Nethergoat

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  1. Quote:
    Originally Posted by BlueRaptor View Post
    I am just naive and think that everyone that is properly shown CoX's beauty can be healed and abjure reward-driven powergaming and become a nice and happy good gamer instead.
    reward driven power-gamers pay the bills just like RPers or anybody else.
  2. Quote:
    Originally Posted by Eva Destruction View Post
    Isn't listing it for 1 inf pretty much the same thing? The only downside is that it ties up a market slot for an hour or so, upside is that you get badge credit.
    I'm not tying up a slot for a 5 inf sale.

    I list my junk salvage for 1, whatever doesn't insta-sell gets deleted.
    It would be nice if there were something else I could do with it- more depth of gameplay is a good thing.

    Quote:
    I never saw oversupply as a problem, as a buyer or a seller. Who is it a problem for exactly?
    It's a missed opportunity because junk isn't fun.
    All drops will never be created equal, but if the game had a system in place to make junk meaningful in some way (like WoW's system of buying rep) it would add more complexity & fun to the game.

    Oversupply isn't a "problem" per se- that salvage certainly isn't hurting anybody just sitting around like that.
    But it could be used to generate more fun.
  3. Quote:
    Originally Posted by Catwhoorg View Post

    In general /signed to more inf sinks.

    Ditto.

    We need more stuff to blow our inf on, whatever form it takes.

    My marketeering has taken a hit over the last year or so because I don't need inf any more. All my characters have more than enough for their needs. If I needed inf for something, I'd be a lot more active playing the market than I am now.
  4. Quote:
    Originally Posted by Bramphousian View Post
    I'd also like to echo the "the game can be played 1-50 using only SOs" sentiment, as all three of my level 50 characters did just that.
    My first 50 got there on SO power as well.
    And the *only* reason I upgraded some of my older characters to generics was because I hate the way SOs penalize you for leveling and need replacing every so often.

    I have several characters who 'get by' just fine with generics and a -KB IO (because I hate getting knocked back =P).

    Quote:
    Originally Posted by gec72 View Post
    That would still seem on the low side, even compared to my other recent 50s. However, he's been pretty darned lucky the last week. A Gravitational Anchor dropped a couple days ago, then a Hecatomb AND a Soulbound Allegiance yesterday. No farming, just from running normal missions.
    Some folk like to pretend that you can only get good drops by farming, which is patent nonsense. Farming is more efficient at generating drops than 'regular' gameplay, but you'll get good drops regardless.

    When I had more play time my fire/rad got a lot of great drops from farming, but he also got his share of great drops running missions with teams (he got lots and lots and LOTS of team invites, which I was occasionally able to accept).
  5. Quote:
    Originally Posted by Daemodand View Post
    Spending dev time so people can sell at NPC store price would be a waste since we can already do that.
    very few people who use the market will bother strolling over to the store so they can get 250 inf for that circuit board.


    Someone in a long ago thread suggested adding a Donation Box to the market, where you could toss your unwanted junk for other players to take if they wanted...I always liked that idea...
  6. Quote:
    Originally Posted by beyeajus74018 View Post
    LOL, Goat you just described my soloing time. I get about 1hr per day to play, between work, kids and wife. A stalker is perfect for that type of person, when you need to afk every 10 min or so and don't want to be pissing off a team with it. Days where I have more time than that (about 1 day a week) I'll run one of the other teaming alts. But yah, good choice. all my paper missions on my stalker are all "defeat this guy", or "steal this". You can get through a lot of content that way, which is probably how you planned it?
    He's definitely a toddler-friendly character- as long as I don't have to run off in the middle of a fight, he's fine. I can't say I planned it that way- I really just wanted to check out the stalker buffs.

    But it certainly worked out well for my 'new' gaming schedule. =D
  7. Quote:
    Originally Posted by Rodion View Post
    I think true casual players don't use generic IOs -- they just renew SOs -- and they spend a lot of time on pickup teams. Real casual players don't generally have the wherewithal to solo because they don't have the skill level you do.
    If you'd like to demonstrate what happens to the finances of your idealized Casual Gamer, by all means do so. This is my experiment and I'm running it according to my own parameters.

    I will note that the IO system is no longer "new", it is a well established system. I don't agree that 'casual' players would rather embrace obtuse, irritating, expensive SOs over cleaner, simpler, easier generic IOs.

    Quote:
    They waste a lot of time dying and running back from the hospital. Real casual players don't know what's worthwhile selling, and delete it, or sell it to a vendor, or list it on the market for a tenth its actual value
    Again, you are no more the spokesman for "real" casual players than I am.
    I've explained the rules I'm following. They seem reasonable to me.
    If you disagree, feel free to discount my conclusions.
    But I'll tell you right now, you aren't going to get anywhere with me by shouldering the mantle of the "real" casual gamer and lecturing me on how I should run my experiment.

    If you have different ideas, great- run your own experiment. I'm not doing it for you.

    Quote:
    So I'm not really sure what this will prove: yes, if you have years of experience playing CoH you can still be worth hundreds of millions by the time you're level 50. Even if you fight with both hands tied behind your back.
    I think you're drastically overestimating the difficulty of this game.
    Have you played on the default difficulty setting lately?

    And on a 1-50 timeline, the only difference between a vet and a newbie will be efficiency. If we're operating on the assumption that a player is aware of and willing to use the market to sell their drops, which I am, it doesn't MATTER how many times they faceplant- they will still eventually get the drops and realize the inf from running contact missions.

    They might take longer to reach 50, but their earning potential is exactly the same as that of a veteran player making the same trip via dev created contact missions.

    Quote:
    Basically, whether you wind up rich by level 50 depends on whether you find one or more items that's worth a lot of inf, and you know enough to sell it for what it's worth.
    I regularly list things for 1 inf that sell for millions.

    You can certainly maximize your earning potential on the market with by applying your knowledge and observations, but anybody can dump their junk into a slot, list it for somewhere around the 'going rate' and make a boatload of inf in the process.

    Quote:
    Given that over the character's career you'll wind up getting hundreds of drops, you're almost certain to find something that will give you hundreds of millions.
    This is true.
    But even without any really big ticket drops, you will still end up with a giant pile of inf doing nothing but running contact missions and listing your drops on the market.
  8. Quote:
    Originally Posted by Daemodand View Post
    If you're focusing on earning power I wouldn't stealth missions. Defeats add inf and drops that are too valuable to pass up.

    One thing I always notice when I team is I earn nowhere near as much as when I solo, though the XP is much quicker on teams (generally).

    I'm investigating earning power, but I'm not intent on maximizing it.

    As part of my emulation of an archetypal 'casual' CoH player it seemed logical that if you were playing a stalker you'd maximize their 'specialness' by stealthing missions. And this particular character's force of personality insisted on it, the same way it insisted on no travel power- I cleared some missions early on, but it didn't 'feel' right so I started stealthing everything I could.

    I ran some missions the other night and have one possible modification in mind- ganking lucrative looking spawns as I run through the map looking for objectives to complete. I nuked a couple of juicy lieutenant/minion spawns and got some nice drops.

    I might also do the same while travelling through high-ish level zones, we'll see.

    I'm also viewing this as somewhat of a balance to my ar/dev blaster thread. He was an AoE specialist who made a bundle mowing missions full of big spawns, this guy is a single target specialist who is actually minimizing his chance to get drops. It will be interesting to see how much inf he ends up with and compare it to my blaster's final tally.
  9. TY!

    About five seconds after I took that screen I got a "cool toon dude!" tell from someone in Pocket D.

    He's definitely one of those characters where the original concept shaped everything that followed after. The idea had been bumping around my noggin for a while so when I decided to check out the stalker buffs it was a natural.

    He sort of took on a life of his own- when the time came to pick a travel power, none of them 'worked' for him & I decided to just beef up his running as much as I could (which was much more feasible red side than it would've been blue side!). Also, he ended up getting around zones as much as possible without touching the ground- leaping from roof to roof. Ninja Run has been a great boon with this.
  10. Ouch!


    I did something similar on the Goat, but on a smaller scale- finally got him to 2 billion, took some screens and logged out for a few weeks, when I logged back in I'd forgotten he was at the cap and collected my sales as usual. About halfway through my inventory I pause and think OH ******!!!


    I parked his 2b in a bid on something that will never drop to avoid future mishaps.... =(
  11. Quote:
    Originally Posted by overkillGA View Post
    Let down with i17 content?
    Nope.
  12. Quote:
    Originally Posted by Catwhoorg View Post
    This is as far as you needed to go. Simple and effective.

    That'd definitely work.

    I'd prefer a system like the one WoW introduced to sop up oversupplied basic goods- they turned it into currency you could trade in for 'rep' with this or that faction in the game. It eliminated long-term oversupply and made a lot of basic stuff worth listing on the AH again.

    I mean, we wouldn't necessarily need to trade salvage for rep, but introducing more uses for oversupplied salvage would do wonders to cull supply.
  13. Quote:
    Originally Posted by eryq2 View Post
    "casual" depends on the person.
    I've posted my working definition of 'casual'.
    That is the metric this thread operates under.

    Other people are certainly entitled to their definitions, but they hold no sway here.

    Quote:
    The way that YOU leveled yours may have been casual to YOU, but may not be casual as like, say, my cousin that plays whenever he can get 15$ from his parents. But don't worry, i'll tell him he don't need the better things in the game since he can't play like i or you do.
    As I've noted, in my opinion 'casual' is more of a frame of mind than a function of the number of hours you can dedicate to the game, or how many months per year you are able to subscribe for.

    My last re-up I signed on for 6 months. Then a friend gave me CoD: MW2 and I proceeded to ignore CoH entirely for about two months, logging in my main marketeers every few weeks to manage their inventory.

    That lack of play time had zero impact on my 'hardcoreness' or lack thereof.

    As for rewards, nobody's entitled to anything they aren't willing to earn in this game.
    If your cousin wants l337 gear it is there for the taking if they're willing to make the effort.

    Simply subscribing to the game doesn't entitle a player to the best rewards, any more than it entitles them to hit the level cap. The potential is there, but it's up to the player to realize that potential.
  14. checked my stalker- 58 hours to level 30 and 3/4ths.
  15. ok checked him out- 790 hours on patrol, the majority of which was pre ED.
  16. Quote:
    Originally Posted by Johnny_Velocity View Post
    Goat,

    Did you happen to click on an M citizen afterward? I'm curious about your hour count.

    The hour count on this particular character wouldn't tell us much because he went 1-35 in the Olden Tymes, when leveling was MUCH slower, the environment for a solo blaster was MUCH less forgiving and the debt cap was MUCH higher. I'm positive it took him a lot longer to get to 35 than it did to get from 35-50. I'll check his hour total the next time I log in though, just for kicks.

    I'll keep closer track of this metric with my stalker
  17. Quote:
    Originally Posted by Clebstein View Post
    I didn't read the whole thread but...I can't see how you get 312 million at level 50 just from playing and selling all drops.
    You can earn more than 300 million from one drop if you're lucky, which I wasn't.

    And conversely, it's entirely possible someone could get worse drops than I did and earn less inf.

    It's just one data point. While someone else might make more, or less, on the way to 50 they would still end up with a big, fat pile of inf, more than enough to kit themselves out with anything short of the game's most extreme luxury goods.

    Quote:
    How much did you make from your merits?
    I wasn't keeping track, but I didn't get any 'great' drops from his merits- the single best recipe was a hard to get Posi that went for 10 million.

    I'll keep closer track of where the inf is coming from on my experimental stalker.
  18. Quote:
    Originally Posted by ArchGemini View Post
    Anyway, I would say your results look to be way over average, at least in comparison to what I have managed to do with my toons.

    Entirely possible- this is the only time I've leveled someone this particular way and paid attention to the results.

    I'll be interesting to see where my experimental stalker ends up on the financial pecking order.
  19. Quote:
    Originally Posted by beyeajus74018 View Post
    That's pretty interesting. How much game time per week is classified as casual in this research though?

    There are as many definitions of "casual gamer" as there are people with agendas to advance. Here's the one I go by, which was hashed out by a lot of different folk in a long-ago thread:


    'casual' has more to do with someone's approach to the game than the # of hours they play. My 'casual' gamer is defined by their inattention to the thing that the less casual players tend to obsess over- efficiency.

    I played with a couple of friends for years. We all played about the same # of hours per week, but they were definitely 'casual' and I was definitely not. They ran whatever came their way, did whatever sounded fun, didn't worry about the 'best' way to slot their powers, didn't pay any particular attention to their builds (my favorite manifestation of this was my buddy with the DM scrapper who took Flurry because he loved Shadow Maul so much....when vet rewards hit, he took, you guessed it, Sands of Mu. And yes, he chained Shadow Maul, Sands and Flurry together every chance he got).

    Meanwhile, I'm not a Mids-crazy build nut, but I do notice when powers suck, and I do think about efficient slotting, and I do want my characters to be 'good' at beating up the foe.

    So, it's more of a philosophy than anything.
    If you want to earn rewards efficiently and you worry about the performance of your character, I don't think you're a 'casual' player even if you only log in for two hours a month.
    And playing 40 hours a week won't make you hardcore if you're just running around like a chicken with its head cut off, doing whatever looks neat without regard for how well it's moving you along the path of progress.
  20. This is one of those rare cases where ANYTHING would be an improvement.

    Whatever they do will change buying and selling habits, should be interesting to see how it shakes out.
  21. Quote:
    Originally Posted by Radium View Post
    An odd case perhaps, but there is a part of the playerbase like this.
    Definitely.
    It takes all kinds- the strength of the game is that it 'works' for players like your friend & players like me and everyone in between.
  22. Quote:
    Originally Posted by SoilentGreen View Post
    These findings are bogus...way too many assumptions.

    zero assumptions.
    I'm just reporting the numbers I accumulated.
  23. Quote:
    Originally Posted by eryq2 View Post
    I am interested in how many drops are actually dropped running mishes solo. What are the settings that Nether runs at? 0x8 or what to have a fitted toon AND 300mil doing mishes to 50? Even farming every day, it takes time to get "good" drops and to be able to do it all just on radios or contacts is hard to believe.
    I've done everything in this game at one point or another, and the drop rate is the same whether you run missions, run farms or street sweep hazard zones. The only thing that matters is how many enemies you defeat- with the mission slider, that variable is largely in our hands.

    Payback ran at optimal settings for his powerset and survivabilty- even level, +3 or 4 spawn size. His AoE concentration meant 'normal' contact mission created plenty of opportunities for drops and he was able to clear them in good time.

    maybe you're just a crummy farmer?
  24. Quote:
    Originally Posted by SlimPickens View Post
    This is a good point.

    Take a player who starts the game fresh and plop him/her into the CoH world and say "GO!", and it will take them a heck of a lot longer, with a lot of exploring/trial and error/what do I do now? moments along the way.

    Knowing what to do and when to do it are huge advantages that a new or truly casual player wont have, because they will be experiencing content, and generally wasting a lot of time where a experienced player will just skip to the meat of xp/influ/merit gaining.

    It's been my observation that these sorts of genuinely 'new' players aren't the ones complaining about the reward structure.

    Assuming they like the game, they're the ones running around having fun exploring stuff and learning by trial and error- IMHO the most fun part of any game.
    I wouldn't *want* them to care how much inf they were earning or what was most efficient- that inevitably comes with time and exposure. Genuine newbies should be left to discover the game at their own pace.
  25. okay, I've been inspired to finish off my red side 'casual player earning power' experiement.

    Here's my stalker at level 30:



    His rules of operation are:

    - contact missions only, run solo, stealthed where possible.
    - exceptions made for seasonal events.
    - all drops sold on the market, enhancement drops vendored.
    - outfitted entirely with generic IOs, except for GotA + Runspeeds (for thematic reasons)

    He's a semi-RP character- I chose his powers to represent a 'normal guy' with a sword. Happily, along came power customization, which let me turn off his Willpower effects, and now he really looks like a normal guy with a sword. He won't be taking a travel power- created him before Ninja Run, all his pre-30 leveling was done with sprint, swift & hurdle. Took Ninja Run, of course, which is SO FUN in Sharkhead.

    I'll try and post an update every 10 levels or so, noting any 'big ticket' drops he gets.

    /edit
    oh, he's got this far using the default mission settings.
    I may bump it up at some point if it starts to be a slog, but for now I'll leave it be.