MrQuizzles

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  1. Quote:
    Originally Posted by Not_Rhino View Post
    Okay, thank you... but how do I use them when I'm a Traps Defender?
    Get someone to do it for you? I'unno, especially when you consider that you wouldn't need Time Bomb if you were running with another defender.
  2. Quote:
    Originally Posted by Katten View Post
    Ah, fear during the countdown sounds very cool hahah, and defendery indeed
    (was having trouble figuring out things you could give a traps it didn't already have, since it has so many debuffs and you can't let it stack holds an such easily)
    I'm pretty sure he means the fear mechanic as described in the game, not the terrorize mechanic (which I'm pretty sure is what you're thinking of), which is colloquially, and incorrectly, known as fear.

    Fear causes enemies to run and scatter. It's not particularly desirable.
    Terrorize causes enemies to stand a cower.
  3. Quote:
    Originally Posted by Clouded View Post
    Luckily, you have pets to kill those pesky mezzers while you ZZZZ. Gee, I wonder if that's WAI.
    Warshades have pets to kill stuff while they're dead. I don't think that's WAI, honestly.
  4. *still doesn't like how heavily-used mezzes are compared to other methods of making things difficult; still thinks it punishes squishies while giving practically a free ride for characters with mez protection; would still prefer an array of horrendous debuffs on every enemy spawn he encounters; also still bitter about Dark Servant lasting 4 minutes, the exclusion of -Def resistance in -ToHit sets, and the innate -ToHit resistance given to LTs and Bosses*
  5. Quote:
    Originally Posted by Clouded View Post
    The meleers would be statues almost immediately if they didn't have mez protection. Then you are going to have a whole team's worth of angry critters to deal with rather than just 1 or 2 that got loose.
    They can use breakfrees. Breakfrees are not exclusive to squishy ATs.
  6. Quote:
    Originally Posted by Dispari View Post
    Like what? Like enemies with autohit -RES and -DEF powers, powers that do -regen, stacking high mag mez, enemies who highly resist your damage type, PBAoE -ToHit powers, fleeing enemies, enemies who stay at range, enemies who sap endurance?

    Because those are all "difficulties" that NPCs can and do have, which are more painful to melees than ranged units who have ways to avoid, prevent, or lessen their effects.
    Enemies that buff each other/themselves, debuff us and use synergistic combos to make our life difficult. That's what I want.

    Most enemies just use damage and mez with some innate resistance to a damage type or two. The only ones seen as threatening are the ones who go beyond that and introduce different effects. Sappers and Sorcerers are two good examples of this.

    I'm not saying that every enemy should be running around with the vanguard curse or mask of vitiation. I'd much rather every enemy have smaller (but still effective) buffs/debuffs that work together rather than just one or two having buffs/debuffs with overblown effects, which is unfortunately what we see now.
  7. Quote:
    Originally Posted by Clouded View Post
    I have a Dark/Sonic Def, Cold/Ice Def, Ice/Rad Contr, Fire/Fire Blaster and Earth/Fire Dom that all live in melee. Guess what? I lay down my debuffs first and/or let the melee ATs get the aggro before I let loose.

    I believe that's called WAI.
    Wait, you mean you don't act as a tank for your team?


    WHAT CRAZY WORLD IS THIS?
  8. Quote:
    Originally Posted by Clouded View Post
    You're not repeating but being rather obtuse. If my Brute had access Radiation Emission powerset, etc then I probably wouldn't see a need for Mezz protection. But since I have to run into melee in order to utilize my Primary fully, this subjects me to all manners of mezz attacks even as I close in to the critters.

    In other words, every AT that doesn't have mezz protection has the ability to avoid being mezzed.
    What if both of those things? What if you had Rad Emissions yet still had to run into melee?

    Many Defenders/Corruptors live in melee, anyways. It's also worth noting that I'd love a Melee/Debuff AT.



    Mostly, though, I just wish that enemies had been made "difficult" through other means. That's really all I want.
  9. I just don't like how heavily-used mezzes are in high level enemy groups in order to make things "difficult". Mezzes are over-used while other methods, like debuffs and buffs and synergistic combos, are under-used.


    Quote:
    Melee AT's do need it, because they have to get in close to get that first hit in. They also need more than mag 3 because in team situations they get hit with more mez.
    Why can't they just use breakfrees or get it from their teammates? Sheesh, it's not hard. Maybe they should try adapting their playstyle and learning that life is tough and they won't get what they want. Perhaps they could just go for the mezzer first, that fixes everything. Maybe I'm just repeating what's already been said.
  10. Quote:
    Originally Posted by LostHalo View Post
    The mobs are there to take advantage of your weaknesses and kill you. If you want to fight comm officers, just say so (oh wait, their gun can stun you, they're too tough and dangerous). If it's not mezzes, it'll be horrendous debuffs on you or buffs on themselves. And in fact, we have mobs that are mez-light and buff/debuff-heavy, they're called the Vanguard Sword and it seems a lot of people whine about them being too hard already.
    Actually, it's just melee folk who whine about them being too hard. This is because the Vanguard were made really difficult to take on in melee without resorting the the cheap shot of mezzes that every other enemy group in the game resorts to.

    Being the only thing in the game that their easy buttons don't work on, of course some people will complain about Vanguard.

    Personally, I can deal with horrendous buffs/debuffs and, indeed, would prefer them over mezzes.
  11. Quote:
    Originally Posted by Sharker_Quint View Post
    and all it takes is a breakfree to turn him back into a super hero. of course, fi you actually target the mezzer first then you don't have to worry about eating a breakfree.
    Yeah, target all the Rikti first! Oh, wait...you say "the mezzer" as if there's only ever one.

    Targeting mezzers first only works when the entire group doesn't have some sort of mez. In the late game, it's fairly common for most enemies to have mezzes of some sort, so you have to target the worst mezzer and hope all the others don't screw you over.

    Seriously, name all the late-game villain groups where 50% of all enemies don't have mezzes. My main argument is that mezzes are over-used in the late game. The easiest way to rectify this is to give squishies a bit of mez protection in their APPs.

    It's also worth noting that popping a breakfree doesn't mean infinite protection. When a lot of mezzes are being thrown at you or when a very long mez is present, one isn't always enough.
  12. Can't we just emphasize the fact that, in this game, damage mitigation through buffs and debuffs trump heals and leave it at that? Those threads are basically the benign manifestations of years of forum drama that one need not become embroiled in.

    I also don't think I'm not allowed to like Fruit Salad because it's something TMS said. We agreed to never agree.
  13. Quote:
    Originally Posted by StratoNexus View Post
    I think Castle would agree with Pum. He has indicated feelings that seem along those lines. I do not get it at all, as I think proliferation does just the opposite. Rad Blast at one time was low damage, because it was on a low damage AT. Now you can Rad blast with low damage, medium damage, or high damage. You can get it with buff/debuff or gadgets or melee tricks.

    To me, that looks like variety, not banality.
    But at the same time, they removed what made Rad Blast stand out when they proliferated it. The first two attacks were standardized to match most of the rest of the tier 1 and 2 attacks in other blast sets for blasters. Yes, the DPA of those two attacks was dirt, but I was hoping they'd find a more creative solution that didn't destroy the feel of the set like standardization did.

    Now it's just a rather lackluster AoE set. It doesn't outshine Archery or Fire Blast in AoEs, and it's pretty much 100% standard in the single-target department. All it's got going for it is the debuffs and the stun on CB.
  14. MrQuizzles

    Uber veterans

    1. My first character is also my most-played character. He's a Dark/Rad Defender, and he's gotten over 1600 hours of playtime in. He was also my first 50. My second 50 and second-most-played character is my Rad/Dark Corruptor, but she only has some 200 hours on her. They're the only 50s I have.

    2. I've played my Dark/Rad Defender pretty consistently from the day I started up until now. Lately, though, he's kind of falling out of favor. My Corruptor is just better.

    3. Take a guess.
  15. Quote:
    Originally Posted by MythsnWraiths View Post
    Whats really funny is that I remember when the "pure healer" concept was popular and Lady was the rogue for standing out and saying she had only three heals as an empath and none where six slotted... years ago.
    Pfft, the real rogues were us brave souls who were playing Dark Miasma.
  16. I think people largely don't care enough about me to rep me one way or the other (or even respond to the points I make ). I tend to be very non-confrontational.
  17. Quote:
    Originally Posted by Techbot Alpha View Post
    Im fairly sure that Immobs, when used on stuff with Mez protection, do nevertheless give slow. Maybe if stacked.
    Although Grav for sure does -speed, I remember that f***er Kadabara Kill with great hatred and gnashing of teeth...him and his accursed Singularity.
    An immobilize does exactly nothing to someone who has immobilize protection.

    Grav does have -speed and such tacked on as an extra effect, as do some other immobs and holds. It's not a universal thing, though.
  18. Quote:
    Originally Posted by Futurias View Post
    Sounds like you were as 'challenged' as quite a few defender builds would be against Gunslinger bosses.

    But don't you want that sort of challenge? I mean, *EVERYONE* wants challenge like that, right?
    Yeah, Gunslinger bosses tear my Rad/Dark Corr to pieces. I have to basically hope that they don't hit me in order to survive. I'd say he got a pretty normal experience out of them.


    Try fighting a Master Illusionist without mez protection. It's even worse.
  19. Why would you need to cap defense on a /Dark? Explain your playstyle to us so we can find out what you're doing that's causing you to take damage.
  20. Quote:
    Originally Posted by Orehrepus View Post
    So, I have made a couplehealers and haven't realy stuck with them because I feel like it's a bit repetitive, but it just donged on me, THATS WHAT HEALERS ARE SUPPOSE TO DO IS JUST HEAL! So I am curious if I play another Defender, what is a fun secondary to use?
    Well there's your problem, you've been making healers. Unlike healers, Defenders are great fun to play as.
  21. Fear is nice in that, if you get mezzed after applying it, then things aren't going to take advantage of you while you're mezzed. When you stop attacking, so do they. It stops chain-mezzes and whatnot.

    Alas, even with Fearsome Stare, I cannot terrorize everything. I'm certain I spent more time mezzed than not in the last LGTF I was on. I really don't know how I manage to gain the ire of so many things.
  22. Quote:
    Originally Posted by StratoNexus View Post
    Let us say you are the primary mitigation factor on a team. You are working on a spawn. The blaster jumps into the next spawn, even though you are still busy. This never happens to you?
    That's a stupid thing to do regardless of what powersets your teammates are using.
  23. I bugged this during closed beta both in-game and in the official super-sidekicking bugs thread. I'm mildly disappointed it made it to live : /
  24. Quote:
    Originally Posted by ArcticFahx View Post
    This actually brings me to a new point. Everyone who complains about enemies that mez being "cheap", is basically saying that mezzes in general are cheap. Would you be willing to allow for that and give all enemy groups mez protection too? Because mezzes are cheap, after all.
    Ok, I can live without the terrorize in Fearsome Stare. The ToHit Debuff is plenty fine.

    And if enemies can't mez me, then I won't miss the stun in Cosmic Burst, either. So sure, have at it.
  25. Quote:
    Originally Posted by Panzerwaffen View Post
    OMG! I can't just mash buttons and win! The game is broken and the devs hate me!
    Yes, because any part of a Rad/Dark corruptor is just mashing buttons. No, the problem I have with it is that no amount of smart play can get me around it. I absolutely have to resort to the crutch.