Mr_Marvellous

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  1. Mr_Marvellous

    Any need

    I think there is a common held misconception that those who swear do so because they don't have the intelligence to use any other phraseology.

    I swear in game. I tend not to in teams where I don't know people and I am mostly polite in teams where I do. It's just that occasionally you need a really well placed c**k!
  2. That is very interesting and somewhat encouraging that the whole thing won't be some sort of glorified map editor.

    I am REALLY looking forward to MA. Honest;y, I am dribbling from my happy places with excitement.
  3. Thanks for the heads up guys. I was able to spend some more time being a puppet

    Knightly, I shall see you at 13:00 hours for something which I am sure will be a lot of fun
  4. [ QUOTE ]
    my Demontologist could take out quite a few elite mobs on his tod...one of them being that spider demon queen in that area filled with cobwebs and giant spiders, it's tough don't get me wrong and incredibly close but once again it all comes down to which class you pick.

    [/ QUOTE ]

    What he said. I had a bear shaman that didn't seam to have a problem either. It was no more difficult than COX and I would say, in some areas, easier.
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    Two or 3 ppl said that there were easier games, which i admitted, though they were harderr when i played them and they changed difficulty.

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    Hang on, one of those game was AoC. That didn't change much since launch, it certainly didn't get any easier and it wasn't particularly difficult.
  6. Could you post on the forums before 5pm GMT tomorrow if you are doing it and I will be there, otherwise I probably won't be on.
  7. Mr_Marvellous

    Account Transfer

    I'm not sure this would work actually. It's just something I would like to see.

    I have 2 accounts. I have them because when I ran out of slots on one account I got another. We are now in a position that we can have many more characters in the game.

    I would like to see a way of transferring characters between accounts. As a caveat to that I think the accounts would need to be registered at the same address, perhaps, or some sort of checking would have to be brought in to stop people selling characters off.

    I'm not sure NCSoft would want to do it though, they would loose money from it.
  8. [ QUOTE ]
    Rather than that though I would like to see more difficult TF's being introduced with slightly random elements and no easy get arounds.

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    Would you mind if both of these things happened though? might that not be a better solution?

    I do understand what you're saying about some teams 'steamrollering' over the changes. I think it might add more of a challenge to those who don't though.

    I like the random elements idea as well. It could add some surprise to the game, at least in the short term.
  9. [ QUOTE ]
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    Because you can't disprove a negative!

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    Well... you can, but the chain of logic has to be impeccable to be a valid proof.


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    That'll teach me not to put smiley faces on the end of fatuous comments.
  10. [ QUOTE ]
    Its like someone saying he thinks there are aliens, and everyone says hes nuts and he needs to prove it first, while they cant prove there arent aliens either..

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    Because you can't disprove a negative!

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    Not all my statements are proven false.

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    After what has been a rather tawdry thread, battling through one change of direction after another, I have no idea what statements of yours were not proven false and there seams to be no easy way to check.

    Would you like to back that statement up with a list of your points that were not proven false?
  11. [ QUOTE ]
    Mobs used to be stronger cant be proven by me since they deleted old posts from US forum, but every dev can tell you that i am right.

    [/ QUOTE ]Wrong! The earliest change to mobs since the game went live, and it's still there on the Developers section of the US Boards, was the change to Bosses, AVs and GMs. In i3 they were made harder. Both Health and Damage were buffed. Damage to the point where an even level Boss could two-shot an unprepared Defender. Bosses also had silly levels of regen (roughly equivalent to an AV before the last increase given to AVs and GMs in i7). This was partially rolled back and bosses ended up at the power level they are now. So no, you're wrong.

    Even Emmert acknowledged that he over did it on that one.

    [/ QUOTE ]

    Wasn't that changed rather quickly though? I seam to remember that they put it right in a patch rather quickly. I might be thinking of something else of course.
  12. [ QUOTE ]
    I would also prefer this to be a "personal option" for the player rather than mission, so that it isn't team wide... in a PUG, not everyone would appreciate being debuffed - but if it affects my toon only then it's only my choice.

    [/ QUOTE ]

    Actually, I like that in terms of debuffing yourself. I suspect if there were an option to buff the enemy it wouldn't work as well though.

    As for not getting badges. I think that if you only had one badge for each option then it wouldn't be as much of a problem. And who's to say that this wouldn't be come de facto so people could get the debt badges? Those would be much harder to get IMHO.
  13. Princess,

    Whilst I agree that an AI re-write might be a good thing for the game, the suggestion was one intended to allow for increasing difficulty levels for those who want them.

    What I am suggesting would be a stop gap if you will, something that can increase the difficult of the game in the short term whilst other, more challenging content and possibly things like AI rewrites were done on a more long term and on-going basis.
  14. [ QUOTE ]
    I've been playing for the best part of 4 years and still find certain missions a challenge both solo and as part of a team

    A few examples.

    the Croatoa arcs

    [/ QUOTE ]

    Aaaaarg, that damn thing with the slappy headed pain man.
  15. [ QUOTE ]
    I think that the sky is pink and it rains teddy bears in game, oddly enough the truth says otherwise.

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    The sky is pink in Talos when the sun goes down... I've not seen any teady bears though. I guess my graphics card isn't good enough.
  16. D'oh.. happy cake day to you.
  17. [ QUOTE ]
    I suspect it will be easy to create stupidly difficult missions in the MA (e.g. defeat 10 statesmen). The challange will be to create challenging and interesting battles that aren't impossible.

    [/ QUOTE ]

    I'm hoping that's true actually because it if is possible to make stupidly difficult missions then it should be more than possible to make really challenging missions.

    It's a shame you don't have control over spawns from what I've read... I will have to wait and see what can be done before I actually write anything for it though.
  18. [ QUOTE ]
    But even if those follow the CoX easy mode now, i wouldnt go so far to say CoX is harder than the majority of the games.

    In Everquest2 it was alomost not possible to play solo at high lvls.

    Vanguard is almost dead but it was hard as hell to solo there.

    Age of Conan, Warhammer online and Anarchy online are definately much harder than CoX.

    [/ QUOTE ]

    COX isn't harder than most of the games out there, I'll grant you that. That doesn't make it easier though.

    I played AoC, Warhammer and AO and as you progress in skill, in all of those games, they become easier. Just like COX does. In fact there are areas and situations that are easier in the aforementioned games than they are in COX.

    LoTRO is another example. Some bits are stupidly easy and there is nothing in there that can't be accomplished easily until you get on to some of the much higher quests.


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    Once you hit 50 in CoX the outdoor mobs are often way below your lvl and no threat at all, at least in GV.

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    That's because there is no real end game content in COX. There is no 'once you hit 50' to need to hit 50 for. This game is all about the journey.


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    You can lvl a char from 1-50 in one week in CoX too , if you grind and farm, like in most other games.

    [/ QUOTE ]

    So, what you're saying here is that COX is no different from 'most other games'? I can't see what your argument is.

    Also, I've no idea if you can get a character from 1-50 in a week but that is not the way the game is supposed to be played. Yes, of course some will but conversely many won't and those are the players who are likely to stick around the longest.
  19. Yeah, I can see Carni's point. Not purchasable, but maybe some other way of getting them, in game.
  20. [ QUOTE ]
    as rewards would only encourage farming

    [/ QUOTE ]

    You know what.. screw it. If people want to farm then let them. The devs haven't stopped farming with any of the measures they have brought in and nor will they because there will always be people who play like that. I don't know about the rest of the playerbase but I would rather my money went on new or more challenging content than to try and balance for a minority who see the game as a race to 50.

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    The only thing I could see them implementing (as well as the above suggestions) is increased debt per defeat

    [/ QUOTE ]

    Of course that could be one of the options. With the levelling pact now in place, increased debt wouldn't matter so much as people who want to team all the time would always have parity.
  21. Mr_Marvellous

    SS and WP

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    Why do you think that it is so ridiculous that players use conceptual reasons to create there characters? Most of the people I know in game seam to base there characters on concept instead of playability. Many people that I have talked to in PUGs say that they choose power sets because of the look or because a certain power looked really good. They don't seam to know the best numbers for it. They want to have fun.

    Reading the descriptions of SS and Willpower, the too sets seam to fit together very well, conceptually. How can you be so sure that they are all so concerned about the numbers?

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    It may be true that some players rol it for concept reasons, but i doubt its the reason for most of them.

    I know 12 players using that combo and they all rolled it because its great.
    Maybe its only the players i know and all others do it for concept but i doubt it.. but who knows :-)

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    I doubt it's because of the numbers. I'd say it was the concept... but who knows?

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    I doubt people are taking steorids for the strength it gives them. I'd say it was the concept...but who knows?

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    Well, people are free to post numbers up to prove there point. Somehow I doubt it will happen though.
  22. [ QUOTE ]
    If certain sets become more popular, for whatever reason, then that variety is diminished.

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    I have to pick you up on this, that is so untrue. I posted in the other thread about this and I don't want to just duplicate that but the basic premise is that people will play differing characters because they have different tastes.

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    Do you really believe and ARor Elec/dev blaster performs as well as an Fire/MM blaster if played by a player with the same skill in both sets ?

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    Just because they don't perform as well in a solo situation doesn't mean they can't perform as well in a teaming situation. It's all about skill and tactics.
  23. [ QUOTE ]
    It would be nice if you could get badges for it though.

    [/ QUOTE ]

    Yeah, definitely badges and extra rewards, to the same extent that we get extra rewards for upping the levels we have at the moment.
  24. Mr_Marvellous

    SS and WP

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    28 Pages later and I do struggle to find more than one person swayed by the arguments of the OP, is it just possible there are no WMD to be found in either SS or WP??

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    Seems that the ppl playing the game and the ppl posting in this thread have different opinions :-)

    Just log in and see how many brutes playing that specific combo compared to other combos and then pls tell them they are all idiots cause that combo isnt any better than all other combos and whatever they feel how good its performance is they are wrong and you know better.....

    And pls dont say they all play that combo because of visual effects or concept reason, rofl.

    [/ QUOTE ]

    Why do you think that it is so ridiculous that players use conceptual reasons to create there characters? Most of the people I know in game seam to base there characters on concept instead of playability. Many people that I have talked to in PUGs say that they choose power sets because of the look or because a certain power looked really good. They don't seam to know the best numbers for it. They want to have fun.

    Reading the descriptions of SS and Willpower, the too sets seam to fit together very well, conceptually. How can you be so sure that they are all so concerned about the numbers?
  25. As has been raised on several posts today...

    Some are finding this game too easy. I am sure the player base understands why we can't just get more challenging content every month. To that end, could we have some extra levels of difficulty added to the game.

    The options that have been discussed are

    1) an 'Expert' level
    2) A slider that lets the more experienced players choose the [relative] mob sizes/levels in any mission.