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Posts
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Joined
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That's epic, I love it!
You both did a fantastic job! Thank you. -
*Takes a second look*
Hah, Congratulations to Quantum Surge and CELL of the Justice server! (buddy of mine)
and congrats to everyone else as well -
Base upkeep is at most now-a-days like 3700? I can't imagine that's too difficult to cover.
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Yea, every time I come back and look at the updates to Turbo's base, I get the urge to continue work on my base, but then I get into the editor and realize just how tedious the work really is..
You truly are an extremely gifted and patient architect, Turbo! -
Interesting that I'd 'never' experienced it until just recently. Infact I hadn't even heard about it being in the /gmotd which explains why I posted it here. Strange.
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I've been experiencing a very odd bug since the beginning of last week. If a player happens to logout (without quitting) or even quits before everyone has finished zoning, the game seems to glitch and will pass lead to the next person in line even though the original leader never left. In the example below right before we finished the first or second mission in the Sister Psyche TF the 6th member logged off (not shown). We completed the mission and all exited, MysticFlames ran back to Sister Psyche to set up the next mission only to be told "I need to talk to your leader". We soon discovered that Devout Echo had been flagged as the new lead even though the star never changed hands.
Each time a mission would complete and Devout would call it in, MysticFlames' name would jump back to the top of the window, but as soon as the next mission was set Devout's name would jump to the top. Everything straighten it self out, when the one who logged off came back online and rejoined the TF. Very strange behavior indeed.
Incase I need proof that it was infact a Sister Psyche TF, here's this -
So far I'd experienced this odd behavior on Manticore, Synapse, and the Imperious TF. When it happened again tonight on the Sister Psyche which I wasn't leading, I felt I needed to document and report it. -
Posting this next one up on behalf of Demon Flare, who's account is currently inactive.
It's Statesman!
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...*sigh* Pretty soon I'll be the last serious badger left on this server who doesn't have this badge.. (not for a lack of trying.)
Oh well..
Congratulations! -
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My good buddy Demon Flare put together this animation for the shield perfectly simply by having me describe it briefly in an IM earlier today!
Dear BackAlleyBrawler,
How would I go about convincing you to allow my shield in City of Heroes to do this? -
Training Room 03 ?! Is that correct, what happen to 02..?
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That's a work in progress ?!
In the current state it's awesome! -
Quote:If you mean thebluecanary/Electrical Burn.. nope that's not me. However he is the person who got me into this little hobby of mine.Cute! You weren't the one who did all of those a while back are you?
Quote:Originally Posted by Liz BathoryHavent seen new ones done in a long time.My favorite animated one had the nemesis staff with the electricity firing around it, unfortunately it doesn't 'blend' well with these forums colors..
this one however, is simple but very effective!
Morbius: The Living Vampire -
Hadn't really made a microhero in a while so I felt I needed to do something about that! The following is the result,
Justice Forge
Enjoy! -
Quote:Well, as much as I want to cry now.. I kind of figured as much. I imagine tax time will come around again just before beta for GR starts. Looks like I'll be doing a complete desktop upgrade in 2010.I'm having to head tilt here on this one. The 9600 GSO 512mb is reported to have a fill rate of 10,400 MPixels; 15,600 Mtexels , and 57.6gb/s of bandwidth with a 256-bit memory bus. However, the one you picked up is listed as having the 192-bit memory bus, which means that your memory bandwith is going to take a hit. It's probably going to be around 38.4gb/s
The card you bought is also reported to have the slower core and shader clocks; Core 550MHz; Shader Clock 1375MHz; which means it could have the lower MPixel performance of 4,800 or 8,800 MPixels; but it is also reported to have the increased shader count from the GSO 384mb with 96 stream processors... soo the theoretical MTexel performance is supposed to be around 26,400 MTexels'.
The RadeonHD 4850 that Ghost Falcon used as a baseline during HeroCon has a fill rate of 10,000 MPixels; 25,000 MTexels, and 64gb/s of bandwidth.
On paper, the card you bought isn't as powerful as a RadeonHD 4850, and you will be taking a hit in the memory bandwidth. Depending on how Going Rogue stacks up, whether or not it's Texture or Shader limited, could very well depend on whether or not this card will be powerful enough.
If Going Rogue is more shader dependent, and you lay off the AA and AF, you should be able to run Ultra Mode. If Going Rogue relies on textured models as much as Shaders... I seriously doubt the cards capability to run Ultra Mode. -
I recently purchased --> this card from newegg.com. I'm hoping it will meet the requirements of Ultra-mode?
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Can we run on water yet? No..? Damn it!
Edit: If you guys continue to alter the run animations for Ninja Run with different weapons you might as well rename it to "Arcobatics", which I might add, would not at all be a bad thing! -
I'd like to thank Foo and Eddy for putting together a fantastic contest, and for helping me find a new hobby in pumpkin carving. I plan to start a new tradition that I will honor each year with pumpkin carving for my family and friends.
I'd also like to thank everyone that voted. I hope everyone has a safe and enjoyable turkey week. -
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My reformed Skull, Knucklebones. This costume is my take on what one of the Skulls AVs might look like..
I'll try and dig up a screenshot of my brothers Outcast, Icedover and one of my friends Hellion, Bloodbound. -
So it's almost 3 weeks past Halloween. Are people still voting, or were the votes closed on Wednesday? What's the word, Foo?
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I saw that pop up yesterday actually.. the game stalled while trying to load the character select screen then it showed that crash report window.. very odd..
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Once kicked from the Winter Realm I reappear at loc: -2084.5 0.0 1501.6
I was flying at the time so that is my exact location upon zoning, it was funny to watch all the non-fliers fall to their (near) death. That's what they get for being Aerial Challenged ! -