Mouse_Man

Apprentice
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  1. Mouse_Man

    issue 16 info

    QR:
    My big question to all this is will the custom choices be global on the character, or will I be able to customize each costume slot with a different "theme"?
  2. Yeah, yeah... learn patience... How long will that take?
  3. [ QUOTE ]
    I honestly don't care if some people never do anything but MA stories, but I really do think they should cut down on the number of AE buildings, and take them out of the lower level areas...that way new players will at least need to know how to travel to another zone and dodge the random perils of the streets...or whine until someone teleports them.

    [/ QUOTE ]

    This. Was it really necessary to cut and paste that building into every zone they possibly could? I'm so grateful to those who lobbied for it's removal from Croatoa.
    Imo, the earliest zone you should have access to it is Steel Canyon on hero side... At that point you've been introduced to Radios, the Invention Tutorial, and have two zones under your belt.
    Sure, you could take the train to Steel and just do AE, but at least you'd know where the train freaking WAS.
    (I wish that was a joke... sigh)
  4. What about "mutant"...? Or is that too obvious.
  5. Mouse_Man

    Report all Farms

    Farming is so last month... This month it's all about AE Ranching. Raising herds of critters for the abattoir... er, I mean AE building.
    This 12-story block combining classical neo-Georgian features with the efficiency of modern techniques. The critters arrive here and are carried along the corridor on a conveyor belt in extreme comfort, past murals depicting Cimorian scenes, towards the rotating knives. The last twenty feet of the corridor are heavily soundproofed. The blood pours down these chutes and the mangled flesh slurps into these...

    Um yes... Rotating knives, yes.

    ...Does that not fit in with your plans?

    Oh. I hadn't fully divined your attitude towards the AE critters.
    You see I mainly design slaughter houses.

    Mind you, this is a real beaut. None of your blood caked on the walls and flesh flying out of the windows incommoding the passers-by with this one. My life has been leading up to this.

    May I ask you to reconsider?

    You wouldn't regret this. Think of the tourist trade.

    ...I see. Well, of course, this is just the sort of blinkered philistine pig-ignorance I've come to expect from you non-creative garbage. You sit there on your loathsome spotty behinds squeezing blackheads, not caring a tinker's cuss for the struggling artist. You excrement, you whining hypocritical toadies with your colour TV sets and your Tony Jacklin golf clubs and your bleeding Midnight Squad secret handshakes. You wouldn't let me join, would you, you blackballing forumites. Well I wouldn't become a Midnighter now if you went down on your lousy stinking knees and begged me.
  6. Just discovered this post, so need to chime in with one I've found on Live.

    Male/Trench coat/Shoulders is missing Valkyrie 3 (It is available on both female and huge).

    All Hail Jays sexay!
  7. QR:

    Add me to this group as pf last night. My lvl 30 Rad/Rad Defender was awarded vets he wasn't suppose to have. Sent a petition on it, got the canned response. So I too have to sit and wait until the "all-good" is announced.
  8. Just a bit I hacked together for the Magic pack costume changes. Tested and working.

    <font class="small">Code:[/color]<hr /><pre> Menu "Cost&amp;ume Changes"
    {
    Menu "&amp;Cast"
    {
    Option "Costume &amp;1" "cc_e 0 ccCast"
    Option "Costume &amp;2" "cc_e 1 ccCast"
    Option "Costume &amp;3" "cc_e 2 ccCast"
    Option "Costume &amp;4" "cc_e 3 ccCast"
    Option "Costume &amp;5" "cc_e 4 ccCast"
    }
    Menu "&amp;Lightning"
    {
    Option "Costume &amp;1" "cc_e 0 cclightning"
    Option "Costume &amp;2" "cc_e 1 cclightning"
    Option "Costume &amp;3" "cc_e 2 cclightning"
    Option "Costume &amp;4" "cc_e 3 cclightning"
    Option "Costume &amp;5" "cc_e 4 cclightning"
    }
    Menu "&amp;Presto Chango"
    {
    Option "Costume &amp;1" "cc_e 0 ccPrestoChango"
    Option "Costume &amp;2" "cc_e 1 ccPrestoChango"
    Option "Costume &amp;3" "cc_e 2 ccPrestoChango"
    Option "Costume &amp;4" "cc_e 3 ccPrestoChango"
    Option "Costume &amp;5" "cc_e 4 ccPrestoChango"
    }
    Menu "&amp;Spin"
    {
    Option "Costume &amp;1" "cc_e 0 ccSpin"
    Option "Costume &amp;2" "cc_e 1 ccSpin"
    Option "Costume &amp;3" "cc_e 2 ccSpin"
    Option "Costume &amp;4" "cc_e 3 ccSpin"
    Option "Costume &amp;5" "cc_e 4 ccSpin"
    }
    } </pre><hr />
  9. QR:

    2 words.

    Dinosaur Island.
  10. I believe the Zig prisoners were pulled at one point, but are back as of this morning when I took a look.