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Posts
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Draw distance seems to be hammering the CPU as much as the GPU. I need my i7 at 3.6GHz to keep up with my 5850. Lots of memory bandwidth also helps. On the bright side, this lets me use a world detail of 300%/400% in most areas. (I don't recommend you do that.)
WEIRDLY, when I look at how my cores are scaling to demand, they aren't rising above 2.4GHz, even though CoH is definitely getting a boost. Other programs cause cores to rise to 3.6GHz as needed. -
Uh... dude, that was on my 8800GTS. On my Radeon, it wouldn't refract at all, and it was upside down.
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Quote:Huh. Interesting insight. That's weird, because my GeForce 8800GTS 320MB always did refractions on things above water, across many years of driver revisions. I only got rid of the thing around Issue 17 time, but it served me well since City of Villains.Not quite correct. On the Low water quality setting, the refraction effect will incorrectly refract objects above the water in addition to objects below the water (this is why it is a low quality water effect). On the Medium water quality setting, only objects below the water should refract (unless your GPU/drivers don't support some OpenGL extensions used to support this feature).
I just took a look through my screenshot archive, and in some VERY old shots (directly post-CoV) the refraction effect is not drawing on above-water objects. But then at November 2005, it's all broken, and things above water start refracting.
Not that it matters, but here's the earliest/best example I have, dated April 2006.
Given that I kept my drivers updated regularly, re-installed operating systems, went through Vista and to 7, it's awfully odd that this kept occurring. It could be me, though, and the GPU never supported that OpenGL extension.
On the topic at hand, 10.7 had me fixed, but I do appreciate you guys working with ATi to get things working. I know it can't have been easy to re-jig everything to work on Radeons. -
Quote:This used to happen pre-I17/Ultra Mode on any graphics card. (Well, not ATi, as water effects just didn't work at all.) It would fake a ripple effect by distorting anything on screen, which results in what you see there. Today, Low and Medium settings use the same effect.Well, at first I thought this was great cause all the quick white flashes seem to be gone. Until I went underground and saw this
It only happens with water set on low. Any other setting including off and it goes away. Unfortunately I can't turn water any higher without taking a huge performance hit, so off is my only option.
Although my framerates suck with FSAA and ambient occlusion turned on, I can say that they do indeed work together. -
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Now we need some kind of bind setup to get these emotes working on automatic. But this doesn't seem possible. :[
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Forcing even box antialiasing from the CCC will cause CoH to bug out. I'm running AA with the in-game setting only.
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Quote:You are misinformed. With the use of Creative's ALchemy software, DirectSound calls can be translated into OpenAL calls, restoring surround sound, hardware acceleration and EAX for DirectSound games.Um. Bzzt. Wrong
City of Heroes still leverages DirectSound for it's hardware accelerated sound-rendering API. http://en.wikipedia.org/wiki/DirectSound This hardware accelerated sound system was dropped with DX10 in Vista.
There has been talk about moving the sound engine to OpenAL in order to leverage hardware acceleration: http://connect.creativelabs.com/openal/default.aspx -
Seconded. Works fine on my 5850. About ruddy time, and all.
Now, CoH truly has no specific ATi issues. -
Quote:My bad; I meant the task scheduler. I haven't used it in a year, and my terminology is rusty.By default, Services are unable to interact with the Desktop, both to protect the user, and to protect the server from injection attacks... which most developers are blissfully unaware of. If interaction was enabled, I could still see problems from a program not being aware of how to deal with being started before the user is logged in.
The best method I've seen (short of architecturing the program to handle that properly) is to use the Task Schedule to start the program upon login, elevated. That should work around most all the problems of running it as a service, while avoiding the repetitive UAC prompt at login. -
Quote:I couldn't have put it better myself.The device driver is running in the kernel (so rights higher than admin). The helper utility is running with your user rights, as it should. The problem, though, is that CoH shouldn't be running as an Administrator, it's just that this is still a game designed in the world of XP, where everyone was an Administrator with unlimited system access at all times.
One time, I bodged Setpoint so that it ran with admin rights, but this was a real **** to deal with. Simply changing the properties of the executable to require admin rights led to a UAC prompt on every startup. Instead, I devised a service that would run at startup, kicking off Setpoint with admin rights without any prompt. But for some reason, Setpoint didn't like being run in this way, and stability was affected. Opening up the Setpoint panel also took many minutes.
Quote:If you make yourself the owner of the CoH installation folder, then use Microsoft's Application Compatibility Toolkit (on cohupdater.exe), you won't have to deal with UAC for the updater, and can run CoX as a standard user.If that does what I think it does, I may have to marry you.
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Always blaming Windows.
I use SetPoint 4.80 (with Uberoptions) and City of Heroes together perfectly. Windows has never attempted to upgrade me. However, I need to run CoH as a non-admin user in order to get it to work.
The security model in Windows Vista and 7 doesn't allow a non-admin program to read into a program running with admin rights. This is how things should be. Unfortunately, City of Heroes will run as an administrator, due to the updater asking for admin rights. This prevents Setpoint hotkeys from working.
If you run cityofheroes.exe directly, with the switch -project CoH in the shortcut, you can bypass the updater and run City of Heroes as a regular user, allowing Setpoint to recognise the game and apply your keybinds. However, you will need to manually run the CoH updater whenever there is a patch.
If this doesn't work, we can try other options. -
It appears to be inconsistent. I was playing with a friend the other day and our PCs took a very long time to start loading; we were staring at the City of Heroes splash screen for a minute. We could both hear sound effects from the city around us. Then, at exactly the same time, we started loading in. Our computers are vastly different.
This forces me to conclude that it is a server issue. It seems to either have trouble 'letting go' as someone said, or it takes a while to generate the instance. -
The updater is downloading the game to a different location. By default, it will put it in C:\Program Files (x86)\City of Heroes. If you installed it elsewhere, have a look in that folder.
UAC is not the problem here. The updater will always run with admin rights thanks to the name given to it. -
Quote:Good thinking, Batman. That does indeed force it to patch up. Now we can play.One thing you could try doing that might work is to delete the Coh.checksum file (located at either C:\Program Files\City of Heroes\Coh.checksum or C:\Program Files (x86)\City of Heroes\Coh.checksum on Windows (32bit and 64bit Windows, respectively). That should force it to get a new checksum and hopefully force it to patch the client.
The trouble is, only people who browse the forum will be aware of this fix. Until the problem is sorted at Paragon's end, server populations are going to be dire. -
Same here, the EU updater isn't grabbing the patch. Because of this, the servers will never let you in, no matter what you try on your computer. This is solely Paragon Studio's problem.
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The mutant booster is unavailable for testing on the EU test server because the GR closed beta is currently taking place. Avatea has told us this, in no uncertain terms.
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Quote:Same procedure as for Forceware, then. I'll give it a try if je_saist says the issue is fixed on 5000s.If you want to do so -
1. Go to guru3d and get Driversweeper.
2. Get new ATi drivers.
3. Uninstall your ATI drivers, etc.
4. Reboot into safe mode.
5. Run driversweeper.
6. Reboot, install new drivers. -
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Quote:I'd say they're used for testing anything cross-server, like the MA or the black markets. As je saist proved, all servers must run identical content, so that's out.I...don't think I caught all of that, but I get the suspiscion that it kinda missed the point.
On EU Test, the server list has 3 options. EU_Test, and two others. The other two are greyed out, and have been for some considerable time. The EU_Test is the one that people have been using, and are now locked out of if thye dont have CB access.
So, my question; Do those two other servers actually exist? If so, why are they not in use? If they dont exist, why are they still even listed? -
You aren't alone in your confusion and frustration. However, I suspect all three servers have to run the same build, and removing GR to test a booster would probably cause rioting, looting, and a minor civil war.
Quote:Your opinion is neither needed nor wanted in regards to the Mutant Pack on account of you being a non NA player. Seemingly, you're not allowed to test GR at the moment because you've not achieved the criteria set by whomever decides who's in and who's out of closed beta.
Now, even if you WERE in the EU GR closed beta, you would still not be able to test the mutant pack because it and GR are mutually exclusive. Boggles the mind how it will be integrated when GR finally comes out. Perhaps it will be "automagically"...
Nevermind there are 2 extra test servers sitting pretty on the EU test server list, they're just there for effect. Move along, nothing to see here. -
The only issue encountered is how antialiasing and occlusion don't work well together on 5000 cards. Other than that, it's gravy.
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It happens to me when I alt tab out of the game while it loads up. Are you doing that?