-
Posts
16 -
Joined
-
Sorry. Was just posting, so several people could see the build I was using. Wasn't looking for any critique, but thank you. As for the build in general, I did this build, a very very long time back, and only did minor tweaking to it when inherent fitness came out. She's mostly a team player, although I do solo with her quite decently, and at the time of building her, I didn't have much money to spend. This is what I came up with, with my limited funds, at that time.
It's a good, cheap build, that works wonders for how I play her. She's not big for damage, but she can pull, herd, debuff and control the mobs like mad.
Sure, she's not optimized, but very few of my toons are completely optimized, as can be seen with having both, Super Speed and Super Jump. It's a concept, as well as a preference thing. Most of the choices are to bump her recharge up, and with the alpha slot, I chose to take Nerve, for the Accuracy/hold portion, which further fills in my gaps, then I have Destiny: Clarion, which gives me status protection.
Originally made this character, several years back. Several persons were chatting about how great Earth/Rad was, so I decided to make one to see what all the hubbub was about. Since then, I rather fell in love the character. I use her on TFs alot, which is the reason for the Grant Invisibility. She can stealth to the target, teleport teammates in, and make them invisible, while casting the next recall. She has incredible utility; crowd control, healing, herding, debuffing & buffing, team stealth entries, teammate extraction & resurrection, as well as doing modestly decent damage, when she has to.
As for Fissure and the Stun set. First, stupefy adds to recharge, second, I use it for a stacked stun. I can joust/super speed past a group of mobs using Fissure, then use Stalagmites, almost nearly at the moment that fissure hits the target group. The stacked stun, will even disorient bosses, and I've been able to disorient some elites as well. The power itself, is short ranged, but, if you joust, cuing up fissure, then super speed towards the mobs and jump at the right moment, you go flying past to a decent range. The animation then has to play out before the power actually hits the mobs, and allows you to fire off stalagmites in concert with fissure's arrival.
The lockdown set, really isn't that bad, and it's cheap. The bonuses give you 3% damage boost, add to your hold duration and offer Mez-Resistance against Holds. And I usually don't worry about Mr. Poo's (Animated Stone) survival. He's usually meant only as an alpha target, while I set up containment and buff/debuff, whatever AV, the group is fighting.
The slow set in Lingering, is for the recovery and for herding, as is the slow in quicksand. I pull 1 group with Rad Infection and dodge around a corner. Group hits the quicksand and bunches up. An earthquake, set between me and the quicksand, allows the mobs to get deep into the sands before being juggled, then Volcanic Gasses will lock those who aren't bouncing on their butts, into place, while a lingering radiation, is just an added slow to make sure any that break free, can't go very far very fast, as well as it debuffing their regeneration. At that point, the group is usually pouncing, and I run off to herd the next group, using Enervating Field as the aggro power, since Rad Infection is still usually running on the 1st group.
It keeps the pulls nice and steady, allowing for the group to easily move from one fight to the other with little downtime or damage.
Again, sorry for the confusion. This was only posted, so that the several persons who asked me about her build, could easily take a look, not for any post count thing. I rarely post to the forums, other than on certain threads.
As well, thank you for your critique and advice. If I ever build up the money, I might get around to revamping and optimizing her build, a bit. I have plenty of free-specs and vet-specs, available.
-
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Smudge: Level 50 Mutation Controller
Primary Power Set: Earth Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Stone Prison -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg(7), Decim-Dmg/Rchg(9), Decim-Dmg/EndRdx(11)
Level 1: Radiant Aura -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(23), Dct'dW-Heal/EndRdx(25)
Level 2: Fossilize -- Lock-Acc/Rchg(A), Lock-Acc/EndRdx/Rchg/Hold(5), Lock-Acc/Hold(7), Lock-EndRdx/Rchg/Hold(9), EoCur-Acc/Rchg(11)
Level 4: Accelerate Metabolism -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/EndRdx(15), Efficacy-EndMod/Acc/Rchg(21), Efficacy-EndMod(23), Efficacy-Acc/Rchg(25), Efficacy-EndMod/Acc(29)
Level 6: Quicksand -- RechRdx-I(A), Slow-I(29)
Level 8: Stone Cages -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(13), Posi-Dmg/Rchg(13), Posi-Dmg/EndRdx(31), Posi-Dmg/Rng(31), Enf'dOp-Acc/Rchg(31)
Level 10: Super Speed -- Clrty-Stlth(A)
Level 12: Recall Friend -- RechRdx-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Earthquake -- RechRdx-I(A), RechRdx-I(19), UndDef-DefDeb/EndRdx(19), UndDef-DefDeb/Rchg/EndRdx(37), UndDef-DefDeb/Rchg(37), UndDef-Rchg/EndRdx(37)
Level 20: Radiation Infection -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(34), DarkWD-ToHitDeb(34), DarkWD-Rchg/EndRdx(34)
Level 22: Enervating Field -- EndRdx-I(A)
Level 24: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(50), TmpRdns-EndRdx/Rchg/Slow(50)
Level 26: Volcanic Gasses -- RechRdx-I(A), RechRdx-I(27), Lock-Acc/Rchg(27), Lock-Acc/EndRdx/Rchg/Hold(39), Lock-EndRdx/Rchg/Hold(39), Lock-%Hold(39)
Level 28: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(36), Stpfy-Acc/EndRdx(36), Stpfy-EndRdx/Stun(36), Stpfy-Stun/Rng(40), Rope-Acc/Stun/Rchg(40)
Level 30: Mutation -- RechRdx-I(A)
Level 32: Animate Stone -- ExRmnt-Acc/Dmg/Rchg(A), ExRmnt-Acc/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Dmg(33)
Level 35: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 38: EM Pulse -- Lock-Acc/Rchg(A), Lock-Acc/EndRdx/Rchg/Hold(40), Lock-EndRdx/Rchg/Hold(43), Lock-Acc/Hold(46)
Level 41: Fissure -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(42), Stpfy-Acc/EndRdx(42), Stpfy-EndRdx/Stun(42), Stpfy-Stun/Rng(43), Dmg-I(43)
Level 44: Seismic Smash -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(45), C'ngImp-Acc/Dmg(45), C'ngImp-Dmg/Rchg(45), C'ngImp-Dmg/EndRdx/Rchg(46), Lock-EndRdx/Rchg/Hold(46)
Level 47: Earth's Embrace -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal/EndRdx(48), Dct'dW-EndRdx/Rchg(50)
Level 49: Rock Armor -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3) -
I've had that global name, since the 2nd global purge. And at one time, had a character named Myrr on Guardian, but, I deleted her, and had planned to remake her. A person with the global @Undone, took over that character name, before I could make a new toon. Wasn't until today, that I realized that I could find the person's global by /friend'ing Myrr, and using the Add Note function. I have no idea if that person is even playing anymore. If they are, and someone knows them, could you pass along to that person, that I'd be interested in, reacquiring the character name, Myrr.
-
Meh. So, problem is back now. I have absolutely no clue, here.
-
Win7 with Firefox 3.6.16. Been having the issues for some time, now. Weird thing, is I could use do a google search for the City of Heroes forums, and the preview would work, letting me see the forums, but when I'd click to the actual address to load into the browser as a whole, then it would hang. Sometimes, I could just keep clicking the link to the address and it would push through, other times, it just wouldn't budge. After reading this thread though, I uninstalled the Yahoo toolbar from firefox and now I don't seem to be getting any issues, connecting to either the forums or the main site. Course, this is also at 1:20am on Sunday, so I'll have to try, later, when there is more server load, to make sure the problem is truly gone.
-
It's an error in Mids. VEATs cannot have APPs, only PPPs.
http://boards.cityofheroes.com/showthread.php?t=242649 -
All I did, was DL/Apply 3 patches. >_>
DL'd one, back around 6pm, then a 2nd at 12:30pm & 3rd at 12:40pm, all of them being tiny. But now it's letting me on, without issue. -
Quote:My dad was an old school pirate and was bringing up Comm64's from Florida before they were ever available in Canada. We always had a computer when I was a kid and boxes and boxes of Floppy discs filled with games and other programs... one of my favorites was one called frantic freddie i think, you had to control this "marble" navigate through obstacle courses or something like that... and then this one with donald duck in a town.. you could make him learn things and buy stuff at stores .... mimi, my memory is so hazy this was when I was 6 or 7 maybe
YARRR!!!!
-
True. You can't really replace the original cast. But, that doesn't mean the show still isn't good. I really enjoyed it. The replacement for Face, tho, could have been done better. The other 3, weren't too far off, tho. Still not as good as the originals, but, still not bad, either.
-
Actually, the new A-Team movie, was pretty nifty. I liked it. ^_^
-
Hehehehe. Is funny. Just, on a whim, took a look at an episode of He-man, on Youtube, and found something, that I never remembered seeing, back when the show was first running. "Viewer Discretion Advised. (Contains: V). This show is not considered proper viewing material for viewers under the age of 14, as material contains scenes of animated violence."
-
Meep! *gets caught in tumbling huggle ball of feline action*
Quote:First time, me and my brother, used a boomerang. It went out from us fine, but then it came back and we were like... "Umm.. how do we catch it?", which was the point at which we took off running for dear life as the boomerang of doom came sailing back to us. We lost interest in it, afterward.I remember my first and last boomerang whose maiden voyage was a one way trip onto the roof of the neighborhood's "crazy lady".
Then of course, there was the bow n' arrow incident. Was fine, while we were both shooting arrows at a hay bail. But then we got the grand idea of shooting them straight up into the air, like in that poem, The Arrow and the Song, by Henry Wadsworth Longfellow.
I shot an arrow into the air,
It fell to earth, I knew not where;
For, so swiftly it flew, the sight
Could not follow it in its flight.
I breathed a song into the air,
It fell to earth, I knew not where;
For who has sight so keen and strong,
That it can follow the flight of song?
Long, long afterward, in an oak
I found the arrow, still unbroke;
And the song, from beginning to end,
I found again in the heart of a friend.
Was fine, the 1st couple shots, till the arrows started coming down, way way way too close to impaling us. Then, it turned out to be, not so fun.
I miss all the old cartoon times, too. Me and my brother, camped out in front of the TV for after-school & Saturday morning cartoons. G I Joe, Thundercats, Transformers, Robotech, DangerMouse, Voltron, The Smurfs, The Legend of Zelda, Heathcliff & the Cadallac Cats, Inspector Gadget, Ducktales, Super Friends, Voltron, Eek! The Cat, SilverHawks, Dungeons and Dragon, WildC.A.T.s, Thundarr The Barbarian, Hong Kong Phooey, Jem, Josie and the Pussycats, The perils of Penelope Pitstop, Wacky Racers, Pirates of the Dark Waters, Count Duckula, She-Ra, He-Man, Captain Caveman, Captain Caveman & Son, Dragon's Lair, Space Ace, Godzilla, Macross, Macron I, The Groovie Goolies, Rocky & Bullywinkle, Might Mouse, The Funky Phantom, Super Friends, Tranzor Z... .
Was funny to me, growing up in the years afterwards. When there were so many advocates for kid's health, saying that TV would rot their minds. And yet, in our house, our father was against Comic Books. We weren't allowed to have any or read any, not that we didn't accumulate a secret stash of them. Dad always said, tho, that comic books were what rotted kid's brains.
And of course, then there was the late night Saturday TV block, with the Bizarre show, Benny Hill, Doctor Who, Twilight Zone and Outer Limits. Oh! Oh! And then there was the original, Battlestar Galactica. With Boxey and Muffit! Remember, always playing BSG with friends at recess. We'd argue over who would get to be Muffit. Everyone wanted to be Muffit. -
Yay! Commodore 64 & the game, Modem Wars, and of course, the very first, music enabled BBS that I ever saw, the Musician's Guild.
-
Woooo!
*Wanders into dark room*
O.O;;
>_>
<_<
@.@
*Sees laser dot*
O.O;;
>_> *
*Chases laser dot*
----- >_> *
* <_< -------
------- >_> *