MrCaptainMan

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  1. MrCaptainMan

    WIR? (Spoilers)

    Hold on, are you all talking about the 'Who' in 'Who Will Die?'? - it's Miss Liberty? Is she the trainer in Atlas? Are they going to replace her?

    Eco
  2. Quote:
    Originally Posted by Zwillinger View Post
    The dog disappears when you get outside of 200 feet away from it and will subsequently reappear when you get back to within 200 feet (if you're verticle). It has no collision, does not have fleas, has had all of it's shots and is housebroken.

    No promises on if it does the butt scoot or not.
    You don't need that apostrophe in 'its', as it's a possessive pronoun.

    Do I win a free costume code for spotting your deliberate mistake?



    Eco
  3. Oddly, though, flying around Atlas on my 50 yesterday I see that the police station is overrun by hellions burning the place up. My 50 has'nt droven them off, and neither has anyone else, it seems, in his 'story' anyway.

    Eco
  4. Quote:
    Originally Posted by Oathbound View Post
    Really, I could understand 400 points. Spend your stipend, get a pet.

    But when you're got to save your points from multiple months to get a fluff item, that's just silly.
    This. I'm of the opinion that a pet like that is fine for a 'get something every week' system (I don't expect a new powerset every week), but pricing it at more than the monthly stipend is just mean. Not getting this. I would if it was 400 or less.

    Eco
  5. I must have missed this Tournament thing, what was it?

    Eco
  6. Quote:
    Originally Posted by Aura_Familia View Post
    Again a completely irrelevant tangent and discussion.

    Once again the original op:

    Originally Posted by MrCaptainMan
    I see from the Beta forums that this year's Winter Event will probably require a minimum of 12 players to access, only via the LFG tab.

    I'm sick of being offered content which requires huge (to me) groups. My preferred playstyle is to duo with my SG-mate.

    We'll do the Winter Event once for the badge but will probably view it as a chore rather than take pleasure in it.

    ----------------

    He's not complaining about teaming. He's complaining about the high minimum of the Winter Event, which it NEVER needed.

    The Event has been completed in the past with 8. It should have stayed that way.
    To be fair, i have moved slightly off tge pure complaint in my Ozp to complain about hard minimums for anything, not just the Winter Event.

    I don't see any problem with removing minimum start reqs from everything. It wouldn't alter a team-loving players game, and it would allow solo and duo/trio players more access options for content they're currently not making much use of.

    Eco
  7. Quote:
    Originally Posted by Daemodand View Post
    I soloed through the old Positron TF in Ouroboros on my MA/SR Scrapper. The minimum team requirement it used to have seemed completely superfluous, as there was nothing there that you don't see in standard soloable content.
    I soloed Sister Psyche on my Emp/Sonic defender, with a break to go get some Shivans. It took me a few sessions to do the TF, and a few more to defeat Clamor. She wasn't particularly uber at all, I recall, against a Shivan with me healing it.

    One of the most fun CoH times I've ever had, that TF. As was duoing Katie with my SG-mate. The last AV fight took us about 3 hours. When we succeeded, man, we felt like superheroes.

    Compare those times to the absolute 'meh' of a 'don't stop to look at the scenery, don't bother with anything not essential for TF completion' run through the ITF or STF, or the whack-a-mole BAF...

    Eco
  8. Quote:
    Originally Posted by Mr. DJ View Post
    Yes, but neither of them are timed like the Winter Lord Realm and various pulling can let 4 people succeed with the Reichs TFs if they aren't what would be called "optimal." Though I'm not sure about the temp powers on Barracuda...I did it twice, got my Master's badge and was done with it because I hated how long and tedious it was. Also, Reich's being a big sack of hit points doesn't help...

    if they lifted the time limit on WLR...I'd say let one person have at it if they wanted.
    If the Reichs TF is the one with the 4 AVs trapped in force fields ina big room at the end, I've done that once, and that's basically all I know about it because the rest of the team had all doje it before and they weren't there to sightsee, so I basically got TPed to various places and at one stage I recall told 'DON'T go in this room - the tank will sort it out'. I got the badge, but it was awful. I'll never bother with that content again. If the minimum start req was removed, I would start it right now, and probably stay in the TF for a good few days, slowly working my way through the stuff I could defeat and taking screenshots etc. I'd have a go at the AVs, but I wouldn't moan at my probable defeat.

    Eco
  9. Quote:
    Originally Posted by Tyger42 View Post
    We're on to this again.

    This is an MMO. While that doesn't mean a team is required to play, that does mean that some content will require it. Optional content, however. "Solo friendly" does not mean that the entire game will be solo- or even duo-able. If that's a problem for you, you're playing the wrong game genre. As it stands, there's a crapton more solo-able content than nearly any other MMO offers. This is probably the most solo friendly MMO by a long shot. Be grateful for that.
    You're possibly totally happy with everything current about CoH. You'll possibly be happy with every single addition, change, nerf, tweak, everything they decide to do to the game from now on. If you find something that you're not happy with, however, and decide to make a post about it, 'be grateful for the way it is now' isn't going to be recieved well by you, i would venture.

    Eco
  10. Quote:
    Originally Posted by Mr. DJ View Post
    idiots withstanding, a parent wouldn't intentionally try to make their child incredibly ill/kill them, something is wrong if you had to go to such an extreme to make a "counterpoint."

    common sense is a super power.



    Clarify something for me...

    This thread is giving me a headache and I haven't slept yet...the Winter Lord's Realm couldn't be completed w/out at least 8 people last year, yet you say you prefer to duo things instead and treat larger teams as a chore. They increased the minimum to 12 people, now you have a gripe?
    To clarify it for you, I have no need to complete anything that is uncompletable by myself solo or in my usual duo due to the mobs being too hard or requiring simultaneous glowie clicking or whatever. My gripe is with mimimum start requirements.

    Eco

    EDIT: And the mother analogy was already stupid when it was introduced by someone else.
  11. MrCaptainMan

    City of Sewers

    Quote:
    Originally Posted by Forbin_Project View Post
    /This

    I was sick of both the new Atlas Park content and the DfB three days after Freedom launched. Prior to Freedom I had 10 starting contacts in two zones to choose from to having to choose between the DfB and Matthew Habashy.

    Would it really have killed the devs to leave the old contacts in the game and give new characters a pop up window like the introduction to new contacts window and let new characters choose between Matthew Habashy and their Origin contacts? Moving the Galaxy contacts over each character could have had three initial contacts to choose from.
    This would have been awesome. The 1-15 normal route just feels like a total railroad now.

    Eco
  12. MrCaptainMan

    City of Sewers

    Quote:
    Originally Posted by Garielle View Post
    This is one of the reasons that I was sort of disappointed to see them go to the open world format for the starting content. After reading the explanation from Second Measure laying out why this was done, I understand it, and I accept it, but I still don't really love the idea.
    You wouldn't have a link to tis, would you? I'd like to read that.

    Eco
  13. Quote:
    Originally Posted by Talen Lee View Post
    Optional content requiring a team is forcing you to do it?
    No, it's not. Optional content requiring a team is however forcing me to team in order to start it, if I want to start it at all. The decision is mine, but after I make that decision my choice is removed.

    Eco
  14. Quote:
    Originally Posted by Arcanaville View Post
    I soloed the thing for the badges. While an exemped 50 is certainly more powerful than a native low level character, its not like I had any incarnate powers or tons of invention set bonuses. Fundamentally the primary advantage I had was a very large inspiration tray. I'm pretty sure if I can solo it on a blaster, two players with native level characters can duo it.
    Hmm...

    Eco
  15. Quote:
    Originally Posted by Agent White View Post
    Does any other MMO let you do team content by yourself? like can you start a WoW raid solo? I'm really new to MMOs so I'm legitimately curious, what games let you start team intended content by yourself, suicidal or not?
    I don't know, and since I don't play any other MMO, I don't care or see why it's relevant.

    I did play EvE Online for a while, and as far as I recall, there wasn;t anything preventing me from venturing into areas that were lethal by myself other than my own decisions. I quite enjoyed being a 'tourist' in areas of space that were branded high-risk etc, just to go see the cool things that were there (The monolith from 2001, awesome asteroid belts, forgotten wrecks etc). I did get ganked by NPC pirates and other players, but since I was warned that might happen, I had no cause for complaint.

    Eco.
  16. I was quite excited by LRT until I heard that it just drops you off at a train station. That sounds awful conceptually. Does it work like the Wentworth's teleport power, ie when you arrive you come out of a door? If the arrival for LRT is the same experience as arriving via the train, then I think it's terrible. I'd like it to have access to EVERY zone your character can access, and put you at a totally random location in said zone whenever you use it, to offset its usefulness then.

    Eco
  17. Quote:
    Originally Posted by Garielle View Post
    That's really all this is. Heroes teaming up for a task that is of a magnitude that requires it. This is nothing new to CoH. Since their inception, Task Forces (not including MA arcs, Ouroboros Flashbacks, and SSAs, none of which are actually Task Forces) have always required a team in order to start them.

    Yep, you can find a group willing to help you start a TF and ask them to leave the team after it starts so you can solo it, but that hasn't changed either. If you can find 11 people to help you start the trial and leave, and you are up to the challenge, go for it. If someone does though, please don't whine that it's too hard to solo. That's already a known fact. It's intentional. It's the way it's designed to work.
    I'll go ahead and repeat my stance on this; I'm not whining that anything is too difficult to solo. I'm whining that there are things that have minimum start requirements. As you've pointed out, we can attempt to solo a TF already by getting padders to start and then having all but one quit the TF. The minimums are stupid. They should do aweay with them completely and add some sort of popup or text warning to the effect of 'WARNING - THE RECOMMENDED TEAM SIZE NEEDED TO COMPLETE THIS IS X - TEAMS UNDER THIS SIZE ARE NOT GUARANTEED TO BE ABLE TO COMPLETE IT' to head off any 'waah you let me start but its too hard!' complaints.

    Eco
  18. Quote:
    Originally Posted by Doctor_Gemini View Post
    Odd, but I didn't say anything even suggesting this. In fact, I said it was a good thing for the game to have some content requiring teams.

    Then again, it seems to be the theme of this thread. No matter what someone actually says, you're either a soloist or a teamer, and no one can support both.
    I think you'll find the 'soloists' in this particular thread are fully in support of teaming. I'm one of the hated 'soloists', and yet I'm not advocating nerfing AVs or any other content change to anything apart from ditching the minimum start reqs, which as far as I can see do nothing to change team-centric playets plYstyle (they already lile teaming) but either exclude soloists or forve them to change their preferred way of playingbin order to see content. The phrase 'forced teaming' is a hot one, but what purpose does a minimum start requirement serve other than to literally enforce a team to form in order to start it?

    People who say 'you're not forced to team if you dont want to; just dont play the content' miss the point. The point at which I am forced to team comes after I've made the decision to see the content. At that point, I am strippedcof choice aboit how I can enter. Which shouldn't happen.

    Eco
  19. Quote:
    Originally Posted by Aura_Familia View Post
    All this team vs no team is an foolish tangent that has nothing to do with the main point.

    Which is that minimum can reasonably be lowered to 8 on LFG the Holiday content without hurting anything, AND that they CAN keep the old way of starting the even without hurting anything.
    I'd go further to argue that the minimum start requirements for everything can be totally done away with without hurting anything.

    It's not like everyone who likes teaming up for TFs or trials or anything else is suddenly going to abandon teaming, is it?

    Eco
  20. Quote:
    Originally Posted by Seek_Trouble View Post
    More like eat the sandwich your mother made you or go hungry. She will not make you a special sandwich with the crusts cut off just because you are picky.
    She sounds like a terrible mother. What if I have an allergy to whatever she decides I'm to have in my sandwich?

    Eco.
  21. Quote:
    Originally Posted by Celestial_Lord View Post
    Why should those that do want to team be punished by those who feel that they should be able to solo everything?
    Can you explain how reducing the minumim start requirements for content but leaving everything else as it is would punish you or your preferred playstyle?

    Eco
  22. Quote:
    Originally Posted by ItsJustJake View Post
    You can team, or play solo. However, all content might not be soloable. Cry about it as much as you like - but its still not "forced" teaming.
    When people don't like something, they call what they do criticism. When people don't like the criticism, they call it 'crying'.

    All content might not be soloable - That's absolutely fine. You are missing the point of the complaint. Which is not that the content needs to be completable solo, but that it needs to not have minimum start requirements (or if that's for some strange reason not allowed, minumums that are much lower).

    After all, we already have content with a minimum start requirement of 1 which isn't soloable.

    Eco.
  23. Quote:
    Originally Posted by rian_frostdrake View Post
    you could solo the old praetorians when they spawned as archvillians? Actually prior to the introduction of the av to eb conversion based on your difficulty settings, the entire blueside endgame was forced teaming. almost every contact handed out story arcs with avs sprinkled liberally with them, and even my static team of 2 rl friends and i often had a slog getting through them. soloing them pre ios would have been close to impossible for many builds(unless you hami raided before hami-os were reduced, but non-leeching hami raids were even larger team events.)
    And that was BAD. And so they changed it.

    Eco.
  24. On the subject of zone revamps, i don't think Croatoa needs one yet, tbh, when there are older zones sorely in nned of some love. Boomtown and DA for sure, but maybe Terra Volta could do with a revamp. Nuclear reactor, respec trial there, it would encourage folks to go to IP a bit more.

    Eco
  25. Quote:
    Originally Posted by Lord Rahvin View Post
    This is my problem in general with introducing new team content that can't be resolved solo. I simply can't immerse myself in the story in the same way and I'm not really sure how that can ever be changed.

    Cutscenes and text boxes are one way to go, but once you've seen these then you don't really want to see them again, and its a problem if some of the team has seen them, some haven't, and the rest just want to go kill something.

    At the very least though, everything should be solo-able, even if its suicidal to try.
    This.

    Eco