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Posts
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Quote:Indeed I remember that night was the last before the purge.This is a good idea, but does not work well for my toons. The VG I am in hit max capacity in mid 2006. We created an alt VG and moved less active characters there to make room for new blood in the original VG. As VG membership limits have been expanded since then, this may not be an issue for most folks going forward.
Also, I believe I moved one of my toons out of my current VG for a night to do some IoP raiding....
Back on track I am fine with this cause you are the only one who would really take notice to what the npc said. So it would not be a measuring tool for cherry picking teams. -
Glad to see you two get together finally. Now I don't have to keep thinking in my head that you two need to get a room, that has been completed.
You are both lucky to find each other also.
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Red is good here, teaming and soloing is quite nice. Hit me up @Mylia Stenetch, I am pretty much always redside rocking.
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Hey this is one of my new projects I am work on for the Dom toons. From what I heard there are a lot of peeps rolling this powerset combo. So any help/advice would be A-1.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Cute Carly: Level 50 Natural Dominator
Primary Power Set: Fire Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Char -- Acc/Hold-S:30(A), Acc/Rchg-S:30(3), Acc/EndRdx/Rchg/Hold-S:30(3), EndRdx/Rchg/Hold-S:30(5), Acc/EndRdx/Rchg/Hold-S:50(5)
Level 1: Stone Spears -- Acc-I:50(A)
Level 2: Stone Mallet -- Acc/Dmg-S:50(A), Dmg/EndRdx-S:50(7), Acc/Dmg/Rchg-S:50(7), Acc/Dmg/EndRdx-S:50(9), Dmg/EndRdx/Rchg-S:50(9)
Level 4: Tremor -- Acc/Dmg/EndRdx/Rchg-S:50(A), Acc/Rchg-S:50(11), Dmg/Rchg-S:50(11), Acc/Dmg/Rchg-S:50(13), Dmg-S:50(13), Acc/EndRdx-S:50(15)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(17)
Level 8: Air Superiority -- Acc/Dmg-S:50(A), Dmg/EndRdx-S:50(17), Acc/Dmg/Rchg-S:50(19), Acc/Dmg/EndRdx-S:50(19), Dmg/EndRdx/Rchg-S:50(21)
Level 10: Hurdle -- Jump-I:50(A)
Level 12: Flashfire -- Acc/Rchg-S:50(A), EndRdx/Stun-S:50(21), Acc/EndRdx-S:50(23), Stun/Rng-S:50(23), Acc/Stun/Rchg-S:50(25)
Level 14: Health -- Heal-S:50(A), Regen/Rcvry+-S:50(25)
Level 16: Power Boost -- RechRdx-I:50(A)
Level 18: Cinders -- Acc/Hold-S:30(A), Acc/Rchg-S:30(27), EndRdx/Rchg/Hold-S:30(27), Acc/EndRdx/Rchg/Hold-S:30(29), Acc/EndRdx/Rchg/Hold-S:50(29)
Level 20: Stamina -- EndMod-S:50(A), EndMod/Rchg-S:50(31), EndMod/Acc-S:50(31), End%-S:50(43)
Level 22: Heavy Mallet -- Acc/Dmg-S:50(A), Acc/Dmg/Rchg-S:50(31), Acc/Dmg/EndRdx-S:50(33), Dmg/EndRdx/Rchg-S:50(33), Dmg/EndRdx-S:50(33), Acc/EndRdx/Rchg-S:50(46)
Level 24: Hot Feet -- Acc/EndRdx-S:50(A), Acc/EndRdx-S:50(34), Acc/Dmg/EndRdx-S:50(34), Acc/EndRdx-S:50(34), %Dam-S:30(36), Dam%-S:30(36)
Level 26: Super Speed -- Empty(A)
Level 28: Seismic Smash -- Acc/Dmg-S:50(A), Acc/Dmg/Rchg-S:50(36), Acc/Dmg/EndRdx-S:50(37), Dmg/EndRdx/Rchg-S:50(37), Dmg/Rchg-S:50(37), Acc/EndRdx/Rchg-S:40(46)
Level 30: Combat Jumping -- ToHit+-S:30(A), ResKB-S:30(43)
Level 32: Fire Imps -- Acc/Rchg-S:50(A), Acc/Dmg/Rchg-S:50(39), EndRdx/Dmg/Rchg-S:50(39), +Res(Pets)-S:50(39)
Level 35: Smoke -- Acc-I:50(A)
Level 38: Fissure -- Acc/Dmg-S:50(A), Dmg/EndRdx-S:50(40), Dmg/Rchg-S:50(40), Dmg/Rng-S:50(40), Acc/Dmg/EndRdx-S:50(42), Rechg%-S:50(42)
Level 41: Charged Armor -- ResDam/EndRdx-S:50(A), ResDam/EndRdx-S:50(42), ResDam/EndRdx-S:40(43)
Level 44: Ball Lightning -- Acc/Dmg-S:50(A), Dmg/EndRdx-S:50(45), Dmg/Rchg-S:50(45), Dmg/Rng-S:50(45), Acc/Dmg/EndRdx-S:50(46)
Level 47: Power Sink -- EndMod/Rchg-S:50(A), EndMod/Rchg-S:50(48), EndMod/Rchg-S:20(48), EndMod/Rchg-S:20(48)
Level 49: Summon Guardian -- Acc/Rchg-S:30(A), EndRdx/Dmg/Rchg-S:30(50), Acc/Dmg/Rchg-S:30(50), +Def(Pets)-S:30(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
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Set Bonus Totals:- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 5% Defense
- 5% Defense(Energy)
- 5% Defense(Negative)
- 2.5% Defense(Ranged)
- 3% Enhancement(Stun)
- 71.3% Enhancement(RechargeTime)
- 55% Enhancement(Accuracy)
- 5% FlySpeed
- 99.2 HP (9.75%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 11.3%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 2.5%
- 16.5% (0.28 End/sec) Recovery
- 12% (0.51 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 13.2% Resistance(Fire)
- 13.2% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 5% RunSpeed
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Quote:Cause he is an Evil Farmer and an Ebil Marketeer!
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Yes you see it in the title of the thread, we have our own star in Hollywood now. I would like to announce that Karl Rove (man) will be a guest star in a Family guy episode, showing his true ways. Grats Karl!
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Sorry from the 29th - 31th I will be at the Lamb of God/GWAR concert, then a party and then a pre-party party. GL to all who will enter though.
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Quote:Hmm I do not like this, and I do. I like villains as vigilantes, but to make it change into "hmm am I using everything correctly."Originally Posted by Posi...Villains dont become vigilantes, they become rogues. They become the redemptive sort-of guys that think, Maybe Im fighting on the wrong side. Maybe Im not doing everything for the right reasons. Maybe theres a better way for me to use my powers. Theyll get what I term internally as the Han Solo missions...
I like to move more in the juncture of KoTOR. Which was there was no gmmm maybe I am on the wrong side it is. "HAHA! I am evil"...or..."Follow me through the light"....or...."Hey I am neutral, and I dunn care."
But yes still make this out ASAP. I need to see how much pain I will be in when the badges come out. -
Quote:Farming so far away?The thread title sounds like a 70's rock song. :-)
Meanwhile, in the land of pointless song references:
http://www.youtube.com/watch?v=2Y-uiiAgcKc
"It's alarming how charming it is to be a-farming..." -
From what I remember and count this is like the 7th or 8th time now.
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Like when i see people in broadcast spam harassing other players that are looking to farm, by sending tells?
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Stupid Posting Stupid McPoster.
Ah I love it, hard to hold back from laughing at work. -
Quote:I will still see what people say in my rep section. Although I still love reading them cause it brings great lulz to my day thinking people can "hurt" my feelings like this. So I made a fun thread about us evil farmersDisable the rep feature and you'll never encounter this problem again.
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So I recently got some neg rep and the comment of Evil Farmy McFarmer. I am wondering who else is out there with me that are "evil".
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Quote:From what I heard and tested. If you bring in a fort into PVP your mostly gonna be laughed at, since the damage decrease and elustivity decrease, making Forts, and I thinking widows not prime in PvP.-Not very PvP oriented, but if you can build a fort for PvP, there's a bit of a fear factor there, like taking a Kheldian in and kicking much butt..
*EDIT* Woot post 1000! -
Alright if someone wants to put an offer up; it would be all good.
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Alright I am in to the time when I begin slotting my toons for end level gaming..but I feel a bit of a loss right now with slotting my scrapper. So far it is a mish mash of regen/rech. So far what I have got on paper seems ok, but it just doesn't have that right pitch for me. So I am looking for advice on this. Right now I am not looking a purp IOs in the build.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Scorch -- Mako-Acc/EndRdx/Rchg:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(3), Mako-Acc/Dmg:50(3), Mako-Dmg/EndRdx:50(5), C'ngImp-Acc/Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/EndRdx:50(7)
Level 1: Fast Healing -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(7), Numna-Heal/Rchg:50(9)
Level 2: Reconstruction -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(9), Dct'dW-EndRdx/Rchg:50(11), Dct'dW-Heal/Rchg:50(11), Dct'dW-Heal/EndRdx/Rchg:50(13)
Level 4: Quick Recovery -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(15), P'Shift-End%:50(15)
Level 6: Cremate -- C'ngImp-Dmg/Rchg:50(A), C'ngImp-Acc/Dmg/Rchg:50(17), C'ngImp-Acc/Dmg/EndRdx:50(19), C'ngImp-Dmg/EndRdx/Rchg:50(19), C'ngImp-Acc/Dmg:50(21), T'Death-Dam%:40(21)
Level 8: Build Up -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(23), AdjTgt-Rchg:50(23), AdjTgt-EndRdx/Rchg:50(25), AdjTgt-ToHit/EndRdx/Rchg:50(25)
Level 10: Dull Pain -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(13), Dct'dW-EndRdx/Rchg:50(27), Dct'dW-Heal/Rchg:50(27), Dct'dW-Heal/EndRdx/Rchg:50(29)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
Level 14: Super Speed -- Clrty-Stlth:50(A)
Level 16: Integration -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(17), Numna-Heal/EndRdx:50(33), Numna-Heal/Rchg:50(33)
Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/Rchg:50(33), Sciroc-Acc/Rchg:50(34), Sciroc-Acc/Dmg/EndRdx:50(34), Oblit-Acc/Dmg/Rchg:50(34)
Level 20: Hurdle -- Empty(A)
Level 22: Health -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(31), Mrcl-Heal/EndRdx:40(36)
Level 24: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(36), Efficacy-EndMod/EndRdx:50(36), Efficacy-EndMod/Acc:50(37)
Level 26: Incinerate -- Mako-Acc/EndRdx/Rchg:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(37), Mako-Dmg/Rchg:50(37), Mako-Acc/Dmg:50(39), C'ngImp-Dmg/EndRdx/Rchg:50(39), C'ngImp-Acc/Dmg/Rchg:50(39)
Level 28: Instant Healing -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(29), Dct'dW-Heal/Rchg:50(40), Dct'dW-Heal/EndRdx/Rchg:50(45), Dct'dW-EndRdx/Rchg:50(48)
Level 30: Boxing -- Empty(A)
Level 32: Greater Fire Sword -- Mako-Acc/EndRdx/Rchg:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(40), Mako-Dmg/Rchg:50(40), Mako-Acc/Dmg:50(42), C'ngImp-Dmg/EndRdx/Rchg:50(42), C'ngImp-Acc/Dmg/Rchg:50(42)
Level 35: Tough -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(43), TtmC'tng-ResDam/EndRdx/Rchg:50(43)
Level 38: Moment of Glory -- LkGmblr-Def/Rchg:50(A), LkGmblr-Def/EndRdx/Rchg:50(43), LkGmblr-EndRdx/Rchg:50(45)
Level 41: Ring of Fire -- Enf'dOp-Acc/EndRdx:50(A), TotHntr-Acc/EndRdx:50(46)
Level 44: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(45), Decim-Dmg/Rchg:40(46), Decim-Acc/EndRdx/Rchg:40(46), Decim-Acc/Dmg/Rchg:40(50)
Level 47: Fire Ball -- Posi-Dmg/Rng:50(A), Posi-Acc/Dmg/EndRdx:50(48), Posi-Acc/Dmg:50(48), Posi-Dmg/EndRdx:50(50), Posi-Dmg/Rchg:50(50)
Level 49: Resilience -- Aegis-Psi/Status:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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