Nethergoat

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  1. Quote:
    Originally Posted by Godpants View Post
    Out of curiosity, what was the time frame for this experiment? How long did it take to bring the AR/Dev to 50 and accumulate the amount of INF you did?

    I'm not sure.

    It took a LONG time for him to get to 35- he's one of my oldest characters and the first phase of his career was spent in the 'good old days' of endless bars of debt streching off to the horizon. I never rode any of the popular ar/dev levelling methods (pre-nerf caltrops, borked smoke grenade), and he mostly soloed which was much, much more tedious for a blaster back in the day.

    The trip from 35 to 50 was, comparatively, a breeze. Newfiance meant I didn't need a tray full of break frees to finish most missions, the debt nerf and XP smoothing and difficulty settings meant good xp, good drops and steady advancement.

    My play time these days is scattered around- I rarely have more than an hour at a time for gaming. It took a couple of months to hit 50, playing very sporadically (which was actually very helpful for buying my set IO recipes cheap- it enforced market patience).

    The one advantage he did have was a plethora of AoE attacks, which meant he could mow through big spawns of whites in missions fairly efficiently, so he generated more drops than you'd expect to get from a more single target oriented character (although, they don't come any more 'single target' than my ninja blade stalker and he's already got 30 million inf at level 30, so....).

    This is making me want to start up my stalker again, to see how he fares at the upper levels of earning power...
  2. Quote:
    Originally Posted by eryq2 View Post
    Then it MUST be gospel. Grats and ty we'll all go out and do that nao.

    I'm not saying it's gospel, I'm saying "this is what I just did".


    What link in my chain of logic don't you agree with?
  3. Quote:
    Originally Posted by Rodion View Post
    The problem is that the casual player doesn't know how to do this. They don't have the hundreds -- nay, thousands -- of hours of experience that you have in the best way to accomplish every aspect of this game.
    I used very little of my game experience in this little experiment- buying cheap generics is about the only thing I did that would fall outside the generally accepted definition of 'casual gamer' know-how.


    And even if I'd paid the going rate for crafted generics, or bought some salvage and made my own, the difference to my final bankroll would've been negligible- what, a few million inf at most? I don't pay retail or do much crafting, so I'm out of the loop on what generics "should" cost.

    Again, all I did was run missions from contacts and sell drops on the market. Anyone can do it, there's no trick or secret involved.

    Run the content, sell all your drops, get filthy rich.
    I don't think it can be simplified any further.
  4. Quote:
    Originally Posted by Perfect_Pain View Post
    I never said this game stinks, what I am saying is we have had light issues for quite some time, since Issue 12.

    They're only "light" if we all agree to use your personal incredibly biased & restrictive definition of "content", a definition I explicitly reject.

    I've personally been wallowing in more content than I have spare time to enjoy for the last year or so.
  5. No matter how many long-standing items the devs check off the playerbase wish list, it will never be enough for some folk.

    We have a lot of baby birds on this forum, sitting in the nest with their mouths open shouting MORE, MORE, MORE regardless of how much is getting stuffed down their gullets by mom & dad.

    "Oh but they're giving me steak, and I wanted FLIET MINGON!" I can hear them squeak.....
  6. Quote:
    Originally Posted by Perfect_Pain View Post
    Imo, free issues should have 2 new powersets, 1 new zone, emotes, costumes, and some QoL changes.

    IMO, free issues should cook me dinner, do the dishes and fold my laundry.

    Therefore this game stinks!
  7. Quote:
    Originally Posted by EvilGeko View Post
    Another Epic Load of WIN!!!

    Great stuff.


    And getting awesome stuff like this in a regular ol' free issue makes me even more excited to see what's behind the curtain for the GR expansion.
  8. Quote:
    Originally Posted by gec72 View Post
    I would classify having a field crafter as outside the bounds of "casual". Admittedly I don't craft many common IOs*, but I've never once memorized a recipe on any of my characters.

    Neither have I, but I always pick up ultra cheap generic IOs from badgers.

    With a little bit of patience you can grab most generic IOs for less than crafting cost. The one exception is End Mod, and of course damage and acc are more challenging because everybody wants them.
  9. Quote:
    Originally Posted by Catwhoorg View Post
    The one thing that always makes sure I am flush. Getting Common IOs early
    Oh yes.
    That was the first thing I did.

    On my stalker I grabbed them at 15 and then 25, saving bundles by picking up cheapies dumped by badgers.
  10. Quote:
    Originally Posted by Mandur12 View Post
    Out of curiosity:
    Is that 312M before or after you IO? Was that a completed build or 2-3 pieces of a "good" set in a power here and there when there were inexpensive pieces and filled with commons or other sets otherwise? How many merits did you end up with @ 50? Spend any time in AE that accumulated tix?
    The 312 is what he had left after kitting himself out, which I did mostly as I went along. The first thing I did was outfit him with generics so he'd at least be playable, then I slowly replaced them with set IOs. I was able to keep costs down with patience- I wasn't in a hurry, so waiting for someone to hit my price wasn't a big deal. I was more patient with recipes than salvage- if I got the recipe before my salvage bids filled, I'd usually BUY IT NAO so I could craft and slot before I logged off.



    Quote:
    I'm just wondering....though I agree with your thesis completely, I think you might do something that I don't, or are a bit luckier. As a point of reference I'm a half bar from taking my dom to 50, and she has about 100m, and has ~250 merits, no sets, and those numbers are more typical to my experience. That leaves me, roughly, with 250 mil from 1-50.
    It's entirely possible he was 'luckier' than the average- that's the problem with a single data point, however reasonable it seems to me (or you).

    But even so, that 300 million is pure surplus- he's IO'ed out with 'good' sets, so he could have ended his journey with 100 million, or 10 million, or 1 million and still support my thesis.


    Next, I might play him at 50 for a while and see how fast the inf piles up at the level cap.
  11. As noted above, anyone who wants to take a chunk of inf with them will turn it into valuable recipes and/or enhancements, hop the fence and then re-sell in their new home.

    It isn't a real limitation, more of an annoyance.
  12. Quote:
    Originally Posted by Lohenien View Post
    meh - IOs and the market are not really for the casual player so their earning power is mostly meaningless as long as they can afford SOs, which IIRC only requires maybe 20 million for all your SOs as you level up.
    I'm using the definition of 'casual gamer' popular with a certain segment of our forum population- people who refuse to take action to build their wealth and yet still desire powerful IO enhancements. =P

    I've proven to my own satisfaction that basically anyone can IO out with 'good' sets without having to lift a finger on their own behalf, aside from trudging to the market and selling the junk they get from running contact missions.
  13. Quote:
    Originally Posted by gec72 View Post
    312M sounds on the high end of things, unless I'm hoarding more than I thought I was or drops are generating more inf (could be the case with inflation). That's how I typically play - solo, selling or crafting drops, etc. I think I've had one toon break the 100M barrier, and most seem to finish in the 50-70M range. My WM/Shield brute is almost level 48 and hasn't even reached 30M yet (though I think he's largely unlucky; my Widow is only 36 and she has I think 70M).


    As for the hoarding, 99% of the time rare invention salvage goes straight into base storage for later crafting (whichever character needs it). I'll also do this with some inventions if I know I have another build that requires it.
    As this is the only character I've done this with (so far) I have no idea if 300 over or underperforming the 'norm'. I didn't get any spectacularly good drops and he didn't start at level 1, so my feeling is he's about average.

    All his drops were sold on the market, except for a few recipes that I crafted and slotted. I saved up his merits until he hit 50 then rolled them all and sold the good stuff- I don't have time to run TFs and I finished him off before they bumped up the merit rewards for running story arcs, so he was definitely on the low end of that spectrum.
  14. A while back in some thread I've forgotten the name of I was going to post the earnings of my ar/dev, who was retired for a LONG time and who I decided to drag to 50 to satisfy my curiosity on a couple of points:

    one, how much inf would a theoretical 'casual gamer' pile up playing the "right" way to 50- running story arcs, selling drops, no marketeering, no farming.

    two, would the performance boosts available from set IOs make my ar/dev fun to play again.

    The jury's still out on #2, but I remembered to check his bank balance last night and he ended up with 312,000,000 inf and a build packed with a bunch of "good" sets (Gaussians, Positrons, etc.)

    I played him mostly solo and more or less 'straight up'- he ran contact missions and story arcs. He started out more or less dead broke in the mid-30's kitted out with a mix of SOs and DOs, so I would expect his final total to be slightly higher if I'd started him from level 1 (I'm still running a similar experiment with a stalker red side- he's at level 30 now and has almost 40 million in the bank). I did run a few Dev's Choice missions in AE, figuring a 'new' player would want to check out the FOTM content, and he also hooked up with a ToT team for a while because I wanted the badges (and again, a 'casual' player could be expected to be caught up in the seasonal frenzy).

    This reinforced my longstanding opinion that nearly all the rewards of the IO system are readily available to our friend the 'casual gamer'. Right now he's 'finished' from a casual perspective- he's hit the level cap, he is entirely outfitted with "good" sets and he has a comparatively giant bankroll.

    The next tier of performance above where he's at would be vastly more expensive, yes, but the way inf piles up at 50 it would be entirely achievable were I to keep playing him in the 'casual' style for a while longer, certainly less time than it took him to reach 50.

    And if I'd played him differently, his final earnings would have been vastly higher- if I'd farmed or enegaged in some marketeering while on the road to 50, he'd certainly have between 1 and 2 billion in the bank right now.

    So, here's a data point for what its worth. Nearly everyone in the game can afford nearly any build they want without recourse to farming or marketeering.
  15. I've always liked the idea of PvP the way it was on the WoW server I ended up playing on- off by default, but flaggable by various actions (or you could just set the flag yourself).

    eliminated the annoyances of global PvP, but it was there if you wanted it. I liked the system and wouldn't mind seeing it here.

    Although I realize that it would make the heads of a sizable vocal minority explode even though they would never, ever have to PvP unless they wanted to.
  16. GRATZ!

    nice quality on the screenie, too!
  17. Quote:
    Originally Posted by RoboBug View Post
    what if "used" enhancements and recipes were less effective. meaning, each time it changed hands, it got slightly worse. like maybe it dropped a level or something. that would probably make flipping a bit less common.
    It'd be great if I could push a button and make all the 'flippers' disappear for a while, just so folk could experience the unpleasant reality of the Socialist Utopia they pine for.

    I wager the result would be somewhat akin to the dismay of famous spies the Cambridge 5, who worked tirelessly for the cause of Communism but were fairly dismayed by its reality when they were eventually uncovered and had to finish up their span in Mother Russia.
  18. GRATZ!


    Enjoy blowing it all in one place. =D
  19. At times I've had a good niche seemingly collapse, but it ended up being a temporary supply spike (someone cleaning out base storage, or whatever). This is where protective bids come in handy- if you're selling something for, say, 7 million you don't want a lowball bid to sneak through and put ideas in your customers heads ("hey, someone got this for 500k! I ain't paying 7 mil!"). When I was crafting to sell I'd throw up a handful of protective bids at some fraction of my listing price- in this case, say, 1.5 million. I'd hit some winners too, then re-list them at my price point and usually sell them.

    The main thing to consider here is turnover.
    Selling a couple of IOs a day is a lot different than selling one a week- let the strength of demand dictate whether you try and wait it out or move on to greener pastures.

    If the IO you're selling is perceived as "good" by the community and people are consistently paying your price, waiting out the spike is feasible. If the IO has less wide appeal, even a slight increase in supply could kill it.
  20. GRATZ on making someone's day!

    I overpay like that on purpose sometimes, just for the fun of it.

    =)
  21. Quote:
    Originally Posted by Thunderforce View Post
    Unless, of course, people vendor them when the price fluctuates down, which (obviously) they do.

    there isn't enough inf to be made vendoring salvage for a meaningful # of players to bother with it.
  22. GRATZ!


    I really need to get around to posting the Goat's MONEYSHOT.

    =P
  23. Quote:
    Originally Posted by Hyperstrike View Post
    Point. Game. Match.
    My one caveat would be POs- when something is so vanishingly rare that it inspires a true 'black market', it needs a tweak. As it seems unlikely we'll get a flowering of PvP population, liberalizing drop rates or providing some kind of PvP currency along the lines of merits seems to be called for.