MrLiberty

Bad at 3 v 3's
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  1. Fire/MM or Arch/MM blaster for "best blaster" to farm with a tank, I'd say go with a controller through. Fire/ or Plant/ with /Kin or /Cold.

    And Ice/SS with high recharge is going to have 2x Rage up most of the time. 160 % damage buff + 100% from enchantments puts you kind of close to the cap as is. (its 300% I think? Maybe 400%) Where with a cold, especially on boss farms you can double stack sleet on tough mobs for some serious -res. Then again? Speed boost is pretty sweet in addition to FS.
  2. MrLiberty

    Electric Armor

    With a 30/120 power as described it certainly sounds pretty decent especially considering recharge builds will have it all but Perma.

    The mechanics definitely sound interesting, as it stands it probably couldn't operate like a drain psyche clone, even if it was front loaded to a static 25% heal static 60% end reduction with 100% for the first foe in range and X amount for additional foes hit. But hey, I can dream!

    If it is a simple click and activate, I think it would be cool to see something closer to 25% heal 25% end reduction 250% regen given the already end friendly power sink charging every 30 seconds with standard recharge slotting.

    But even with the addition as it, its at least enough to get me to consider rolling up an Elec tank for sure, possibly an elec scrapper
  3. Wish I could view the build Hyperstrike. No mids on this PC at the moment.

    I've never actually tried to build a soft capped Stone tank who manages to overcome the base -65% recharge and the -30% damage.

    The problem is... just being able to overcome them puts you on base level with a WP tank (on the offensive side). From build experience across all sorts of blueside AT's I can definitely say its not easy to come up with >100% global recharge, soft capped defenses to all but psi and 30% damage buff. (Most soft capped WP builds I've run into seem to squeeze out around 30-60% global recharge and 10-15% +damage) Hopefully later tonight I can take a look at what you came up with

    Check out this thread http://boards.cityofheroes.com/showthread.php?t=143209

    I posted a few builds in a few weeks ago for higher end WP .

    I'd ask that you keep in mind the builds were meant to generally meet some stats that the OP of the thread was looking for and were not necessarily built with a mix of offense and defense in mind. (OP ran into a WP tank that boasted what seemed like some crazy survivability numbers but turned out to be quite feasible)
  4. I could see the 5% end reduction being a purple proc for maybe an end mod set. Unique and all that.

    The Chance for Crit, I could see it being slotted into a damage power and being applied to that power. Purple procs are usually an extra 107 damage at a 33% chance. A 5% chance for crit seems kind of fair for a power.

    No idea how it would be handled though as sets as of now are done by things like ranged, melee, pbaoe, target aoe, and with the proc you could maybe only pick one. (though I suppose if it was a universal damage set kind of like DMG SO's and IO's can be slotted into any power that can be enhanced for damage.)

    Other fun procs could be a 20% global range increase. (Already some global +range in PvP sets I think)

    And also it would be nice if you could gain meaningful resists through set bonuses much like you can defense. (Give current bonuses the typed defense bonus treatment.) If ranged toons can soft cap their ranged defense, damn it I want my my Fire or WP tanks to cap their S/L resistances with tough + Bonuses.
  5. Quote:
    Originally Posted by Lacrymosa View Post
    On Granite.I still don't understand these people saying "Penalty here, penalty there". I have no problems running my Granite through TF's, AE boss farms, etc. If I can already do this without the help of IO's, then I would imagine IO's would make it "easier". Using the movement penalty as a means to say that Granite is weaker than WP is ignorance.

    --------------------------------------------

    Statistically Granite takes it End game. With IO's Granite wins by a landslide (no pun intended).
    I'm not sure how you could so quickly dismiss the penalties associated with stone armor, especially in granite. The movement penalty *does* put Stone behind Willpower in maneuverability. Its as simple as that. For some tanks that maneuverability is key in managing and maintaining aggro as well as setting the pace for a team and maxamizing AoE Damage.

    The -dmg and -recharge means that without outside buffing, the stone tank in granite will be pumping out less damage less often.

    So can you make it through TF's, Missions, Boss farms? Of course. I haven't met someone who I consider a decent tank who couldn't already do that. Only, they are likely to move a little faster (through mobs and such, not just runspeed)

    When I think best end game tank, I think one who is effective in both Solo and Teams in surviving whatever is thrown at the without having to rely heavy on outside support. (For the vast majority of the games content) Who can also deal respectable damage while managing aggro.

    Stone manages two out of three. WP can definitely pull three for three once aggro can be maintained. (Really Gauntlet + AoE's + Taunt and you are set)

    I'd also say Inv and Shield can regularly cover all three criteria (for me) for a great end game build.
  6. Quote:
    Originally Posted by Lacrymosa View Post
    Let it be known that this is with an IO WP. But if you're going to say WP can tank multiple AV's, so can Granite with enough IO's. They both can have high defense and res with IO's. I go with Granite since it already starts "godly" (lvl 32), where as in one has to make WP godlike. I would love to see a video of either in an "Ironman contest". See who dies first on multiple AV's.

    I still give it to Granite in a case using either IO's or SO's, seeing as both can reach high regen numbers (Rooted included). Till a video is made it's all just guess work.
    There is no real doubt that a stone tank in Granite and Rooted fully IO'ed is tougher. The point I was trying to make is WP can sustain insane levels of survivability well above what normal game play would normally call for, and it isn't stuck with any of the penalties of being in granite armor.

    More importantly if you want to soft cap stone's defense and build for Regen you further sacrifice your builds offensive potential, falling further behind a WP tank in that respect.
  7. Just my opinion but :

    End game WP >>>>>>>>>>>>>>>>>>>>>>> End game Stone tank.

    WP can achieve insane survivability with capped HP, huge amounts of regen, soft capped defenses, etc. The OP mentioned not being worried about herding up Tempest Quay... well a properly built WP can do it just as well as a well built stone tank. The only thing you have to worry about is toxic damage (in both cases) as there is no toxic defense. Powerforge recently tossed up a video of his WP/WM tank rounding up 10 or so Random AV's (All kinds of different damage Tyrant, Black Swan, BaB's, Citadel, Infernal etc) and basically AFK'ing in the middle of them. So as far as being "Tough enough" a well built WP will more than handle anything the game has to offer.

    Stone can spend most of its efforts trying to overcome massive penalties to damage, recharge and movement where WP can achieve that same "Immortality" that stone has as well as push ahead in Damage, Recharge and movement.

    The *biggest* weakness of WP is as already mentioned, the taunt aura. But between taunt and gauntlet you can perform just fine.
  8. Pretty much agree with what was said above.

    I find that in teams and solo Drain Psyche is enough to keep my green bar topped off on my Fire/MM with the added benefit of being Sonic you can probably control the pace of things much better with Sirens, giving a chance for the regen to take effect if you need it.

    I'd probably go for assault over aid self on a MM blaster.
  9. MrLiberty

    fm/sd and dm/sd

    Whatever you do. Don't make a DM/SD or FM/SD!

    There is a very good chance you might not play your other scrappers anywhere near as much because of the insane toughness/survivability/damage. Those orange numbers with saturated Soul Drain/AAO are some kind of addicting.

    Same goes for tanks in most situations PvE situations.
  10. Kicking might have been a bit much...

    A few things though. You are a FF defender paired with an unknown controller. Everyone should have been dangerously close to having their defense softcapped as is.

    If the controller was anything but Illusion there should have been some AoE Mez/Immobs tossed out already preventing the blasters from being in melee range.

    Rather than push everything off the tank... why not simply create a wall somewhere in between the tank and the blasters. If he was losing that much aggro he would have to chase them anyway, but simply pushing forward with Force Bubble ensures that *all* that he was holding is gone.

    Like I said, probably an over reaction for kicking. But then again rather than just doing it "Your way" there were alternatives that could have kept the blasters/controller safe while not causing a headache for the melee folks.
  11. Just from picking a few things out... slotting and the sets you are using is kind of a mess.

    I don't have mids on this comp but here goes.

    Hack is massively underslotted for Acc and probably some other stuff. Crushing impact or Mako's for this power. Shoot for > 90% acc and damage for powers with as much recharge as you can fit in on top of that.

    Fast healing is way over slotted. 3 Numinas is plenty.

    I'd skip slice for Parry. Parry does decent damage in PvP now and you can slot another LoTG + rech in it.

    You want ED capped in heal and recharge for both Recon and Dull pain. 3 Numina's + 3 other slots to cap those stats out usually works pretty well. (Unless you want to go Doc Wounds for the +5% recharge bonus)

    Boxing... I wouldn't bother with it. I think Hack/Disembowel/Head splitter all do better damage.

    Weave you don't need for a PvP build, skip it.

    You slotted a set that provides no Damage enhancement to your second hardest hitting attack. (Disembowel) Crushing impact or Mako's again.

    Quick Recovery and Stamina ideally would be slotted with 3 Performance shifters (including the proc)

    Build up - You want to enhance the to hit some to deal with defense builds.

    Hurdle is better than swift in most cases, I usually two slot it as well.

    Head splitter I'd probably slot Oliberation in it with a franken slotted IO in the sixth slot to get the acc up a bit higher.

    Moment of Glory is under slotted for recharge.

    Air sup and Hover? Why. I'd probably go with combat jumping and SJ as you are a melee type and its still the best way to get around unless you are a ranged toon with webnade or -jump from another source.

    Between dropping slice or slash (for Parry) and Weave you'll end up with enough room to fit in Webnade and Targeting drone instead of just focused Acc.

    That should leave you with one extra power pick somewhere (if you want another attack) or grab resilence. I think between that and tough you end up decently sturdy.
    *edit* Doh, last power pick. Confront! -Range and all that. I always forget about that aspect of the power. Taunt is still a decent form of disruption too. Twilight Phoenix nailed it.
  12. Dual Blades has some very nice ST and AoE damage. A good source of ST is the attack vitals combo. There is a slightly higher DPS chain that requires much higher amounts of recharge though. (Shred uses it I think)

    It definitely has the ST damage to take down AV's effectively.

    Its damage will definitely pale though in comparison to FM/SD and DM/SD.

    As for +1 bosses, if you soft cap WP (much more + defense required, especially for S/L ) You will end up with a scrapper that just as tough if not a little tougher than a soft capped DM/SD. But you will be likely required to make sacrafices in other areas (for set bonuses)
  13. EA should be a perma buff for the most part. Its base 60 recharge with 45 seconds duration. So even w/o haste you are looking at about 15 seconds double stacked.

    I think slotted up its ~0.9% defense per foe.

    Standard Armors + CJ + Weave = 35 or 36% defense. You need at that point 10 foes to hit the 45% defense mark. Just be sure to use it before you start to gather everything up.

    *edit* not sure how you were dropping from Alpha Strikes at 62% defense to your attacks. Scrappers do it with less defense, less HP and less resists often times.
  14. Quote:
    Originally Posted by Shannon_EU View Post
    It's a lot easier now than it was 2 years ago when I started doing it. Any type of Scrapper is capable of doing it. Which means, any type of tanker is capable of doing it. Not just with no outside healing but with no outside buffs as well. I can get through an all Scrapper STF tanking all the AVs without dying once.
    Eeesh. Any? I think the only two I've heard of was a MA/SD scrap (Don't remember who it is) and Sarrate on her DM/INV acting as tanks to take on LR. I'm not even sure if they managed with no support.

    I've never tried it, but are you maybe talking about hover/taunt/range sapping to deal with LR? Or something along those lines.
  15. Quote:
    Originally Posted by Ehina_NA View Post
    I'm interested to know how you managed to get it to work. It never worked by me (I use XP SP3).
    Maybe someone can step in and confirm for sure, my gaming PC is down and this one doesn't have WeGame on it... buuuuut it had something to do with the sound device your computer will use to record with.

    I can't remember offhand *which* one you are supposed to use but if you mess around with your recording properties you should be able to find that right one. At least that is what fixed it for me. (I was on Vista though)
  16. Been around for a while. Didn't let GDN/ED/AV Regen rates slow me down that much. I asked around to see who was supposed to be the hardest AV and SG mates told me it was the one in the Shard TF with the hazy room. (Even I forget his name now) So I grabbed a Shivan, Chem Nuke and trudged through the TF until I got to the end. (Before those Fancy IO's every showed up) Hit record and made quick work of the poor guy in well under 2 minutes. (I remember Tyrant went down in like 1:23) A few months later it was determined that the temp powers were way too powerful so I went back to inspiration loads and drawing the fights out longer. Still no IO's just lots of tier 3 purples, oranges, and reds.

    In the mean time I was sweeping the Storm Palace on my DM/Regen and the RWZ on my Spines/Inv. I know it wasn't the original RWZ challenge but I remember having a Vid up of herding two +2 Rikti Spawns up to mow them down, getting aggro'ed by a bunch of even Con DE boulders as I fell under the aggro cap. Fights were intense without things like +20% defense to all types or 50-70% global recharge or Numina/Miracles for +recovery.

    With IO's I got my Dm/Regen up to 35% Melee defense and did some fun things with that for a while. (Even used MoG when it still sucked) With the old change of SP/Smite/Sp/MG with Siphon life used as a heal (1 acc 5 doc wounds at the time)

    Since then I took off and branched out into just about every other blueside AT. These days I still solo AV's on my DM/Shield, it seems a little too easy looking back at earlier attempts. All that global recharge, defenses, recovery, hit points, etc etc.

    Drifted from scrapping to the market forums for a while there. Made a billion in 30 days back when magic salvage still sold for 3-5 million a pop.

    Anyway, still enjoy my scrappers, but on a team you are most likely to find me playing some form of support toon. Probably no real firsts... maybe the first to Solo a Shard TF AV and record it. (But by today's standards wasn't really soloing)

    *edit* Oh! Not sure who else has done it, but have tanked tower buffed LR on my DM/Shield with no outside healing. That was pretty awesome.
  17. I use WeGame here too, finally figured out how to get the sound to work! (I'm awful with this kind of stuff) But its pretty straight forward and produces good quality Video.
  18. I've tried a few stalkers... the highest I've gotten is a mid 40's Elec/EA which... its "okay" at best. ST Damage its nothing special. Sadly at the time I was playing my Dm/SD and it made it seem worse I'm sure.

    For AoE? Again sadly.. I was playing a Shield/SS/Pyre at about the same time. And again I was like "Why am I playing this toon again? Anemic Damage, horrible survivability even while softcapped"

    Survivability even while softcapped I found to be abysmal with the low HP. I found myself regularly face planting even with Energy Drains heal saturated (Where my Spines/SR would waltz right through the same mobs without breaking much of a sweat)

    Damage wise... yeah there is that high burst to start with. BU + L-Rod + Thunderstrike for the AoE Crits was nice... but my DM/SD was actually making it through LT mobs noticeably faster despite being a much more "ST" oriented scrapper.

    Whats worse... my tank was even faster yet. Granted SD/SS/Pyre is a high end build but Elec stalkers are supposed to be "AoE Beasts" Maybe the addition of Ball Lightning next level will change things a bit, but at this point I kind of doubt it.
  19. MrLiberty

    toku

    [ QUOTE ]
    [ QUOTE ]
    lol sry guys this was the only way i could give my friend the build he doent have mids, and the name is an isnside jokes i dont hate regen

    [/ QUOTE ]

    I have to ask, what's with all the -KB enhancements?

    [/ QUOTE ]

    Just to speculate but probably a PvP build. It can be a real life saver to not get KB'ed or KD'ed when someone holds you. (Brute and MM KoB come to mind)
  20. At higher levels never had any issue people stripping aggro outside of other tanks with Taunt. (If they want it that bad they can have it)

    At lower level AAO does a good job, gauntlet + KoB and Haymaker seem to have a decent radius to keep things on you.

    I haven't tanked many AV's on my SD/SS but on my Dm/Shield scrap on tankless teams even he has next to no issue of keeping AV aggro on him. (No taunt/confront) Was lead "tank" for a STF and did just fine with all those AV's and keeping aggro.
  21. MrLiberty

    Elec/regen

    T-Strike really hits like a truck on stalkers especially when it crits.... somehow I think we'll be seeing something closer to the brute version. In which case as someone already said. Stick with Fire/Regen or BS/Regen.

    (Just speculation)
  22. MrLiberty

    Duel meh nub!

    Maybe its just the server. But for every scrapper I've heard call out "Duel meh then! no runnin!" There has been a brute or MM that has done the same.

    It usually comes from AT's that you need 2 or 3 people to take down effectively.
  23. MrLiberty

    Expired FOTM

    Cold/Dark/Power
    Mind/Rad/Psi
    Ill/Emp
    Rad/Psi/power
    Spines/SR
    Fire/Em Tank. (Still okay, Fire/SS much better)
    Kin/Rad - More for support, but why do you bring a kin again?
    Ice/EM on other account

    Fire/Regen is still alright. Working on a Psy/Em
  24. MrLiberty

    Reg vs SD

    The gap between Regen and anything else for a pvp scrapper secondary is *really* wide.
  25. Just about about any /sonic defender will let you fill in that role pretty well.

    Rad/Sonic will be a great addition to every single TF bringing it all from 1 to 50.

    Cold/Sonic ends up as more of a powerhouse build I'd say with the insane levels of debuffs it can crank out. But waiting til 26 for sleet means you run posi synapse and sister without it.

    Dark/Sonic has great tools early, it ends up a little safer than rad but Rad makes up for that safety with AM which helps keep everyone going in those pre stamina levels.

    That being said leveling an Emp/Sonic and Cold/Sonic at the moment.(Both at 39) Wish my Rad/Psi was a Rad/Sonic and my dark/Sonic almost never gets played.