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Quote:If you set the bar for "Dramatically faster" around 66% faster, there are no cases where villainside is dramatically faster, and eight cases where heroside was.
If you set it at around 33% faster, there are two cases where villainside was dramatically faster and ten or eleven cases where heroside was.
In the worst cases, like Numina's Heal (L35), heroside is about five times faster.
i see fulmens beat me to the point, and did it better- kudos, sir! -
Quote:I've posted several threads demonstrating the opposite over the years, alas for the forum monster and sofware upgrade. Smurphy also fails to include the very relevant timeline for various recipes. Time between sales blue side generally kicks sand in the face of redside. In the thread I posted comparing the various Positron's Blast recipes back in the day hero side consistently delivered five dates within the last month, villain side regularly exhibited numbers stretching back 6 months or longer.Actual data demonstrates this statement to be hyperbole. In fact, many desirable items are often more available on villainside.
This was before merits so I'm sure things are different now, but it's been my experience that desireable items are still wildly more available blue side than red.
Level 50 is the only place the BM doesn't absolutely stink on ice, and even there it tends to lag the hero market. -
Quote:Lots of people have the misapprehension that random rolls only get you junk (I call this the Evil Ryu Fallacy) so they save up and buy what they want.We saw a recipe shortage after the merits change, but why would we if merits equaled out to the same if not more ability to create random rolls? Because people sit on small merit amounts, there is no easy way to leverage the few merits across multiple alts to a reasonable pool of merits on a single alt. If folks could trade merits I've no doubt that "merit efficiency" would increase significantly.
The old system basically forced everyone to roll, which generated excess for the market. Merits encourage safety first types and people who are bad at math NOT to roll, which saps supply.
If folks could trade merits some would roll, sure, but many would just accumulate big piles to blow on the specific shiny they wanted for their builds.
/edit
forgot villains, who can't usually sell their stuff and buy what they want like heroes- in their case, saving merits and buying specific recipes is probably the most efficient way to go about things. -
Quote:use your slots however you like.I'm vastly more likely to bid on a marginal item if the last completed transaction was less than a month ago. My market slots are valuable too, y'know. Maybe I'll just buy it for myself with merits. Vicious cycle, downward spiral.
absent systemic change the BM will remain a wasteland whatever individual actors choose to list or not list. -
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list the stuff you hoarded because the market is so awful to fix the market is the deformed sibling of the ever popular PLAY MOAR VILLAINS 'solution' to BM woes.
good to know the devs are still in love with Magic Pony Plans.
*thumbsup* -
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Quote:I'd rate those as relative of our own patrol XP, or WoW's rested XP....things I would call a feature rather than a reward.Two examples right off the top of my head:
* Ikaruga grants an extra continue per game for each hour of play (so, even if you are a total failure, you will eventually have enough continues to make it to the end of the game).
* Guilty Gear XX has an alternate path for unlocking special features based on hours of play logged in addition to the standard path via achievements.
To recklessly analogize, drops for being defeated would be like casinos paying out for losing at blackjack, or roulette. To carry it on a bit farther, patrol XP and the like are the video game version of casinos trying to keep chronic losers playing with free meal vouchers and tickets to Cirque du Soleil.
A 'thank you' to loyal customers or a bribe to suckers, depending on your viewpoint.
I think you bring up a good point as to why some players are so inimical to PvP. The PvE experience here basically guarantees success, the only question is the rate at which you achieve victory ('good' players do it efficiently, 'bad' ones do it slowly). A cutthroat environment of direct competition with clear cut winners and losers won't have wide acceptance among players acclimatized to certain victory. Come to think of it, the market falls under that same umbrella (although it is vastly easier to master than PvP). -
I'll disagree with this one, mainly because I personally would absolutely PvP if it had a meaningful reward structure. But it doesn't, you either hit the jackpot or you get zilch. That feast or famine approach to rewards isn't going to attract new players, it just rewards the hardcore types who're already there.
Contrast with Purples, which are part of a reward ecosystem- salvage, inf, exp, inspirations.
If PvP had an analogous reward structure (pvp only salvage, pvp only inspirations, some alternative type of XP that advanced you on an alternate reward path), it would absolutely be worth it for 'casual' but interested players to dip their toes in now and again, even if they were mostly getting their rears handed to them by the experienced, kitted out regulars.
Note that this characterization does not include the vocal segment of our little community who scream bloody murder because they have to poke their timid heads into PvP zones for the occasional exploration badge. But I think a meaningful number of players would be open to 'dabbling' if the return on investment was more diverse and predictable.
r/e your proposed solution, games are generally loathe to reward failure.
Whether it would work to get people in zones or not, I can't see the devs going that route. -
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*weeps hot brimstone tears of the closest thing to joy a demonic goat can feel*
(also, sig'ed.) -
villain side is fine except for a lack of variety, but the low level hero game DESPERATELY needs a thorough going over, regardless of what they're doing with Going Rogue.
In an ideal world, they'd junk everything that launched with the game and replace it with 'modern' content.
In a less than ideal world (comparatively) minor changes like going through each contact's mission list and eliminating fedex's and reducing the truly ridiculous amount of inter-zone travel would make the low level game much less tedious and irritating. -
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Quote:Farmers enjoy efficiency and will always seek out the most efficient means of accumulating rewards.Thank you very much for the fix, lets just hope the farmers dont find a way around this one and actually go back to old skool teaming where you actually play the game instead of repeating the same mission a billion times over
I'm afraid becoming the apple of a farmer's eye is an impossible task for 'old skool teaming'. -
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Quote:it's like they wanted the mini-game a market provides but didn't stop to consider the sort of behaviors a market enables...nay, encourages....I cannot help but feel that they have capitulated to the too thin skinned where the markets are concerned and I fear they are going to cave even more in Positron's future market "fixes".
It's like hosting a political convention and being shocked, SHOCKED I SAY when ladies of the evening flock to the hotel lobby.
Wait, that isn't a very flattering analogy is it.... =/ -
Quote:anything that annoys me.Let's face it, some missions are more fun than others. But fun is relative.
For me, I auto-complete:
I have so little play time these days that I pretty much always have an auto-complete in my pocket. When I run up against a mission that experience tells me will bring more annoyance than entertainment (kill-alls on big outdoor maps, 'click the glowies' on giant Oranbega maps, any 'escort rescue' mission on my stalker) BAM, I junk that sucker and move on to the next one. -
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it's nothing personal against villains, but resources will mostly flow to where the population is, and that's blue side.
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Quote:niche value = no value.My 20-something Plant/Emp who was able to slot low 20s Confuse sets for absolutely nothing disagrees.
and if enough of that kind of 'junk' gets listed under the current system that you can kit out for free, tell me what the point is of vastly increasing supply via some sort of automated system?
some folk love buying common salvage for 1inf and muling it to the vendor- that doesn't do much to change the dynamic of what it's 'worth'. Ditto for off-brand sets like confuse, slow, etc.
Quote:I would like an option where if something hasn't sold for a week or so you get a button which lets you instantly Vendor it there and then though, just as a shortcut rather than taking it down and selling it manually or deleting it.
I don't expect them to ever make it vastly more convenient for us.
Quote:I put "trash" up for 5 inf a lot, and buy a fair bit in my early 20s too (at that stage I'm only looking to Frankenslot mostly so I don't have to buy SOs every 5 levels), I'd kinda like some way of encouraging that behaviour. -
Quote:the onus is on the seller to know the market and not bother with 'junk'.If the item doesn't sell (looks at redside) for days, weeks cause no wants them, I shouldn't be penalized because of a higher listing fee.
The correct fix would be to create desirable recipes that USE that salvage that no one wants.
which is the system we have now- I don't bother selling garbage, I delete anything I know will just tie up a slot to no profit.
and in a drop system there is ALWAYS going to be junk.
there's no way to make everything worthwhile and usable- that would in fact defeat much of the purpose of a drop system. Unpredictability of reward is what makes it so psychologically appealing.
[qutoe]But I would not be against an INSTA sell to market feature of the stores. It would work like a deletion for me, but help the market. As long as it doesn't take up a market slot or cost me a fee. I also shouldn't get the inf for it, if it sells. I'm okay with that.[/quote]
How is polluting the market with *more* garbage helping anyone?
the stuff that isn't worth selling isn't worth selling whether you list it yourself or there's some automated feature that lists it for you.
Quote:I don't care if it gets to the market and sits in the database for weeks, as long as it's not penalizing me, due to the general population thinking the item is useless.
worthless junk cluttering the market doesn't do anybody any good.