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Quote:Devil's Advocate point-It's not just the market. There are more teams and more content over in Paragon compared to the Isles. I know a lot of people who are moving characters simply because they love the Villain ATs, but hate the CoV experience.
a whole lot of that blue side content is absolute garbage. -
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Quote:Yessir.My speculation matches yours. So here's my question given those assumptions - if there's an exodus and then supply crash, what's the utility in gaining market wealth red-side? If you're one of the supply sources, and other people are giving you money because you give them stuff... what are you going to do with the money you make? Seems to me it'd be an awful lot more efficient in that scenario to just equip yourself and not worry about inf.
A billionaire and a pauper in the middle of a desert dehydrate at the same rate.
No point selling water you need for yourself. -
Quote:Yeah, I'm hoping the parts are short enough for me to check out.The revamp in the upcoming issue release is probably one the best content decisions the devs ever made.
Quote:Which makes it all the more frustrating that War Witch continues the old "we'd rather do NEW content rather than revamps" mantra of Posi.
It was the first one I ran and it put me off them for a good while. -
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Quote:The system is spelled out clearly, it is in place to encourage and reward veteran players for sub time. If you want the rewards, stay subscribed.It completely changes the sorts of tactics you can employ for certain task forces and can dramatically speed up your run time. That's the sort of thing that gives clear advantages to vets that non-vets are within their right to complain about.
Complaining about it may be "within their right" but it is still an unjustified entitlement whine. -
Quote:Why?The Q&A was useless.
"One of the original balance design goals was that a character should be roughly equivalent to 3 minions or a lieutenant and one minion. That no longer seems to be the goal. What is the design goal today with regard to balance in both PvE and PvP?"
That deserves more than a 7 word answer.
I was entirely satisfied with the answer given- as a player, it tells me everything I need to know.
And the proof of the pudding is in the eating- since taking over for Cryptic the conga line of longstanding player requests finally getting some dev time hasn't stopped coming.
Quote:I'm sorry,but i can't help but be upset this whole thing. -
Quote:Of the scant handful of TFs I've managed to run in my long career one of them was Positron. It was back in the dawn of time on one of the first characters I ever made with my original group of CoH pals, all of us just tall enough to get on the ride.While I won't claim it's fun, per-se, the Posi TF became much, much easier after the change to Exemplar rules. Stamina access alone was a big deal, plus you got two more powers. It may not sound like a lot, but in my experience it made a major difference in how annoying/hard it was to run. I'll definitely miss its current difficulty versus current merits, which were never adjusted down to account for that change.
You can imagine how enjoyable that was.
It wasn't a complete waste of time- the fight with that big robot at the end was fun, mainly because it was a surprise and we yelled for help and a bunch of other lowbies jogged over to help us put it down.
But getting there was like pulling teeth.
Stamina and a few more powers would made a huge difference, plus knowing how to play the game now, plus running it with a well-slotted level 50....I can see how it wouldn't be awful. -
Quote:Honestly, I think the vet reward system was only put in place as part of the limp along philosophy of Cryptic back when they were ready to let this game die out so they could make the Marvel MMO (which didn't pan out)...
Intent aside, the result for me was a reason to stay subscribed during a prolonged period when I had zero time to actually play, and an added incentive to stay subscribed currently, when I have very little time to actually play.
Which over the course of the past year or so has added up to substantially more than they'd have gotten from me by providing no incentive to stay subbed and putting all the 'good' vet rewards in the store.
Seems to me that's 'working as intended'.
And really, they OWE us old timers nifty treats to make up for the horrors we endured in the "good old days" under the Ancien Régime.
If you never had to street sweep Bricks because you ran out of missions or gazed in despair upon an entire level's worth of debt stretching off to the horizon....quit yer whinin'. =P -
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depending on how much actual gameplay is required to move one alignment peg it might still be something an efficient player might try.
If it didn't take long to do the 'work' and the cooldown was the sticking point (and assuming they even let us haul 'gear' across in our inventory), someone could arrange a conga-line of alts they don't play regularly to ferry stuff around.
I expect the process to be tedious enough to discourage casual use but not so arduous as to totally eliminate cross-faction portaging. -
Still around, playing sporadically as RL permits.
Actually got to run a mayhem on a team yesterday and only had to AFK once (whoohoo).
Looking forward to GR. Not looking forward to respec'ing the Goat now that he's got the loot to fund an UBERBUILD. -
I think they *want* some permeability, just not so much that it ends up creating a de facto market merger.
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Quote:But at the same time, you DON'T have to do that. Just selling your own drops at the Market is more than sufficient. Even as the Goat suggested, just selling everything for, like 100, is going to earn you a serious amount of cash. The point is to make money off the Market the same way you make it off the vendors - show up, sell things, leave. THAT is not a lot of work, nor does it really need any specific knowledge. Just sell whatever sells and vendor everything else.
This is the reason I have negative sympathy for our modern-day poor criers.
You absolutely can 'work' the market and make inf beyond the dreams of avarice, but that simply isn't necessary for any but the most extreme high performance builds.
Players in our enlightened modern age can get filthy rich using the market like a vendor- stop in when your inventory fills up, drop everything in for some token amount and collect your $$$$.
The undesirable residue you can delete or vendor, as you wish.
I had time for one mission on a lowbie last night, ran it, got a few pieces of common salvage and made over 100k listing them for 1. No need for "good drops" or market savvy, just unexceptional salvage.
Players who cry poor while ignoring the massive profit potential the market has for even the most casual of 'casual gamers' simply can't be taken seriously. -
Quote:Even if I were to pop into the game and magically have the speed team start RIGHT THEN it would be a tight squeeze to get one in with the ever present possibility of having to go AFK at any moment for a potentially extended period of time, which I hate doing to people.Do you know people who do speed TFs? I rarely have the time to commit to merit-gaining stuff during the week, but on a weekend with a good team, (which is really only 3 or so good people and the rest just have to be competent
), it's very possible to run an ITF in 30ish minutes and a LGTF in 30-40mins.
Yesterday I was checking the market with the Goat when a fellow asked if I wanted to help out on a mayhem. I said 'sure', then ended up having to AFK for while we were hanging out at the mission door waiting for the last member of the team. They started without me and I caught up and ended up having a fun time, but I really dislike leaving teams hanging.
And the few morsels of contiguous playtime I manage to scrounge don't coincide with 'prime time' as defined by most other players.
Yes, that makes me a special case, but I know there are other players in my same position.
All that down time means I can do marvelous things on the market, but basically cripples my merit potential. -
I read that as it's going to take a week of calendar time to add a notch to your alignment belt regardless of how much 'work' you do in that time (above a certain minimum).
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Quote:The build didn't cost just 250 mil inf. It cost you that, some hundreds of merits, and perhaps some stuff you had laying around.
and I doubt I've accumulated 200 merits TOTAL across all my characters since they were introduced.
I realize they're a trivial obstacle to some folks, but I haven't got the time to grind them out. -
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Quote:merits have gutted supply on most pool C's, I don't think anyone who's paid attention to their effect on the market would claim otherwise.Now, see, if this is a common behavior, that would be a way that merits are affecting the market: by reducing supply of recipes.
prior to merits the only way to get those sweet Pool C drops was run TFs. Every player who ran a TF got a roll, and I doubt many people did anything other than roll recipes.
By monetizing those rolls the devs undermined market supply in a few ways.
Some folk, like Toast, don't bother cashing their merits in. Some folk, like me, don't have the time to run the lucrative TFs are so are largely removed from the Pool C lottery. in the old days I could run a Katie now and then and get a roll, now I don't bother. Some folk who can earn merits efficiently save them up and buy the specific recipe they want, circumventing the market entirely.
I find the old system of the game generating drops efficiently and the market diseminating them efficiently much more elegant and much more fun than the current hybrid mess.