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Posts
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If you are trying to solo AVs, I have found the scaling resists to be useless.
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Silver Mantis also has that wicked long lasting defense debuff and her caltrops means she can effectively bypass the one shot code(caltrops is more a factor on my SR than my WP).
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Quote:I'm gonna have to disagree on single strong enemies. WP is very strong against hard targets(this is assuming an IO build). About the only AV I've tried that I have no confidence against so far is Silver Mantis.Willpower: It's very difficult to enhance this properly, it is very strong on it's own, probably strong enough to do anything you need it to (against any damage type). Givin a bit of mitigation from the primary or a single purple you become very tough. However, there is a point it plateaus out, and fighting single strong enemies (for lack of strong self heal) is not it's forte. Also It's boring as hell. Click and Go If you like not doing anything, this is the set to choose, effortlessly glide to 50 and rot in the monontony of encounters.
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Quote:Wow, that would be absolutely insane.While most players wouldn't necessarily understand this, I would love if the Omega slot increased your base AT modifiers in all respects and removed the HP cap.
So for example a Scrapper has a melee modifier of 1.125 and a defense/resist buff modifier of .75.
Let's say the Common Omega multiplied that by 1.2. Now that Scrapper would have a melee modifier of 1.35. Let's say the Ultra-Rare Omega doubled your modifier. Now that Scrapper would have a 2.25 melee modifier and a 1.5 resist/defense modifier. -
Quote:Haha, looks like everybody was right about your response.I skimmed thru the video you were mostly fighting the drones, they already do piddly damage. Try this against say arachnos or carnies and then we will talk. Rikti are hardly an end game challege. Essentially the main damage type needs to be high hard hitting energy/n.energy/cold/fire damage or even all psi. Rikti are lethal energy and weak energy if you look at the drones. Also pick a map thats not a cave.
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That is assuming confuse doesn't help raise your kill speed. So it very well may help absolute XP earned.
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Quote:My DM/SR Scrapper disagrees. Highest level set is 33 and he has one of the best DM pylon times(not counting /SD for obvious reasons).I never do that ever. Its just not worth giving up huge percentages of enhancement besides you dont have enough slots at 30 to do this and be any where near as effective.
Small edit: The lowest I go on lvl of the enhancement is lvl 49 unless its one of those procs that need to be at a lower level in the event that I do exemplar. The main reason I go for higher enhancements is that if I do exemplar then your enhancements get gutted it will not be as bad as if you used lower enhancements.
I solo it or laugh at the squishy tanks that try to keep up. -
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Ever since I soloed the Manticore TF, I can't bring myself to fight Crey when solo. Paragon Protectors make me want to punch my computer monitor. They aren't difficult, just extremely annoying.
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Quote:I know I don't have to do it that way, but I kinda enjoy it. I'm weird though. I enjoy debt and was saddened when it was made trivial.Ah, see, my 'main' is MA/Inv, so I basically have no choice but to kick their butts one at a time. I can see how if you're just leaping in and AOEing (which is awesome for 95% of stuff) then catching multiple Vengeances stacking would be an issue.
But I'm much more careful with Nemesis if I'm playing MunkiLord(dm/sr). But lately I'm playing a lot more AoE centric characters than ST. -
Quote:I like to open up with Build Up and AoE all I can, so that gets me destroyed pretty quickly when I fight Nemesis. I don't mind herding mobs at all when solo, so that helps with DE.I tend to find Nemesis easier to deal with simply because their Vengeance isn't a real 'screw you' until it's stacked 3 or 4 times, at least. One single quartz emanator will totally negate any defense you have. But yeah, I guess it does come down to preference.
edit: I should note my statements reflect nothing more than opinion and how I play the game. Which is typically at level 50 with several billion invested in my build. So I do not expect my experience to be the norm. -
Quote:I get what you're saying, and I agree. I know you weren't complaining about difficulty. I've played your Scrapper challenges. Well I did shortly after AE was released(those challenges still around?).I never complain about something being hard for me personally. Nothing is likely to be a serious impediment to me, and honestly, if I just don't *like* a tip mission, then ironically at 0x8 I earn so many tips that I can just drop the ones I don't like and as long as I have at least one I do like I'll earn more in the act of running that one. I don't even really have to *drop* tips I don't like.
If I say something is unbalanced, its because I believe its objectively unbalanced for the average player unless I say otherwise. If I find something that is "too hard" my instinct is to go beat on it until I pound it into the ground.
I was on an ITF where the team gave up and quit on the last mission and I tried for two days to figure out a way to solo complete it. On an energy blaster.** If you think I'm complaining about personal difficulty ever, you're misunderstanding. I would continue to play this game at difficulty levels that would make EvilGeko wince.
** You can range snipe the Nictus without drawing aggro from them or Romulus, and with enough damage you can kill them from range. Having them all gone would help someone solo Romulus, although my energy blaster isn't one of those things that can do that in any reasonable amount of time. Apparently.
DE and Nemesis have issues with their design. I happen to enjoy DE, but I'm probably in the minority here, so I wouldn't throw a fit if they were fixed. -
Quote:I think this just comes down to preference honestly. I prefer the work around to DE cheating(and often enjoy just jumping in anyways) compared to dealing with Nemesis and leaving Lts for last.
Nemesis and their stacking vengeance is easier to get around than DE and their cheating. If you're smart, Nemesis don't start cheating until the fight is almost over, and you've already won. DE open with a cheat.
I don't think either mob is a good way to make content harder, so if they were adjusted it wouldn't bother me much(or at all in the case of Nemesis). But I do happen to enjoy fighting DE. -
Quote:I couldn't agree more.That's nonsensical.
0/x1 is base solo difficulty. The game's content has been tuned so that anyone and everyone, regardless of build, should have a reasonable expectation of soloing at 0/x1. That's baseline, not the norm. Some ATs, some builds, and some players are able to run at higher levels. Great, that's more challenging. But if you fail that challenge, then that's entirely on you, because you opted to run at that higher level. The only guarantee is at 0/x1.
I don't see what the big deal is if a mission is incredibly hard to solo at +1/x4. That is just the way it goes.
Also, I don't mind DE and their cheating. Those are easy enough to get around using various tactics. What I have the biggest problem with is Nemesis and their stacking vengeance. -
Quote:Maybe. Art and math have a long history together. So while math may not have been a conscious factor for the artists in the game, I suspect it plays a role in the artwork. Quite possibly an important role.Virtually everything about the game you play except the visual artwork is math.
I agree with completely with everything you said besides that. Math is fundamental in game design. Hell, math is everywhere, even if we can't see it. -
I can get behind this.
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If I'm really stuck I just look up random words in a dictionary. That is how I named my Warshade, Careful.
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The -res proc alone is enough for me to want this. /signed
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Quote:I really like this statement. Instead of just throwing out a sneak peak or open beta and assuming people are going to test it(which some will), you asked for our help. To me, this is a good example of meaningful communication that most game communities need more of(including this one IMO).
We're going to be talking about some plans for additional Sneak Peak testing (to be scheduled for this week ideally) so please keep your eyes peeled on the announcement forums. We really need the Community's support to put i20 through it's paces, so if you can spare some time we'd be very appreciative!
I appreciate this. So while I don't like beta testing in general, I think I will probably join in on the next round. -
Quote:I like this idea. Honestly I enjoy the difficulty. I get that not everybody does. So if both camps can have their way, I'm completely for it.They really should consider having a lower level difficulty story path for new players that buy Going Rogue. I don't mind the existence of the newer more challenging path: for people like me its just that: a challenge. For most people, I suspect its an exercise in frustration.
But if it comes down to staying as is, or lowering the difficulty, I am firmly behind the difficulty remaining where it is. -
Quote:In general, I don't have a problem with timesinks and cooldowns. They make sense. What I don't like is when they are seemingly pointless and arbitrary. Like spending A-Merits. The rate at which you can acquire them is already time gated, why also limit how many you can spend at a time?Because, as I've said before, the developers don't want you sitting there three days after Issue 20 comes out saying, "Okay, what now?"
The simple fact is that there must be both short-term and long-term content in order for most players to be happy. The problem is that if the developers simply open all of the content up with a trivial amount of time or effort spent on it, the game gets really boring, really fast. That poses a much bigger threat to their long-term subscription numbers than anti-teamers ever could dream of.
This is also part of the problem. Most players are focused on one thing: They want the rewards, they want them now, and anything that stands in the way of them getting said rewards must be bad. Game developers know that this is not in the best long-term interest of the game. There are basically two solutions: 1) develop new content as fast as players can consume it, or 2) take measures to slow down players so that you have time for development cycles before everyone gets bored and goes away. Only one of those options is practical.
Also, here is an obligatory link to some of Positron's thoughts on timesinks, and also read his thoughts on cooldowns, which is arguably more informative in this context. He's not stupid, he knows that they can be frustrating. Still, I think it's naive and impractical to think that it's really easy to simply do away with them.
If I take the time to amass 20 A-merits, I don't see a problem with spending them all on day 40(one every two days) compared to spending them as soon as I acquire them. -
For me the number one thing on the list is Inventions. Without those, I would have quit playing years ago.