Nalrok_AthZim

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  1. Quote:
    Originally Posted by CuppaManga View Post
    Someone at Paragon hasn't been updating the launcher site properly.
    I thought that myself, but if I boot into Windows and select CoX in the launcher, I see info about the Coyote Power and Flying Carpet.
  2. So, on my brother-in-law's computer he can see all the new bits and announcements (Coyote power, flying carpet, etc) on his NC Launcher when he clicks City of Heroes.

    I'm still stuck with the Winter Event. Is there a way to refresh this? I cracked open the launcher with Xcode and found the URL for the current 'splash' HTML page shown in the launcher, but that's Winter Event too. Is the PC version getting a different page than the mac version?

    I'd seriously hope not, because that's one more on the lists of oversights favoring PC users.
  3. Quote:
    Originally Posted by Slaunyeh View Post
    That's fine for your one villain. I have 30+. Do they all need to be morphed into thinking the same way to justify doing heroic deeds again and again?

    As has been mentioned before. The "team up against a common enemy" is a fine gimmick, if not over used. The "save the world" gimmick is pretty narrow, and better not be used more than a few times before it lose all meaning.
    I'm glad some people are actually paying attention here. Everyone else seems to be looking for a new place to call home for petty arguments.
  4. Wouldn't it be funny if the nukes weren't actually nukes? Every time one is fired if breaks up in the atmosphere and deploys a device into orbit.

    The device? A component belonging to a nearly-finished orbital ion cannon.
  5. Dark Melee/Dark Armor since the day I joined. Never looked back.
  6. Quote:
    Originally Posted by DarkSideLeague View Post
    Take another look at the newspaper missions - the Speakeasy and Bank Robbery missions are both available as regular missions (In St. Martial and Grandville, there are even Arachnos Guards posted).
    You've got me there. Those missions actually do let you make the first move.

    They have downsides, however. They're EXTREMELY short compared to other paper missions, and they're one of the only examples of proactive villainy. They don't exactly make up for the lack of first-move-mentality content.
  7. Quote:
    Originally Posted by Issen View Post
    I like how "villain" must mean "I'm an Omnicidal Idiot", at least in the way you're defining it. Honestly, I'm glad we've got villains like Scirocco or Ghost Widow around as examples of "You don't have to be a monster to be a bad guy."


    Thanks for not ready any of the posts in this thread. If you're still pandering to the "you can't destroy the world/kill everyone" argument, the receptionist would like to direct you about 4 pages back.
  8. Quote:
    Originally Posted by MisterMagpie View Post
    loud noises!




    Now shut up and help me save the world, Villy-Poo.

    (not the face!)
    I am reminded of Deadpool.
  9. Quote:
    Originally Posted by Issen View Post
    ...If you redsiders are thinking of co-op as "For the greater good", then you're doing it wrong.

    Start thinking like a villain. "The enemy of my enemy is my (temporary) friend." Any villain with any amount of common sense and who can get over their own ego/megalomania for a few moments can easily figure out that it doesn't go against your best interests for the heroes to succeed.

    After all, what's the point of trying to conquer/exploit the world, if the world gets destroyed/conquered before you get a chance to? Think of it less as "doing something good" and think of it more as "I'm making a smart business move for my future."

    Or is thinking like a savvy, rational person actually beyond most characters?
    Tell me honestly: did you come to this thread to argue?

    Is it really that hard to read?

    It's NOT ABOUT THE PLAYERS. It's about THE WRITERS.

    Yes, we can twist the game world in our head in whatever way we want. That's called roleplaying. But it gets really, really repetitive when we have to keep doing that. All of the redside co-op content is written with heroic intent, and that's what I have a problem with.

    Some of our villains don't want the heroes to succeed. At anything.

    Why?

    BECAUSE THEY'RE FREAKING VILLAINS.
  10. Quote:
    Originally Posted by Silver Gale View Post
    I understand what you're asking for but I also think your standards are... higher than this game can provide?
    With the track record of the writers lately, I think you may be right.

    Quote:
    Originally Posted by Silver Gale View Post
    C'mon, you're saying that another villain group drawing your character's attention to something valuable by stealing it makes your character's subsequent stealing the thing from them be "reactive" villainy?
    That's exactly what I'm saying. Can you explain to me how such actions are not reactive? 'Villain X from Villain Group Y has done Z. You should go beat up Villain X and do Z instead.' 'Villain A from Villain Group B has stolen C. You should beat up Villain A and steal C for yourself.' 'Villain M from Villain Group N has kidnapped O. You should beat up Villain M and kidnap O instead.'

    At no point in newspaper missions or arcs does a player character ever do actual, "thought of it first" villainy. We're either told what to do (until playing the SSA's) or we piggyback off of the ideas of other villains. It doesn't help that none of the co-op zones/stories have a villain plot that redside characters could run 'behind the scenes.'

    Quote:
    Originally Posted by Silver Gale View Post
    You're saying that if Wade is specifically trying to kill your villain character and also coincidentally planing on doing something bad for the whole world, then beating him is your character being conned into "doing the right thing"?
    Considering the last SSA contact is in the RWZ, it is going to be co-op. And considering the attitudes of the writers in relation to how co-op should work, I fully expect my villains to have to don the 'greater good' mantle and go to work stopping Wade.

    Quote:
    Originally Posted by Silver Gale View Post
    Sure, villainside and co-op content both have their problems, but I don't think you'd be satisfied until the writers went above and beyond to cater to you, specifically.
    If I had said anything of the sort, and if no one in this thread whatsoever agreed with me, I might actually believe you. However, numerous other folks in-game and on the forums have agreed that villainy is bland and lackluster outside of the SSA arcs, especially so in co-op content. Not only would the writers be catering to me, but they'd be catering to everyone else who's chimed in about my thoughts on this matter. They'd even be catering to all the folks who pick up this game over another, newer MMO. If I were to come back to this game anew and find all the redside content written for truer villainy, I'd probably do a happy dance.
  11. Great input on topic at hand. All pertinent.
  12. I'd like a new travel power I don't have to pay for, to be honest. I'm not about to buy the Coyote/Rocket Board because I can get the same thing in-game for free without the transformation/extra model.
  13. Quote:
    Originally Posted by Silver Gale View Post
    I think if there was a system where every new villain story would be approved by you before being made, you would no longer be paying Paragon, they would be paying you. Because you would be working for them.
    I didn't ask the devs to seek my approval. I made a suggestion relating to the villainside content.

    Is this really that hard to understand or is everyone just looking for a reason to puff up their chests in an argument? I'm not freaking asking the devs to drop everything and cater to me, I'm not asking to destroy the world and I'm sure as hell not asking for my signature to be required for every game change.

    Don't have something productive to suggest? Hit the back button and find another thread to argue in.


    Quote:
    Originally Posted by RuthlessSamael View Post
    I look forward to your ad hominem or red herring non-answer.
    Well folks, the thread has reached a milestone: someone used the term 'ad hominem' in relation to a petty argument. Anyone else want to Godwin the thread for us while we're at it?
  14. Why does this feel like the informational pamphlet designed to go with my "It happened AGAIN" post?
  15. Quote:
    Originally Posted by Coyote_Seven View Post
    The final ambush should include a boss. When you get close to defeating him, he suddenly cons friendly and begs you to stand down, so you can click on him and start a conversation. The boss explains how they got wind of your little kidnapping plot and decided to steal the ambassador from you after you had finished off all the Longbow for them. But you've bested them, and so now the boss is offering to BUY your newly acquired victim from you.

    So then you can decide to hand off the ambassador to Kool Aid Man 0-1-0, and get an extra reward or something. Or, you can tell him to stick it and then continue to beat the stuffing out of him, and ransom the ambassador yourself.

    Mission complete!
    Or even better, an option to slap the ambusher's head around until he spills the location of his informant. Then, after delivering the informant a very threatening message ("Fiction White 4-9-5 told me about your little plan to stop me. I know right where you are, punk. Get every bodyguard at your disposal ready, because you're going to need about twice that if you want a chance at slowing me down"), you go after him.
  16. Quote:
    Originally Posted by NekoNeko View Post
    In the game you describe, you get your first mount at 20, not 40. Granted, it's not the best travel power, but it sure beats running everywhere. In a game that has 85 levels, getting your first travel power at 20 is like getting the first travel power in CoH at 12, which is what level you used to get it at. So, yeah, we are better off getting it as early as 4, but I find I don't really need it that early and generally wait until 6, because I'm usually not traveling much to other zones until then.
    I left the moment the 'Fiery Holy War' (look into it if you don't understand) expansion pack turned the game into nothing but arenas and PvP. What I posted is how the game was when I left it. And quite frankly, I don't care what's 'changed for the better' in that terrible behemoth. The game's still a mind-numbing grind with a focus on loot-mongering and there's nothing Blizzard can (or will) do to change that. That's why I left, that's why I'm never going back, and that's why I feel truly sorry for anyone who plays it. I actually pity 'hardcore raiding guild' members because they've let what should be a hobby become a homework assignment. No thanks.
  17. Quote:
    Originally Posted by Crim_the_Cold View Post

    This is progress. Now we are dealing in solutions.



    This is the icing on the cake. So we have our cake, but the trick is eating it too. Now we've just got to convince Paragon Studios to start adding content like this.
    I'd pay a ridiculous sum of Paragon Points to unlock a system like the one described by myself and Coyote_Seven. I really would. I'd pay 2500+ PP for it. Let US call the shots and let the enemy groups of the game try to ride OUR coat tails, not the other way around.
  18. Quote:
    Originally Posted by Ogi View Post
    Redside: Waah! We don't want to save the world!

    Summary of most posts in this thread.

    Easy solution, don't run those missions. Willfully not taking the easy solution leaves taking the co-op missions away so you can't be "forced" to save the world anymore.
    Which is the equivalent of killing a fly with a handgun. If I wanted to skip the missions I would. I don't. Content is content. However, the content has become so homogeneous for Villains that it's boring to see the same old thing over and over again. I'm not going to repeat myself any more because it's right here in big, bold text. If you can't read that, if you can't understand the point of this thread and if you can't give me an argument other than "don't play the content", then adapt your own advice to this thread and don't get involved.
  19. Quote:
    Originally Posted by Ogi View Post

    Really what it sounds like is the redsiders want their access to the co-op missions removed, if it would stop the whining, it'd get my vote.
    ^^^^^ Didn't read a single post in this thread.
  20. Quote:
    Originally Posted by Crim_the_Cold View Post
    Newspaper missions are really some of the only content where You are choosing what You will do and who You will do it to. Nobody wants to be a gopher for another villains plans.
    Unfortunately, not even Newspaper missions give you freedom. You're still piggybacking off of another villain every single time.

    Quote:
    Archon Morricone rules downtown!
    Like spit he does. This ends now.

    Defeat Archon Morricone and Guards
    Sure, it might seem like you're going out to show someone who's boss, but ONLY after they showed up acting like a jerk in the local headlines. You didn't do this proactively, you did it reactively.

    Quote:
    Foreign Dignitary Abducted!
    It looks like the Malta Group has kidnapped a bigwig from another country so they might gain favor with the UN. If you were to, say, 'negotiate' the hostage out of Malta's hands, maybe YOU would have a shot at swaying the UN.

    Kidnap the Dignitary
    Once again, you're not in control. Malta formulated a plan to lean on the UN, and you're just going to cross their names off of the blueprints and write in your own. Reactive villainy.

    Quote:
    Prototype Ion Cannon Siezed in Raid
    From what this article is saying, the Freakshow broke in to an experimental weapons lab and stole a very powerful, very dangerous and very expensive device. You're not sure what it does, but it sounds powerful. The Freakshow don't deserve something so nice. Maybe you should take it off their hands.

    Get the Prototype Ion Cannon from the Freakshow
    And yet again, another villain group pulled off a plan that you had nothing to do with. Instead of YOU being the guy who boosted the weapon, you're just going to steal it from the stealers.


    You know what I'd like to see? Something like this.

    Quote:
    UK Ambassador to Visit Rogue Isles
    So, an ambassador from the United Kingdom is dropping by home sweet home. This would be a perfect opportunity to kidnap the poor fool and use his power and connections for your own. Maybe the UK will even pay you handsomely for his safe return. Even if they refuse to negotiate and send in a rescue team to try and stop you it'll just give you an opportunity to show the world you're not to be trifled with.

    Kidnap the UK Ambassador!
  21. Nalrok_AthZim

    Savoring CoH

    Don't run the Dr. Graves arc.

    Ever.
  22. Quote:
    Originally Posted by Demetrios Vasilikos View Post
    But you dont get to be a Galactus, that is what rularuu is for.
    Let me put this in big text, nice and spaced out for you (and everyone else still hammering the "you can't destroy the game world, you can't destroy the game world" button).

    I do not want to destroy the game world. My original post, in the simplest terms, says that villainy isn't what I'd like it to be.

    Got it? Does it need repeating?

    Anyone else need me to repeat it? No? Good.

    Quote:
    Originally Posted by Demetrios Vasilikos View Post
    You dont get to be Lexx Luthor, that is what countess crey is for, but you can be a joker, because in the bigger scheme of things, as evil as that man is, he cant effect the world in any real way.
    Countess Crey does ****-all in the game. Move that useless bag out of the way and let me do some real evil. As far as the Joker is concerned, what he does is so far above CoV's league that even the orphan gassing in Westin Phipps's arc is pretty tame. Don't tell me we can be Joker when we can't even be Phipps.

    Quote:
    Originally Posted by Venture View Post
    Players have to create characters that fit the game. Adjust your expectations accordingly or go play something that better fits them. If you play villains here you're not going to be the mastermind and you're not going to change the status quo, end of story.
    Thanks for pointing out the obvious. Why do you think I made this thread?
  23. Quote:
    Originally Posted by Santorican View Post
    City of heroes sucks

    /end thread
  24. Quote:
    Originally Posted by Arcanaville View Post
    Another recently released MMO takes this to all new heights of silly:

    1-10: walk
    10-25: jog
    25-40: buy travel skill, separately buy travel vehicle, can't use everywhere, being hit while using it immediately detoggles it.
    40+: spend even more money, add 10% more speed.

    Best possible rate of travel through personal motion: about slotted sprint here. Degrees of freedom: moving horizontally, or falling to your death.
    I was briefly considering trying that MMO. Not any more.
  25. Funny enough, it IS one of the more conservative costumes when compared to other signature CoH gals.