetical to an MMO.
    The game was promoted and has historically been developed as 'the solo friendly' MMO.

    And again, for about the 10,000th time, MULTIPLAYER describes the game environment, not any sort of forced teaming system.

    Quote:
    Given at this is an MMO, I expect the devs to include activities that require multiple people sometimes.
    When they engrave your expectations on stone tablets and elevate them above the expectations of the other paying customers, let me know.

    Quote:
    It's not obnoxious, it's not arrogant, it's not a double standard. It's called life.
    I can see why Tony V's Little Book of Inspiration was circular filed by every publisher in town.


    Quote:
    Which, to me, boils down to asking for the reward for something without having to do the something.
    Oh you mean like when they added merits and let people buy recipes? Or when they added Amerits and let them buy more recipes easier? Or when they added tickets, or etc etc etc.

    Whatever your personal feelings are, the devs clearly don't have anything against inclusion and so advocating for an expansion of Incarnate access is entirely reasonable. Your counter-argument, sticking your fingers in your ears and shouting NUH UH!, isn't very compelling.
  7. hanging out with my son on the pier in Hermosa Beach during a recent vacation.

  8. Quote:
    Originally Posted by Oedipus_Tex View Post
    Anyway rather than freak out, I'm waiting to see with I20 brings.
    but where's the fun in that!

    =P
  9. IMHO the more inclusive and solo available the game is, the better.

    There's always plenty of whining whenever game systems favor teaming, most of which I discount, but setting up a major system to completely lock out the game's substantial population of dedicated soloists isn't a smart move.

    The genre is called Massively Multiplayer, not Teaming Required. It's fun for me to wander around Atlas and check out the creativity and inventiveness other players lavish on their characters, a game environment populated by other people generates a sense of life and community that I enjoy. I rarely have the time to team, but that doesn't stop me from enjoying the game's Massively Multiplayer sobriquet.

    As I've said before, anything that brings CoH more in line with conventional MMO orthodoxy isn't a good choice. There are already plenty of games delivering 'that kind' of game experience. CoH is never going to be a monster hit, but there's no reason it can't continue on indefinitely at present levels provided it keeps delivering a meaningful alternative to 'the usual'.

    YMMV.
  10. origins are fine the way they are, story fluff you can safely ignore.

    I'd like the origin titles to be opened up to everyone, though- I'll occasionally come up with a character that absolutely needs some specific, ideal title and it'd be nice if I didn't have to check the internet for which origin to take so I can get it.
  11. Quote:
    Originally Posted by eryq2 View Post

    I do keep alot of recipes in bins, but it depends on what toons as to what IOs i need.
    that's an amazing feature, where do I find those special bins? =P


    It's only as time consuming as you make it.
    I guess if you want to bid creep that's your business, but I don't waste time 'saving inf' on salvage, I buy what I need to craft what I have and do it. Recipes can take some time if you want to save, but most can be had for peanuts or a reasonable approximation of the 'last five' and a bit of patience.

    As usual, you insist on doing everything the hard way and then making a big deal out of it. Alas for you, this forum is populated by people who know better.
  12. Quote:
    Originally Posted by eryq2 View Post
    As far as crafting vs. "nao", i just buy all my IOs crafted. I don't use IOs until i hit 50 (mainly because 20-40 is hard to come by) and by then i have sooooo many recipes to buy, crafting all of them takes 2 days. Ive done it once.
    are you one of those unfortunates that has to input data via eyeblinks, or something?

    Because crafting junk in this game is about as difficult and time consuming as turning on the teevee.
  13. Quote:
    Originally Posted by MunkiLord View Post
    I'm happy if they were both. Free for vets and those that are willing to pay can do so.
    yah, that would be fine too.
  14. Quote:
    Originally Posted by seebs View Post
    I feel so bad charging people for my time as a programmer, taking advantage of them when they could do the programming themselves if they'd only put in twenty years learning to code. I must be very greedy.
    you monster!

    >:e
  15. uh.....yeah, what Fulmens said.


    the numbers look bigger coming back from a long hiatus, but given how much easier it is to make and move around inf they don't represent that big an obstacle. When you start mucking around earning inf in even a semi-organized manner you'll realize prices aren't as threatening as they first appear.
  16. I'm talking about the contemporary game, post player defined spawn sizes and level 50 earning buff.

    If we're talking ancient history I remember buying Karma -KBs by the stack for 50k and poaching LotG recharges for a few hundred K. Which bears the same relation to today's market as the Model T does to Ford Motors.
  17. Quote:
    Originally Posted by Rhysem View Post
    Especially when the last few years prices have overall risen? At least, I don't remember purples costing 6 figures before going rogue.
    I don't think it's accurate to say "prices overall have risen".
    some things have gotten more expensive, yeah, but lots of other things have plunged in value.
  18. Quote:
    Originally Posted by Lothic View Post
    You keep saying things like "players like goals" then turn around and try to dismiss Vet awards as things that "aren't going to alter that equation enough to matter".

    Players can like goals (and do, as the popularity of MMOs verifies) while simultaneously understanding that the goals represented by the vet reward system are fairly minor.


    Minor goals still work as a motivator.
    Exhibit A, badges.
    Nobody's going to ragequit because they can't get all the badges, and yet badges have a devoted following.

    Likewise, nobody's going to ragequit because they can't have this or that vet reward. They're nice, they're something to aspire to, and they're not a big enough deal to freak out over.

    Quote:
    If they don't matter that much then why not give future awards intended for the Vet system out for "free" as you said (or as microtransactions as I said)? As long as you keep trying to have this thing both ways there's not much point in reasoning with you about this. *shrugs*
    This must be a frustrating conversation for you, as you insist on misinterpreting totally compatible statements as being contradictory.

    Quote:
    Sure the game should try to make ALL players happy to play this game. I'm just making the point (that for some reason annoys you) that as a 81 month Vet I don't keep playing this game in order to get elitist toys every 3 months.
    And if you were the only veteran around that might be relevant.

    There have been several periods over the past few years where I would absolutely have un-subbed for a bit if not for the desire to keep up my vet rewards. The only reason I'm posting right now is because of vet rewards- a pal gave me a free year of Some Other Game and playing level catch-up has been absorbing all my free time. CoH isn't a big expense, but there are absolutely other things I could spend that money on while I'm basically not playing it at all. So in this case their vet reward system is paying off handsomely, and I'll wager it does so in many other cases.

    If it didn't work, it wouldn't exist- or rather, they'd just hand out a badge and maybe some merits every few months and use the energy spent on the 'better' rewards elsewhere.



    Quote:
    If you think you're entitled to that kind of thing that's your deal, not mine. If the game ever decided to rethink that increasingly broken system let's just say I wouldn't be bothered by that.
    It isn't a case of 'entitlement'. It's a case of "hey look, a game system to promote continuous subscription!"

    What's entitlement is wanting rewards other players have spent years 'earning' for doing nothing.

    Quote:
    If you believe it's become MY crusade to see the Vet system of this game reformed into something that doesn't solidify a "have / have not" culture then I guess I'll be guilty as charged on that one. Vaguely accusing me of this (given my general posting history) is somewhat laughable, but if it makes you feel better to label me that way then knock yourself out with that.
    Any time a thread on this topic gets posted you come running.
    I don't have to say anything, your actions speak for themselves.
  19. Nethergoat

    Ancient Boned

    Quote:
    Originally Posted by galadiman View Post
    Just because it can be done, does not mean it is a worthwhile endeavor for a reasonable person.
    In a nutshell.

    You *can* do a lot of things with enough effort, but over the years I've found that the easiest way is also the most lucrative- following the market instead of making the market.

    Let's say you put a lot of time and energy into "controlling" whatever and make a few billion. Meanwhile, someone else just follows the trends and makes the same amount with a fraction of the effort.

    Who on earth wants to bother with controlling anything? It's way more work for at best the same profit.
  20. Quote:
    Originally Posted by Lothic View Post
    Actually you sort of missed my point. First you discount Vet awards as things players don't care about one way or the other then you vaguely imply that they are pretty much the only thing that keep long time players playing. Pick a side with this.
    I didn't say either of those things.

    I don't think very many players care about it the way you do, and they're nice perks to show appreciation for longtime players.

    The two statements are not incompatible.


    Quote:
    If the overwhelming majority of players playing this game are NOT 81 month Vets (or even close to that) then why should the Devs keep giving those few people cool awards like the upcoming Remote Auction House award - an award that clearly more than a handful of older timers like you or me might care about?
    I already told you- because the devs, for whatever reason, don't want a lot of people having that tool.


    Quote:
    As a 81 month Vet I'd gladly give up my elitist position of getting my horde of "goodwill" prizes every 3 months in favor of letting newer players have access to cool things that might motivate them to keep playing.
    News flash, players like goals.
    Giving them stuff up front doesn't motivate them to do much except get bored faster and leave.
    If the game is fun, they'll stick around, if it isn't they'll leave.
    Having an extra couple of attacks or some oddball costume pieces aren't going to alter that equation enough to matter.


    Quote:
    I'd rather have lots of people happy to play the game to help it keep it going than have the Devs pander to a few old timers like me.
    Again, you assume handing out vet rewards for free would have some kind of galvanizing impact on people. And in any case, you can have lots of people happy to play the game AND "pander" to your most loyal, reliable customers at the same time. It's not an either/or situation.

    Quote:
    The game isn't making its money off a handful of older timers like us - it makes its money off newer people who might decide to leave because they realize they have years to wait to get cool awards and decide it's not worth waiting.
    The game absolutely values long term, reliable revenue generators like veteran players. That alone isn't enough to carry the load, of course, but it certainly make their lives easier.

    Quote:
    P.S. I realize you had more of an interest in the whole merged market thing but for the record I never really cared much one way or the other about that issue. Much like these Vet awards that was never a "personal crusade" of mine.
    When someone reliably pops up to ride their hobby horse every single time a particular subject comes up....that's a crusade.
  21. Nethergoat

    Ancient Boned

    Quote:
    Originally Posted by MeanNVicious View Post
    I want to ask a question. In all seriousness are you telling me you cannot achieve control of items ? I mean personally have you done it ? Can you do it ? Can you continue to do it over time ? Can you or have you profited from it ? Profited handsomely ? The question is for anybody who want to answer it ?
    I'll pretend for a moment you're not an ideologue who ignores anything contrary to your preconceived notions and reply.

    1: you can only achieve 'control' of an item for a short period and under special circumstances. It is usually more trouble/work than it's worth, and it will only last as long as circumstances allow. Barring naturally occurring niche failure brought on by player migration or changes in the structure of the game, other marketeers will eventually find any profitable niche you uncover and move in, eroding its value.

    2: Personally, yes I have done it. Which is why I understand the limiting factors that make it unsustainable over the long term.

    3: no, you can't. there are too many factors outside your control.

    4: I think I ended up making a small profit, mostly because I forgot about a bunch of stuff I had stashed away and sold it during a reactivation weekend frenzy. But it is much easier and more profitable to work *with* the tide than against it- following what players are doing is much simpler and more lucrative than trying to convince them to do what you want.

    5: Handsomely, no. I'm sure its possible, but again it's simpler and more lucrative to follow the herd rather than trying to corral it.
  22. Nethergoat

    Ancient Boned

    Quote:
    Originally Posted by galadiman View Post
    And that is exactly how it should be, Nether. For you, Time > Moneh. So for people who are (poor), they can list stuff, and you'll give them a nice Tip for being so kind as to provide it for you in a handy easy-to-receive format. Meanwhile, the Moneh flows from you (stinky-rich) to them (poor) in an efficient manner.

    It works, people.
    Back when a million was...well, if not a LOT of inf, at least a noticable chunk, I started the Lucky Lowbie Lottery, where a rotating cast of marketeers would buy some random piece of low level junk salvage for the outlandish sum of ONE MILLION INF, presumably making the day of a fellow player and rewarding them for posting that crummy tech common with 1200 listed and 0 bidders.
  23. Quote:
    Originally Posted by Lothic View Post
    No one really said the Devs couldn't do this as a high end Vet award if that was their prerogative. But I think your own use of the word "comical" highlights making almost anything a new Vet award is becoming irksome and comical to most players in this game. Frankly I'm expecting an ever-increasing level of dissatisfaction and push-back over even the most trivial Vet awards from now on. *shrugs*
    I don't think many players care one way or another about vet rewards, the same way not many care one way or the other about the market itself.

    I mean, I'm glad I've got the ones I've got, it's nice that they decided to throw a bone to long-time supporters of the game. But none of them are great enough to get worked up over.

    Quote:
    I think sooner or later the Devs will likely abandon further Vet awards in favor of offering anything new as microtransactions.
    Yes, they should by all means antagonize their most consistently loyal supporters, that's genius.

    What they'll do is keep handing out little bonuses as vet rewards and produce shinier stuff for paid boosters. That way they keep the vets and the accountants happy.

    Quote:
    Do the Devs want to keep a tiny fraction of "old timers" happy or the vast majority of newer players who'll never have a realistic chance to get the newest Vet awards? The choice between the two seems pretty obvious to me.
    You're assuming new players give a care about vet rewards just because you think they should.
    I thought everyone should care about merged markets, but forum activity indicated otherwise...I fear you're in the same boat with this personal crusade.

    Anywho, vet rewards are a small investment for them to make in the continuing goodwill of the game's most loyal, reliable players. I'll be shocked if they mess with success.
  24. Quote:
    Originally Posted by Canine View Post
    Oh, I know it's inefficient by a lot of standards. It suits me though <shrug>.

    Just remember that I'm the idiot who inf capped two toons just from selling Generic IO's. Time and patience are my preferred routes to getting things <grin> (I've since inf capped about another three or so toons from generic sales, and god knows how many others jsut from selling off my accumulated purple recipes that I was just holding on to and was never going to use).
    As long as you're having fun it's none of my business. =P
    Cheers!