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Posts
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In your opinion. To the GMs, it was.
Quote:what about older players who would like to play in a more relaxed way and not have a moderator ban everything?
Quote:So I suggest an 18+ server.thanks -
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Quote:Pot, meet kettle.Interesting that you seemed to focus on what would support your point of view while looking over something that negates it.
I could give a hoot less over what other games do. What works for one game does not necessarily mean it will work for CoX, which is the game we are discussing here.
A separate server where RMT is available would need an independent marketplace so as not to impact the other "non RMT" servers. -
Quote:This. Especially the last part.True, in the scientific sense; we don't have a control MMO so we can sell currency in one but not the other.
However, the absence of a rigorous proof does not render us intellectually defenseless; we can still form reasonable postulates and attack and defend them. This may prove one point or another, in the sense of "prove" that a court of law uses.
( I find "You can't prove it" is usually the argument of someone who has no other defenses . )
It does not take a degree in particle physics or rocket science to understand that if cheap inf were made available, a great deal of the game population would take advantage of it. This would, in turn, directly impact those players who would not take advantage of it, thereby hurting the game. -
Quote:And even if it were "only" 20% of the playerbase taking advantage of buying cheap inf, that is 20% too many IMO. You also can't seem to grasp how even if it were "only" 20%, that would still have a large impact on other players. I'll also bet your estimate of 20% taking advantage of Mito farming is far too low a figure.The first is a fact. I'll give you that, but we'll likely never know how many people took advantage of that. Say it was only 20% of the playerbase, then according to your logic only 20% would buy influence if made legal.
Quote:The second is a theory, based on a fact yes, but that doesn't make it anything more than an educated theory, you cited a specific example to support your theory but it doesn't prove it as fact. Your suggestion that it's human nature and that it happened regarding xp farming doesn't PROVE that it would happen in terms of people getting influence.
Quote:Again, you can cite examples, similar instances and even human nature all you want... it's not a fact until it happens, which it hopefully won't.
Perhaps you are better off playing a single player FPS where RMT will not bother you so much.
Quote:That's exactly backwards. You're not creating more Purple Recipes, you're creating more inf, which people use to buy the same number of Purple Recipes. Prices will go up. Things will become less affordable for people who don't buy inf and don't farm rare items. Everyone except inf-customers becomes less happy (and even the inf-customers feel like they have to pay real money to compete.)
To clarify, right now it is difficult for many players to afford (for arguments sake) ~500 mil for a purple recipe. Allowing for the purchase of cheap inf makes that ~500 mil much easier to come by... which in turn would cause prices to go up and hurt the players who do not buy inf, as you pointed out. -
Quote:If NCSoft sold cheap inf, players (not all) would buy it. Human nature generally tends to follow the path of least resistance, so if inf is cheap, players will buy it because it is less time consuming than earning it the traditional way.Ultimately it doesn't matter... everything discussed is still speculation because regardless of how safe an assumption is or how sound a theory is or how many examples you provide to support it, that's still all it is, it doesn't become fact until it's proven.
Just look at all the posts whining about Mito farming when that was still possible - people farmed them because its easier and faster XP than "grinding" the normal way. That is not speculation, that is fact.
The buying/selling of inf would be no different.
Quote:While I also think it would be a terrible idea for NCsoft to sell influence, I wouldn't use the service even if it were offered--I prefer earn game rewards, not buy them. So offering such a service would not make the game easier for me and would not therefore make me bored and want to quit.
I'm sure plenty of players would use the service and most would end up quitting for the reasons you describe. Certainly enough to hurt the game, but enough to kill it? I hope we never learn to answer to that. I think we can all agree that this "cure" would be worse than the disease. -
Ignoring them and not using their service will go a long way toward you being less bothered by it. So long as any MMO has an economy and items of ingame value that players are willing to pay for, there will be RMT.
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Beyond the fact that game developers generally consider RMT "cheating" (and against their EULA)...
Just one example;
In order for NCSoft to put RMT out of business on CoX, NCSoft would need to sell inf for less than the RMT outfits sell it for. RMT companies could not compete with the cheaper pricing, so they leave and go to another game. This step alone already "de-values" the in-game currency and directly impacts the economy.
Meanwhile, the sale of cheap NCSoft inf leads to higher numbers of players being able to afford buying it, so more inf is bought by players and players buy more "high end" items (eg. Purple Recipes/Rare salvage etc.) from in-game auction houses. At the most basic level, NCSoft would be making everything considered "high value" in the game meaningless because of the easily available cheap influence - meaning; it's too easy to "buy it now". This eliminates the purpose behind "rare" items and the intended goal of having something to work toward.
Making the game "too easy" in this respect means players will get bored more easily and leave for another MMO. There is no challenge to it anymore. Any amount NCSoft would make from the sale of inf would not matter if their playerbase didn't stick around.
Now, what is easier?
You as a player type "/ignore RMTer" and go about your merry way? Or NCSoft developing a method of selling inf for their own game, having to rework drop and raise pricing on all other inf sinks in the game to compensate for the new influx of cheap inf?
The existing tools you have available are highly effective in preventing you from seeing/receiving RMT spam already. You just need to use them. -
Quote:FYI... scams are run everywhere in the world, not just China and Southeast Asia.It's that the RMT sites are run out of China and assorted Southeast Asian nations where nobody cares that some people are scamming rich people for cash.
Make use of the in-game /ignore feature and turn off your email. That goes a long way toward avoiding RMT spam.
Quote:I appreciate any effort the devs put in to stop it but honestly, I'm starting to think the only real solution to RMT from 3rd party companies is for devs to offer the same service cheaper. -
Quote:Just my 2 inf, but some of the IO sets that are "less in demand" could either be reworked to be more desireable or dropped altogether.The issue isn't neccesarily usefulness, but demand.
Various people find the snipes very useful - but pretty much only one can be used per character (if that).
Accurate To-Hit buffs are even more rare than snipes. So if they were going to simply put these in the regular drop tables (which currently weight everything equally) then yes, I can see the cry against it. Which is why I was thinking specific buy only for them.
I'm more inclined to go with that idea of having more than 6 recipes per set. You can pick which 6 you want instead of having to sacrifice one or more enhanced value just to complete the set. -
Quote:I'd argue that most of the IO recipe sets in-game are poorly constructed for this reason. Part of the excuse behind ED was to "encourage diversity" in slotting. Yet the available sets are so badly designed that they offer little in the way of ACC, DAM, END or whatever that it makes the entire set useless, therefore going back to frankenslotting or just using common IOs.OR they could have no single-IOs or procs, but instead two doubles, three triples and one quad. That would allow plenty of enhancement to go around. It'll never ever ever ever ever happen. But it would be cool.
Take a look around the market, here on the forums at sample builds posted from Mids... you see the same sets being used all over the place. There still is not a lot of diversity in how slotting is done and what recipes people are using and the poor bonuses in a lot of them are what is causing it IMO.
I like the idea of adding additional recipes to each set. Even if there were a dozen or more recipes within one set, we can still only slot 6 of them and we can pick which 6 give us the benefits we are looking for. I'd also drop half of the recipe sets in game now. -
Quote:Who said "No one should have a travel power"? Whining about vehicles for no other reason that "I waaaaaaaaaaaan it" isn't selfish? Whining about wanting vehicles even after the Developers themselves have said "No" and provided valid reasons why vehicles won't work isn't ignorant?Yes. Yes I have, but for the time being I'm setting that issue aside because, quite frankly "I can fly, I don't need a car, ergo nobody else should be entitled to the the option regardless even if the chances of it being doable is possible or not" is ignorance and selfishness beyond ignorance and selfishness.
Quote:And don't get me started on "How do you fit a car into a cave?". Quite why your asking such blatantly obvious questions that are barely worth dignifying with an answer just beggars belief.
You want a car? Go play Grand Theft Auto or something else. -
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Quote:And what if you want to slot for some ToHit as well? Damage sets don't provide that, ergo you technically aren't getting everything you could from the enhancements.I usually just toss a damage set in there and it gives me what I need. Accuracy, end, recharge, and damage as a bonus.
That same argument could be applied to healing sets that required a to-hit check. You can make up for accuracy quite easily with IO sets, so you don't really need Accurate Healing sets... yet we have them now. -
Quote:Worked for me just fine.That might have actually worked... if you'd actually linked it properly (*cough*YouPutTwo"http://"Prefixes*cough*).
As for the Vehicles thing, not going to happen and not really needed for a game where you can fly, jump, teleport and run at super speed. Let's spend the Dev time on new content, furthering powerset customization etc. -
This idea is a strong contender for the stupidest post I've read today.
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Quote:The soft cap of 45% reduced by the Rage crash to 25% positional defense is a joke. You have to keep in mind, not every player uses pools/IO set bonuses to maximize their defense. Nor are powersets balanced around IO set bonuses. SR slotted with SOs (not including pools) is around 30% Defense (you can reach the cap with pools). This is what the survivability of this set is built around. 30% positional is not that great to begin with, then couple that with the Rage crash debuff and you mind as well not have any toggles on for 10 seconds.You're only going to feel the defense debuff that takes you below the soft-cap.
Quote:Meanwhile a pure RES based set with no DEF will feel every part of that debuff for the simple fact that they have no padding to soften the blow.
The DEF debuff on Rage crashing should be looked at. There are a lot more DEF based sets for tanks and brutes now to warrant it. -
DEF based Brutes or Tanks will feel that 20% drop a lot more than RES based ones. That crash was implemented long before we had sets like SD and SR as part of the Tank/Brute lineup. The DEF crash needs to be removed from Rage.
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Please learn how the powersets work.
Claws has a single PBAoE (Spin). How does that equate to "more AoE" than Dragon's Tail?
Quote:Katana can do it safer; -
I'm not the one claiming that MA needs a damage boost or anything else. I'm saying the set is fine as you. The onus is on YOU to provide evidence the set needs work. I won't do your work for you.
Go ask your mommy to wipe your butt for you, we won't do it for you. -
Neither are your purported recharge rate and end discounts Claws has
Quote:MA only follows in line with the other sets but takes its spot behind as it's only ST while the others are cones.
Quote:So did Claws, Katana, Broadsword and several other sets. Spines is most likely next on the list.
Waiting for your data to support your claim. -
Quote:I'm starting to see a pattern that you've no idea what you're talking about.True but then I'm starting to see a pattern that self-buff powers do not carry the set's secondary effect.
Quote:You can search any guide for claws and it will comment on the secondary effect of claws being that after all the powers are put through a formula to balance their damage, endurance costs and recharge times, claws has an additional formula applied that shaves off some of its END cost and recharge.