Nethergoat

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  1. Quote:
    Originally Posted by RemusShepherd View Post
    You don't belong to a SG and you mostly play solo, am I correct?
    I'm in the Crazy 88's and I have a number of legacy bases left over from back in the day. Not being able to pay base rent was one of the few genuine annoyances of being Premium.


    Quote:
    I've loved this game and I've really enjoyed my time in it. I'm just not feeling a reason to stay, and 'taking a break' doesn't make much sense to me.
    If you're burned out, you're burned out.
    but your logic doesn't necessarily apply to anyone else.
  2. Quote:
    Originally Posted by Lachlin View Post
    Just to be clear....I can pay 650 points for a stealth 4 legged toggle that wont allow the use of anything else at all including inspirations when in it, or I can buy a celerity stealth IO for 260, drop it in sprint and it can be used with just about everything whenever I want?


    Epic.
    it is if you like re-enacting your Cat People fantasies in game!
  3. Quote:
    Originally Posted by Miakis View Post
    Beast Run is identical to Ninja Run stat-wise, it only has a different animation of running on all fours. The run itself isn't so bad, I'm not a fan of the idle animation for it myself.
    neat- I'll probably end up getting it then.
  4. Quote:
    Originally Posted by ClawsandEffect View Post
    If trademark infringement, even though they were not intentionally doing so.
    Again, you CANNOT re-create Marvel IP with any specificity using this game engine (aside from our pal The Hulk).

    I'm not getting into the legal weeds here because I'm not a lawyer, but making something that looks kinda-sorta like something else if you squint should not qualify as infringing.

    I wish NC had had the resources to fight it out instead of making the tactical decision to settle. But they didn't, so they can enforce their own stupid rules- I'm not ratting out people who aren't harming anyone by playing around with the character creator.
  5. I own and love Ninja Run- how does Beast Run compare?

    If it's equally cool and functional I wouldn't mind picking it up for my animal-themed characters.
  6. Quote:
    Originally Posted by RemusShepherd View Post
    I
    That's a lot of reasons to make any separation from the game permanent. It's not a real choice to 'take a break' and come back later. The choice is whether to stay or to go, forever.
    I recently returned from a year away no worse for the wear....so, uh.


    *shrug*
  7. okay, checking up on the requirements for the invention system it's a Tier 7 unlock, which the Wiki tells me requires 27 reward tokens earned.

    If you're not already there, it should be reachable with a bit of effort (pick up some cheap game codes from Amazon or wherever, buy a couple of Paragon points for the first time buyer token, etc).
  8. Quote:
    Originally Posted by ClawsandEffect View Post
    No, actually it wasn't.

    By the wording of NCSoft's EULA, any character created within the game is their property, with all associated rights.

    Now, it is worded like that so players cannot get upset if one of their characters is used in a screenshot promoting the game.

    Marvel's stance on that is that, by the wording of the EULA stating that a created character is NCSoft's property, anytime someone creates a character that is trademarked by Marvel (or anyone else), they (NCSoft) are claiming ownership of said character.

    The way trademark law works, if Marvel had NOT pursued litigation, there is a very real (but also very remote) possibility that they could lose the trademark rights to the character in question.

    So the lawsuit wasn't frivolous, Marvel really had no choice in the matter if they wanted to protect their trademarks.
    this gets trotted out every time, and it's still frivolous.

    Marvel sued because they're litigious j-holes, not because they were afraid some guy with a generic red & blue costume named SPYDAR-MAAAAAN was going to jack their IP.


    NC took adequate steps to prevent genuine infringement by simply not including costume options allowing direct copies (again, excepting the Hulk). I don't remember if the name filter was in place at launch or not, but it neatly resolves the problem of direct copy names.

    Marvel was being a bully because they have a corporate owner with legal staff on salary and thought they were going to make their own MMO.
  9. Quote:
    Originally Posted by Samuel_Tow View Post
    Counter-intuitively, I pay more for this game under Freedom than I did under the old model, and I feel less weird for doing it.
    During my month as an unsubscribing leech, I spent thirty bucks on costume bundles and booster packs. =P


    Also regarding this:

    Quote:
    Been a big fan of City of Heroes since i2, only really dropped out around Going Rogue.
    Assuming no huge gaps in subscribing, your veteran status should have unlocked inventions via the Paragon Rewards system- details here.


    I also returned after a hiatus to check out freedom (full details can be found in the link in my sig) and was somewhat startled at how UNlimited my gamplay was. Aside from a lack of server slots (thanks, alt-itits!) and access to the Incarnate system (which I frankly didn't miss) it was pretty much just like the old days.

    Check your Paragon Rewards- if you qualify for the higher tiers, the game is mostly the same as it ever was.
  10. Quote:
    Originally Posted by Aura_Familia View Post
    *points to the recent news involving JP Morgan Chase*
    the structure of our economy not only encourages but DEMANDS short term thinking from publicly held companies.
  11. Quote:
    Originally Posted by TrueAntagonist View Post
    So the question is this...why has electric gotten such a bad rap? Where there nerfs or fixes while I was away? I've been out for like 8 months. Has so much changed in that time period? What are your thoughts on the elec/kin and fir/kin corr's??
    As the old saying goes, "the map is not the territory".
    A lot of player get hung up on numbers, and if the numbers say this or that set "sucks", that becomes "reality".

    Whether or not those numbers make a meaningful difference in your gameplay.


    I have an elec/devices corrupter who I really like.
    She doesn't destroy stuff as efficiently as my fire/dark, but so what? She's still a ton of fun to play and delivers a totally different playstyle.

    Play what you like, ignore the numbers.
    If you're having fun, it's a great powerset.
  12. Quote:
    Originally Posted by Aura_Familia View Post
    Completely and utterly disagree. We are getting way more stuff NOW because of the existence of that market than we did in any single year of this game's existence.
    Having left a bit before Freedom, this is absolutely true.
    Discounting the releases of CoV & GR, the core game got more stuff while I was gone than any other point in its history.

    I'm not motivated enough to run numbers on things, but considering power sets alone they've added Titan Weapons, Staff Fighting, Dark Assault, Street Justice, Beast Mastery, Beam Rifle...am I missing anything?

    That's a TON of stuff in one year.

    Costumes, ditto.

    There was an avalanche of goodies while I was away. I'm genuinely befuddled by complaints about 'content', when Freedom has delivered the largest content dump in the history of the game.
  13. It's impossible to have too much of a good thing!!@!!
  14. Quote:
    Originally Posted by Winterminal View Post
    The real problem is that the original design of Blasters has been skewed. The reason the melee abilities in Blaster secondaries do a ton of damage is because the Blaster was intended to stay at distance and if something got close enough before it died, a blaster could put it down fast (or at least incapacitate it). Somewhere along the line (most likely with IOs and the soft-cap becoming available even for squishier ATs), many players saw no point to primarily staying at range when they could go in close and use their stronger melee attacks while also surviving relatively well. Thus the "blapper" was born.
    historical note:

    'blapping' substantially predates IO's.

    I seem to remember they responded to long ago complaints about the uselessness of blaster melee attacks by giving them a substantial damage buff & that gave rise to Blappers...don't remember exactly when, but it was well prior to IOs.
  15. they already improved /devices.....it's called "/traps".

    BA-DUM-TSHHHHHHH!


    But seriously folks, I'll be here all week...try the veal!
  16. Quote:
    Originally Posted by Samuel_Tow View Post
    O.
    That said, though, this is less about what can and can't be done as much as what would have made for a better story. Yes, I can see how you can argue the same as I argued for the Statesman but replace him with anything else. You'd lose his iconic status, but you could probably tell a similar story with Positron. The thing, though, is that you COULD have told it with the Statesman, and now you can't. And I firmly believe that telling it with Jack's creation would have been superior to telling it with Matt's creation.
    Well, this detours into the realm of literary criticism & personal preference- there's no right or wrong to it.

    I'll admit I've never felt much affection for or connection to Stateman- he wasn't visually compelling, he never distinguished himself to me in-game, he was just a brand name. So I don't have an investment in what happens to him, good or bad.

    Also I'll note I still haven't finished the SSA, so I have no opinion on the nuts and bolts of his removal from the game world. I'll eventually get around to it, and it'll show up in my 'returning player' thread.

    Quote:
    I still feel like you hold no opinion on the specific matter of the Statesman's demise, though, which I conclude from your comments to the effect that it might as well have been anyone else. And I honestly don't believe that killing him made for a better story than keeping him would have. Maybe that's just because the SSA1 was mishandled like Team Ninja giving Samus Aran a voice and the Statesman's Death plot angle didn't have to suck if it were told properly. I don't know, I just feel that the Statesman could have been put to better use, narratively, than to serve as fertilizer.
    You could certainly be right here- I'll have a better idea if I agree or not after I get through the SSA.



    Quote:
    While I'll give you that that's a good rule of thumb, I don't think it should be universal argument. I've played a great many games that I played for the story DESPITE gameplay being pretty much crap. I need go no further than the Soul Reaver side of the Legacy of Kain series. All three games (including Defiance) have amazing voice actors and tangled but very interesting plots that I play in much the same way as I watch a movie. Which is just as well because gameplay in those games is crap, and it somehow manages to become WORSE with each sequel. It's very rare indeed that I'd enjoy so much a game that's so fundamentally broken, annoying and generally punishing to play, but these games deliver for story alone.
    This I don't get...it's like watching a terrible movie because you like the set design, or reading an awful book because the font captivates you.

    Games are their gameplay.

    The closest I've ever come to intentionally playing a game that stunk was Dragon's Lair way back in the day. Gameplay was just ridiculous- memorizing which way to jump- but the animation was a treat and I really wanted to see what the next set piece was.

    But the ideal way to "play" was, of course, to watch over the shoulder of someone else. =P

    Quote:
    There are also a number of games that I've played squarely for the visual design and style... I played them because they looked good. NCsoft's Lineage II may well be the worst game I've ever played, and the reason I keep trying to like it (and failing miserably) is because I simply just LOVE that game's Orc designs. In fact, all-caps "LOVE" is an understatement, considering this game more or less informed one of my major aesthetic choices for female characters and served as the basis of inspiration for Xanta. Have you seen what I ask for in EVERY costume request thread? That's where it started. Right now, Xanta is probably one of my favourite characters, and the only one I have artwork for. All of this in easily my least favourite game I've ever played.
    All of which just adds to the inexplicable mystery that makes Sam Tow into Sam Tow.
  17. Quote:
    Originally Posted by Coyote_Seven View Post
    This is pretty dumb.
    It's an observation of reality.


    Quote:
    If lore content is irrelevant, then why does any game designer bother to include it?
    All games need window dressing, it's an important selling point.

    If you take two functionally identical cars and put a Ferrarri chassis on one and a Yugo chassis on the other, I know which I'd rather drive.

    But window dressing alone doesn't mean anything absent compelling gameplay.

    Quote:
    Even simple games from 30+ years ago had rudimentary themes. You're saying that Pac-Man would have been as much of a success if it just had a plain white cabinet with no markings other than the title "Dot Eater"? No music? No sound effects? Just a maze and some blocks.
    No, that's not what I'm saying.

    Quote:
    I'm pretty sure that the way a product is presented has a lot to do with its success or failure, especially given functionally equivalent game mechanics (as in that other super hero MMO).
    I agree.

    But again, absent compelling gameplay there's no "there" there.

    This game has an expansive universe, certainly large enough and resilient enough to absorb a few personnel changes without suddenly falling apart and revealing the Matrix-style code underlying everything.
  18. Quote:
    Originally Posted by Samuel_Tow View Post
    Please understand that I don't say this in a malicious way, but I need to say it: If that's how you feel, then you really have no place holding an opinion the RP aspect of the game.
    Oh, nonsense Sam- I love and appreciate RP.
    But I realize RP is infinitely malleable, whereas a game world is massively more static.

    In other words, RP can easily adapt to whatever the game world throws at it, while the opposite is flatly impossible.

    I agree the 'window dressing' of a game is important- my dislike of one of those other superhero games that was supposed to kill CoH sprang largely from the bland, secondhand game universe it described. But if the gameplay had been compelling I might have stuck around.

    Conversely, the other superhero game that was supposed to kill CoH had an amazing universe to draw from...but the mechanics were so offputting I deleted it shortly after clearing the tutorial.

    When in doubt, side with good game design.
    Pretty much every major structural addition to this game over the years has been met by a froth-mouthed contingent of opponents citing RP as the reason for their hatred of CoV/The Market/AE/Whatever.
    And it's always a pointless debate because it's based on pure make believe- you can justify or pillory anything using RP logic.

    Thus my mechanics first, RP last attitude.

    Quote:
    I get not caring about the lore-side of the game. You're hardly alone in this. But you've consistently suggested that no argument about anything lore-related is valid because... Well, you don't care about lore and so it doesn't matter one way or another.
    Lore arguments boil down to matters of taste...which is like an argument between two RPers who see something differently. Each is absolute in the certainty of their argument, becuase they're both making up their own rules of engagement.

    Likewise with this Statesman thing. You see it one way, other people see it another way- neither is necessarily 'right' because it's a personal perception issue. Zwill isn't going to change your mind about it being some big hit job on Jack, you're not going to be able to change his that killing Statesman was a good story decision.

    I mean we'll all go round and round with it, because that's what we do on forums, but there is no absolute right or wrong involved.

    Creators made a creative choice you don't like and never will, but logging in to bash heads is still as much fun as ever.

    As the old proverb goes, the dogs bark but the caravan rolls on.

    Quote:
    You're really just channelling Venture on this one, anyway - the story is crap, everything about it is crap, nothing matters because everything is crap so why are we still discussing it? You may not care, but I hope it's pretty evident that some of us still do.
    My arguments are founded on something besides endless pull quotes from TV Tropes, so I take exception to this baseless character assassination!!1
  19. Quote:
    Originally Posted by Zwillinger View Post

    There's also the point that the SSA1 stories weren't directly written by Matt. I believe most of the writing was handled by Dr. Aeon.
    Oh great, now Sam's gonna be picketing the AE building demanding his resignation!

    =P
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    A jerk can still be an icon and an example if he does the right deeds, and a jerk can most definitely be a yardstick to compare ourselves against. Linkara once said that you should only kill a character if you can tell more stories with the character dead than you can with the character alive, and I don't believe this is the case with the Statesman. Killing him is just squandering all of the backstory and player reactions he has attained over the levels. Instead of making something out of these, be they positive or negative, we've just tossed them aside. And as much as we're pushing Positron and Not Penny Yin, they will simply never have the same kind of weight the Statesman did.
    Statesman was an arbitrary figurehead for the game and is replacable by the simple decision to make someone else the figurehead for the game.

    Who the figurehead is has zero impact on my enjoyment of the game.
    It's a variation on my comment that RP must necessarily take a back seat to good game design- as long as they're getting the mechanics right, lore is largely irrelevant. They can make Fusionette the 'face of the game', provided I keep enjoying my in-game time.


    Quote:
    I mean, seriously. The guy took a nuke to the back of the head and walked it off. He took down a Rikti saucer by himself. Love him or hate him, he was THE premier hero of Primal Earth, and he would have done far more good as a supporting character in the Incarnate system than he will when he's dead. In death, the Statesman's about as meaningful as Atlas or Talos or Galaxy Girl. We all know they existed, but they don't really have any impact on our gameplay. The Statesman could have been used for so much more, instead he was discarded.
    Well, any other character can also be used for 'so much more'- there's absolutely nothing about Stateman that makes him irreplaceable, even if we're all pretending he'll actually stay dead when all genre conventions say otherwise.

    Frankly, Atlas has more relevance to my gameplay than States ever did- that statue in AP is IMHO more of an iconic embodiment of what it means to be a superhero in Paragon City than anything they ever did with Statesman.
  21. Quote:
    Originally Posted by Zyphoid View Post
    You are correct, and it revolves more around the statement that Zwill.....
    OH WAIT, you're that guy.

    Nevermind then.

    Good luck with your persecution complex!
  22. Nethergoat

    Freebie Friday

    Quote:
    Originally Posted by T_Immortalus View Post
    LOL
    LOL
    LOL all the way to the LOLbank.
    you've certainly brought the hilarity in this thread, no doubt.
  23. Quote:
    Originally Posted by Zyphoid View Post
    I have always seen the potential this game has. But it seems like one of the things I care most about (Costumes for MY characters) is not a priority any longer. Female models are the priority, which is granted someone's character, just not mine.
    what on earth are you talking about?

    the game nearly received more impressive additions to the costume racks in the year I was away than in the previous six combined. During my first month of F2P I still spent $30 in the store, most of it on assorted costume bundles.

    And other than the Carnival pack, I haven't noticed any gender bias in their selection of pieces.
  24. Quote:
    Originally Posted by Kitsune Knight View Post
    Marvel didn't need a case to do serious harm to Cryptic/NC. They could have tied them up in court for years, wrapping them up in red tape out the wazoo, draining them dry from the massive legal fees.
    This is true- law often takes a back seat to who has the deeper pockets in our court system.

    Quote:
    And I wouldn't really call it frivolous, there was quite a reasonable chance Marvel would have won. Trademark law also requires paranoia on the part of the holder, so it's also partly required behavior.
    It was absolutely frivolous.
    Quote:
    Frivolous lawsuits are those filed by a party or attorney who is aware they are without merit, because of a lack of supporting legal argument or factual basis for the claims.
    Marvel filed it to screw a competitor, not because they thought there was any genuine risk to their IP.


    In any case, the only costume I've reported in my CoH career was a dude in white robes & a hood named 'The Klansman'. Somebody wanting to be Wolverine or a Power Ranger or whatever isn't hurting anyone's fun or threatening anyone's IP.

    If the GMs want to do something about it, that's their business but I'm not their informant.