Miss_Freeze_NA

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  1. Quote:
    Originally Posted by NordBlast View Post
    Fun SF, but only 30 merits reward makes it highly unpopular.
    I agree.
  2. Quote:
    Originally Posted by marc100 View Post
    I just had a name genericized and the name wasnt even that bad.
    In your opinion. To the GMs, it was.

    Quote:
    what about older players who would like to play in a more relaxed way and not have a moderator ban everything?
    Moderators do not "ban everything". Follow the EULA rules for the game (which you agreed to do) and you will not have any problems.

    Quote:
    So I suggest an 18+ server.thanks
    Not needed in the least.
  3. Quote:
    Originally Posted by Radubadu View Post
    I'm not supporting RMT.
    Sure you are. You're saying that NCSoft should get into RMT because it might get rid of other RMT companies. RMT is RMT, regardless of who is doing it.
  4. Quote:
    Originally Posted by Radubadu View Post
    Interesting that you seemed to focus on what would support your point of view while looking over something that negates it.
    Pot, meet kettle.

    I could give a hoot less over what other games do. What works for one game does not necessarily mean it will work for CoX, which is the game we are discussing here.

    A separate server where RMT is available would need an independent marketplace so as not to impact the other "non RMT" servers.
  5. Quote:
    Originally Posted by Fulmens View Post
    True, in the scientific sense; we don't have a control MMO so we can sell currency in one but not the other.

    However, the absence of a rigorous proof does not render us intellectually defenseless; we can still form reasonable postulates and attack and defend them. This may prove one point or another, in the sense of "prove" that a court of law uses.

    ( I find "You can't prove it" is usually the argument of someone who has no other defenses . )
    This. Especially the last part.

    It does not take a degree in particle physics or rocket science to understand that if cheap inf were made available, a great deal of the game population would take advantage of it. This would, in turn, directly impact those players who would not take advantage of it, thereby hurting the game.
  6. Quote:
    Originally Posted by Radubadu View Post
    The first is a fact. I'll give you that, but we'll likely never know how many people took advantage of that. Say it was only 20% of the playerbase, then according to your logic only 20% would buy influence if made legal.
    And even if it were "only" 20% of the playerbase taking advantage of buying cheap inf, that is 20% too many IMO. You also can't seem to grasp how even if it were "only" 20%, that would still have a large impact on other players. I'll also bet your estimate of 20% taking advantage of Mito farming is far too low a figure.

    Quote:
    The second is a theory, based on a fact yes, but that doesn't make it anything more than an educated theory, you cited a specific example to support your theory but it doesn't prove it as fact. Your suggestion that it's human nature and that it happened regarding xp farming doesn't PROVE that it would happen in terms of people getting influence.
    I am beginning to think that you are supporting RMT. If players took advantage of easy XP (as they have done since day 1 of CoX and every other MMO), what makes you think they won't take advantage of easy, cheap influence?

    Quote:
    Again, you can cite examples, similar instances and even human nature all you want... it's not a fact until it happens, which it hopefully won't.
    Saying "I think NCSoft should sell inf because it will stop RMT spamming" does not represent any kind of fact either. What you have been presented with is more than reasonable facts to support the opposite of your assertion. If you really need 100% concrete proof, I don't know what to tell you.

    Perhaps you are better off playing a single player FPS where RMT will not bother you so much.

    Quote:
    That's exactly backwards. You're not creating more Purple Recipes, you're creating more inf, which people use to buy the same number of Purple Recipes. Prices will go up. Things will become less affordable for people who don't buy inf and don't farm rare items. Everyone except inf-customers becomes less happy (and even the inf-customers feel like they have to pay real money to compete.)
    That is correct and what I had intended to say. I could have made this more clear, my apologies.

    To clarify, right now it is difficult for many players to afford (for arguments sake) ~500 mil for a purple recipe. Allowing for the purchase of cheap inf makes that ~500 mil much easier to come by... which in turn would cause prices to go up and hurt the players who do not buy inf, as you pointed out.
  7. Quote:
    Originally Posted by Radubadu View Post
    Ultimately it doesn't matter... everything discussed is still speculation because regardless of how safe an assumption is or how sound a theory is or how many examples you provide to support it, that's still all it is, it doesn't become fact until it's proven.
    If NCSoft sold cheap inf, players (not all) would buy it. Human nature generally tends to follow the path of least resistance, so if inf is cheap, players will buy it because it is less time consuming than earning it the traditional way.

    Just look at all the posts whining about Mito farming when that was still possible - people farmed them because its easier and faster XP than "grinding" the normal way. That is not speculation, that is fact.

    The buying/selling of inf would be no different.

    Quote:
    Originally Posted by Red_Raccoon View Post
    While I also think it would be a terrible idea for NCsoft to sell influence, I wouldn't use the service even if it were offered--I prefer earn game rewards, not buy them. So offering such a service would not make the game easier for me and would not therefore make me bored and want to quit.

    I'm sure plenty of players would use the service and most would end up quitting for the reasons you describe. Certainly enough to hurt the game, but enough to kill it? I hope we never learn to answer to that. I think we can all agree that this "cure" would be worse than the disease.
    I don't think the intent was to say "all players" would buy inf if NCSoft sold it. I wouldn't use it either, but I know quite a few who would simply because it would be dirt cheap to buy and take less time than farming. I would bet that enough players would use it to signficantly hurt the game.
  8. Quote:
    Originally Posted by Radubadu View Post
    Of course clicking on spam and using the ignore feature is the better option over legal RMT, but it's not going to make it go away.
    Ignoring them and not using their service will go a long way toward you being less bothered by it. So long as any MMO has an economy and items of ingame value that players are willing to pay for, there will be RMT.
  9. Quote:
    Originally Posted by Radubadu View Post
    Isn't whether or not it would kill the game just speculation?
    Beyond the fact that game developers generally consider RMT "cheating" (and against their EULA)...

    Just one example;

    In order for NCSoft to put RMT out of business on CoX, NCSoft would need to sell inf for less than the RMT outfits sell it for. RMT companies could not compete with the cheaper pricing, so they leave and go to another game. This step alone already "de-values" the in-game currency and directly impacts the economy.

    Meanwhile, the sale of cheap NCSoft inf leads to higher numbers of players being able to afford buying it, so more inf is bought by players and players buy more "high end" items (eg. Purple Recipes/Rare salvage etc.) from in-game auction houses. At the most basic level, NCSoft would be making everything considered "high value" in the game meaningless because of the easily available cheap influence - meaning; it's too easy to "buy it now". This eliminates the purpose behind "rare" items and the intended goal of having something to work toward.

    Making the game "too easy" in this respect means players will get bored more easily and leave for another MMO. There is no challenge to it anymore. Any amount NCSoft would make from the sale of inf would not matter if their playerbase didn't stick around.

    Now, what is easier?

    You as a player type "/ignore RMTer" and go about your merry way? Or NCSoft developing a method of selling inf for their own game, having to rework drop and raise pricing on all other inf sinks in the game to compensate for the new influx of cheap inf?

    The existing tools you have available are highly effective in preventing you from seeing/receiving RMT spam already. You just need to use them.
  10. Quote:
    Originally Posted by FizRep View Post
    It's that the RMT sites are run out of China and assorted Southeast Asian nations where nobody cares that some people are scamming rich people for cash.
    FYI... scams are run everywhere in the world, not just China and Southeast Asia.

    Make use of the in-game /ignore feature and turn off your email. That goes a long way toward avoiding RMT spam.

    Quote:
    I appreciate any effort the devs put in to stop it but honestly, I'm starting to think the only real solution to RMT from 3rd party companies is for devs to offer the same service cheaper.
    Right, and kill their own game in the process.
  11. Quote:
    Originally Posted by Rajani Isa View Post
    The issue isn't neccesarily usefulness, but demand.

    Various people find the snipes very useful - but pretty much only one can be used per character (if that).

    Accurate To-Hit buffs are even more rare than snipes. So if they were going to simply put these in the regular drop tables (which currently weight everything equally) then yes, I can see the cry against it. Which is why I was thinking specific buy only for them.
    Just my 2 inf, but some of the IO sets that are "less in demand" could either be reworked to be more desireable or dropped altogether.

    I'm more inclined to go with that idea of having more than 6 recipes per set. You can pick which 6 you want instead of having to sacrifice one or more enhanced value just to complete the set.
  12. Quote:
    Originally Posted by GavinRuneblade View Post
    OR they could have no single-IOs or procs, but instead two doubles, three triples and one quad. That would allow plenty of enhancement to go around. It'll never ever ever ever ever happen. But it would be cool.
    I'd argue that most of the IO recipe sets in-game are poorly constructed for this reason. Part of the excuse behind ED was to "encourage diversity" in slotting. Yet the available sets are so badly designed that they offer little in the way of ACC, DAM, END or whatever that it makes the entire set useless, therefore going back to frankenslotting or just using common IOs.

    Take a look around the market, here on the forums at sample builds posted from Mids... you see the same sets being used all over the place. There still is not a lot of diversity in how slotting is done and what recipes people are using and the poor bonuses in a lot of them are what is causing it IMO.

    I like the idea of adding additional recipes to each set. Even if there were a dozen or more recipes within one set, we can still only slot 6 of them and we can pick which 6 give us the benefits we are looking for. I'd also drop half of the recipe sets in game now.
  13. Miss_Freeze_NA

    Vehicles

    Quote:
    Originally Posted by Crazy_Dragon View Post
    Yes. Yes I have, but for the time being I'm setting that issue aside because, quite frankly "I can fly, I don't need a car, ergo nobody else should be entitled to the the option regardless even if the chances of it being doable is possible or not" is ignorance and selfishness beyond ignorance and selfishness.
    Who said "No one should have a travel power"? Whining about vehicles for no other reason that "I waaaaaaaaaaaan it" isn't selfish? Whining about wanting vehicles even after the Developers themselves have said "No" and provided valid reasons why vehicles won't work isn't ignorant?

    Quote:
    And don't get me started on "How do you fit a car into a cave?". Quite why your asking such blatantly obvious questions that are barely worth dignifying with an answer just beggars belief.
    It's a valid point, one which the Devs brought up.

    You want a car? Go play Grand Theft Auto or something else.
  14. Miss_Freeze_NA

    Vehicles

    Quote:
    Originally Posted by Crazy_Dragon View Post
    Care to actually read the rest of that post? Or are you happy just selectively reading all the time?
    This coming from the noob who "selectively" ignores all of the valid reasons why vehicles will not work in the game....
  15. Miss_Freeze_NA

    Vehicles

    Quote:
    Originally Posted by Crazy_Dragon View Post
    I realise that, but I found the above arguments a bit on the ignorant side regardless.
    And "my silly toon is a concept character that has no travel powers" is a valid argument for vehicles??

    The only ignoramous here is you, sir.
  16. Quote:
    Originally Posted by Dispari View Post
    I usually just toss a damage set in there and it gives me what I need. Accuracy, end, recharge, and damage as a bonus.
    And what if you want to slot for some ToHit as well? Damage sets don't provide that, ergo you technically aren't getting everything you could from the enhancements.

    That same argument could be applied to healing sets that required a to-hit check. You can make up for accuracy quite easily with IO sets, so you don't really need Accurate Healing sets... yet we have them now.
  17. Miss_Freeze_NA

    Vehicles

    Quote:
    Originally Posted by Crazy_Dragon View Post
    That might have actually worked... if you'd actually linked it properly (*cough*YouPutTwo"http://"Prefixes*cough*).
    Worked for me just fine.

    As for the Vehicles thing, not going to happen and not really needed for a game where you can fly, jump, teleport and run at super speed. Let's spend the Dev time on new content, furthering powerset customization etc.
  18. This idea is a strong contender for the stupidest post I've read today.
  19. Quote:
    Originally Posted by Lycanus View Post
    You're only going to feel the defense debuff that takes you below the soft-cap.
    The soft cap of 45% reduced by the Rage crash to 25% positional defense is a joke. You have to keep in mind, not every player uses pools/IO set bonuses to maximize their defense. Nor are powersets balanced around IO set bonuses. SR slotted with SOs (not including pools) is around 30% Defense (you can reach the cap with pools). This is what the survivability of this set is built around. 30% positional is not that great to begin with, then couple that with the Rage crash debuff and you mind as well not have any toggles on for 10 seconds.

    Quote:
    Meanwhile a pure RES based set with no DEF will feel every part of that debuff for the simple fact that they have no padding to soften the blow.
    A set built around resistance does not really care about a pure defense debuff since their survivability is based around resisting damage, not avoiding it.

    The DEF debuff on Rage crashing should be looked at. There are a lot more DEF based sets for tanks and brutes now to warrant it.
  20. Quote:
    Originally Posted by magikwand View Post
    I don't find the -def portion of the crash to be anything awful, personally.
    DEF based Brutes or Tanks will feel that 20% drop a lot more than RES based ones. That crash was implemented long before we had sets like SD and SR as part of the Tank/Brute lineup. The DEF crash needs to be removed from Rage.
  21. Quote:
    Originally Posted by Lemur Lad View Post
    Claws has one PBAoE, and 2 Melee cones.
    Which does not equate to PBAoE. A cone is a cone. An AoE is an AoE.

    Quote:
    Please learn how powersets work.
    Yes, please do.
  22. Please learn how the powersets work.

    Quote:
    Originally Posted by Leo_G View Post
    But as is, Claws can do what MA does but cheaper with more AoE;
    Claws has a single PBAoE (Spin). How does that equate to "more AoE" than Dragon's Tail?

    Quote:
    Katana can do it safer;
    Katana has Divine Avalanche (BS has Parry) which boost Melee defense ONLY. Divine Avalanche offers no defense against ranged attacks or AoE. Even with a defense bonus to melee, an NPC still has a chance to attack and kill you. MA's stuns can totally incapacitate the same target to where they are totally helpless against you. "Safer" is entirely subjective.
  23. Quote:
    Originally Posted by Leo_G View Post
    Waiting for your data claiming MA is perfectly balanced.
    I'm not the one claiming that MA needs a damage boost or anything else. I'm saying the set is fine as you. The onus is on YOU to provide evidence the set needs work. I won't do your work for you.

    Go ask your mommy to wipe your butt for you, we won't do it for you.
  24. Quote:
    Originally Posted by Leo_G View Post
    This is true but it's not a secondary effect
    Neither are your purported recharge rate and end discounts Claws has

    Quote:
    MA only follows in line with the other sets but takes its spot behind as it's only ST while the others are cones.
    Show us the data that says MA is behind other sets and we'll believe you. You're saying that it is "behind" other sets, so prove that it is. Show the data. Show the evidence.

    Quote:
    So did Claws, Katana, Broadsword and several other sets. Spines is most likely next on the list.
    HUGE difference between flip flopping animations within the sets and complete overhauls, like MA received.

    Waiting for your data to support your claim.
  25. Quote:
    Originally Posted by Leo_G View Post
    True but then I'm starting to see a pattern that self-buff powers do not carry the set's secondary effect.
    I'm starting to see a pattern that you've no idea what you're talking about.

    Quote:
    You can search any guide for claws and it will comment on the secondary effect of claws being that after all the powers are put through a formula to balance their damage, endurance costs and recharge times, claws has an additional formula applied that shaves off some of its END cost and recharge.
    So, when a Claws attack lands, it adds +Rech and +End? Endurance cost and recharge rates are an entirely different subject from secondary effects. Your previous post said Claws has +Rech and +End as a secondary effect of the set. This is wrong. That is what the comment was on.