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In case anyone here isn't aware of the fact, Issue 21 will bring the tailor function to all trainers. No longer will you need to go to icon, apart from to use the super tailor and for tailor missions.
I personally think this is a terrible idea, but I may be in the minority.
The thread for discussing it is here
If you hate going to icon or think that thematically, Miss Liberty whipping out a sewing machine and running you up some new spandex is right on the miney, why not pop over to the VIP Beta forums and show your support for this convenient new way to change your costume?
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Quote:Would you like every trainer to also be every kind of shop, and every contact available at whatever level to be callable as soon as they become available, with an option to instantly zone into every mission once accepted and a 'skip this mission for no xp' function with no cooldown?Honestly, I couldn't care less. Anything and everything they want to add that creates convenience is fine by me.
Because then, you could skip the tutorial, stand in front of Miss Liberty, and never move again. Just call a contact, bam, zone into the mission, and any street hunts you can just skip. ALl the way to 50.
That would be very convenient, wouldn't it?
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Quote:What is interesting to you may not be interesting to other people, and vice versa. There are people in this thread explaining their liking for long travel distances, for example.A great book I read once with advice for fledging writers said "know what the chase is, and cut to it. If the first interesting thing happens on page 100, consider cutting out the first 99 pages".
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Quote:This is why, when Open Beta starts, everyone should at least check out the Open Beta forums, otherwise when things like this go live they have less right to complain.Wait, trainers *are* tailors now? I thought people were kidding about that. That makes no sense at all. Why would anyone go to an icon, then?
And why teleport to a contact when you can jst call them after one or two missions? Seriously, who's making these decisions?
Not that much gets changed in Open Beta anyway.
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Someone in anOther thread commented on the irritation of 'running down a really long street' in Outbreak. Obviously, the question of what's too onerous is subjective, but I dOn't consider that particular street to be particularly long.
Aside from that issue, I know some people complain of contacts sendig them on missions in other zones and generally moan about any sort of travel. Now, the beta has new contacts being teleportable to, and has given all trainers the ability to edit costumes, so nobody needs to bother with the immense hassle of entering Icon anymore.
Are we experiencing a sort of impatience creep, whereby the devs reduce two-zone travel distances to missions, and then we moan about even goingbto other zones at all, so all missions are same zone, and then w moan that going more than halfway across a zone is too long?
What else is too much bother? Maybe all shops should be consolidated? IP could use another two tramstops. And put one in TV too?
I logged in to an old toon I haven't used for a while, and he's on an ar where he's being directed to Brickstown, Steel, Skyway from a contact in FF. I personally like that sometimes I have to travel a bit to get to missions (I don't even dislike the Shadow Shards immense distances, though the missions themselves are a bit poor). I get he impression that I'm in the minority however.
Will CoH gradually transform to an overworld version of the AE, where everyone has a Mission Teleport power?
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Quote:Who's discussing? This is not a discussion, this is one of those 'I feel STRONGLY that THIS!'/'No, THAT'S not right, THIS is!' exchangesFolks have their nostalgia glasses on a little too tight.
No sense in discussing this any further.
Ah, at the end of the day, this change is happening, and very soon. That's why there's not a lot of point in discussing it further, not wether or not some of us are being nostalgic (and tbh i don't see why that's necessarily bad), or some of us are being swayed by the shiny (and it IS very very shiny, I concur - if it was a proper door mission with real XP and a chance for death, and hence challenge, i'd love it).
Change is a coming, and only Time will tell whether or not Galaxy's Last Stand does its job as a lure for new players.
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One of the many things i love about this game is your forum avatar, Clave
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Quote:They won't do this because (I'm sure they will argue) it will confuse the hordes of new players that are going to be flocking to play CoH when Freedom goes live. Also, it will mess up continuity if Twinshot etc are referring to stuff you've supposedly done in Galaxy's Last Stand and you haven't.Because that's how it works in the rest of the game?
"Yes, it's terribly simple. The good guys are always stalwart and true, the bad guys are easily distinguished by their pointy horns or black hats, and, uh, we always defeat them and save the day. No one ever dies, and everybody lives happily ever after." - Rupert Giles
Again - keep the new tutorial! Let 'er rip! Have at it!
But why not throw the nostalgic fans of the old a bone and give them the OPTION to do the old tutorials with new characters? What would it hurt?
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Quote:Everybody will do it once or twice and then skip it. As opposed to some skipping the old ones and some doing them for badges or for the familiar pleasure of Flower Knight's company or the excitememt of that music swelling as you run down the sewer slope towards freedom and villainy...I don't always fight mass quantities of Contaminated in Breakout, nor do I get the Isolator badge on each and every hero, but the option to do so is there if I feel like it. I like that.
There is no such option in the new tutorial. I don't like that.
Once the new and shiny has worn off this new one, what's going to be left? How long until this one is even more boring than the old one, because all it really amounts to is a glorified cut scene?
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Quote:In the new tutorial you can run into a large group of 10 or 12 shivans and take them all down, sure, but since you cannot go below 1HP no matter how many hits you take, there's no challenge. You can in fact take down an i fi ite amount of shivans this way, as they'll respawn and keep attacking, but none of them give XP so it's pointless.So in this new tutorial can I round up 4, 6, or 8 - or more - bad guys and attempt to defeat them all before they take me down? Because I can do that in the current ones. It's fun.
Can we do THIS in the new tutorial?
Playing with the 'I win' toggle enabled isn't as much fun as it sounds.
Edit: what I mean by pointless is you can literally go AFK whilst standing there and nothing will bad happen to your toon. Try that standing next to 2 Contaminated in Outbreak.
New players will be taught that 12 shivans cannot defeat them at lvl 1.
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Quote:Aside from the fact that 'practically no danger' and 'actually no danger at all' are not the same, I think that a big problem with the new tutorial is that it's just not consistent with the rest of the game, whereas at least the old ones were. Every game mechanic in the old tutorials was the same as for the game proper. XP, inf, inspirations, death. The new one just doesn't feel like or play like the game that comes after it. I think that new players will come out of it and be underwhelmed by having to fight human crims, and probably frequently get faceplanted by them, when they've just apparently easily defeated a GIANT SPACE ALIEN!There's practically no danger in the current tutorial as well. You'd have to go out of your way to die, as in, just stand there and do nothing.
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I logged on to a toon I haven't played with in a while (Shield/WM Tanker), and while I was rediscovering how awesome tankers can be, an old friend I haven't spoken to in some time called me. He asked what I was up to, and I told him I was CoHing, and he said 'What? you're still playing that? It's been years!
And after our call, in the manner of Carrie Bradshaw, I got to thinking 'It has been years. How come?'
I've paid over a thousand dollars for CoH over the years on just my sub. Woah. But then, looked at as 15 bucks a month, it's really excellent value for money. There's so much to it, and so much of it is so awesome, that even when stuff gets in that I dislike or at least begrudge the dev time 'wasted' on it, like PvP and the new 'tutorial', the overall package is still a superb gaming and social experience for me.
This post is fairly empty of any content, I know; it's just another 'i love CoH!' thread. But I'd like to state for the record lol that my recent ranting about hating a small part of the changes to come in the game is not indicative of the extent of my feelings for the game or the devs that make.
Almost 7 years on, I look at my Character Select screen on the Freedom server, and see My paltry 2 lvl 50s, 2 lvl 40s, and every other slot full of alts of lvl 30 or so or less, and I feel that I have so much yet to experience.
CoH: it's awesome.
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Quote:The hero I created on Live and left in Outbreak was still in Outbreak after tranaferring him to Beta, so unless they change something, hopefully the same will happen after I22 hits.I dunno if its still in the game files, but my character got booted out of the old faultline when I Logged him in after the new faultline was introduced.
I'm partially molified to hear the the old tutorials are going to be available in Ouro.
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Quote:If you'll miss Breakout, then Join Us!New tutorial's gonna do a far better job of hooking people on CoH than the old ones will. Although I will kinda miss Breakout. But not Outbreak. That one was just horribly boring and I never liked it.
Roll up a toon, park it in Breakout, and on Zoo Day, we can all party down at lvl 1!
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Quote:Mine's in Freedom Breakout right now...waiting for the apocalypse lol.I'm going to create my most lamest villain ever and put him behind bars until he rots. Maybe if other people do this we can have an annual "zoo day" (devs permitting). Anyone else interested?
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Quote:I have been a bit vitriolic about the new tutorial, I admit. In all seriousness, though, please try to play it through a couple of times again, and be slow about it. Try to explore (You can't, because there are invisible walls they haven;t even tried to hide). I'd love an actual cool awesome Shivan invasion of galaxy to be the new tutorial. The CoV Breakout tutorial, for example, is quite tense and exciting to me, it feels like i'm in the middle of a prison riot, and it feels like it's ME doing the stuff i'm doing. If Galaxy's Last Stand felt like that I'd be happy. But it doesn't. it just feels...like a cutscene I can run around in.Guys, even with Nostalgia Goggles on, the old Tutorial Missions are vastly inferior to the new one.
One assumes you will always be a criminal breaking out of the Zig, the other assumes that the First Rikti War ended a couple years ago. They're outdated and I could have sworn people have been complaining about getting railroaded into the story...
Still, I guess those "Beat up a bunch of Infected" and "Hey, you looked in this cell!" badges are important enough to start raising Hell about the new Tutorial...
Players rarely go around street sweeping grey-connning mobs, because its pointless. The Giant Shivan fight feels like that to me. Why bother fighting it when it can't kill me and the jets will kill it anyway?
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Quote:I already said I know very little about farming apart from the fact that i don't want it to infringe on my game. I think a lot of farmers assume that everyone knows what farming entails, and even the nay-sayers have tried it and not liked it, for example. A farming expert would be better suited to estimate the amount of extra inf/tickets/whatever for tagging a farm 'farm' would be incentive enough. Maybe you could suggest a suitable amount?Now why would a farmer care about 10 tickets and 1000 exp when a killed minion will give 14k? (+3-4x8) That's nothing to a powerleveler-farmer.
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Again if you want to stop farming address the core problems in the game that cause farming. Don't try to cure the symptoms of farming. That accomplishes nothing.
Quote:I wonder if people new to the game (and new to MMOs) know about out-leveling? I didn't.
To my mind, the solution to the problem of farming in CoH are easily soveable (or at least vastly mitigated) by two simple methods.
1: Remove AE buildings from Atlas and Mercy.
2: Force the tagging of 'story' or 'farm' for AE arcs to allow publish, and give the farm tagged arcs bonus rewards to incentivise farmers to be honest.
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Boomtown's rubble is better - at least there you get the impression that an actual entire zone has been trashed. The Galaxy's Last Stand map is tiny, and claustrophobic.
At least Outbreak feels like it's a zone and not just a map
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Quote:You can complete the new tutorial using four single uses of Brawl to tag the only actually required defeats in it and then let the NPCs do all the work. You cannot go below 1HP in it, so there's no danger or challenge or need to avoid mobs at all. The encounter with the Giant Shivan is a cutscene that you can run around in if you like.I think the new tutorial is much better and its awesome.
More epic and more superhero feeling.
I was all 'wow, coool' the first time I ran it. But when I slowed down and had a look at its substance, I saw the man behind the curtain lol.
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Quote:or better yet: YOU ARE NEMESIS!!!How about it being yourself? You become an Incarnate and live a very long time, going through the Coming Storm by teaming with an older you and the various people he has chosen, so when you get really old, you go back and write the letters to set yourself up to go along with yourself when you go back in time to gather the various folks like Protean and yourself.
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Quote:This won't happen. Outbreak and Breakout are going, replaced by the rushed shiny vacuous door mission that is the new tutorial.I see no reason why they couldn't make Outbreak/Breakout optional starter zones for VIPs, or perhaps purchasable via Paragon Points, or, heck, just plain optional for everyone.
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