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So, on my brother-in-law's computer he can see all the new bits and announcements (Coyote power, flying carpet, etc) on his NC Launcher when he clicks City of Heroes.
I'm still stuck with the Winter Event. Is there a way to refresh this? I cracked open the launcher with Xcode and found the URL for the current 'splash' HTML page shown in the launcher, but that's Winter Event too. Is the PC version getting a different page than the mac version?
I'd seriously hope not, because that's one more on the lists of oversights favoring PC users. -
Quote:I'm glad some people are actually paying attention here. Everyone else seems to be looking for a new place to call home for petty arguments.That's fine for your one villain. I have 30+. Do they all need to be morphed into thinking the same way to justify doing heroic deeds again and again?
As has been mentioned before. The "team up against a common enemy" is a fine gimmick, if not over used. The "save the world" gimmick is pretty narrow, and better not be used more than a few times before it lose all meaning. -
Wouldn't it be funny if the nukes weren't actually nukes? Every time one is fired if breaks up in the atmosphere and deploys a device into orbit.
The device? A component belonging to a nearly-finished orbital ion cannon. -
Dark Melee/Dark Armor since the day I joined. Never looked back.
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Quote:You've got me there. Those missions actually do let you make the first move.Take another look at the newspaper missions - the Speakeasy and Bank Robbery missions are both available as regular missions (In St. Martial and Grandville, there are even Arachnos Guards posted).
They have downsides, however. They're EXTREMELY short compared to other paper missions, and they're one of the only examples of proactive villainy. They don't exactly make up for the lack of first-move-mentality content. -
Quote:I like how "villain" must mean "I'm an Omnicidal Idiot", at least in the way you're defining it. Honestly, I'm glad we've got villains like Scirocco or Ghost Widow around as examples of "You don't have to be a monster to be a bad guy."
Thanks for not ready any of the posts in this thread. If you're still pandering to the "you can't destroy the world/kill everyone" argument, the receptionist would like to direct you about 4 pages back. -
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Quote:Tell me honestly: did you come to this thread to argue?...If you redsiders are thinking of co-op as "For the greater good", then you're doing it wrong.
Start thinking like a villain. "The enemy of my enemy is my (temporary) friend." Any villain with any amount of common sense and who can get over their own ego/megalomania for a few moments can easily figure out that it doesn't go against your best interests for the heroes to succeed.
After all, what's the point of trying to conquer/exploit the world, if the world gets destroyed/conquered before you get a chance to? Think of it less as "doing something good" and think of it more as "I'm making a smart business move for my future."
Or is thinking like a savvy, rational person actually beyond most characters?
Is it really that hard to read?
It's NOT ABOUT THE PLAYERS. It's about THE WRITERS.
Yes, we can twist the game world in our head in whatever way we want. That's called roleplaying. But it gets really, really repetitive when we have to keep doing that. All of the redside co-op content is written with heroic intent, and that's what I have a problem with.
Some of our villains don't want the heroes to succeed. At anything.
Why?
BECAUSE THEY'RE FREAKING VILLAINS. -
Quote:With the track record of the writers lately, I think you may be right.I understand what you're asking for but I also think your standards are... higher than this game can provide?
Quote:C'mon, you're saying that another villain group drawing your character's attention to something valuable by stealing it makes your character's subsequent stealing the thing from them be "reactive" villainy?
At no point in newspaper missions or arcs does a player character ever do actual, "thought of it first" villainy. We're either told what to do (until playing the SSA's) or we piggyback off of the ideas of other villains. It doesn't help that none of the co-op zones/stories have a villain plot that redside characters could run 'behind the scenes.'
Quote:You're saying that if Wade is specifically trying to kill your villain character and also coincidentally planing on doing something bad for the whole world, then beating him is your character being conned into "doing the right thing"?
If I had said anything of the sort, and if no one in this thread whatsoever agreed with me, I might actually believe you. However, numerous other folks in-game and on the forums have agreed that villainy is bland and lackluster outside of the SSA arcs, especially so in co-op content. Not only would the writers be catering to me, but they'd be catering to everyone else who's chimed in about my thoughts on this matter. They'd even be catering to all the folks who pick up this game over another, newer MMO. If I were to come back to this game anew and find all the redside content written for truer villainy, I'd probably do a happy dance. -
I'd like a new travel power I don't have to pay for, to be honest. I'm not about to buy the Coyote/Rocket Board because I can get the same thing in-game for free without the transformation/extra model.
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Quote:I didn't ask the devs to seek my approval. I made a suggestion relating to the villainside content.I think if there was a system where every new villain story would be approved by you before being made, you would no longer be paying Paragon, they would be paying you. Because you would be working for them.
Is this really that hard to understand or is everyone just looking for a reason to puff up their chests in an argument? I'm not freaking asking the devs to drop everything and cater to me, I'm not asking to destroy the world and I'm sure as hell not asking for my signature to be required for every game change.
Don't have something productive to suggest? Hit the back button and find another thread to argue in.
Well folks, the thread has reached a milestone: someone used the term 'ad hominem' in relation to a petty argument. Anyone else want to Godwin the thread for us while we're at it? -
Why does this feel like the informational pamphlet designed to go with my "It happened AGAIN" post?
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Quote:Or even better, an option to slap the ambusher's head around until he spills the location of his informant. Then, after delivering the informant a very threatening message ("Fiction White 4-9-5 told me about your little plan to stop me. I know right where you are, punk. Get every bodyguard at your disposal ready, because you're going to need about twice that if you want a chance at slowing me down"), you go after him.The final ambush should include a boss. When you get close to defeating him, he suddenly cons friendly and begs you to stand down, so you can click on him and start a conversation. The boss explains how they got wind of your little kidnapping plot and decided to steal the ambassador from you after you had finished off all the Longbow for them. But you've bested them, and so now the boss is offering to BUY your newly acquired victim from you.
So then you can decide to hand off the ambassador to Kool Aid Man 0-1-0, and get an extra reward or something. Or, you can tell him to stick it and then continue to beat the stuffing out of him, and ransom the ambassador yourself.
Mission complete! -
Quote:I left the moment the 'Fiery Holy War' (look into it if you don't understand) expansion pack turned the game into nothing but arenas and PvP. What I posted is how the game was when I left it. And quite frankly, I don't care what's 'changed for the better' in that terrible behemoth. The game's still a mind-numbing grind with a focus on loot-mongering and there's nothing Blizzard can (or will) do to change that. That's why I left, that's why I'm never going back, and that's why I feel truly sorry for anyone who plays it. I actually pity 'hardcore raiding guild' members because they've let what should be a hobby become a homework assignment. No thanks.In the game you describe, you get your first mount at 20, not 40. Granted, it's not the best travel power, but it sure beats running everywhere. In a game that has 85 levels, getting your first travel power at 20 is like getting the first travel power in CoH at 12, which is what level you used to get it at. So, yeah, we are better off getting it as early as 4, but I find I don't really need it that early and generally wait until 6, because I'm usually not traveling much to other zones until then.
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I'd pay a ridiculous sum of Paragon Points to unlock a system like the one described by myself and Coyote_Seven. I really would. I'd pay 2500+ PP for it. Let US call the shots and let the enemy groups of the game try to ride OUR coat tails, not the other way around.
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Quote:Which is the equivalent of killing a fly with a handgun. If I wanted to skip the missions I would. I don't. Content is content. However, the content has become so homogeneous for Villains that it's boring to see the same old thing over and over again. I'm not going to repeat myself any more because it's right here in big, bold text. If you can't read that, if you can't understand the point of this thread and if you can't give me an argument other than "don't play the content", then adapt your own advice to this thread and don't get involved.Redside: Waah! We don't want to save the world!
Summary of most posts in this thread.
Easy solution, don't run those missions. Willfully not taking the easy solution leaves taking the co-op missions away so you can't be "forced" to save the world anymore. -
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Quote:Unfortunately, not even Newspaper missions give you freedom. You're still piggybacking off of another villain every single time.Newspaper missions are really some of the only content where You are choosing what You will do and who You will do it to. Nobody wants to be a gopher for another villains plans.
Quote:Archon Morricone rules downtown!
Like spit he does. This ends now.
Defeat Archon Morricone and Guards
Quote:Foreign Dignitary Abducted!
It looks like the Malta Group has kidnapped a bigwig from another country so they might gain favor with the UN. If you were to, say, 'negotiate' the hostage out of Malta's hands, maybe YOU would have a shot at swaying the UN.
Kidnap the Dignitary
Quote:Prototype Ion Cannon Siezed in Raid
From what this article is saying, the Freakshow broke in to an experimental weapons lab and stole a very powerful, very dangerous and very expensive device. You're not sure what it does, but it sounds powerful. The Freakshow don't deserve something so nice. Maybe you should take it off their hands.
Get the Prototype Ion Cannon from the Freakshow
You know what I'd like to see? Something like this.
Quote:UK Ambassador to Visit Rogue Isles
So, an ambassador from the United Kingdom is dropping by home sweet home. This would be a perfect opportunity to kidnap the poor fool and use his power and connections for your own. Maybe the UK will even pay you handsomely for his safe return. Even if they refuse to negotiate and send in a rescue team to try and stop you it'll just give you an opportunity to show the world you're not to be trifled with.
Kidnap the UK Ambassador! -
Quote:Let me put this in big text, nice and spaced out for you (and everyone else still hammering the "you can't destroy the game world, you can't destroy the game world" button).But you dont get to be a Galactus, that is what rularuu is for.
I do not want to destroy the game world. My original post, in the simplest terms, says that villainy isn't what I'd like it to be.
Got it? Does it need repeating?
Anyone else need me to repeat it? No? Good.
Quote:You dont get to be Lexx Luthor, that is what countess crey is for, but you can be a joker, because in the bigger scheme of things, as evil as that man is, he cant effect the world in any real way.
Thanks for pointing out the obvious. Why do you think I made this thread? -
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Quote:I was briefly considering trying that MMO. Not any more.Another recently released MMO takes this to all new heights of silly:
1-10: walk
10-25: jog
25-40: buy travel skill, separately buy travel vehicle, can't use everywhere, being hit while using it immediately detoggles it.
40+: spend even more money, add 10% more speed.
Best possible rate of travel through personal motion: about slotted sprint here. Degrees of freedom: moving horizontally, or falling to your death. -
Funny enough, it IS one of the more conservative costumes when compared to other signature CoH gals.