Hey this is one of my new projects I am work on for the Dom toons. From what I heard there are a lot of peeps rolling this powerset combo. So any help/advice would be A-1.
Cute Carly: Level 50 Natural Dominator Primary Power Set: Fire Control Secondary Power Set: Earth Assault Power Pool: Speed Power Pool: Flight Power Pool: Fitness Power Pool: Leaping Ancillary Pool: Mu Mastery
Hey this is one of my new projects I am work on for the Dom toons. From what I heard there are a lot of peeps rolling this powerset combo. So any help/advice would be A-1.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Cute Carly: Level 50 Natural Dominator
Primary Power Set: Fire Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Char -- Acc/Hold-S:30(A), Acc/Rchg-S:30(3), Acc/EndRdx/Rchg/Hold-S:30(3), EndRdx/Rchg/Hold-S:30(5), Acc/EndRdx/Rchg/Hold-S:50(5)
Level 1: Stone Spears -- Acc-I:50(A)
Level 2: Stone Mallet -- Acc/Dmg-S:50(A), Dmg/EndRdx-S:50(7), Acc/Dmg/Rchg-S:50(7), Acc/Dmg/EndRdx-S:50(9), Dmg/EndRdx/Rchg-S:50(9)
Level 4: Tremor -- Acc/Dmg/EndRdx/Rchg-S:50(A), Acc/Rchg-S:50(11), Dmg/Rchg-S:50(11), Acc/Dmg/Rchg-S:50(13), Dmg-S:50(13), Acc/EndRdx-S:50(15)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(17)
Level 8: Air Superiority -- Acc/Dmg-S:50(A), Dmg/EndRdx-S:50(17), Acc/Dmg/Rchg-S:50(19), Acc/Dmg/EndRdx-S:50(19), Dmg/EndRdx/Rchg-S:50(21)
Level 10: Hurdle -- Jump-I:50(A)
Level 12: Flashfire -- Acc/Rchg-S:50(A), EndRdx/Stun-S:50(21), Acc/EndRdx-S:50(23), Stun/Rng-S:50(23), Acc/Stun/Rchg-S:50(25)
Level 14: Health -- Heal-S:50(A), Regen/Rcvry+-S:50(25)
Level 16: Power Boost -- RechRdx-I:50(A)
Level 18: Cinders -- Acc/Hold-S:30(A), Acc/Rchg-S:30(27), EndRdx/Rchg/Hold-S:30(27), Acc/EndRdx/Rchg/Hold-S:30(29), Acc/EndRdx/Rchg/Hold-S:50(29)
Level 20: Stamina -- EndMod-S:50(A), EndMod/Rchg-S:50(31), EndMod/Acc-S:50(31), End%-S:50(43)
Level 22: Heavy Mallet -- Acc/Dmg-S:50(A), Acc/Dmg/Rchg-S:50(31), Acc/Dmg/EndRdx-S:50(33), Dmg/EndRdx/Rchg-S:50(33), Dmg/EndRdx-S:50(33), Acc/EndRdx/Rchg-S:50(46)
Level 24: Hot Feet -- Acc/EndRdx-S:50(A), Acc/EndRdx-S:50(34), Acc/Dmg/EndRdx-S:50(34), Acc/EndRdx-S:50(34), %Dam-S:30(36), Dam%-S:30(36)
Level 26: Super Speed -- Empty(A)
Level 28: Seismic Smash -- Acc/Dmg-S:50(A), Acc/Dmg/Rchg-S:50(36), Acc/Dmg/EndRdx-S:50(37), Dmg/EndRdx/Rchg-S:50(37), Dmg/Rchg-S:50(37), Acc/EndRdx/Rchg-S:40(46)
Level 30: Combat Jumping -- ToHit+-S:30(A), ResKB-S:30(43)
Level 32: Fire Imps -- Acc/Rchg-S:50(A), Acc/Dmg/Rchg-S:50(39), EndRdx/Dmg/Rchg-S:50(39), +Res(Pets)-S:50(39)
Level 35: Smoke -- Acc-I:50(A)
Level 38: Fissure -- Acc/Dmg-S:50(A), Dmg/EndRdx-S:50(40), Dmg/Rchg-S:50(40), Dmg/Rng-S:50(40), Acc/Dmg/EndRdx-S:50(42), Rechg%-S:50(42)
Level 41: Charged Armor -- ResDam/EndRdx-S:50(A), ResDam/EndRdx-S:50(42), ResDam/EndRdx-S:40(43)
Level 44: Ball Lightning -- Acc/Dmg-S:50(A), Dmg/EndRdx-S:50(45), Dmg/Rchg-S:50(45), Dmg/Rng-S:50(45), Acc/Dmg/EndRdx-S:50(46)
Level 47: Power Sink -- EndMod/Rchg-S:50(A), EndMod/Rchg-S:50(48), EndMod/Rchg-S:20(48), EndMod/Rchg-S:20(48)
Level 49: Summon Guardian -- Acc/Rchg-S:30(A), EndRdx/Dmg/Rchg-S:30(50), Acc/Dmg/Rchg-S:30(50), +Def(Pets)-S:30(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
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Set Bonus Totals: