MrVacant

Apprentice
  • Posts

    141
  • Joined

  1. Ummm... what is "imput" and exactly how am I supposed to give it?
  2. What the above posters said is fairly accurate, IF you have a full/good team, at other times you may not be so lucky.

    For example, a friend and I run TFs all the time and most of them go pretty smoothly. But sometimes people drop or the team just can't seem to work out a good strategy and everything turns to crap.

    As a matter of fact, we did Positron this past weekend (all PUG) and did okay up until the third mission when half the team quit for one reason or another. Basically we were left with 3 tanks and a Trick Arrow defender, but decided to tough it out until the end. It took us 7.5 hours to complete... hardest 64 merits we've ever earned (especially with the new boss spawns). LOL

    I also have many horror stories of failed ITFs, but I won't go into that.
  3. EvilGeko is right, anything with the potential of driving spammers back into the chat system is NOT a good solution. At least the spammers are currently contained and aren't annoying players via /tells or broadcast channels.

    And Dollhouse is onto something here to... if the devs could just change the red text to a less distracting color, then I think the majority would be very pleased with that and the spammers can email us all they want.
  4. Yeah, noticed that too when I ran it about 2 weeks ago. In fact, just about every mob ranged from 38 to 40 and everyone on the team was set to the 'heroic' difficulty. Didn't think to /bug it though... just figured it was due to a few team members being over level 35.
  5. Dang, someone beat me to the abacus joke.
  6. [ QUOTE ]
    A partial solution to this, in my opinion, is to remove AE buildings from lowbie zones. This eliminate most of the farm spam in broadcast, this will allow the newbies to enter the game in the traditional way, doing official content and getting real teams. They can then learn the game is FUN so when they finally get to a zone with an AE, they won't feel so inclined to farm it right away all the time.

    [/ QUOTE ]

    Perhaps, but I tend to think that even if the AE buildings were only in PvP zones, the same problem would still exist... word gets around and newbs 'gotz-ta-haz-thar-stuffz'. But that just may be the jaded vet in me talking.
  7. [ QUOTE ]
    How can you say the graphics are dated? Have you guys not played WoW? That game looks like it belongs on a supernintendo. This game blows that game away graphically. No contest whatsoever.

    [/ QUOTE ]

    Agreed, CoX is pretty spiffy when it comes to its graphics... just because the designers were ahead of their time back in the day, doesn't mean the game looks dated.
  8. [ QUOTE ]
    It's back up folks. Get off the forums and get on the game.

    [/ QUOTE ]

    KTHXBAI
  9. Heh, the other day I was standing in Atlas and noticed a broadcast that read: "Lvl 2 invincible team LFM". I laughed so hard that I almost wet my pants.
  10. [ QUOTE ]
    [ QUOTE ]
    Post Deleted by Moderator_08

    [/ QUOTE ]

    orly?

    From the rules and guidelines:
    [ QUOTE ]
    If you are suspended from the message boards, your game account will be reviewed and you may be subject to a ban from the game, as well.

    [/ QUOTE ]

    And remember when you actually said that if you get banned, you don't care, because you have another account?

    [ QUOTE ]
    11. No proxy posting; no account hopping to evade suspension

    (...)Working around a ban through other people’s accounts, trial or secondary accounts to continue posting is also prohibited and may incur an extension of a current ban. You are personally responsible for your conduct on the forums. If you create a new account to continue posting because another account was suspended, any forum and/or game accounts involved will be permanently suspended. Forum and/or game bans apply to a person, not specifically an account.

    [/ QUOTE ]

    [/ QUOTE ]

    Oooooooo, SNAP!

    IBTD
  11. Yep, a well known bug and there's been at least one thread on it in the Tech forum... so, add it to the "will never get fixed" list of existing bugs.
  12. If I had to choose just one, it would have to be Saint Nictus , who is my lvl 50 Warshade on Virtue. Unfortunately, I only pull him out of storage during the winter events now.

    Other names I'm quite fond of are...

    - Arson Al : Fire/Fire Blaster
    - AstroBlade : SD/BS Scrapper
    - Dupe Nukem : Ill/Rad Controller
    - hell2pay : Fire/Psy Dominator
    - Mister Mudd : Earth/Storm Controller
    - NIL8R : Elec/NRG Blaster

    IMHO, choosing a good name is half the fun for a new toon.
  13. [ QUOTE ]
    personally i have no 'feeling' i need to work out about transgenders as you put it but i dont think cross dressing is appropriate for a game that my children or any1s child might and do play.

    [/ QUOTE ]

    Then perhaps it's time to address your concerns to a Dev rather than dragging out the issue with people who obviously disagree with you... just a suggestion.

    [ QUOTE ]
    Like i said. whats wrong with making it so if you do change from a male to female or visa versa it applies to all character slots not just one. Thous saying its acceptable to cross dress to young teens.

    [/ QUOTE ]

    That makes absolutely no sense to me whatsoever and even if it did, how is your solution going to solve the "problem"?

    Btw, this thread needs MOAR DOOOOOOOOM!!!!!!
  14. [ QUOTE ]
    The only ones I won't use are the ones that I think will get me banned or the ones that won't fit, so PureKrap will be in there somewhere....

    [/ QUOTE ]

    No consolation prize? No cookie? No internetz? Not even a witty retort? This contest is rigged, I tells ya'... RIGGED!!!!!

    But I must agree, "PostKount" is absolutely perfect!
  15. [ QUOTE ]
    ProbablyKomplaining

    [/ QUOTE ]

    FTW!!!!

    Sadly, it far exceeds the 15 chatacter limit, so how about "PureKrap" instead.
  16. [ QUOTE ]
    At least they are out of our channels and not /telling us anymore. >_<

    [/ QUOTE ]

    Agreed! I remember that shortly after I9 was released, I would receive about 10 spam /tells in the course of 2 to 3 hours of play, no matter what time of the day or night I was logged in. So having all that spam now converted to email is still annoying, but certainly less of a hassle.
  17. MrVacant

    Broadsword / ???

    I was going to try BS/WP at first, but then I decided to go with BS/SD and never looked back!

    And yes, build-up + shield charge IS awesomesause!!!
  18. [ QUOTE ]
    It would help if you would post the data link on your build so we could pull it up in Mids ourselves.
    -
    Consider taking Fire Blast. Not only does it give you a great attack chain in Blind-SW-Blast-SW, but it also gives you another place for a Decimation set. Fallout is extremely situational and very skippable. But if you are going to take it, you need to slot it up more. (I have it on my Earth/Rad who mainly does TFs, mainly just so I can say I have it and use it -- but if you want to see why I think it is extremely situational, take a look at my Earth/Rad guide. An Ill/Rad has other powers that will provide more benefit.)
    -
    Accelerate Metabolism: Try the Efficiency Adapter set. The full set gives another 5%, but unless you have enough global recharge, you may lose out on its own recharge. If so, replace the EndMod/Acc with a Recharge. You lose out on the recharge bonus, but the other bonuses are good, too.
    -
    No Deceive? It is very, very powerful. Plus, the Confuse purple set is one of the most affordable. 5 of them gives you 10% Recharge. Plus, the Contagious Confusion Proc turns the single target Deceive into Mass Confusion 1/3 of the time. Best proc for an Ill/Rad! I take Deceive on all of my Illusionists at level 4.
    -
    And a personal pet peeve -- why do folks take Swift/Hurdle at level 6? There are so many better powers that will actually help you survive and complete missions at that level. Take RI at 6, or even Air Superiority would be better there. Hasten can wait until 22, Mutation is skippable and could be put off until 49 or forever. I prefer Superior Invis at 8 so it can help you run around in safety early.

    [/ QUOTE ]

    Sorry about the data link thing, but I've never been able to get those to work properly, so I didn't include one. However, I will add the data chunk at the end of this reply.

    Let me reiterate that this build is intended for an ill/rad on the road to 50, not post 50, so the power and recipe choices are based on the most value to a team at the level range those powers become available while also benefiting the player in solo situations.

    Now, I did consider taking Fire Blast over Fallout, but didn't have enough slots to dedicate to it, thus Fallout was chosen simply as a mitigation tool when a battle goes horribly wrong. I'm aware that Fallout is also under-slottted, but at least it has enough to be somewhat effective. I could probably take a selfish approach and replace it with Hover to drop in a LotG +rech, but as I said before, having 20 mil to spend on a single recipe isn't likely to happen any time durring an average hero's career... although merits are always an option, I suppose.

    I also considered putting the Efficiency Adapter set into Accelerate Metabolism, but even though the bonuses are attractive, I was more concerned about the actual performance of the power. With only 60% global recharge (or 65% with Efficiency Adapter), I didn't think that would be enough to get the most out of AM.

    Agreed that Deceive is indeed a powerful option (personally, I love the power) and is probably a better choice than Mutation. But, when you're the only psudo-healer on a team, getting others back into the thick of battle kind of outweighs the novelty of watching 2 to 4 enemies going at each other. Not to mention that the Contagious Confusion set isn't even slottable (is that even a word?) until level 47.

    As far as taking Swift at level 6 goes, I look at it as a prerequisite for keeping pace with the team while on a mission map. The same philosophy applies to Hasten as it gets AM up faster and lessens the recharge of RI downtime. Also, do you really need SI at level 8? Sure, it's nice to have, but the truly nasty enemies start showing up around level 30 (Devouring Earth, Crey, Nemesis, ect.), where SI becomes more useful than just a luxury, right?

    And now for the data chunk:

    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1446;685;1370;HEX;|
    |78DAA5934B4F135114C7EFF4C1D0176DA9BC0A152C222FA9B 0F3B13011302102D68|
    |2AC542CE5221387B6E94C13DDF901DC697CC668A2A046772A 887E140575AB261A8D|
    |AF553D8F5BC09AB871D2FE7F33E7FEEF9973EE9D3B766EC82 FC48583420B0D9A69C|
    |B9A1ECC65ED42CE3465419FC818329B91DEA1625EB68D17CF CA055D08D1BEE9289B|
    |1323A659B48C5CB61C886FF11C2ACECD2552E959236DA3637 8C1B0D01A1EC9CECB8|
    |2CCDA89F28D3F998354870D3B2B2DCB4B0F137929677D1C37 8D33F3762DDD4F4A53|
    |E673059B328687F34606A615E4F458DAB265E17C2354D90DF F3B9A5057C925AE023|
    |A85E31AA1EA3AA1E606A1FE26617CABFD083C0C08EF28638C 101A27448F126E836A|
    |CAAEFD237B23674F82D7C976B7330C703985AB82A12A664B0 5DDB0EE6E7A5749B82|
    |31C8B434CE77C0E5DCDAFAEA0170C1E55A2E7B4C0AADBD384 9D338C0C6396807DF9|
    |D8EEF42D3B30E45F613C27445F107C9036C03E11F0F0AB748 8055589412FC716E13|
    |9ACF285D7606A4CD4AE33DE12EADF11AA616E84E73A22AAE5 6D154CC1781DE7D2EA|
    |547B7D8AC760AC418D35E81C6B545C82B126B5044DAF68E37 6BD66AC31D6099D6F0|
    |813A0CDCADE7C9F42DB1F10763C643C22B43F26DCD5B07EB6 C7BC6CF731FC6C0FB0|
    |3D48C084AD6A415A3FD15AB67D667C617C257440F171D5505 CFFB3D929C8D1A15ED|
    |9F18DEC9DDF193F083D3F19BF08F7E09BEB52F6AE27B4CDDD 4F19CF18CB849E15C2|
    |22D87B792B5CBD4DD4DDEE28A399D142E88B1196C09EA0535 07227DED366EEF9C0F|
    |8C8B844550C5C665C211C8709FDAABD7EAE69808B69716D1C 41F8C12546FF8A245D|
    |1BE74E6814896D7AFEEB5AF597F37852F8094FA22451A6504 EA09C4439859246994|
    |1C9A0945E6ECC0EEEC582F6A1EC47398072114D3A1E2F1F8A 1F25805283124409A1|
    |4450EA51A228B7504ABF011EEB0973|
    |-------------------------------------------------------------------|</pre><hr />
  19. MrVacant

    Report all Farms

    [ QUOTE ]
    Shouldn't this whole thread be in the farming thread? Or is this someone's new cry for attention?

    [/ QUOTE ]

    This... 'nuff said.
  20. Well, for a realistic team build, the best I could get is 60% recharge, since there's no way in H-E-double-toothpicks that I'll ever be able to afford a Basilisk's Gaze set (or purples for that matter).

    With that said, PA would still have 50 sec. of downtime (according to Mid's), which is fairly respectable in most situations. So, tear this build apart and see what you can do with it:


    Level 50 Science Controller[/b]
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Teleportation
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Blind -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(23)
    Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(27)
    Level 2: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(25)
    Level 4: Accelerate Metabolism -- RechRdx(A), RechRdx(5), RechRdx(5), EndMod(17), EndMod(29), EndMod(29)
    Level 6: Swift -- Run(A)
    Level 8: Hasten -- RechRdx(A), RechRdx(9), RechRdx(9)
    Level 10: Air Superiority -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37)
    Level 12: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(13), DarkWD-ToHitdeb/Rchg/EndRdx(13), DarkWD-ToHitDeb/EndRdx(27)
    Level 14: Fly -- Flight(A)
    Level 16: Health -- Heal(A)
    Level 18: Phantom Army -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(19), C'Arms-Acc/Dmg/Rchg(19), C'Arms-EndRdx/Dmg/Rchg(23)
    Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
    Level 22: Mutation -- RechRdx(A), RechRdx(46)
    Level 24: Enervating Field -- EndRdx(A), EndRdx(25)
    Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(39), Abys-Acc/EndRdx(39), Abys-Fear/Rng(39), Abys-Acc/Fear/Rchg(40)
    Level 28: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(31), TmpRdns-Acc/EndRdx(34), TmpRdns-EndRdx/Rchg/Slow(34), TmpRdns-Acc/Dmg/Slow(36)
    Level 30: Superior Invisibility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(34), RedFtn-EndRdx(36)
    Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33)
    Level 35: Recall Friend -- EndRdx(A), RechRdx(46)
    Level 38: EM Pulse -- Lock-Acc/Hold(A), Lock-Acc/Rchg(40), Lock-Rchg/Hold(40), Lock-EndRdx/Rchg/Hold(43), Lock-Acc/EndRdx/Rchg/Hold(43)
    Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
    Level 44: Fire Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(45), ImpSkn-EndRdx/Rchg(45), ImpSkn-ResDam/EndRdx/Rchg(45), ImpSkn-Status(46)
    Level 47: Consume -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(48), Erad-Acc/Dmg/Rchg(48), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc/Rchg(50), P'Shift-EndMod/Acc(50)
    Level 49: Fallout -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(50)
    ------------

    [u]Set Bonus Totals:[u]<ul type="square">[*]8% DamageBuff(Smashing)[*]8% DamageBuff(Lethal)[*]8% DamageBuff(Fire)[*]8% DamageBuff(Cold)[*]8% DamageBuff(Energy)[*]8% DamageBuff(Negative)[*]8% DamageBuff(Toxic)[*]8% DamageBuff(Psionic)[*]1.25% Defense(Fire)[*]1.25% Defense(Cold)[*]3.13% Defense(Energy)[*]3.13% Defense(Negative)[*]1.56% Defense(Ranged)[*]2.5% Defense(AoE)[*]7.2% Max End[*]2.5% Enhancement(Held)[*]1.5% Enhancement(JumpSpeed)[*]2.75% Enhancement(Terrorized)[*]1.5% Enhancement(FlySpeed)[*]1.5% Enhancement(RunSpeed)[*]60% Enhancement(RechargeTime)[*]1.5% Enhancement(JumpHeight)[*]4% Enhancement(Heal)[*]25% Enhancement(Accuracy)[*]5% FlySpeed[*]118.3 HP (11.6%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Confused) 10%[*]MezResist(Held) 12.2%[*]MezResist(Immobilize) 19.9%[*]MezResist(Sleep) 12.2%[*]MezResist(Stun) 10%[*]MezResist(Terrorized) 12.2%[*]11.5% (0.19 End/sec) Recovery[*]4.1% Resistance(Fire)[*]4.1% Resistance(Cold)[*]5% RunSpeed[*]2% XPDebtProtection[/list]
  21. FWIW, I'm going with Fire Mastery, due to the quick AoE attack from Fireball (not to mention the damage) and the nice endurance recovery from Consume (which comes in handy for long battles). The shield is good for some resistance, but it isn't all that important, so if you want to pass it up for Fire Blast, then that's another quick and damaging attack in your favor.

    Quite honestly, I mulled over all of the APPs for a long time and Fire Mastery seemed to have the best synergy with Ill/Rad. Of course, it all depends on your play-style, too.
  22. [ QUOTE ]
    So what do you think of my announcement?

    [/ QUOTE ]

    You're about 2 months late for April Fools.
  23. [ QUOTE ]
    the sappers get Bashed first. After that, then they can throw whatever they want at me.

    [/ QUOTE ]

    Exactly! I treat Sappers like Viods and Quantums... the quicker they go down, the better for everyone. Next in line are the are Gunslingers, due to their ranged status effects and teleporting. Then it's pretty much a cakewalk until you're standing in a pile of bodies... just ask my Dom.
  24. Paragon Wiki has all of them listed and what they do, so going HERE is a good start.