Nalrok_AthZim

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  1. I know I'm late here, but here's a comparison:

    Invulnerability is the Terminator. It's rock solid and can only be taken down by gigantic amounts of damage or a very specific damage type.

    Willpower is the T-1000. While up front it may not look sturdy enough, you can beat the crap out of it and it'll reform back to normality before you have a chance to damage it. Even if you flatten it and break it to pieces it will still get up and take a swing at you.
  2. It happens to the best of us. You're a long time RPer, you're involved with several VG/SG-related plots, and then a bunch of drama runs in and takes a big stinky **** all over you and your RP buddies and everything falls apart like a game of Jenga in a windstorm. You spend more time just gaming, trying to get away from all of the crap and hope it blows over.

    Then you find out that everyone split off and made their own VGs and you never hear from them again.

    This is what happened to me. I used to be really heavy into a lot of RP scenes, and I still try to keep in touch with the people I hung around with (Moone, Col. Drake, the old members of The Order of the Horde) but a few of those players have gone the way of either CO or just plain vanished. Now I have a few 50's and countless 20-45's who are sitting, with full backstories, just waiting to find a new niche. But they haven't, and the cause of that is my life outside the game.

    After all the nonsense that happened with the VG's and SG's I was in, I was completely alone in my wish to RP with the exception of (literally) two global friends. My definition of RP is different. I actually like to play the game as well as explore my characters. I don't like sitting around for hours in Pocket D or a Base just talking or shooting IC small-talk around unless it's followed a good mission romp or a nice, XP-earning team. I noticed, unfortunately, that I am in the minority when it comes to this (or at least I feel like I am). I never see RP mission teams more than once a week. It's always sit around and talk, never get up and do. Because of this, my favorite characters have been retired to farming, A-Merit hoarding, or helping out a friend when they can't kick an AV's butt.

    So what's the point of this thread? Easy. I want to find joy in Virtue's claim to fame again. I want to find a good RP group or niche that will get to know me as well as my characters and reintroduce me to what used to be the main reason I play: roleplay. If anyone asks, I'd be happy to post up a list of my main characters and give quick bits of info on them.

    I expect quite a bit of snark to head my way for this, but I thought I'd at least try to put myself back where I was before the fallout that smashed my favorite RP groups to pieces and left the survivors in self-centered cliques.
  3. Updated the build, missed one of the Efficacy Adaptors. Should I swap that to Performance Shifter, as suggested?

    EDIT: I usually don't do a lot of exemplaring, and even after all these years I'm still not the richest guy on the server. I have a modest 330m on my main and maybe another 200m spread around the rest of my toons, so I build for affordability with the exception of the Numina uniques, the Kismet, and the Regenerative Tissue uniques. Those I'll probably pick up with V-merits.
  4. Quote:
    Originally Posted by GavinRuneblade View Post
    Do you exemplar much or just play at 50? I'm thinking you might want a couple 3-sets of Gladiator's strike. Those give a decent +HP bonus all the way down, and aren't too horridly expensive if you're patient and don't go for the quad.

    You've got some easy improvements you can make.

    For example you have 5-slotted Mako, but that 5th slot only gives hold resistance. If you exemplar a lot and/or fight high-level enemies, drop in a level 43 Crushing Impact triple (acc/dam/rech) instead of the Mako Dam/Rech, it will be immune to the effects of exemplaring all the way down to level 21 and is virtually identical to the level 50.

    If you really want to max HP, you can swap the multi-strikes with 4 eradication and 2 scirrocco's dervish (acc/dam/end and dam/end is my recommendation) for significant +hp and some +regen. But if you were looking for the defense from the multis then ignore this bit. Would also be a bit less expensive than the obliteration but oblits have so many nice bonuses I think I'd keep that one.

    On physical perfection, go with the performance shifter proc and end mod if you need endurance, but really I'd think you're better off with Miracle + recovery and any two other cheapies, or numina +regen/recovery and any two if you want more HP less end. Whichever you go with, put the other unique or the Regenerative tissue unique into health instead of the generic any of them will be more hp/sec (except for miracle since it gives endurance instead).

    On Quick Recovery, go with the Performance Shifter proc, end mod, plus one. You can have five of them they are not unique and they are vastly superior to efficency adapter.

    Because of the extra 1.88 from this performance shifter, take two gaussian's out of blinding feint and give it more melee bonuses instead. =)

    those last two luck of the gambler in Indominable Will are not helping you. two-slot serendipity or gift of the ancients, or move them to where they will help.

    Your 6-piece Mako is not helping either. I'd drop the last few slots for something else or trade for another set. Maybe move one slot to ablating strike and put in the -res proc.

    Those are what I saw. I'm sure someone else has more/better advice.
    Reworking now; thanks!
  5. Quote:
    Originally Posted by Blue_Centurion View Post
    Thanks for the correction of my misunderstanding of Scrapper defenses. (Danged, they feel lighter lol). And yes, it can be a good set for Brutes. You know I love the big engines of destruction. I believe you are correct that Scrappers will find this set appealing, I am just REALLY of that opinion. Of all the scrapper sets, considering buffs, etc, this is one of the few interesting to me. Course, I rarely Scrap. But yeah, I love a unique and possibly wonderful variation. (Like Brutes!)
    I'm a corrector, what can I say. I can almost guarantee you that the reason your Scraps feel weaker is because of the lower base HP and lower Max HP cap. I'm not saying Scrappers are weaker, I'm saying that if you get hit with a 500 damage attack it's gonna look (and is, for that matter) a lot more painful when you have less HP to soak it.
  6. Quote:
    Originally Posted by Blue_Centurion View Post
    Yeah, that is what I meant Nalrok. I did not say it very well. I sorta just cut and pasted Paragon Wiki and added a sentence. Basically, as I understand it, you hit the Buff in KM, just like in every other Scrapper Primary. Normally these buff you for like 10-15 secs, not sure, I do not Scrap much. But with KM they did it different. For each KM attack after you hit buff, you get a damage boost, which lasts like 20 seconds, so for 10 seconds, up to 5 attacks, you are building power, then you are doing greatly increased damage for 20 seconds. That is why the insta-recharge crit in the Tier 9 is so beautiful. Think about it, if you could recharge a Buff power while hitting with a major attack in any other power set? It is like, danged, you gave them that? I know Scrappers should do significantly more damage than Brutes, after all, they get shorted on defenses, resistances, health. But let's face it, many arguments have been made that they do not. This set in Scrappers seems to be a new direction for the designers heading back towards that goal. Plus messing with Brute Fury. Yeah, I really get the feeling (IMO, my feeling) that this set is that good for Scrappers. Time and the boards will tell.
    Few misnomers here.

    Brute and Scrapper defenses are of the same values/modifiers. The only exception is the HP cap, where Brutes excel. Also, Scrapper and Brute damage levels, with Fury going at it's highest, are generally pretty level with Scrappers pulling ahead due to criticals and a higher base damage modifier. I think that while the set will have more appeal for Scrappers, it won't be any less effective in the hands of a Brute. Does that make sense?
  7. Quote:
    Originally Posted by Blue_Centurion View Post
    1) Concentrated Strike is a slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Concentrated Strike, recharge time is very long. Concentrated Strike Criticals (for Scrappers) do not result in extra damage, instead it instantly recharges the Power Siphon/Build Up power.

    2) KM Build Up greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

    3) KM Build up is a truly different type of build up power IMO. It takes your next 5 KM attacks, and keeps increasing your damage bonus for each one of those. This is the defining power in KM, IMO. For the Scrapper set to forgo the usual %Crit for the tier 9 and give you this again, WOW! Someone had fun writing this set up. Hats off to Scrappers for getting this in i19. All Brutes got was a hacked FURY system.
    I don't think that's a good way to look at it. Power Siphon is sort of like Soul Drain, with the damage buffs being applied over the course of a few attacks rather than one AoE.
  8. Quote:
    Originally Posted by Blue_Centurion View Post
    I may need to test it more Nalrok, but take a good look at the tier 9 on Scrappers. It redefines the damage push on the set. Unless I am reading it wrong that way tips the damage dealing capabilities of this set towards Scrappers.
    I'm well aware of the crit bonus; sure, the set may be more appealing to Stalkers/Scrappers but I sure don't have a damage problem on my KM/Invul Brute. He hits like a truck and doesn't die.
  9. I have a very /Invul mindset. Build the resistance, build the defense, stack armor atop the player and stop all incoming attacks in their tracks.

    But that's why I couldn't wrap my head around Willpower. I was building the armor without considering the person wearing it. I decided to go out on a limb and try something new: I built for Max HP. It made a world of difference with my new project, a DB/Will Brute! I can actually fight things without getting utterly stomped! I can jump into the center of a spawn and enjoy myself instead of swearing as I die!

    The -ToHit in RttC combined with the -ToHit in the Weaken combo is excellent mitigation and allows me to effectively nullify spawns when I fight them. So without further blabbering, here's my DB/Will build, submitted for review.

    As always, I do not want Tough or Weave or any of the Leadership pools. I've built for Max HP and that's how I want it to stay. I'm only looking for set advice.


    Villain Plan by Mids' Villain Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Streetrazor: Level 50 Natural Brute
    Primary Power Set: Dual Blades
    Secondary Power Set: Willpower
    Power Pool: Fitness
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Nimble Slash -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), C'ngImp-Acc/Dmg/EndRdx:50(13), Mako-Acc/EndRdx/Rchg:50(39), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
    Level 1: High Pain Tolerance -- Heal-I:50(A), Heal-I:50(5), ResDam-I:50(37), S'fstPrt-ResDam/Def+:30(46)
    Level 2: Power Slice -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/EndRdx/Rchg:50(3), C'ngImp-Acc/Dmg/EndRdx:50(13), C'ngImp-Dmg/EndRdx:50(37), C'ngImp-Acc/Dmg/Rchg:50(46)
    Level 4: Ablating Strike -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(5), C'ngImp-Acc/Dmg/Rchg:50(25), C'ngImp-Acc/Dmg/EndRdx:50(31), C'ngImp-Dmg/EndRdx/Rchg:50(43), Achilles-ResDeb%:20(50)
    Level 6: Typhoon's Edge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(7), Oblit-Acc/Dmg/EndRdx/Rchg:50(7), Oblit-%Dam:50(34), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(50)
    Level 8: Blinding Feint -- GSFC-Build%:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(9), C'ngImp-Acc/Dmg/EndRdx:50(9), C'ngImp-Acc/Dmg/Rchg:50(31), C'ngImp-Dmg/Rchg:50(40)
    Level 10: Indomitable Will -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(11), LkGmblr-EndRdx/Rchg:50(11), LkGmblr-Def/EndRdx/Rchg:50(37), LkGmblr-Def:50(42)
    Level 12: Swift -- Run-I:50(A)
    Level 14: Mind Over Body -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(15), TtmC'tng-ResDam:50(15), TtmC'tng-ResDam/EndRdx/Rchg:50(36), TtmC'tng-EndRdx:50(45)
    Level 16: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(17), Numna-Heal/Rchg:50(17), Mrcl-Heal:40(23), Mrcl-Heal/EndRdx:40(45), Mrcl-Heal/Rchg:40(48)
    Level 18: Vengeful Slice -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(19), Mako-Dmg/Rchg:50(19), C'ngImp-Dmg/EndRdx/Rchg:50(23), C'ngImp-Acc/Dmg/EndRdx:50(43)
    Level 20: Quick Recovery -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod:50(21), P'Shift-End%:50(21)
    Level 22: Combat Jumping -- Ksmt-ToHit+:30(A)
    Level 24: Super Jump -- SprngFt-Jump:50(A), SprngFt-EndRdx:50(25), SprngFt-EndRdx/Jump:50(42)
    Level 26: Sweeping Strike -- M'Strk-Dmg/EndRdx/Rchg:50(A), M'Strk-Acc/Dmg:50(27), M'Strk-Dmg/EndRdx:50(27), M'Strk-Dmg/Rchg:50(31), M'Strk-Acc/EndRdx:50(40), M'Strk-Acc/Dmg/EndRdx:50(48)
    Level 28: Heightened Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(29), LkGmblr-Def/Rchg:50(29), S'dpty-Def/EndRdx:40(36), S'dpty-Def:40(46)
    Level 30: Health -- Heal-I:50(A)
    Level 32: One Thousand Cuts -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(33), M'Strk-Dmg/Rchg:50(33), M'Strk-Acc/EndRdx:50(33), M'Strk-Acc/Dmg/EndRdx:50(34), M'Strk-Dmg/EndRdx/Rchg:50(34)
    Level 35: Resurgence -- RechRdx-I:50(A), RechRdx-I:50(36)
    Level 38: Strength of Will -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(39), TtmC'tng-ResDam/Rchg:50(39)
    Level 41: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(42), P'Shift-End%:50(48)
    Level 44: Superior Conditioning -- Efficacy-EndMod:50(A), Efficacy-EndMod/EndRdx:50(45)
    Level 47: Fast Healing -- RgnTis-Regen+:30(A)
    Level 49: Physical Perfection -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 6.75% Defense(Smashing)
    • 6.75% Defense(Lethal)
    • 4.875% Defense(Fire)
    • 4.875% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 10.5% Defense(Melee)
    • 3% Defense(Ranged)
    • 6.75% Defense(AoE)
    • 39% Enhancement(Accuracy)
    • 15% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 297.98 HP (19.88%) HitPoints
    • 12% JumpHeight
    • 12% JumpSpeed
    • MezResist(Held) 5.5%
    • MezResist(Immobilize) 15.4%
    • MezResist(Sleep) 7.7%
    • MezResist(Stun) 7.7%
    • 2.5% (0.042 End/sec) Recovery
    • 48% (3.004 HP/sec) Regeneration
    • 1.89% Resistance(Fire)
    • 1.89% Resistance(Cold)
    • 10% RunSpeed
    ------------
    Set Bonuses:
    Mako's Bite
    (Nimble Slash)
    • MezResist(Immobilize) 3.3%
    • 22.49 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    Steadfast Protection
    (High Pain Tolerance)
    • 3% Defense(All)
    Crushing Impact
    (Power Slice)
    • MezResist(Immobilize) 2.2%
    • 16.87 HP (1.125%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Crushing Impact
    (Ablating Strike)
    • MezResist(Immobilize) 2.2%
    • 16.87 HP (1.125%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Obliteration
    (Typhoon's Edge)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
    Crushing Impact
    (Blinding Feint)
    • MezResist(Immobilize) 2.2%
    • 16.87 HP (1.125%) HitPoints
    • 7% Enhancement(Accuracy)
    Luck of the Gambler
    (Indomitable Will)
    • 10% (0.626 HP/sec) Regeneration
    • 16.87 HP (1.125%) HitPoints
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    Titanium Coating
    (Mind Over Body)
    • MezResist(Sleep) 2.2%
    • 22.49 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    • MezResist(Held) 2.75%
    Numina's Convalescence
    (Rise to the Challenge)
    • 12% (0.751 HP/sec) Regeneration
    • 28.11 HP (1.875%) HitPoints
    Miracle
    (Rise to the Challenge)
    • 2.5% (0.042 End/sec) Recovery
    • 28.11 HP (1.875%) HitPoints
    Mako's Bite
    (Vengeful Slice)
    • MezResist(Immobilize) 3.3%
    • 22.49 HP (1.5%) HitPoints
    Crushing Impact
    (Vengeful Slice)
    • MezResist(Immobilize) 2.2%
    Performance Shifter
    (Quick Recovery)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.11 HP (1.875%) HitPoints
    Springfoot
    (Super Jump)
    • 2% JumpSpeed, 2% JumpHeight
    • 11.24 HP (0.75%) HitPoints
    Multi Strike
    (Sweeping Strike)
    • MezResist(Sleep) 1.65%
    • 0.945% Resistance(Fire,Cold)
    • MezResist(Stun) 1.65%
    • 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
    • 1.875% Defense(Melee), 0.938% Defense(Lethal), 0.938% Defense(Smashing)
    Luck of the Gambler
    (Heightened Senses)
    • 10% (0.626 HP/sec) Regeneration
    • 16.87 HP (1.125%) HitPoints
    Serendipity
    (Heightened Senses)
    • 4% (0.25 HP/sec) Regeneration
    Multi Strike
    (One Thousand Cuts)
    • MezResist(Sleep) 1.65%
    • 0.945% Resistance(Fire,Cold)
    • MezResist(Stun) 1.65%
    • 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
    • 1.875% Defense(Melee), 0.938% Defense(Lethal), 0.938% Defense(Smashing)
    Titanium Coating
    (Strength of Will)
    • MezResist(Sleep) 2.2%
    • 22.49 HP (1.5%) HitPoints
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.11 HP (1.875%) HitPoints
    Efficacy Adaptor
    (Superior Conditioning)
    • 16.87 HP (1.125%) HitPoints (Exceeded 5 Bonus Cap)
    Numina's Convalescence
    (Physical Perfection)
    • 12% (0.751 HP/sec) Regeneration
  10. Quote:
    Originally Posted by Blue_Centurion View Post
    Kinetic Melee set is really built for a Scrapper. It can be crammed onto a Brute but it does not fit well. If you are not trying for anything in particular, and are having fun, then enjoy. Anything but Willpower, cause your knockback will take people out of your healing aura. Really consider a Scrapper for KM though, cause that is where the set picks up out of the water and hydrofoils.
    It works just as well on a Brute, thank you very much.

    KM/Willpower, KM/Invul, and KM/Electric would all be solid choices so long as you skip Repulsing Torrent. Good mitigation to help with your defenses, super-fun and super-resilient sets.
  11. Nalrok_AthZim

    Nevermind.

    Quote:
    Originally Posted by Moderator12 View Post
    Yeah you know the thing with the stuff and the people...


    Get that thing I sent'cha?
  12. Nalrok_AthZim

    Nevermind.

    Quote:
    Originally Posted by Golden Girl View Post
    I'll take a look at the thing too - it still looks awful, but I want to see how they've changed that part after you did the first thing - the way it took you away from there without letting you have a look around the place you'd just been in was very badly done.
    I think that thing may only be good for designing more detailed things outside of our current thing, now.
  13. Nalrok_AthZim

    Nevermind.

    Quote:
    Originally Posted by 2short2care View Post
    All this talk of things... makes my head hurt.
  14. Nalrok_AthZim

    Nevermind.

    Quote:
    Originally Posted by Mothers_Love View Post
    Yes, yes it is.

    I think its great news !, personally i enjoy it and wish them well with it.




    ....oh, and lol@ this thread (having read the original before edit).
    I thoroughly enjoy telepathic threads.
    Yeah. Whoops-a-doodle. XD
  15. Nalrok_AthZim

    Nevermind.

    Quote:
    Originally Posted by DumpleBerry View Post
    Yep.


    Mm-hm.
  16. Nalrok_AthZim

    Nevermind.

    Whoops, nevermind.
  17. Quote:
    Originally Posted by Spoil Sport View Post
    I am currently working two brutes up (DM/SD & SS/FA). They are currently in the 20's and i'm thinking about the changes when I19 rolls out. In looking at Mid's I am intrigued by the APP's of Fire Mastery and Artic Mastery. In particular I was wondering about the benefits of Ice Storm with high Fury and the damage bonus powers of each type of Brute.

    Is Fire the better option, or given the tools that I will have through my Primary & Secondary, is Artic? I see the benefit of Fireball being available more often, but the idea of Ice Storm up every minute or less, charged by Soul Drain & AAO or Rage & Fiery Embrace is very tempting - if it works the way I would expect.

    Now what about Earth Mastery? Is Quicksand a power worth considering this pool if it had the Achilles proc added in?

    Just trying to get ideas from those of you who have worked a Brute up to the higher levels.

    Thanks in advance for your help.
    Few things: Ice Storm is a piece of crap unless you have a targeted AoE immobilize handy. Mobs just run right out of it. Quicksand, unless the Brute version is different, doesn't take -Defense sets. Honestly the best APP is Energy for the absurd amounts of endurance/recovery it grants.
  18. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Yeah I noticed that. I'm not to surprised that that sort of clumping occurred but the effect was stronger than I would have expected. In the case of Traps though I think it's primarily caused by the relative newness of the set, give it a few years and the numbers will pick up.
    My Traps/Pistols 'Fender is phenomenal. He just doesn't die!
  19. Quote:
    Originally Posted by Scientist_16 View Post
    I'm starting to get excited by this character, the only nitpick I have is that Fossilize is so much more vibrant than any of the other effects on the Lava set... I've been playing with Mids trying to get a good build. Once I can find a backstory that doesn't involve praetoria and explains 20 levels of villainy before reforming... tentative build plan posted....
    I actually skipped both immobilizes on my Earth/Earth. Both powers have a -KB component that effectively nullifies Earthquake's soft control. I'd suggest forgoing it for something else.
  20. Quote:
    Originally Posted by Maelwys View Post
    As Nalrok pointed out above, Chilling Embrace is an AoE aura auto power granted to the Prince with the first pet upgrade. It takes slow sets.
    I'm thinking the problem here may lie in the fact that Frozen Aura is not only Damage/Slow, but Sleep. Maybe Frozen Aura is only flagging to inherit the effects from Sleep sets, and no others?
  21. Quote:
    Originally Posted by Vel_Overload View Post
    You can pm me (not sure why you can't.. is something turned off?) but my sig has been here for.. awhile.. longer than a year I believe. Sorry If I seem proud that the Devs listened to my idea of fire/cold/toxic ammunition. Atleast I'm not saying 'The devs listened to me before, thus they should listen to me now' or throw around 'i've been here since 2004, thus my ideas are betterer' or 'I know the Cottage Rule, thus my opinion means more than yours'

    I should also put that a few people in that topic also had great ideas and showed that it was possible (unlike those nay-sayers grrr!). I'll probably do that later.
    If you'll notice, I redacted my post.
  22. Quote:
    Originally Posted by Vel_Overload View Post
    A lot of stuff not worth re-posting for sake of length and readability
    Just a nitpick or two here:

    Bruising is actually a pretty substantial debuff for a melee class. A non-stacking unresistable resistance debuff is incredibly handy, and 20% is a fairly high number considering it's attached to the fastest recharging secondary ability a Tanker has, especially when you note that the power it's attached to is unavoidable and must be taken. It even stacks with other -Res debuffs from other players, so Bruising does, in fact, make a pretty noticeable difference solo and on teams. I've sure noticed it, don't know about you.

    Also, Traps Defenders get quick-recharging pets to take Alpha's... they're called Seeker Drones. :P
  23. I agree with this whole 'generations' thing. Here's who I remember...

    In a good way:
    Dr. Forkenshpoon
    Wisecracker
    Gorgotaur
    Apocryphus

    In a semi-good way:
    Rezz
    Dark One

    In a really, really bad way:
    Solrac
  24. Quote:
    Originally Posted by Brakner View Post
    I too would like to know how he knows this.

    If it doesnt take slow sets then why does an Impeded Swiftness:chance for smashing proc when the demon lord runs into melee? this is before he does the "hand up in the air" shiver animation.
    Frozen Aura != Chilling Embrace/Shiver.
  25. Quote:
    Originally Posted by BurningChick View Post
    I think the more interesting question is, "Which set would you like to see more of?"
    Sonic, Cold, TA, and (god willing) Force Field.