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Quote:HAH brilliant!I went as "The Creepy Uncle" for my friend's party. A robe and smoking pipe always on the ready, I'd stroke my mustache slowly as I gave fellow partygoers flimsy and ill-conceived reasons that they deserved the candies I had in my deep, deep pockets.
I love a good concept.
We had The Creepy Neighbor at our party, but he lacked your RP backstory so you win (plus he kept taking off his old man mask, which ruined the effect). =D -
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some really great costumes in this thread, kudos to everyone!
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I don't know from 'best', but my /storm demon controller is an absolute blast to play.
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Quote:I'll ignore the rest of your unsupported opinions posing as fact, but this one is so dreadfully and obviously wrong I'm forced to call you out.
- Anybody can use the market to gain millions of influence in a very short amount of time.
'millions' of inf is one 'okay' drop.
everyone gets 'okay' drops just by playing however they like to play.
and that's not even 'using' the market except as a place to dump your junk.
Using the market in the sense that you take a few minutes to figure out some basic principles and then apply them, you can rake in many, many millions in a very short amount of time.
This is nearly as ridiculous as your assertion that 99% of level 50 players struggle to afford SOs, or whatever the exact wording was.
You're a rare combination of total certainty combined with absolute wrongness. You should give up video games and go into politics, I have no doubt you'd go far. -
made enough to kit him out AND drop another log on the fire.
another 1.2 billion burned, taking us up to #14.
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Quote:Which might be useful, or at least interesting, if you had a scintilla of insight or understanding regarding the topic at hand.I'm not labeling 'good' and 'evil' on anything here. I'm simply drawing correlations between actions and effects on the market.
Reading your backwash in this thread is like watching a blind cave grub self importantly mount a soapbox to pontificate on color theory to an audience of graphic designers. -
it's slightly disturbing when I find myself agreeing with Eryq.
But MA farming is vastly, VASTLY more efficient than traditional methods. -
went to an awesome grownup party last night (costume of the night went to the gal done up like Tippi Hedren circaThe Birds, complete with attacking crows and movie soundtrack accompaniment), tonight is all about trailing around behind my little guy while he trick-or-treats and visits a spooky haunted house kid party.
Should be fun! -
my favorites are purple procs- they trigger often enough to notice. I love sticking the 'chance for knockdown' one in a gigantic AoE like Rain of Fire.
I have the 'chance for buildup' in my ar/dev's targeting drone and every once in a while a spawn will just melt away. Which is nice, since I slotted it mainly for the set bonus.
Other than that, I usually stick damage procs in AoE powers that I've got a spare slot on. Not much of a number cruncher so I can't tell if I'd get a better return on something else, but they're fun. -
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Carpenter's recent track record does not inspire confidence.
Mouth of Madness was his last watchable film and that was a long ways back. -
Quote:No, you were using 50's for a reason, because they provide the greatest benefit. That benefit doesn't apply to lower level characters. I wondered how I could get that level 50 benefit for my lowbies, you went on a strange irrelevant digression.I show that it doesnt make much difference for Training enhancements and SOs either.
So adding and slotting more slots makes no massive difference, regardless of whether you can have IOs for it or not.
Question answered?
If you're genuinely trying to say the difference between trainings and level 50 IOs isn't "much", you have way bigger problems than your reading comprehension.
Quote:But everyone will be given all four.
Which means less variety. -
from my perspective the merger is a gigantic win for everyone. It's SO GREAT to log in my villains and not have to slip into a 'poverty consciousness' mindset about buying and selling, I can just do the same thing I've always done blue side- sell everything and stockpile inf because if I find I need it later on....the supply will be there.
As Uber notes the merger came bundled with other changes (which I think it's safe to assume were aimed at ameliorating whatever disasters Posi's cracked crystal ball revealed), but I give it a big pile of credit for improving my redside gaming experience. -
Quote:nice post Chase, lots of food for thought there.That's the old mindset... the one that's being questioned. You haven't SEEN an MMO build from the ground-up like CoH because, outside China, the model hasn't been proven long enough for a traditional MMO to go through a full development cycle. Will we? There's a lot of risk in breaking convention, but there's a lot of potential return. [edited to remove specific example}
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Quote:how's that answer my question?143% vs 151% base Regeneration / 127% vs 137.5% base Recovery with 1 vs 3 Training inspirations then?
Or 153% vs 176% base Regeneration / 133% vs 147.5% base Recovery with 1 vs 3 SOs?
Quote:Strange, as you yourself said here that you at least once didn't take Fitness for Stamina but for Swift AND Hurdle.
http://boards.cityofheroes.com/showt...240831&page=61
Right now 99% of the players in the game spent three power choices on the Fitness pool. Next issue they will be able to spend those three choices on other stuff. That will increase diversity.
Why does this fact confuse you? -
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nice to see Mile High is still around...I remember their ads from back in the day.
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Quote:IMHO Carpenter's version is one of the most flawless monster movies extant.The Carpenter version is somewhat closer to the source, that being 'Who Goes There?' by John W. Campbell but I disagree that the Hawks version was lame. If both were showing on TV at the same time I'd watch the old one. Much better movie, IMO.
I also like the Hawks version. -
Quote:ridiculous over-explanation in popular culture is an epidemic with no apparent cure.This is actually a fairly simple question (the title itself, really), but I'm sure I can find a way to make it complicated. Skip down to the bottom if you don't want me to.
Recently, I've started becoming aware of something that is capable of ruining a good movie or game for me, and that's too much information, though not in the way you think. Here I'll be, happily running around in a game - say Arkham Asylum - and then suddenly I find a recording of the psychiatric evaluation of a tertiary character I barely remembered having seen. And as I'm listening to this, I catch myself repeating "I don't care about this. At all." over an over in my head. I've been doing this a lot in recent weeks, or at least have been catching myself doing it.
It's insulting to anyone of moderate intelligence when the storyline grinds to a halt so someone can explain either a plot point you figured out ten minutes ago, or to illuminate some completely irrelevant byway.
r/e this game, nine times out of ten I skip the fluff text. Most of it isn't written very well and the storylines are largely forgettable. The exceptions announce themselves loudly, and I always make it a point to follow the minutia of those arcs closely, figuring talented writers will handsomely reward my attention. -
got my fire tank to 50 last night and want to IO him out, so the fate of my weekly billion is up in the air...
=/