SS/WP: Face-Beating Potential


MondoCool

 

Posted

Any criticism is welcome.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Turbo Crush: Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch

  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (3) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (5) Crushing Impact - Damage/Endurance/Recharge: Level 50
  • (34) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (37) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (39) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge: Level 25
Level 1: High Pain Tolerance
  • (A) Regenerative Tissue - +Regeneration: Level 30
  • (3) Miracle - Heal: Level 40
  • (7) Miracle - Heal/Endurance: Level 40
Level 2: Haymaker
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (5) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (11) Crushing Impact - Damage/Endurance/Recharge: Level 50
  • (34) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (37) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (40) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge: Level 25
Level 4: Mind Over Body
  • (A) Titanium Coating - Resistance/Endurance: Level 50
  • (7) Titanium Coating - Resistance/Recharge: Level 50
  • (13) Titanium Coating - Resistance: Level 50
Level 6: Fast Healing
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (15) Numina's Convalescence - Heal: Level 50
  • (15) Numina's Convalescence - Heal/Endurance: Level 50
Level 8: Knockout Blow
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (9) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (9) Crushing Impact - Damage/Endurance/Recharge: Level 50
  • (31) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (37) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (40) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge: Level 25
Level 10: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (11) Luck of the Gambler - Defense: Level 50
  • (13) Luck of the Gambler - Defense/Endurance: Level 50
Level 12: Swift
  • (A) Run Speed IO: Level 50
Level 14: Health
  • (A) Panacea - +Hit Points/Endurance: Level 50
  • (25) Panacea - Heal: Level 50
  • (25) Panacea - Heal/Endurance: Level 50
Level 16: Rise to the Challenge
  • (A) Miracle - +Recovery: Level 40
  • (17) Miracle - Heal: Level 40
  • (17) Healing IO: Level 50
Level 18: Rage
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
  • (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
Level 20: Quick Recovery
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (21) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (21) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
  • (40) Efficacy Adaptor - EndMod/Accuracy: Level 50
  • (46) Efficacy Adaptor - EndMod/Endurance: Level 50
  • (50) Performance Shifter - Chance for +End: Level 50
Level 22: Stamina
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (23) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (23) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
  • (43) Efficacy Adaptor - EndMod/Accuracy: Level 50
  • (48) Efficacy Adaptor - EndMod/Endurance: Level 50
  • (50) Performance Shifter - Chance for +End: Level 50
Level 24: Boxing
  • (A) Accuracy IO: Level 50
Level 26: Tough
  • (A) Titanium Coating - Resistance: Level 50
  • (27) Titanium Coating - Resistance/Endurance: Level 50
  • (27) Titanium Coating - Resistance/Recharge: Level 50
Level 28: Heightened Senses
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (29) Luck of the Gambler - Defense: Level 50
  • (29) Luck of the Gambler - Defense/Endurance: Level 50
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (31) Luck of the Gambler - Defense: Level 50
  • (31) Luck of the Gambler - Defense/Endurance: Level 50
Level 32: Foot Stomp
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (33) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (33) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (33) Multi Strike - Damage/Endurance/Recharge: Level 50
  • (34) Multi Strike - Accuracy/Damage/Endurance: Level 50
  • (36) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
Level 35: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (36) Recharge Reduction IO: Level 50
  • (36) Recharge Reduction IO: Level 50
Level 38: Strength of Will
  • (A) Titanium Coating - Resistance: Level 50
  • (39) Titanium Coating - Resistance/Endurance: Level 50
  • (39) Titanium Coating - Resistance/Recharge: Level 50
Level 41: Mu Lightning
  • (A) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
  • (42) Thunderstrike - Damage/Endurance/Recharge: Level 50
  • (42) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (42) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (43) Decimation - Accuracy/Damage/Recharge: Level 40
  • (43) Decimation - Accuracy/Endurance/Recharge: Level 40
Level 44: Ball Lightning
  • (A) Javelin Volley - Accuracy/Damage/End/Rech: Level 50
  • (45) Javelin Volley - Accuracy/Endurance/Recharge: Level 50
  • (45) Javelin Volley - Damage/Endurance/Recharge: Level 50
  • (45) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (46) Positron's Blast - Accuracy/Damage: Level 50
  • (46) Detonation - Damage/Endurance/Range: Level 50
Level 47: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (48) Luck of the Gambler - Defense: Level 50
  • (48) Luck of the Gambler - Defense/Endurance: Level 50
Level 49: Taunt
  • (A) Perfect Zinger - Chance for Psi Damage: Level 50
  • (50) Perfect Zinger - Taunt/Recharge: Level 50
------------
Level 1: Brawl
  • (A) Accuracy IO: Level 50
Level 1: Sprint
  • (A) Run Speed IO: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 1: Fury
------------
Set Bonus Totals:
  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 2.5% Defense(Energy)
  • 2.5% Defense(Negative)
  • 1.25% Defense(Ranged)
  • 7.5% Enhancement(Range) (in PvP)
  • 30% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 208 HP (13.9%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 5% (in PvP)
  • MezResist(Held) 5% (in PvP)
  • MezResist(Immobilize) 24.3%
  • MezResist(Repel) 1000% (10% chance, in PvP)
  • MezResist(Sleep) 13.3%
  • MezResist(Stun) 7.2%
  • MezResist(Terrorized) 7.75% (in PvP)
  • 17% (0.28 End/sec) Recovery
  • 62% (3.88 HP/sec) Regeneration
  • 1.58% Resistance(Smashing) (in PvP)
  • 1.58% Resistance(Lethal) (in PvP)
  • 5% RunSpeed
------------
Set Bonuses:
Mako's Bite
(Punch)
  • MezResist(Immobilize) 3.3%
Crushing Impact
(Punch)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
Miracle
(High Pain Tolerance)
  • 2.5% (0.04 End/sec) Recovery
Mako's Bite
(Haymaker)
  • MezResist(Immobilize) 3.3%
Crushing Impact
(Haymaker)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
Titanium Coating
(Mind Over Body)
  • MezResist(Sleep) 2.2%
  • 22.5 HP (1.5%) HitPoints
Numina's Convalescence
(Fast Healing)
  • 12% (0.75 HP/sec) Regeneration
  • 28.1 HP (1.88%) HitPoints
Mako's Bite
(Knockout Blow)
  • MezResist(Immobilize) 3.3%
Crushing Impact
(Knockout Blow)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
Luck of the Gambler
(Indomitable Will)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Panacea
(Health)
  • 2.5% (0.04 End/sec) Recovery1.58% Resistance(Smashing,Lethal) (in PvP)
  • 10% (0.63 HP/sec) Regeneration, MezResist(Repel) 1000% (10% chance, in PvP)
Miracle
(Rise to the Challenge)
  • 2.5% (0.04 End/sec) Recovery
Gaussian's Synchronized Fire-Control
(Rage)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.1 HP (1.88%) HitPoints
Efficacy Adaptor
(Quick Recovery)
  • 16.9 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.63 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
Efficacy Adaptor
(Stamina)
  • 16.9 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.63 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
Titanium Coating
(Tough)
  • MezResist(Sleep) 2.2%
  • 22.5 HP (1.5%) HitPoints
Luck of the Gambler
(Heightened Senses)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
  • 10% (0.63 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
  • 16.9 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Foot Stomp)
  • MezResist(Stun) 2.2%
Multi Strike
(Foot Stomp)
  • MezResist(Sleep) 1.65%
Titanium Coating
(Strength of Will)
  • MezResist(Sleep) 2.2%
  • 22.5 HP (1.5%) HitPoints
Thunderstrike
(Mu Lightning)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Decimation
(Mu Lightning)
  • MezResist(Immobilize) 2.75%
Javelin Volley
(Ball Lightning)
  • 2% (0.03 End/sec) Recovery, 7.5% Enhancement(Range) (in PvP)
  • 10% (0.63 HP/sec) RegenerationStatus Resistance 5% (in PvP) (Exceeded 5 Bonus Cap)
Positron's Blast
(Ball Lightning)
  • 2.5% (0.04 End/sec) Recovery
Luck of the Gambler
(Combat Jumping)
  • 10% (0.63 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
  • 16.9 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
  • 7.5% Enhancement(RechargeTime)
Perfect Zinger
(Taunt)
  • MezResist(Terrorized) 2.75%



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Posted

A couple quick questions:
-Have you priced the PvP sets yet? Are you sure you want to invest that much in your build?
-Is this for PvE or PvP? If it's for PvP, then I have a completely different set of comments.

Comments:
-You went nuts on regen bonuses, but completely forgot to effectively slot your regen powers, and your +HP in High Pain Tolerance!
-There's rule of 5 (only 5 of one bonus type). That means you can only have 5 10% regen bonuses and 5 +1.13% HP. You have 8 of each. :P
-You'll be happier 4 slotting stamina and quick recovery with performance shifter since you're way over that HP and regen bonus you're using.
-Footstomp benefits greatly from +recharge, and that's the lowest modifier you have there.
-You don't need that much accuracy. You have rage. You could have around a 42% accuracy bonus slotted in each power and be just as accurate in the game (excluding encounters with +4's with defense powers or PvP)
-For a 4 billion inf build, you could have much better results using purples and skipping the PvP IOs


 

Posted

Using your exact same power picks with different slotting...

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Turbo Crush: Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(7), Heal-I(7), Aegis-ResDam(9), Aegis-ResDam/EndRdx(9), S'fstPrt-ResDam/Def+(11)
Level 2: Haymaker -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 4: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(15), Aegis-ResDam/Rchg(17), GA-3defTpProc(50)
Level 6: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Numna-Regen/Rcvry+(19), Numna-Heal(19), RgnTis-Regen+(21), Heal-I(21)
Level 8: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(23), Hectmb-Acc/Dmg/Rchg(23), Hectmb-Acc/Rchg(25), Hectmb-Dmg/EndRdx(25)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), DefBuff-I(27)
Level 12: Swift -- Empty(A)
Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(29), Numna-Heal/Rchg(29)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(31), Numna-Heal/Rchg(31)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(34)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(36)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(36), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(37)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/Rchg(37)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(39), DefBuff-I(39), Ksmt-ToHit+(40)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), DefBuff-I(40)
Level 32: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(40), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 38: Strength of Will -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/Rchg(50)
Level 41: Mu Lightning -- Apoc-Dmg(A), Apoc-Dmg/Rchg(43), Apoc-Acc/Dmg/Rchg(43), Apoc-Acc/Rchg(43), Apoc-Dmg/EndRdx(45)
Level 44: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(46), Ragnrk-Acc/Dmg/Rchg(46), Ragnrk-Acc/Rchg(46), Ragnrk-Dmg/EndRdx(48)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48), DefBuff-I(48)
Level 49: Taunt -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury


 

Posted

Quote:
Originally Posted by Tonality View Post
A couple quick questions:
-Have you priced the PvP sets yet? Are you sure you want to invest that much in your build?
-Is this for PvE or PvP? If it's for PvP, then I have a completely different set of comments.

Comments:
-You went nuts on regen bonuses, but completely forgot to effectively slot your regen powers, and your +HP in High Pain Tolerance!
-There's rule of 5 (only 5 of one bonus type). That means you can only have 5 10% regen bonuses and 5 +1.13% HP. You have 8 of each. :P
-You'll be happier 4 slotting stamina and quick recovery with performance shifter since you're way over that HP and regen bonus you're using.
-Footstomp benefits greatly from +recharge, and that's the lowest modifier you have there.
-You don't need that much accuracy. You have rage. You could have around a 42% accuracy bonus slotted in each power and be just as accurate in the game (excluding encounters with +4's with defense powers or PvP)
-For a 4 billion inf build, you could have much better results using purples and skipping the PvP IOs
I`m not really going to slot out all that, it was more just an exercise on how absolutely ridiculous you could slot out the build.


 

Posted

Quote:
Originally Posted by MondoCool View Post
I`m not really going to slot out all that, it was more just an exercise on how absolutely ridiculous you could slot out the build.
You can design an IO build for a brute that is affordable and easily can pay for itself in a few weeks' worth of casual play. The key is knowing what you can get for cheap and what you can't.

Also, if you find recipes in the level 44-49 range instead of that nice 50, you can save a ton because people pay extra just to have a lvl 50 recipe, when it's a microscopic difference in performance.

Also, look for uncommon recipes (yellow), not rare recipe sets (orange). The big reason is that often rare recipe sets require rare salvage, which costs several additional million.

For about as much as it would cost to make sure you have lvl 50++ SOs in all your powers, you can find recipes and drastically increase your performance.

I've spent hours helping SG mates from time to time IO out a fresh 50 on the cheap (100 mil or less). It is doable, but it takes about 3 hours to do the research and patient buying. Oh, and you place your bids overnight to save more inf.