NeoClassic

Apprentice
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  1. Actually, there is a program called Speed On Demand created long ago. The program will create bind files for switching your movement powers on and off. For example, when I press any movement key, Fly is turned on. As soon as I stop moving, Fly is turned off and Hover is turned on. The program also created keybinds for resetting the bind files and for changing to normal movement. I can also switch to "run" mode rather than "fly" mode.

    When you run the Speed On Demand program, you can tell it what travel powers you have and even set what keys will be used for various functions. The program generates all the appropriate files for you, and there are quite a few.

    I am not at home right now, so I cannot look up more details about the program. I can post more about it later.
  2. Two minor additions to consider:

    Stone Armor's Mineral Armor increases your defense to Psi.

    Dark Armor's Dark Embrace has resistance to Toxic.
  3. I am curious, what is permahover? Since Hover is a toggle, it cannot be made "perma" like click powers such as Hasten and Elude. Hover is "perma" as long as you never turn it off or get de-toggled by a villain.
  4. I forgot to mention one other thing. I have button 4 (one of my thumb buttons) on my mouse bound to just "powexec_name Teleport." That way I can very quickly TP with one hand without having all the camera and window adjustments, too. But now I am so used to the lshift combo with all the adjustments that I don't think I could live without it.
  5. Hey, nice update. I have been using a slightly modified version of your binds for a long time now. Thanks for the work you put into them.

    One thing, your post above must be formatted oddly for this forum. Did you paste it in from MS Word or something? The lines of text are not wrapping properly and go way off the right hand side of my screen, and I am at 1280x1024.
  6. Hmm, I see, Topdoc. Perhaps the only reason for needing END drain is variety? It is the spice of life after all

    Transfusion is an awsome heal. My level 24 Kin/Elec can currently heal well over half his health with it, and it is not fully slotted yet.
  7. TopDoc, as far as the value of draining END goes I'll just toss out some questions. This is just off the top of my head, and perhaps these are not issues for the TankMage team.

    What about mobs with status effects? Mobs with 0 END cannot use their attacks that have status effects. Will this superteam be buffed enough that status effects will be a non-issue?

    Also, when fighting a big group, will they all go down fast enough that everyone should be able to survive regardless of the enemies attacks? I am thinking that having END drain just adds more safety to the team, since mobs with no END can only brawl. The only time I have been on anl all defender team, we were not fighting big groups (10+ mobs), and never had multiple bosses. Those groups we did fight though went down FAST!
  8. This is a great set of binds. I am glad someone still had the .exe file and was able to post it.
  9. Nice guide, Magicj. Thanks for feeding my altoholism, hehe.

    At level 37 (Rad/Rad defender), I currently have Hasten six slotted with level 40 recharge reducing SO's and I have 4 level 40 recharge reducing SO's in AM (as well as 2 endurance recovery SO's). AM becomes ready again for use about 2 or three seconds before it wears off. Once I level and my SO's are no longer +3, AM will wear off before it is ready for use. Thus I may put another recharge SO in AM. Then again, now that I am starting to earn plenty of influence, I should be able to combine my SO's to get ++ on them. That may help.
  10. Feee, this will sound weird, but try moving Teleport out of slot 1. I was seeing some weird things happening with whatever I had in slot 1 a couple days ago. Once I cleared out that slot and put a different power there, it cleared up.

    Neon Guardian
    Taxibot Grim
    Virtue