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Posts
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Joined
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Oct 6th is Tanker Tuesday 60 Month/5yr Anniv.
I will be there and not at TFT if its a MoSTF
So will others. Just a heads up. -
Quote:In AE, tickets concern me more than XP at the moment. I have a 35 scrapper who will have XP turned off on the 9th bubble so that I can get plenty of salvage or random recipe rolls in the level range that I like my sets in. I could buy them, but seeing common salvage going for 100k apiece sometimes bugs me too much to do that.
Now, if we could get the Devs to give us our set bonuses no matter what level we Exemplar to, things like this would not seem necessary.
Here's the rub tho... salvage prices have collapsed. It was getting down right silly for a while, but with farming going back to PI, the salvage is returning to the market. How ever with recipe drops being borked, those are still in short supply. -
My Emp/Rad is standing at 9.58M healed. Probably racked up lots of that from healing blanket pre-i9 Hami raids =). Especially the lemming raids. Ill get him that last 420k one of these days.
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Not just the recent nerfs, removing some of the maps (like the burning forest) really hit hard. Some of those maps were great storytelling maps. Now we have alot of generic maps that really dont help the story because they lack "uniqueness".
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Just looking at the CPU is misleading. The CPU also has to juggle bus requests and data transfers, so if you are RAM starved, your CPU will grind away having to manage all the swap space with the disk drive. Having a loaded disk drive will also cause additional grinding, same for unoptimized. Also, consider your sound. If you are driving the sound from multiple process, your sound card might not be able to handle the simultanious audio and will rely on your CPU to sort out the data.
Tl;dr version: One metric doesnt begin to explain your issue. -
From the time we started Hunting. Took about an hour to get organized, but once we got rolling it went pretty smooth. About 30 monster kills slowed the front end a bit. Nukes were huge. Have to remember to get 4-5 of those for next month again.
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1 45 or so was the time. Very nice to all that came out (I dont think we ever filled the zone).
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Actually I got it both sides legit. Its not all that hard, just takes trips to the market to sell your drops. Granted I was also selling base components (buy base salvage, craft into components, then sell for profit). It does take time, but with the new team setting rules, you can fill up with salvage fast.
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Quote:Yeah the lag was terrible. Cobalt and I were discussing what it might be, and although power customization comes to mind, it doesn't make much sense technically. It shouldn't be any harder to display a red fireball than a blue fireball.
Good raid though other than that
As several of us noted, our CPUs were no more tasked that usual. What was way up was the inbound net traffic. Way up. The way power customization works is that before every FX there an FX TINT command for the different colors. Consider all the player firing all sorts of powers, and each power comes with a new command. My outbound traffic was still very low (700s) but inbound was huge (25000). For comparison, the ITF spot of doom in the third mission pushes 20000. As players left the raid and the number of FX went down, it smoothed out alot to the point of being a normal raid at the end with inbound between 14-17k.
(For the record, I have a 12Mb/s line, so it wasnt a connection railing issue.)
From a software pespective I have a few thoeries on this.
1) The input processing buffer is too small. The artifact of this would be dropped effects and rubberbanding, which is not what is being seen. Frame rate is fine, and when I move its smooth. The mobs move smoothly as well.
2) The input processing task is given too much time/too high of a priority and other tasks are being shut out. The artifact of this would be the loss of other processing capacity (lost outbound information), which is what we are seeing. A side related problem would be that the entire processing task is given too small of a slice overall and the input processing is hogging it. Depends on the internal process scheduling.
3) SW/HW conflict. This is really low level, but if the HW/SW interface is wonky, there is great potential for lost information if the transmit and recieve from the HW isnt handled right. Im guessing alot of this is at the OS level with stock interfaces, and since everyone is getting hammered with this, its very unlikely.
So of the problems, it would appear from the surface that there is a task scheduling issue with the input/output queues and processing. Just my $0.02
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A couple of ways:
1) Get Fraps and just record the window raw.
2) use the /demorecord <filename> in game. This will create a file that records everything you are doing (note that is saves and closes automatically when you zone/enter a mission. You ll need a new demo file for each area you enter). /demostop closes the recording manually.
Then use the play back the demo (Use Sloth's Demo Launcher.. its awesome). Use Fraps to record the session as it plays back.
I prefer #2 because I end up with alot smaller video files that are easier to manipulate.
A video I made of the all tanker States taskforce.
There is some obvious hand editting of the demo recorded file, but thats part of the fun.
http://www.youtube.com/watch?v=UhW_zpI7R9o -
Quote:I work from home and used to play CoX about 12-15 hours a day while working.
I am integued by your ideas and would like to subscribe to your newsletter.
Srsly. Working and playing CoX for 12-15. Those are mutually exclusive. I can only imagine how my work would suffer doing both at the same time. And at 12-15hrs/day I would have burned out a long long time ago.
Back to the OT.
1) Rolled scrapper....check.
2) Played with colors... check. (Fire Blast with the blasts going from red to orange to yellow to blue inorder of power is awesome. Orange/Red Fire Breath looks more like plasma/lava than fire.. but i like it.)
3) (Bonus) Realized that the devs have some how set drop rates based on mobile groups. Some (like Council Empire) drop about 1/3 the number they should where as CoT drop regular amounts. Its one way to keep easy farming maps from paying out at the market but darn sneaky. (And yes Ive pushed the kills into the thousands and analyized drop rates.. its pretty obvious).
4) Basked in the glow of not so epic badges... check. (Tho Herostats is wonky and I cant verify them). -
ElecMelee/Shield scrapper or brute.
BU + Shield Charge + Lightning Rod. And there isnt much need for another AOE hitter after those 2 mini-nukes eventhough you get 2 more from Elec Melee. -
I made a Pain/Thugs MM. Spent some petty cash getting purples, IO'ed out... then I ran trhree respecs so i could get all the wasted IOs i could out of him. What a waste. Pain Corr is a little better, but im still underwhelmed by Pain.
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Mind Dom = Stacking Confuse. You just confuse everything into a giant clusterf*** and clean up the remains.
And we did a full 8-man MoITF in 48mins last night. Has got to be the easiest of the 3 Mo badges for either side. -
Rolling my second scrapper ever: Elec/Shield.
Changing the diff to no av, level +2, team 6.
Prepping badgers for Mo runs both sides.
Basking in the influx of not so epic anymore badges for said badgers.
And somewhere down the line changing some power colors, but really the one I want to change is Dark Armor, and aside from making the effects mauve, you still cant see the character model underneath. =( -
Not really, the last 2 were relatively small to the pre-download patch (i think 24M and then a smaller 8M one).
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Im guessing you already had the pre-patch download so you had less than I needed for my backup rig. Probably spin off the updater remotely again in a few hours incase there is another publish during the downtime.
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Several patch downloads this morning.
Project City of Heroes - Version 1600.20090902.4T2
is what it updated to. -
Just a warning, Ocho just posted about extended maint tomorrow morning. Tuesday morning. Issue drop morning. Happiness Sparkles FTW!
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The learning curve is actually a bit lower for casual PvP and higher for srs PvP.
Old PvP was all about kiting. lolmelee. At least with the new PvP tankers are more than just taunt bots. I dont have to feel gimped bringing a PvE build into a PvP zone anymore, because while the powers change a bit, toons perform about the same.
The bigger problem with PvP and balancing comes down to the things you cannot predict in development. In PvE the devs have absolute control over the AI and how it will respond so they can aggressivly balance the powers to the AI. But in PvP, you have no idea how the player will respond to a specific action. The player will poke and prod seeking out the optimal risk/reward to the action, but that players risk/reward analysis will be different than the next player. So you end up with the case where you have to waterdown the entire playing field so that difference between player A and player B's actions provide minimal deviation to the ultimate outcome. Such is the nature of game design. The player hates this sort of mentality because it dilutes his ability to manipulate and control the outcome, but for the game as a whole is really the best outcome. The player wants to dominate, and the devs do thier best to see that such an "I Win" button does not exist. And forever locked in forumPvP, they battle with niether side ever winning. -
Your entire hypothesis rests on the notion that purpled/pvp IO'ed toons are the only way to go. This core concept is where the fault ultimately lies. When the game degrades into a job you have to pay for, then it is no longer a game. Forcing yourself to min/max that hard just doesn't seem worth it. Ive got maybe 4-5 pvp IOs in storage, all 1-offs. Not that useful. But I've got them using a toon with zero purples and zero pvp ios. A toon that is a *shutter" a badger at that. And one thats been "Ping"ing the market for billions on the side to.
Maybe I missed the memo about PvP being srs bsns, but I rather PvP be fun. Something I can do when I dont have the time to TF and want to blow off some steam. I dont pwn in PvP, nor to feel the need to prove my manhood in PvP. Its a game, play it for what its worth and dont take it too serious... thats what hockey is for.
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Its been done before. During the dot-com boom people were selling the naming rights to thier kids.
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Thoery confirmed.. DA can tank hami just fine. Okie it was the one in LGTF, not the real one, but with loads of -Heal, I was getting full power from DR.