-
Posts
458 -
Joined
-
The following is based off of the song "Let's Go Sunning", played in Fallout 3. I don't remember who it's by. Why am I posting this? I don't know, and I sure as hell don't give a damn whether you like it or not, because I do.
Let's go farming, It's good for your team
Let's go farming, Within the data stream
Greet AE, every morn,
Feel as happy and as free as when your toon was born.
Let's go native, farm your cares away,
Be creative, learn to alt and play,
Level 50s need to farm,
This applies to everyone.
Life's worth living, when AE's giving,
Great XP to everyone, so let's go farming!
Let’s go native, farm your cares away
Be creative, learn to alt and play
Level 50s need to farm,
This applies to everyone.
Life's worth living, when AE's giving,
Great XP to everyone, so let's go farming! -
The biggest problem in the D are the trolls. Namely, the ones that like to pretend that heals are more important than buffs. There's an argument every day about it.
-
Quote:Age of consent is 16 in most state laws, but the federal age of consent is 18.Won't anyone think of the children?!?
You know, in nations owing fealty to the British Crown, the age of consent is 16, not 18. America is one of the few nations (and most states don't even conform with the stereotype) where there exists some belief that 18 is a magical age at which sex suddenly becomes okay.
You need to watch a little less Dateline, I think, and stop trying to protect other people's children. Protecting your own is work enough for anyone (and it really isn't our job to protect your children for you).
In Canada, it's 14, in Japan, it's 13. In Yemen, it's 9, but only if the girl is married. -
Wait, how are you going to get a train from New York to London? Is it a hovertrain or something?
-
Quote:Wait, I meant to put end reduction in those, not recharge.I never even looked at his slotting. But yes, any recharge enhancers in the bubbles are a total waste. They recharge fast enough already and the bubbles last FOUR minutes.
Just out of curiosity Mondo, did you read my guide? If not, click the little green bubbles in my signature. -
-
I still think that if the recharge on Rest is lowered, the recovery/regen rate should be as well.
Either that, or give it an AoE taunt effect. It'd be something along the lines of "Hey, this moron is sitting down to take a break right next to me. Screw this big guy, I'm gonna kick this guy's butt!". This would help prevent it from being used in battle in addition to the massive defense/resist debuff. -
Can't do it at 18 though.
Quote:That's because you didn't take Force Bolt. -
Quote:It's too late to change Assault, I'm already at level 18. However I can get Assault at level 24, or get it at 22 and Maneuvers at 24. Aim is okay to get at 30 for me.You're already 18? Well if you're dead set on Stamina by 20.... then honestly I'd probably respec and make it look something like this instead:
Aim can really wait until you're fighting the high level enemies that use a lot of Defense, and the third attack I would not call nearly as "important" as giving such a huge damage buff to your entire team, especially with all the other stuff you can do when you have no attacks recharged.
This is must my opinion, but I think Assault is really THAT good and THAT important to have on a Defender that it should be one of the first things picked whenever possible.
Quote:especially with all the other stuff you can do when you have no attacks recharged. -
Quote:I am at level 18 now, and Stamina is staying at 20. So I should get Assault at 22 and Maneuvers at 30, then? At 22 I'll be able to SO out my bubbles, giving me about 38-40% defense to dish out to the team. Maneuvers will increase that to a max of about 45%, which is at the softcap. I could get Repulsion Blast at 32, Tactics at 38 and Vengeance at 49, modifying the build I posted on the second post.Looks mostly okay to me, just a couple things. I'd Switch Assault and Maneuvers, if not pushing Assault back even FURTHER. The extra little bit of Defense is nice, but won't be THAT good in the early game until you're able to slot the defense bubbles out to the max, which won't happen until later.
Assault however will give you its full benefit early on, and speed up the whole team greatly. Everyone will love you. I for one pick Assault as one of my first power picks after I get my two blasts. It's just so helpful on both a team and solo.
Also I'd push Repulsion Bomb up sooner. It's now one of the best powers that FF has. It's knockDOWN, can stun enemies (40% chance for each enemy) AND does about the same damage to an AoE as your first level blast. It's totally sharky, complete! -
Here's an improved power setup (unslotted):
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Natural Defender
Primary Power Set: Force Field
Secondary Power Set: Energy Blast
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Deflection Shield -- (A)
Level 1: Power Bolt -- (A)
Level 2: Power Blast -- (A)
Level 4: Personal Force Field -- (A)
Level 6: Insulation Shield -- (A)
Level 8: Hover -- (A)
Level 10: Power Burst -- (A)
Level 12: Dispersion Bubble -- (A)
Level 14: Fly -- (A)
Level 16: Swift -- (A)
Level 18: Health -- (A)
Level 20: Stamina -- (A)
Level 22: Maneuvers -- (A)
Level 24: Aim -- (A)
Level 26: Hasten -- (A)
Level 28: Energy Torrent -- (A)
Level 30: Assault -- (A)
Level 32: Tactics -- (A)
Level 35: Explosive Blast -- (A)
Level 38: Vengeance -- (A)
Level 41: Conserve Power -- (A)
Level 44: Power Build Up -- (A)
Level 47: Temp Invulnerability -- (A)
Level 49: Repulsion Bomb -- (A)
------------
Level 1: Brawl -- (A)
Level 1: Sprint -- (A)
Level 2: Rest -- (A)
Level 1: Vigilance -
Note: I recognize the suckiness of this build. I should replace Force Bubble and REpulsion Bomb with Energy Torrent and Hasten, and there are probably a few other thigns I should do. This build can give a whole team 45.1% global defense, and deal out Blasteresque damage.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Defender
Primary Power Set: Force Field
Secondary Power Set: Energy Blast
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Deflection Shield- (A) Defense Buff IO: Level 50
- (5) Defense Buff IO: Level 50
- (11) Defense Buff IO: Level 50
- (34) Recharge Reduction IO: Level 50
- (A) Damage Increase IO: Level 50
- (3) Damage Increase IO: Level 50
- (19) Accuracy IO: Level 50
- (36) Accuracy IO: Level 50
- (37) Endurance Reduction IO: Level 50
- (40) Endurance Reduction IO: Level 50
- (A) Damage Increase IO: Level 50
- (3) Damage Increase IO: Level 50
- (19) Accuracy IO: Level 50
- (37) Accuracy IO: Level 50
- (40) Endurance Reduction IO: Level 50
- (45) Endurance Reduction IO: Level 50
- (A) Defense Buff IO: Level 50
- (5) Defense Buff IO: Level 50
- (7) Defense Buff IO: Level 50
- (A) Defense Buff IO: Level 50
- (7) Defense Buff IO: Level 50
- (9) Defense Buff IO: Level 50
- (34) Recharge Reduction IO: Level 50
- (A) Flight Speed IO: Level 50
- (9) Flight Speed IO: Level 50
- (17) Flight Speed IO: Level 50
- (A) Damage Increase IO: Level 50
- (11) Damage Increase IO: Level 50
- (17) Accuracy IO: Level 50
- (37) Accuracy IO: Level 50
- (40) Endurance Reduction IO: Level 50
- (A) Defense Buff IO: Level 50
- (13) Defense Buff IO: Level 50
- (13) Defense Buff IO: Level 50
- (34) Endurance Reduction IO: Level 50
- (43) Endurance Reduction IO: Level 50
- (A) Flight Speed IO: Level 50
- (15) Flight Speed IO: Level 50
- (15) Flight Speed IO: Level 50
- (A) Flight Speed IO: Level 50
- (A) Regenerative Tissue - +Regeneration: Level 30
- (31) Numina's Convalescence - Heal/Endurance: Level 50
- (33) Numina's Convalescence - Heal: Level 50
- (43) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (A) Performance Shifter - EndMod: Level 50
- (21) Performance Shifter - EndMod/Recharge: Level 50
- (21) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (46) Performance Shifter - EndMod/Accuracy: Level 50
- (48) Performance Shifter - Chance for +End: Level 50
- (A) Recharge Reduction IO: Level 50
- (23) Recharge Reduction IO: Level 50
- (23) Recharge Reduction IO: Level 50
- (A) Defense Buff IO: Level 50
- (25) Defense Buff IO: Level 50
- (25) Defense Buff IO: Level 50
- (50) Endurance Reduction IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (27) Endurance Reduction IO: Level 50
- (27) Endurance Reduction IO: Level 50
- (A) To Hit Buff IO: Level 50
- (29) To Hit Buff IO: Level 50
- (29) Endurance Reduction IO: Level 50
- (50) Endurance Reduction IO: Level 50
- (A) Defense Buff IO: Level 50
- (31) Defense Buff IO: Level 50
- (31) Healing IO: Level 50
- (43) Healing IO: Level 50
- (50) To Hit Buff IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (33) Endurance Reduction IO: Level 50
- (33) Endurance Reduction IO: Level 50
- (A) Damage Increase IO: Level 50
- (36) Damage Increase IO: Level 50
- (36) Accuracy IO: Level 50
- (39) Accuracy IO: Level 50
- (46) Endurance Reduction IO: Level 50
- (A) Damage Increase IO: Level 50
- (39) Damage Increase IO: Level 50
- (39) Accuracy IO: Level 50
- (42) Accuracy IO: Level 50
- (46) Recharge Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (42) Recharge Reduction IO: Level 50
- (42) Recharge Reduction IO: Level 50
- (A) Resist Damage IO: Level 50
- (45) Resist Damage IO: Level 50
- (45) Resist Damage IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (48) Recharge Reduction IO: Level 50
- (48) Recharge Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 5% FlySpeed
- 38.2 HP (3.75%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- 2.5% (0.04 End/sec) Recovery
- 12% (0.51 HP/sec) Regeneration
- 5% RunSpeed
Set Bonuses:
Numina's Convalescence
(Health)- 12% (0.51 HP/sec) Regeneration
- 19.1 HP (1.88%) HitPoints
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
-
The problem is that you are pretending that using OOC tags is a habit. It's extremely simple to avoid. The next time you type a sentence, do not press shift+9 shift+9 at the beginning, and do not press shift+0 shift+0 at the end. That's four separate keystrokes that require a combination to pull off, and you are chalking up their usage to an unconscious tic that cannot physically be stopped?
-
I've searched for the last two days for a team for my level 16 FF defender and have found only one in Steel Canyon.
The only missions people seem to run anymore are ITFs and BNY missions.
Blueside is dead. Discuss -
I agree with this. Reduce the recharge on Rest, lower the regen/recovery rate to compensate.
-
-
Quote:I guess you're right - but I said "replace" instead of "add" because there are already a lot of powers in that set. Adding another would just bulk it up a lot more.I like some of these ideas for additional powers added into the pool (which I'll admit is a full enough pool already that I had to skip a few powers that I wanted).
However, I enjoy Omega Manuever as-is and don't see why you don't just skip OM if you dislike it.
I enjoy tossing it into a crowd of Longbow and imagining them yelling "It's a grenade! SHOOT IT!"(Even better when one of them decides that punching it is the best way to disarm the bomb. Amusing.)
Also: obligitory "Cottage Rule" reference.
My personal selection if I had to choose one of those would most likely be Frag Barrage, with Overcharge coming in a close second. -
Quote:This is actually really cool.
I've been thinking about what kind of power might be in the Mutation super booster. What eventually came to my mind was something this:
Unstable Evolution (click): You gain a virtual level. For the next 120 seconds, all your values are calculated as if you were one combat level above your actual level. Your attack powers do more damage, your defense and resistance values are increased, etc.. (Yes, this could finally let you become level 51, even if only for two minutes.) After 120 seconds, your combat level will be REDUCED for 30 seconds and you will fight as if you were one combat level BELOW your actual level. (Recharge: very long.)
It's just like as if you temporarily gained a level (but probably without all the inspirations), so it might not be too difficult for the developers to implement this.
In order to prevent your enhancements from turning red and losing all their effectiveness, TOs, DOs and SOs would possibly also have to be boosted by one level for the power's duration.
Granted, at this time the developers probably have decided on the power for the fifth Super Booster pack, but this could also be included in another pack, as a veteran reward, or something like that.
What do you think? Would this be useful? Too weak? Too strong? What about PvP?
10 -
-
I find Omega Maneuver to be pretty silly in concept, so here's a couple suggestions for a replacement:
Overcharge: Your Channelguns charge up and fire a tremendous, concentrated blast at a single enemy, dealing Extreme damage to that enemy and to anyone near the explosion, knocking them down and stunning them if they are not defeated outright. (Huge damage, long recharge, Targeted AoE like Explosive Blast)
Frag Barrage: You pepper an area around an enemy with Frag Grenades fired from your channelguns. Anyone who is caught in the blasts will take serious damage and possibly be knocked back by the explosions. ((Large damage, medium recharge, targeted AoE))
Cluster Grenade: You fire a Cluster Bomb at a targeted location. The bomb will explode mid-air, raining down bomblets to obliterate the enemies below. (Large DoT, long recharge, Rain of Arrows or Fire Rain-type AoE))
Channel Beam: Your Channelguns fire concentrated streams of energy over a wide area, cutting through any victims unfortunate enough to be in their way. The amount of power required to sustain a beam of fire for so long prevents you from repeating this often. (Extreme damage, medium recharge, wide cone)
Annihilation: You go all-out in a fiery swathe of destruction, firing everything you have at the enemies around you. Enemies will take damage from your Channelguns, be afflicted by your Venom Grenades, and be blown back by your Frag Grenades. However, this is extremely taxing on your Endurance and will leave you unable to recover Endurance for a while. (High damage: Smashing, Energy, Toxic, Fire, long recharge, PBAoE) -
Quote:I`m not really going to slot out all that, it was more just an exercise on how absolutely ridiculous you could slot out the build.A couple quick questions:
-Have you priced the PvP sets yet? Are you sure you want to invest that much in your build?
-Is this for PvE or PvP? If it's for PvP, then I have a completely different set of comments.
Comments:
-You went nuts on regen bonuses, but completely forgot to effectively slot your regen powers, and your +HP in High Pain Tolerance!
-There's rule of 5 (only 5 of one bonus type). That means you can only have 5 10% regen bonuses and 5 +1.13% HP. You have 8 of each. :P
-You'll be happier 4 slotting stamina and quick recovery with performance shifter since you're way over that HP and regen bonus you're using.
-Footstomp benefits greatly from +recharge, and that's the lowest modifier you have there.
-You don't need that much accuracy. You have rage. You could have around a 42% accuracy bonus slotted in each power and be just as accurate in the game (excluding encounters with +4's with defense powers or PvP)
-For a 4 billion inf build, you could have much better results using purples and skipping the PvP IOs -
-
Any criticism is welcome.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Turbo Crush: Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (3) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (5) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (34) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (37) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (39) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge: Level 25
- (A) Regenerative Tissue - +Regeneration: Level 30
- (3) Miracle - Heal: Level 40
- (7) Miracle - Heal/Endurance: Level 40
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (5) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (11) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (34) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (37) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (40) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge: Level 25
- (A) Titanium Coating - Resistance/Endurance: Level 50
- (7) Titanium Coating - Resistance/Recharge: Level 50
- (13) Titanium Coating - Resistance: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (15) Numina's Convalescence - Heal: Level 50
- (15) Numina's Convalescence - Heal/Endurance: Level 50
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (9) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (9) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (31) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (37) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (40) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge: Level 25
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (11) Luck of the Gambler - Defense: Level 50
- (13) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Run Speed IO: Level 50
- (A) Panacea - +Hit Points/Endurance: Level 50
- (25) Panacea - Heal: Level 50
- (25) Panacea - Heal/Endurance: Level 50
- (A) Miracle - +Recovery: Level 40
- (17) Miracle - Heal: Level 40
- (17) Healing IO: Level 50
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (A) Efficacy Adaptor - EndMod: Level 50
- (21) Efficacy Adaptor - EndMod/Recharge: Level 50
- (21) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (40) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (46) Efficacy Adaptor - EndMod/Endurance: Level 50
- (50) Performance Shifter - Chance for +End: Level 50
- (A) Efficacy Adaptor - EndMod: Level 50
- (23) Efficacy Adaptor - EndMod/Recharge: Level 50
- (23) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (43) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (48) Efficacy Adaptor - EndMod/Endurance: Level 50
- (50) Performance Shifter - Chance for +End: Level 50
- (A) Accuracy IO: Level 50
- (A) Titanium Coating - Resistance: Level 50
- (27) Titanium Coating - Resistance/Endurance: Level 50
- (27) Titanium Coating - Resistance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (29) Luck of the Gambler - Defense: Level 50
- (29) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (31) Luck of the Gambler - Defense: Level 50
- (31) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (33) Obliteration - Accuracy/Damage/Recharge: Level 50
- (33) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (33) Multi Strike - Damage/Endurance/Recharge: Level 50
- (34) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (36) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
- (A) Recharge Reduction IO: Level 50
- (36) Recharge Reduction IO: Level 50
- (36) Recharge Reduction IO: Level 50
- (A) Titanium Coating - Resistance: Level 50
- (39) Titanium Coating - Resistance/Endurance: Level 50
- (39) Titanium Coating - Resistance/Recharge: Level 50
- (A) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
- (42) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (42) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (42) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (43) Decimation - Accuracy/Damage/Recharge: Level 40
- (43) Decimation - Accuracy/Endurance/Recharge: Level 40
- (A) Javelin Volley - Accuracy/Damage/End/Rech: Level 50
- (45) Javelin Volley - Accuracy/Endurance/Recharge: Level 50
- (45) Javelin Volley - Damage/Endurance/Recharge: Level 50
- (45) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (46) Positron's Blast - Accuracy/Damage: Level 50
- (46) Detonation - Damage/Endurance/Range: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (48) Luck of the Gambler - Defense: Level 50
- (48) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Perfect Zinger - Chance for Psi Damage: Level 50
- (50) Perfect Zinger - Taunt/Recharge: Level 50
Level 1: Brawl- (A) Accuracy IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Recharge Reduction IO: Level 50
------------
Set Bonus Totals:- 5% DamageBuff(Smashing)
- 5% DamageBuff(Lethal)
- 5% DamageBuff(Fire)
- 5% DamageBuff(Cold)
- 5% DamageBuff(Energy)
- 5% DamageBuff(Negative)
- 5% DamageBuff(Toxic)
- 5% DamageBuff(Psionic)
- 2.5% Defense(Energy)
- 2.5% Defense(Negative)
- 1.25% Defense(Ranged)
- 7.5% Enhancement(Range) (in PvP)
- 30% Enhancement(RechargeTime)
- 5% FlySpeed
- 208 HP (13.9%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 5% (in PvP)
- MezResist(Held) 5% (in PvP)
- MezResist(Immobilize) 24.3%
- MezResist(Repel) 1000% (10% chance, in PvP)
- MezResist(Sleep) 13.3%
- MezResist(Stun) 7.2%
- MezResist(Terrorized) 7.75% (in PvP)
- 17% (0.28 End/sec) Recovery
- 62% (3.88 HP/sec) Regeneration
- 1.58% Resistance(Smashing) (in PvP)
- 1.58% Resistance(Lethal) (in PvP)
- 5% RunSpeed
Set Bonuses:
Mako's Bite
(Punch)- MezResist(Immobilize) 3.3%
(Punch)- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
(High Pain Tolerance)- 2.5% (0.04 End/sec) Recovery
(Haymaker)- MezResist(Immobilize) 3.3%
(Haymaker)- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
(Mind Over Body)- MezResist(Sleep) 2.2%
- 22.5 HP (1.5%) HitPoints
(Fast Healing)- 12% (0.75 HP/sec) Regeneration
- 28.1 HP (1.88%) HitPoints
(Knockout Blow)- MezResist(Immobilize) 3.3%
(Knockout Blow)- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
(Indomitable Will)- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Health)- 2.5% (0.04 End/sec) Recovery1.58% Resistance(Smashing,Lethal) (in PvP)
- 10% (0.63 HP/sec) Regeneration, MezResist(Repel) 1000% (10% chance, in PvP)
(Rise to the Challenge)- 2.5% (0.04 End/sec) Recovery
(Rage)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
(Quick Recovery)- 16.9 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.63 HP/sec) Regeneration
- 2.5% DamageBuff(All)
(Stamina)- 16.9 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
- 1.5% (0.03 End/sec) Recovery
- 10% (0.63 HP/sec) Regeneration
- 2.5% DamageBuff(All)
(Tough)- MezResist(Sleep) 2.2%
- 22.5 HP (1.5%) HitPoints
(Heightened Senses)- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
- 7.5% Enhancement(RechargeTime)
(Weave)- 10% (0.63 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- 16.9 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
- 7.5% Enhancement(RechargeTime)
(Foot Stomp)- MezResist(Stun) 2.2%
(Foot Stomp)- MezResist(Sleep) 1.65%
(Strength of Will)- MezResist(Sleep) 2.2%
- 22.5 HP (1.5%) HitPoints
(Mu Lightning)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
(Mu Lightning)- MezResist(Immobilize) 2.75%
(Ball Lightning)- 2% (0.03 End/sec) Recovery, 7.5% Enhancement(Range) (in PvP)
- 10% (0.63 HP/sec) RegenerationStatus Resistance 5% (in PvP) (Exceeded 5 Bonus Cap)
(Ball Lightning)- 2.5% (0.04 End/sec) Recovery
(Combat Jumping)- 10% (0.63 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- 16.9 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
- 7.5% Enhancement(RechargeTime)
(Taunt)- MezResist(Terrorized) 2.75%
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1407;701;1402;HEX;| |78DAA594DB4E13511486F7F440A107DA0A2D505A28050A6D65802B41134DA490406| |8022988516353CBB6AD693ACDCC348A573E001ABD32D198A88921DEEA85893E89E7| |F800BE82751D363524DCD9A4FF37B3F7FAD75A5D7BA6857B79BF100F2E09CDB7D22| |85B56E9B2D9B6A57747566A4DA361540F7C3B6DF396915C31DB56CD2384885140A9| |201B52EAC5764B9AA5A26DCA66D5AE0DF1565EDE964D4BEA7BF546A365DC956678B| |D59931062EBC717FE2DC368E86B75BB292D2BA06EAA35BBDEAC7AE9AED892729FA3| |3665B905EB91D556BDA2ABE2ED52A16CD9D23C18868E32F04D69427D3A6E7107B02| |81C75824B1226F6095315423A0F18169FD140CE8E435C848B8470AC036644CF2A61| |5253FB9056E3B42E4EEB3D2DED0CA7FD02EA54699D590D777A7204BF4EF80A5B6E1| |5E0BE424BFDBB8C6DC234A847D5F570DD5EAEDBCB75C74EABFB0DB44FA5ED8B5022| |EF20D70D11DC90D3C701C23747560F2C05942730E1C4A5E124234EF80E5B414DA38| |0E0064D25C4330A4D7171B809AB80F05B072E9D3962BC21FC80AD012EE11E38A4A5| |C1878C478499C784B92784C5A7845E682CA25C117645D9156557965DF3275C1AB88| |67870622846FD39616944FDC2119E7F8C0F25C687F213B64655C0288F2DCE638BF3| |D85C9021A102121C30C601631C90011D57C735DEA146927F18F7A987649B9F169B3| |0F9DB818F5ACA73FCDC761CA91CEF9CC02FD0691530CD9DA7B9F334775E82139A55| |75678FC89379CD78C57849C83E177860D9678432B872CA955BA6433EBBC438C7F84| |0AEB9F78C77842874ABAB66741EC23C0F619E8790065DE0B4DA82C5876210E2AEEE| |CB09FF1F946DD3D57DF384E02771CBD57DD784C60358FB17F55F9F8FFEE306FAB6B| |DA045945D943D94AB28D750AEA3DC40B9895242E97CEABA834BD8D032CA79940B28| |8718E4F181F850FC2801947E94204A086500258A12437981D2F90BFA56F012| |-------------------------------------------------------------------|
-
Quote:Maggots are used to clean infected wounds of dead flesh and leave the remaining flesh intact and free of disease. I see no reason why that's disgusting in any way.