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Posts
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Joined
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I wouldn't build for Regen, I'd build for +Recharge, since you already have Lightning Reflexes available.
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Pum, can you post the structure of your data folder? I've tried everything and these darn power icons won't work. Maybe there's something I'm missing. I figure if I make my data folder exactly like yours it ought to work, right?
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Guess I won't be buying the Party Pack, then. :/
Come on guys, you can't even take half off the ONE pack that most people refuse to buy? -
Quote:This is my impression of y'all which only seems fair. This morning a bunch of people encountered something chaotic which they did not get. So they did what on every post every day. The guy who constantly degrades others and crows about how better he is put a post saying exactly that. The guy who posts funny links all the times did his standard funny link post. I could have posted anything but funny link guy desperately need a reason for the funny link. I'm better than you guy needs to declare himself better. Several of you admit you have no idea what you read but then posted a reason for schlepping out your standard response.
This company could have a great release or a terrible release but thats all irrelevant. Funny link guy will be posting funny links either way. I'm better than you guy will be same old same old. None of you will ever evolve or change. As such you no longer interest me. We have talked once and I have seen the reply I will always get from you.
Roleplayers are great. They are fun to group with. They come up with new ideas from nothing or constantly. I can run the same mission 5 times and have a new experience each time.
Power Levelers are great. Every time this game changes they adapt and become something new. Even though they claim they have one mission to repeat I have noticed they are always paying attention. They keep an eye out for some new tweak or tidbit of information they may have missed. One little thing can be magnified to become some new cavalcade of experience.
How I feel about these two groups of people was never important. An excuse for you to be the person you will always be was all that was important. -
Quote:You're going to open up a giant can of worms here.If you've only played them to lv 20 and not slotted SOs yet, the brute should probably out damage the scrapper by a pretty fair amount.
Quote:Ok so i have played all four of these builds on scrappers and brutes to 20 now. I simply cannot make up my mind at all, KM/SD vs. DM/SD....from my experience in playing these guys it seems like brutes are a lot better in terms of dmg and survivability does this change drastically once I get to 50 and complete IO a character? (I have many other 50 AT and I have lots and lots of saved up purple IOs, so thats not an issue)
Also it seems like DM is the better choice for a primary as well, but with more accuracy and recharge in my powers complimenting PS does this change?
I guess, what I am really asking for is help in making the decision between brute and scrapper, as well as KM/SD or DM/SD for end game content. I plan on soloing AV's and doing lots of TF's and badge collection....I just don't know on which toon yet.....any insight you forum gurus could give me would be greatly appreciated. -
- Locate your City of Heroes appilcation in your 'Applications' folder.
- Right click the application and choose 'Show Package Contents'.
- Navigate the following path: Contents>Resources>transgaming>c_drive>coh
- Delete the following files: 'Coh.majorpatch' and 'Coh.checksum'.
- Close all windows and run the client.
- Log in to any character, then exit to the desktop; the pre-download should begin!
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Can anyone confirm or deny the following:
Will Luck of the Gambler +Recharges (7.5%) and Kinetic Crash 6-piece bonuses (7.5%) both stack on eachother toward the 5 bonus limit, or are they separate? -
I would. But if I can get away with slotting two sets of K-Crash then I'm gonna go with that over using one slot in CJ (just a LotG) rather than two (one for a Karma and one for a LotG). I'd also like one of my quicker melee attacks to maybe do actual knockback, especially if I'm up against a nasty baddie that needs knocking away, like a Super Stunner or a Sapper or something similar.
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That's also a good point. I'm using Acrobatics though. I'm wondering if two full sets of K-Crash (one in KO Blow and another in Haymaker/Punch) would be a good thing. 6 points of KB protection, 15% recharge, and the option to remove Acrobatics if I felt like it. Hmm...
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Quote:I encourage you to try SS to 18. Rage is like a 2-minute Build Up.You may be right, but this is the toon I have to work with.
I don't think I would enjoy the mechanics of rage. Just doesn't seem like it would be that fun to me. I may be wrong though. I haven't played one past lvl 10 or so.
I have seen some SS toons do some amazing things and I think it's a great set and all. But, I also won't play stone armor for personal enjoyment reasons. -
Quote:KO blow is 8. :PYou said low level. Are we talking around 25? Cause if so doesnt SS kick but over everything (barring the need for any Aoe that is) You get Rage at 18, and Knockout Blow at like level 3. (Okay, exaggerating, but way early) You get a solid attack chain with SS way early, and the Rage thing just kicks it into a new world.
I know Energy Melee does great ST damage, but it really is burst, and the attacks come in much later, right?
And yes, your hefty hitters are going to come at 18 and 32 as a Brute-- very bad for low level. Consider the following.
Quote:Dark Melee:
Shadow Punch
Smite
Shadow Maul
Siphon Life
Dark Consumption
Soul Drain
Quote:Super Strength:
Jab
Punch
Haymaker
Knockout Blow
Rage
Hurl
Quote:Kinetic Melee:
Quick Strike
Body Blow
Smashing Blow
Power Siphon
Burst
Focused Burst -
Quote:Just tested it with 4 pieces of K-Crash. It does not turn KU into KB, it just sends my enemies waaaaaaaaaaaaaaaaaaaay higher.I may be wrong about this but i think the Kinetic crash set will turn the knock up into knock back. I have never tried it so i do not know for sure.
Like i said though....it really doesnt matter much if your building a farmer....you won't be using the St attacks too much anyways. -
I'd suggest a different primary. EM is nice, but is very very slow.
Try KM, DM, or SS. -
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Any particular reason? I ran the numbers in Mid's... K-Crash gives a pretty nice Acc/Dam addition, and I can't help but think it'd be wicked awesome to boost the knockup of KO-Blow. Nothing says "die" like uppercutting a guy so hard he faceplants the ceiling.
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Hm. Looks like I might snag the party pack after all.
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And to build on that, slot High Pain Tolerance for resistance ONLY AFTER reaching the ED cap for Max HP. Your biggest survival tool is Rise to the Challenge, and the higher your overall HP the better.
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A question for all of you reading this: Would it be worth it to slot an entire set of Kinetic Crash into Knockout Blow for the 7.5% recharge bonus?
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I already have a level 50 SS/Elec. I know what Foot Stomp can do. But my main is a 50 Dark/Dark and I find myself enjoying powerset combos that amount to more than just "hop in and press one AoE repeatedly until you've won." :P
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Here's my current build plan. Deus, I'm about to look at yours.
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Uncontainable: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Jab -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg:50(3), C'ngImp-Acc/Dmg/EndRdx:50(15), C'ngImp-Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/Rchg:50(46)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(5), RctvArm-EndRdx:40(11), RctvArm-ResDam/EndRdx/Rchg:40(27), ResDam-I:50(40)
Level 2: Punch -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:50(13), C'ngImp-Dmg/EndRdx/Rchg:50(37), C'ngImp-Acc/Dmg/EndRdx:50(43)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal:50(5), Dct'dW-Rchg:50(7), Dct'dW-EndRdx/Rchg:50(23), Dct'dW-Heal/Rchg:50(43), Dct'dW-Heal/EndRdx/Rchg:50(46)
Level 6: Blazing Aura -- M'Strk-Acc/Dmg:50(A), M'Strk-Acc/Dmg/EndRdx:50(7), M'Strk-Dmg/EndRdx:50(15), M'Strk-Acc/EndRdx:50(25), M'Strk-Dmg/EndRdx/Rchg:50(43)
Level 8: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg:35(A), C'ngImp-Acc/Dmg/EndRdx:50(9), C'ngImp-Dmg/EndRdx:50(9), C'ngImp-Acc/Dmg:50(23), C'ngImp-Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/Rchg:50(50)
Level 10: Haymaker -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Acc/Dmg:50(11), C'ngImp-Dmg/EndRdx/Rchg:50(13), C'ngImp-Dmg/Rchg:50(40), C'ngImp-Acc/Dmg/Rchg:50(42)
Level 12: Swift -- Run-I:50(A)
Level 14: Health -- Heal-I:50(A)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(17), RctvArm-EndRdx:40(17), RctvArm-ResDam/EndRdx/Rchg:40(36), ResDam-I:50(40)
Level 18: Rage -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 24: Super Jump -- Jump-I:50(A), Jump-I:50(25)
Level 26: Acrobatics -- KBDist-I:50(A), EndRdx-I:50(27)
Level 28: Burn -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Dmg:50(29), Oblit-Acc/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Dmg/Rchg:50(37)
Level 30: Consume -- Efficacy-EndMod:50(A), Efficacy-EndMod/Acc/Rchg:50(31), Efficacy-EndMod/Acc:50(31), Efficacy-Acc/Rchg:50(46), Efficacy-EndMod/Rchg:50(50)
Level 32: Foot Stomp -- FrcFbk-Rechg%:50(A), Sciroc-Acc/Dmg:50(33), Sciroc-Acc/Rchg:50(33), Sciroc-Acc/Dmg/EndRdx:50(33), Sciroc-Dmg/Rchg:50(34), Sciroc-Dmg/EndRdx:50(34)
Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 38: Rise of the Phoenix -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Dmg/Rchg:50(39), Sciroc-Acc/Rchg:50(39), Sciroc-Dmg/EndRdx:50(39)
Level 41: Electrifying Fences -- Posi-Dmg/Rchg:50(A), Posi-Dmg/Rng:50(42), Posi-Dmg/EndRdx:50(42), Posi-Acc/Dmg:50(48), Posi-Acc/Dmg/EndRdx:50(48)
Level 44: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(45), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(50)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 49: Hover -- LkGmblr-Rchg+:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
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Set Bonus Totals:- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 2.5% Defense(Smashing)
- 2.5% Defense(Lethal)
- 2.5% Defense(Fire)
- 2.5% Defense(Cold)
- 2.5% Defense(Energy)
- 2.5% Defense(Negative)
- 1.25% Defense(Melee)
- 1.25% Defense(Ranged)
- 5% Defense(AoE)
- 52.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 73% Enhancement(Accuracy)
- 84.33 HP (5.626%) HitPoints
- MezResist(Immobilize) 11%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 3.85%
- MezResist(Terrorized) 2.2%
- 6.5% (0.109 End/sec) Recovery
- 30% (1.877 HP/sec) Regeneration
- 5.355% Resistance(Fire)
- 5.355% Resistance(Cold)
- 6.25% Resistance(Negative)
- 1.26% Resistance(Toxic)
- 3.76% Resistance(Psionic)
Set Bonuses:
Crushing Impact
(Jab)- MezResist(Immobilize) 2.2%
- 16.87 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Fire Shield)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Punch)- MezResist(Immobilize) 2.2%
- 16.87 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Healing Flames)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
- 1.26% Resistance(Toxic,Psionic)
(Blazing Aura)- MezResist(Sleep) 1.65%
- 0.945% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
(Knockout Blow)- MezResist(Immobilize) 2.2%
- 16.87 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Haymaker)- MezResist(Immobilize) 2.2%
- 16.87 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Plasma Shield)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Burn)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
(Consume)- 16.87 HP (1.125%) HitPoints
- 1.5% (0.025 End/sec) Recovery
- 10% (0.626 HP/sec) Regeneration
- 2.5% DamageBuff(All)
(Foot Stomp)- 10% (0.626 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Rise of the Phoenix)- 10% (0.626 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
(Electrifying Fences)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Ball Lightning)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Hover)- 7.5% Enhancement(RechargeTime)
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I'll warn you up front: I had an SS/WP Brute. Took him to 35.
My god was he boring to play. Sit in the spawn, Foot Stomp until the spawn's dead. Yeehaw. Unless you find ease enjoyable, then disregard my post. -
Quote:Well that might be one of my first problems, so I'll Mid's one of those babies in. I might also take Hover/Maneuvers just to drop another LotG in, instead of Temperature Protection.Could you show us what you have?
Decimation/Posi blast 6.25% each for your TAOE and Ranged Epic attacks
Can you afford LoTGs? I'm assuming you at least have Combat jumping so throw one in there.
Quote:Took a look at my own SS/FA I'm rocking only 52.5% Global with two purples sets.
Thanks for the quick reply, btw. -
So I've been dinking around in Mid's for two days with this build, and I just cannot seem to be able to boost myself above 35% global recharge. Now I'm no build genius, but I can't for the life of me find sets that'll up my recharge beyond the 5 bonus limit. I have Hasten, I have the sets that offer +Rech, but I do not have the money for purples. I have a Force Feedback Chance For +Rech in Foot Stomp, 4 sets of Crushing Impact, Doctored Wounds, everything I can.
Can anyone give me some insight on how to get some lovely lovely Recharge without breaking the bank?