Nethergoat

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  1. Quote:
    Originally Posted by plainguy View Post
    Enlighten me. No clue who or what the Smurphy Challenge is
    Smurph offered to fund any effort to 'control' a piece of commonly traded salvage over a period of time. Nobody ever came up with a workable plan and the offer still stands.

    the point being, it's easy to imagine shadowy forces controlling this or that aspect of the market, but in practice market behavior is determined by the simple, fundamental law of supply and demand.
  2. Nethergoat

    Solo stinks

    Quote:
    Originally Posted by Larvos View Post
    Soloing stinks in this game.
    compared to what?
    I've found it much better than in any other MMO I've played.

    Quote:
    I have IO's equivalent to SO's in everything, but can't afford the 15-25million each set IO's.
    There are a great many very useful invention set IOs available for relatively low prices. If you're talking 15-25 million you're talking about stuff just below the SUPER expensive stuff like the uniques. Nobody needs that kind of stuff to solo, unless you want to really jack up the difficulty and run +6-8 spawn size.


    Quote:
    In order to have decent exp (which USED to make leveling take 2 - 2 1/2 hrs which I could live with) I had to set myself to equivalent to 3 villains, and fight bosses. As I approached 32, it became more and more difficult to solo, as I died more and more, especially versus carnival of shadows, CoT, and now Longbow...even PPD Swat are getting near impossible w/o eating inspirations like candy before a fight.
    Nonsense.
    Solo leveling has gotten much faster over the last few years, with changes like patrol XP, XP smoothing and the virtual elimination of debt as a meaningful drag on speed.

    team leveling may be slower due to various farming nerfs over the years (the days of doorsitting wolf missions with and getting most of a level in one gulp are long gone), but you're complaining specifically about soloing, which has only gotten faster.

    Quote:
    This is not fun at all, in fact I had to unsub...I really wanted to stay (and actually perhaps you guys can convince me, maybe I'm doing something wrong that I don't see, I would love that!).
    You have a weird perception of how fast soloists leveled back in the day, which I can't help you with. You don't need super expensive IO builds to solo fast, you don't need to run at high difficulty to solo fast.

    If all you care about is pure speed, buy yourself a stealth IO (they can be had for ~5 million with a little patience) and 'ghost' every mission you can. Efficiently generating mission XP is a really fast way to level.

    Barring that, set your difficulty at +0 or even -1, bump up the spawn size as high as you can take without being seriously challenged and just steamroll missions. Mulching huge fields of unassuming enemies will generate rewards (drops, xp) much faster than struggling through higher level, more challenging spawns.
  3. Quote:
    Originally Posted by SmokeSignal View Post
    I still think that farmers, on the average, are an important part of most game economies and should simply be left alone. Not that I would ever begrudge someone killing anyone in a PvP zone for any reason because I don't, but the principle is the same.
    Indeed.
    I'd like someday for all the farmers to strike for a few weeks, demonstrating graphically what supply would look like without them. The anti-farming zealots would have a mouthful of chalk to eat.
  4. Nethergoat

    come and get it!

    Quote:
    Originally Posted by seebs View Post
    You realize that someone's gonna buy it just for lulz. All they have to do is buy all the others first....
    that's a VERY pricey proposition.

    There are ~150 NMIs posted for more than 3 million inf each.

    I'm not sure I'd even bet that Mis' specimen is the most expensive on offer. =P
  5. Quote:
    Originally Posted by Minotaur View Post
    Would agree with you IF there was an in game constructive use for a recipe (like you could deconstruct it and get some salvage out or something, I don't consider the negligible amount of vendor inf to fall into that category). There isn't, a recipe and an IO ARE the same item as far as using them for anything other than making inf goes.
    You seem to be saying saying that the blueprint for the building and the building itself are the same thing.
    They quite obviously are not.
    I'm no longer sure what point you're trying to make, but this particular train of thought is steaming right off a cliff.

    Quote:
    Maybe the forum cognoscenti use the terms precisely, but out in the chat channels the word flipper is used to describe both practices.
    People who know what they're talking about use terms precisely.
    When you're dealing with people who know what they're talking about it pays to use terminology correctly.

    If I dropped in on a PvP thread and started insisting on my own definitions for well established PvP terminology on the basis that people "in the chat channels" defined them this or that way I'd be rightfully mocked and derided.
  6. Quote:
    Originally Posted by Intrinsic View Post
    Hmm, I thought this was supposed to be a lighthearted thread.
    you can always count on Fulmens to rain logic on everyones parade!

    >:e
  7. Quote:
    Originally Posted by Chriffer View Post


    That's a flipper. The flipper is buying at 225,555,556 and selling at something over 300M.
    Unless you're doing the flipping you have no way of knowing.

    I often put up multiple bids for this or that IO without bothering to vary my price. I have poor friends and buy stuff for them all the time.

    You can suspect flipping but it is basically unknowable without firsthand information. Which I'm sure is why it's such a popular scapegoat with the paranoid and uninformed.
  8. Quote:
    Originally Posted by Yomo_Kimyata View Post
    FYI 88ers, I'm in the process of blowing up someone's niche. Recipes sell for under 1,000; components sell for (well) under 5,000,000 total. Crafted sell for over 20mm. Took my newby in the 88s to his first 100mm

    If I am tramping on your market let me know. Your tears would be tasty, although too salty for me.
    there are SO MANY recipes like that these days you could fish for weeks without catching someone else's niche.
  9. I was expecting them to crack down on this with the release of GR, thus the big bet I placed on PvP IO recipes before the merger.

    They didn't, but for some reason prices still went crazy and I made a fortune.

    I'll be making the same bet before next issue, because they're going to put the kibosh on it one of these days.
  10. clearly the devs need to let me use my inf to buy merits.
  11. Quote:
    Originally Posted by Talen Lee View Post
    I think this is the only forum for this game where you can start a thread about a factual, observable, provable principle and have a squadron of people descend on it to disagree with an argument that sums up as "Oh Yeah?"
    Oh, look at my shiny new sig!
  12. Quote:
    Originally Posted by Minotaur View Post
    Stop being a language nazi, many people use flipping for both flipping and crafting as they have a VERY similar effect.
    Flipping in the context of this forum has a very specific, well defined & universally accepted meaning.

    Flipping and crafting are not even roughly comparable and the have a VASTLY DIFFERENT 'effect'- flipping recirculates raw material through the market, crafting destroys raw materials in the creation of IOs.

    Not even close to the same thing.
  13. Quote:
    Originally Posted by Minotaur View Post
    Missing the point that the market DID function with a hell of a lot less flipper/crafters so the low bids DID fill for a good 18 months or so.
    Where do you come by this magical bit of data?

    Flipping was my second market discovery, hot on the heels of figuring you could make a fortune (by the pre-market definition, anyway) vendoring recipes.

    Point being, there have been flippers for as long as there's been a market.
    The behavior of supply and demand is a better explanation for why good stuff costs more now than flipping.

    Anyway, flippers do NOTHING to the high end of the price range. They have to price behind the curve to move stock and keep slots clear. I know its hard for many of you to hear, but PLAYERS decide what stuff is "worth", not flippers.

    You can't flip junk nobody wants, and you can't make anyone pay more than they want to bid.
  14. Quote:
    Originally Posted by DSorrow View Post
    To be honest, that's their own damn fault. If you list an item at 1 inf you should be prepared to see it sell for 1 inf and not complain.
    Indeed.
    Sellers have no-one to blame but themselves for the price they choose to list at. The exception would be a typo listing like Fulmens putting up that PvP IO for a million and change instead of a billion and change. =P

    Quote:
    Originally Posted by Minotaur View Post
    No, it's not a valuable service to ALL. It's a valuable service to many, but the person it negatively impacts is the person who placed very low bids and was willing to wait a month for them to fill.
    Unrealistic expectations are made to be dashed on the harsh shoreline of reality.

    Price is a useful gauge of how badly someone wants something.
    If you don't really want it (i/e, you make an unrealistically low bid), why should you get it ahead of people who DO want it (i/e, who make realistic bids)?

    Quote:
    There were plenty of people who used to list even some decent recipes for little inf to get an instant sale for their sales badges. A long while ago, but not in the real early days of the market, I IOd out a reasonably high end Kat/SR for 6M. I was bidding on most of the recipes across several toons from when that toon started. Even allowing for inflation, the equivalent would be much more difficult to do nowadays because of flippers.
    So, not because as the IO system matured more people used it and figured out what "the good stuff" was, which increased demand and caused prices to rise?

    Huh.

    Quote:
    Flippers also do not list for less than anybody is prepared to list for, they list for less than most people are willing to list for....
    This statement is empty of meaning.
    The reality is if you don't have the lowest price currently on offer, you don't sell anything.

    Quote:
    Originally Posted by eryq2 View Post
    How does the flipper make things worth buying/ selling?
    Worth selling?
    Well, lets say there's a store that buys Widget X for less than it costs to make
    That's not a good deal, so very few people would sell them Widget X.

    If that same store raised their offer so people could turn a profit selling them Widget X, more people would sell them Widget X and so the supply of Widget X at the store would increase.

    To avoid confusion, 'Widget X' = SALVAGE and 'the store' = THE MARKET.

    Quote:
    The ONLY reason i buy stuff is for the IO's that i want. It has NOTHING to do with making a buck. So, the flipper hurts people like me then, right?
    Availability helps you, higher selling prices for your junk helps you.
    So, no.
  15. Quote:
    Originally Posted by Carnifax_NA View Post
    This fries my brain personally. Why do people pay such a premium on buying things pre-crafted?
    I have no idea, but I love them for it. =D


    The recipe I'm working right now is available for 2-3 million + some patience and sells quite briskly for ~20 million.
  16. Quote:
    Originally Posted by DumpleBerry View Post
    Maybe I'm being blind about it, but I'm still just playing the game and having fun. I'm not deliberately griefing anyone, any SG has a right to exist and generate as much prestige as they want--no one is stopping them.
    this is the key point.

    A more realistic view of the situation than OMG PRESTIGE BUYING IS CHEETING would be OMG WHY ARE THEY GIMPING THEMSELVES BUYING PRESTIGE WHEN THEY COULD BE CARPET BOMBING THE SERVER WITH RECRUITMENT TELLS AND GRINDING TFS LIKE ALL THE OTHER BIG GROUPS


    I mean, if generating prestige were our primary goal we'd be better served using our billions to bribe players to grind prestige for us. That would be a vastly more efficient use of inf than throwing it away at the current ridiculous conversion rate.

    "Hey, if you join our SG with its super sweet base and core of friendly players we'll pay you 500,000,000 inf to say in SG mode all the time" sounds like a pretty good sales pitch to me. =P
  17. Quote:
    Originally Posted by Grouchybeast View Post
    I All you have to be willing to do is look for recipes at less than max level, where flippers don't operate because the turnover is too low.
    I don't bother flipping those, but I do pick them up cheap and craft 'em for giant profits.

    =D
  18. Quote:
    Originally Posted by runt9 View Post
    I don't like it. It's being done specifically to prove that INF doesn't mean anything and you want to burn it away.
    For my part, I'm not trying to 'prove' anything.
    To me inf doesn't have any meaning, so this project is great. It's making me pay attention again, and that's fun.

    Now *your* game experience is going to be different than mine, you'll have different definitions of fun and that's great- diversity is the spice of life and all that.


    Quote:
    I just don't like it. It makes me wonder why I even play this game if there are people out there that are specifically trying to piss people off.
    ???

    Quote:
    I realize that people don't like Unknown Heroes. I realize people don't like EverStryke.
    Who're they? SGs?

    Quote:
    I realize that the marketeers don't like RPers.
    My only complaint with RPers were their silly arguments against merged markets. That's not a problem any more, so we're cool. =P


    Quote:
    But why? WHY must you do this?
    It's fun.

    Quote:
    It just makes me feel bad. I play the game to have fun.....
    Aaaaaaaaad.....so do we.

    *shrug*
  19. Nethergoat

    neverselling ice

    Quote:
    Originally Posted by Coyote_Seven View Post
    I've never bugged a mod about anyone's replies to any of my posts on this board, ever. I don't understand why anyone would feel the need to do as such on a board like this.
    Take my word for it...they do.

    =P
  20. Quote:
    Originally Posted by JeetKuneDo View Post
    Well...I'm not expecting miracles, just the natural price from supply and demand. I still don't get your assertion that the supply comes from flippers. Seems to me it would be there without them...just cheaper.
    Well, it would...sometimes.
    Other times you'd be paying 100k or whatever, or there just wouldn't *be* any.

    And I've already explained how flippers increase supply. Brief recap, stuff that would otherwise be destroyed is recirculated, a higher price floor encourages listing junk rather than deleting it.

    Not complicated.
  21. Quote:
    Originally Posted by eryq2 View Post
    The Flipper doesnt maintain steady supply.
    You are utterly wrong.

    With salvage specifically, they demonstrably increase supply in two ways- first, recirculating salvage that would otherwise be destroyed via crafting or vendoring.

    Second, by raising the price floor and making it worthwhile for players to sell instead of delete.


    Quote:
    The people that get the recipes and put them on the market, maintain the supply.
    They *generate* the supply, which isn't quite the same thing.

    Quote:
    All the flipper is doing, is crafting and making money.
    Well, except flippers don't craft anything.

    But hey, way to bring your brand of penetrating insight and deep knowledge to the thread!
  22. my 778 was closer than I usually get on these things!
  23. Quote:
    Originally Posted by BBQ_Pork View Post
    I would like to be able to break apart crafted junk IOs (Oh, the unsellable garbage my former SGmates put in the bins!) into components that were either usable or sellable.
    I wouldn't care if they broke into the same components or random, lesser ones from that which they were built.
    I'd just like to get the salvage out of them (or even random, lesser-tier salvage). If I got the same recipe out it would just get vendored.
    from a gameplay standpoint a 'disenchanting' mechanism would create a market for all that absolute garbage people *have* to make to get badges. It's like vendor mules who nibble off the garbage salvage at the bottom of the food chain.
  24. Quote:
    Originally Posted by plainguy View Post
    The market is too easily manipulated.
    So you beat Smurphy's Challenge?

    Impressive!
    What was your strategy?


    Or wait, are you just talking out of your hat?
    =(
  25. Quote:
    Originally Posted by Muon_Neutrino View Post

    OP, I'd try canceling your bid and rebidding on the off chance that the market somehow forgot about yours.
    this has happened to me a few times over the years, and cancelling and re-bidding has worked.