NerfKiller

Informant
  • Posts

    23
  • Joined

  1. 400.00 Rep within 35 minutes, 40 minutes tops.
  2. Post removed by NerfKiller
    __________________

    @CoV
  3. Quote:
    Originally Posted by SmokeSignal View Post
    They're absolutely true and backed up with solid facts! They're usually found on the internet.
    Just like all the Chuck Norris facts? They're on the Internet!
  4. We should replace "Chuck Norris" in all the Chuck Norris jokes with "KM/Regen"
  5. Quote:
    Originally Posted by Dahjee View Post
    ... that's only vaguely true becuase 85% of the player base in PvP has the same playstyle...
    Yeah, well, 91% of all statistics are made up
  6. Quote:
    Originally Posted by Grower View Post
    My personal view is that the success of any build is 90% playstyle and only 10% gadgets,...
    This may be so but 85% of that playstyle is easy enough for a mentally handicapped retarded monkey child to accomplish. So, it really only comes down to 5% skill and the remaining 10% gadgets/ build.
  7. The title of this thread made me lol irl
  8. Help me lvl my Stalker from 1-50 in about a week or so
    Message me in-game @CoV
    I suppose the trades would be done in increments
  9. Best thread I've ever read in my 6 years of playing ^^
    Congrats!
  10. Wow, this thread just got [resurrected] from the dead >.>
    LONG LIVE DUEL BLADEZ
  11. NerfKiller

    Servers?

    Don't get sad lulz, I see your point, and quite frankly I don't care if posts are "misplaced" :P
  12. NerfKiller

    Servers?

    I'd like to know why, as well.. even though I don't see how this relates to PvP >.>
  13. NerfKiller

    Perma Domination

    About how much global recharge is needed to achieve perma-domination then?
  14. NerfKiller

    Perma Domination

    Quote:
    Originally Posted by Necrotech_Master View Post
    perma dom is already possible with sets (its quite common actually), and the alpha boost will not be able to affect domination
    Ohz
  15. NerfKiller

    Perma Domination

    So, with the new Alpha slot that can give a 45% recharge bonus to all powers with 2/3 ignoring DR... will perma-Domination be possible again?
  16. NerfKiller

    Rad/Psy Defender

    Quote:
    Originally Posted by macskull View Post
    Defender debuffs are no longer unresisted, and global resistance means Psi is "just another blast set" (basically its only advantage is the increased range). That and DR means your debuffs have less effect on targets before you even factor in the target's debuff resistance, so it's not uncommon to see people hitting you reliably through Radiation Infection even when it's well-slotted. Your Rad toggles will drop every time you get mezzed, which means every 15 seconds or so you're going to need to spend 3-5 seconds waiting for them to recharge and re-activate them on your target, which is a lot of time to spend doing almost nothing offensively.

    Rad is still decent in large-team matches because mez doesn't come into play as often (the odds you're going to be mezzed during the two-or-three second window when you're debuffing a target aren't that high) and -resistance is still somewhat useful, but for small-team and dueling it's really not that great.
    Ah, I see. Thanks Macskull- I suppose that I will just leave my Rad/Psy shelved. Perhaps I may use it on occasion for large arena matches :/
  17. Quote:
    Originally Posted by LuxunS View Post
    This is not true in pvp, maybe once upon a time, but no longer.
    I remember that they implemented that Defender debuffs would be unresistable in PvP some time back, maybe I must have missed a note in a patch that removed that from PvP once again. I suppose that must explain why my shelved Rad/Psi can never seem to slow anything anymore
  18. Defender debuffs are unresistable whereas Corruptor debuffs are..
  19. NerfKiller

    Rad/Psy Defender

    Siiince Defender debuffs are unresistable in PvP- what happened to Rad/Psys in 2.0? Is it that every time a hold, disorient, or mez hits, the toggles drop? Well, I made a build that has a lot of recharge, perhaps that would mitigate the toggles dropping so much? Money is not a problem.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Radiation Emission
    Secondary Power Set: Psychic Blast
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Radiation Infection -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(3), DarkWD-ToHitDeb/Rchg(3), DarkWD-ToHitdeb/Rchg/EndRdx(5), DarkWD-Rchg/EndRdx(5), Achilles-ResDeb%(7)
    Level 1: Mental Blast -- GJ-Dam%(A), GJ-Acc/Dmg(7), GJ-Dam/Rech(9), GJ-Acc/Dmg/End/Rech(9), GJ-Acc/End/Rech(11), GJ-Dam/End/Rech(36)
    Level 2: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(11), Efficacy-EndMod/Acc/Rchg(13), Efficacy-EndMod/Acc(13), Efficacy-Acc/Rchg(15), Efficacy-EndMod/EndRdx(15)
    Level 4: Subdue -- GJ-Acc/Dmg(A), GJ-Dam/Rech(17), GJ-Acc/Dmg/End/Rech(17), GJ-Dam%(19), GJ-Acc/End/Rech(19), GJ-Dam/End/Rech(21)
    Level 6: Super Jump -- HO:Micro(A), HO:Micro(21)
    Level 8: Enervating Field -- EndRdx-I(A), EndRdx-I(23), RechRdx-I(23), RechRdx-I(25)
    Level 10: Radiant Aura -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(25), Panac-Heal/Rchg(27), Panac-Heal/EndRedux/Rchg(27), Panac-Heal(29), Panac-Heal/+End(29)
    Level 12: Lingering Radiation -- P'ngTtl-EndRdx/Rchg/Slow(A), TmpRdns-EndRdx/Rchg/Slow(31), ImpSwft-EndRdx/Rchg/Slow(31), CtlSpd-EndRdx/Rchg/Slow(31), Acc-I(33)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 16: Telekinetic Blast -- GJ-Acc/Dmg(A), GJ-Dam/Rech(33), GJ-Acc/Dmg/End/Rech(33), GJ-Dam%(34), GJ-Acc/End/Rech(34), GJ-Dam/End/Rech(34)
    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(36)
    Level 20: Will Domination -- FtnHyp-Plct%(A), Apoc-Dam%(36), Apoc-Dmg/Rchg(37), Apoc-Acc/Dmg/Rchg(37), Apoc-Acc/Rchg(37), Apoc-Dmg/EndRdx(39)
    Level 22: Acrobatics -- EndRdx-I(A)
    Level 24: Super Speed -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(39), Winter-ResSlow(48)
    Level 26: Assault -- EndRdx-I(A)
    Level 28: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(39), AdjTgt-ToHit/EndRdx(40), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(40), Rec'dRet-Pcptn(42)
    Level 30: Stealth -- LkGmblr-Rchg+(A)
    Level 32: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 35: Invisibility -- LkGmblr-Rchg+(A)
    Level 38: Phase Shift -- RechRdx-I(A)
    Level 41: Dark Embrace -- GA-ResDam(A), GA-Res/Rech/End(42), GA-End/Res(42), GA-3defTpProc(43), GA-RechEnd(43), GA-RechRes(43)
    Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(45)
    Level 47: Soul Storm -- GJ-Acc/Dmg(A), GJ-Dam/Rech(48), GJ-Acc/Dmg/End/Rech(48), GJ-Dam%(50), GJ-Acc/End/Rech(50), GJ-Dam/End/Rech(50)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Vigilance
    Level 4: Ninja Run
    Level 1: Swift -- Run-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45)
    Level 1: Stamina -- P'Shift-End%(A), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(46), Efficacy-EndMod(46), P'Shift-EndMod/Acc(46)
    ------------
    Set Bonus Totals:
    • 20.5% DamageBuff(Smashing)
    • 20.5% DamageBuff(Lethal)
    • 20.5% DamageBuff(Fire)
    • 20.5% DamageBuff(Cold)
    • 20.5% DamageBuff(Energy)
    • 20.5% DamageBuff(Negative)
    • 20.5% DamageBuff(Toxic)
    • 20.5% DamageBuff(Psionic)
    • 4.56% Defense(Smashing) (in PvP)
    • 4.56% Defense(Lethal) (in PvP)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 24.3% Defense(Energy) (in PvP)
    • 24.3% Defense(Negative) (in PvP)
    • 3% Defense(Psionic)
    • 6.13% Defense(Melee) (in PvP)
    • 11.8% Defense(Ranged) (in PvP)
    • 3% Defense(AoE)
    • 2.25% Max End (in PvP)
    • 37.5% Enhancement(Range) (in PvP)
    • 6% Enhancement(Heal)
    • 37% Enhancement(Accuracy)
    • 107.5% Enhancement(RechargeTime)
    • 11% FlySpeed
    • 190.8 HP (18.8%) HitPoints
    • 11% JumpHeight
    • 11% JumpSpeed
    • Knockback (Mag -15)
    • Knockup (Mag -15)
    • MezResist(Confused) 25% (in PvP)
    • MezResist(Held) 25% (in PvP)
    • MezResist(Immobilize) 25% (in PvP)
    • MezResist(Repel) 2000% (10% chance, in PvP)
    • MezResist(Sleep) 25% (in PvP)
    • MezResist(Stun) 25% (in PvP)
    • MezResist(Terrorized) 25% (in PvP)
    • 20% Perception
    • 14% (0.23 End/sec) Recovery
    • 36% (1.53 HP/sec) Regeneration
    • 30% ResEffect(FlySpeed)
    • 30% ResEffect(RechargeTime)
    • 30% ResEffect(RunSpeed)
    • 1.58% Resistance(Smashing) (in PvP)
    • 1.58% Resistance(Lethal) (in PvP)
    • 5% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 1.58% Resistance(Toxic)
    • 1.58% Resistance(Psionic)
    • 11% RunSpeed
  20. Forget the rules.
    1. VEAT
    2. VEAT
    3. VEAT
    4. VEAT
    5. VEAT
    6. VEAT
    7. VEAT
    8. VEAT

    Capped damage, defense, everything.