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Quote:Oddly enough, in most of the MMO's the crafted items are usually worth less than the sum of their parts. Which is silly. Not to mention the general cost of leveling that trade skill to the point where you can make the "valuable" things causes crafting to be a money sink in the end.1. In most MMOs, crafting is not as accessible as it is in ours. You need to have certain skills, which normally you can only pick some of rather than all, and must train up to the level needed to craft the items. Therefore, the ability to craft the item comes at a premium. While that's not true in this game, some people expect it anyways, so prices go up.
2. If there's only one available, price can be pushed up. By buying all the recipes and crafting them all, it's possible to spike prices.
3. Many people don't compare crafted vs. uncrafted prices, so aren't aware of the discrepancies.
And many other reasons.
This is the first game I have played where that is usually not true. Which is also silly. -
Quote:I still think that farmers, on the average, are an important part of most game economies and should simply be left alone. Not that I would ever begrudge someone killing anyone in a PvP zone for any reason because I don't, but the principle is the same.
This.
I would estimate that PvP farmers provide most of the PvP IOs we have available. Personally I don't use them, but can you imagine the prices on some of these without farmers?
The actual only way to fix this is to increase the drop rate by about a factor of 100. Maybe more.
Increasing supply would lower the pressure on demand.
Simply getting mad at the people who are AFK farming solves nothing. Creating a way to punish the people who do AFK farm does nothing but raise the prices even more. Which is fine - I'm sitting on a bunch that could stand a price hike -
Quote:Take careful notice that I did not use the words "screwed over".
Please read more carefully next time.
I never said you did actually say "screwed over". What I said was:
Quote:Debating what he paid for it vs what he sold it for and putting semantics on it leave people feeling that they're being screwed.
Quote:Please read more carefully next time.
Car Dealer sells his cars for $15,000
I go and I buy my brand new car from him for $15,000.
That same dealer has a sale, lowering his price to $12,000.
My friend goes and buys his brand new car for $12,000.
By your assertions, I in fact over-paid for my car by $3,000 because at some point in time the price was $3,000 less than what I paid.
This is not true. I bought a car at what I perceived to be a good value. My friend did not find the value the same, so he did not buy. Later, he found the value to be good for him, so he bought a car for $3,000 less than I did.
My friend had patience. This gave him the opportunity to purchase for less than me.
If my friend decides a month later that he doesn't like the car and sells it for $14,500 to someone, did that someone in fact lose out on $2,500 because they could have bought it a month ago for $12,000?
I once again stand behind the facts as I stated originally:
When the flipper bought the item he was the highest bidder. No one else was willing to pay what he was.
When the flipper sold the item he was the lowest seller. No one else wanted to list for lower than he was.
As close as it seem some times, these 2 points in time are in fact separate places in time and cannot be applied to your "could have" or "should have" mentality.
If there were years between the transactions, would you make the same assertions?
EDIT:
After review, I find my views and Smurphy's to be similar. I still find his application of his opinion to be slightly inflammatory based on the witch-hunting that occurs on this forum when anyone mentions flipping. -
Quote:FYI 88ers, I'm in the process of blowing up someone's niche. Recipes sell for under 1,000; components sell for (well) under 5,000,000 total. Crafted sell for over 20mm. Took my newby in the 88s to his first 100mm
If I am tramping on your market let me know. Your tears would be tasty, although too salty for me.
Get out of my... what was that niche again?
Have fun!
Not any of my niche's that I'm aware of. -
Quote:And a gallon of gas used to be $1. Now its $3. Relevant? Not really. I still have to pay $3 for my gallon of gas. The fact that I used to pay $1 is meaningless.Smurphy: A significant amount of the "factual, observable, provable principles" in this thread are wrong. Flippers compete against, and thus "hurt", patient and intelligent buyers and sellers. The overall good/bad can be debated but at least one person would be better off if flippers did not exist.
The "listed for less than anyone else was willing to list it for" line needs an asterisk next to it. Technically true at the moment in time the flipper gets the sale. My understanding of flipping is that one attempts to purchase an item for a price that is lower than one sells it for. Perhaps the original poster has developed some new flipping strategy where he sells at a price that is less than he buys at. Someone else listed the item for less than the flipper did at a recent moment in time.
So if a flipper lists an item 100 they likely buy at 50 or 70 or 80. Someone else listed for 50 or 70 or 80 at some point in time. So "listed for less than anyone else was willing to list it for" is only true in that one moment the flipper gets the sale.
As I see it, its semantics in a way that eludes to flippers somehow getting a better deal than everyone else.
It is factual that a flipper must be the highest bidder in order to purchase said item.
It is factual that a flipper must be the lowest seller in order to sell his item.
Debating what he paid for it vs what he sold it for and putting semantics on it leave people feeling that they're being screwed. The fact is, they're not. There is no special club for flippers that gives them access to items not available to the general public. They are under the same constraints as everyone else.
The only, and I mean the only, advantage the flipper has is patience. You can out bid a flipper by 1 inf and undersell him by that same 1 inf and you have "shut him down".
Showing that the flipper is screwing someone because he bought it for what someone was willing to sell it for, then turned around and sold it for what someone was willing to buy it for is just silly. -
Quote:And I can state for a far that no flipper is buying these high demand recipes in bulk. At least not in the bulk that you believe is driving up prices.Different items to some extent, no flipper is going to touch temporal analysers because they commonly sell below vendor price and there's no money to be made, the supply of those comes from people selling for badges. It blurs at the edges, a level 34 run of the mill "boring but useful" non top end uncommon set recipe you used to be able to pick up for next to nothing as people just got rid of them. Now even quite a few of those are not being flipped, but are being crafted and resold for a 7 figure amount. I consider this the same as flipping (it converts stacks of other peoples' recipes into somebody else's IO for my profit, much the same as flipping the recipe does) although I know some others don't.
Also if I had the choice of buying (say, example not intended to be accurate but the sentiment is right) an unquenchable flame for 2000 any time I wanted one except the 1 time in 20 when there weren't any (when the bid would fill overnight), or having to pay 15000+ most of the time, I think I'd take the former. The benefits of flipping are overstated.
I was talking more about recipes/IOs than salvage, where stuff goes for a LOT more than 2M. I can live with the salvage prices to ensure supply. What I struggle with is things like top level reactive armors selling at 5-10M a recipe when I used to buy them at 10K, and steadfast protection res/defs, for which I never paid more than 500K for a long time.
Suffice it to say that as somebody who very rarely farms, and tends to play in large teams at levels below 50 when he can, thus minimising his income to some extent, and is used to being very patient with bids, the benefits of flippers are dubious at best for me. I counter by crafting recipes and reselling the IOs in the buy at 3-6M sell at 10-20M type range.
Here's what happens "if" you try and do that (from personal, recent experience):
I find a niche. The niche looks good, so I bid on 2-3 recipes and make the enhancements. I sell the enhancements for a profit. I decide this is great, then bid on 10 of those recipes for the same price. They move, which i'm counting on, but people seeing that the last 5 sold are no longer 5 mil but 3 mil... start bidding 3 mil. The people listing for under 3 mil see that they sell fairly quickly at that level and jack the price to 4 mil (i wants mah money!). Eventually, the recipe goes up to say 7 mil.
Meanwhile, due to all of this activity on the recipe, the enhancement that *was* selling for 15 mil now drops to 12 - someone decided to make a buck and undercut my 13mil listings. Enough sell at 12 that it becomes the new "price" for this enhancement. I have a bunch of these things now - and I pull them and re-list for 8 to get them to sell.
A few start selling for 10 mil and the recipes are now up to 7 mil - mostly from people looking to list their items slightly above what the last 5 sold for. We have now reached a point where a previously under-valued recipe has come up to 7 mil and a "flipper" (most people here will prefer you call them crafters) need to list their enhancements at cost to get them to sell. Indeed, that's all they are worth now.
Crafters being in that market brought up the price of the recipe and brought down the price of the enhancement. If you're angry because you can no longer buy a recipe for less than vendored pricing, I suggest grief counseling or something else for your tragic loss. -
I just took that SS. Literally 2 minutes ago. The 222,222 and the 25k went through RIGHT as I bid 500. I got mine. No waiting.
Do with that what you will.... -
Quote:Runt. I totally get this, but you should understand something (maybe you do already). Your SG ranking is based entirely on your prestige accumulated. This means that the ranking system favors the SGs and VGs that are full of farmers. Or the SGs that blindly recruit 250 people then demand they all run in SG mode.I did read it. I read all 5 pages of it. I did that AFTER reading this one. I understand the logic behind all of this now. I also had another large wall of text written, but it decided not to post.
To sum it up... I don't like it. It's being done specifically to prove that INF doesn't mean anything and you want to burn it away. I just don't like it. It makes me wonder why I even play this game if there are people out there that are specifically trying to piss people off. I realize that people don't like Unknown Heroes. I realize people don't like EverStryke. I realize that the marketeers don't like RPers. But why? WHY must you do this? It just makes me feel bad. I play the game to have fun, and I like seeing the numbers go up just for playing the game. I am going to be quite disheartened to see you at #1... But like I said, nothing a 5 month veteran with 40-some-odd posts can say will change anything on your mind. I just figure I need to put my thoughts out here... You won't hear anyone else in my SG say anything because they're not a part of the forums... I guess it's stupid for me to even care, but whatever... I don't want this to seem like a rant, so much as just opening my thoughts. A rant would be me getting angry. I'm just a little... upset. I wish you guys the best though, and I hope you enjoy your newfound way to burn off extra INF. I just wish it wasn't Virtue... I guess...
Personally, I think this is about the dumbest way you can rate an SG in this game and frankly, when I see "Top 10 SG" I'm neither impressed or awed.
I do find it amusing that those at the top covet this spot so dearly. Its a poor measuring stick, but its the only one we have. If it were based on hours of participation in TFs or groups, it might be better. Though I'm sure people would find a way to cheap that as well.
I digress. The reason I am 100% behind this program is 2-fold. Inflation is killing the market for the newer players. Some find their way here and learn how to make billions. Most, like me when I started, looked at what my friends were saying I was buying and I was wondering how many years it would take me to save for it.
The second, and more important reason for me is somewhat malicious in nature. When I see someone thinking they're better than someone else (especially for a reason as silly as "we have the most prestige!") I feel an overwhelming urge to knock that person off their high horse. This project will do it in a way that will firmly and irrevocably prove to these "top" SGs that your top spot means nothing. It is the quality of your people that matters. This is a game. Made for having fun. Not measuring e-peens with very sadly designed rulers. Our taking #1 will not chance the "good" SGs full of great people one way or another. They will continue to play as always, and indeed, will most likely not even care that we took the #1 spot.
I hope this helps you understand at least my position on the whole Crazy 88's. -
Quote:...oh, hey, it's used (in the 25-40 range) in two Crushing Impacts, Red Fortune: Defense, one Harmonized Healing* , one Doctored Wounds, one Titanium Coating, one Touch of Death*, one Kinetic Combat*, and one Positron's Blast. Nobody slots any of THOSE sets, though, so that wouldn't have any effect on supply.
The asterisk'd sets cap at 40 or lower, so if you slot that IO you will never be using the high level salvage equivalent.
Go through your build, see how many Alch Silvers you used to make it. Extra credit: see how many Alch Silvers you used in the generics or frankenslots you stepped on with your "final build" .
Irrelevant! We ALL know that flippers buy everything, then sell it ALL back and gouge-your-eyes out prices. Alc Silv is only this high because the "regime" has decided to take it and its brother, Alc Gold and drive the prices through the roof!
Flipping salvage is SO worth it!
If you can buy all of the product at 50k - then turn around and sell them ALL for 100k you're doubling your money!
I'll bet you could make a billion in a week this way! I wonder how many you'd have to sell a day...
Let's see - you buy for 50k. No fees. You sell for 100k - 10k in fees. So... 100k-10k (in fees) - 50k (original purchase) and you make 40k PER!!! FOR EVERY ONE!
If you want to make a billion in a week like the big cats... you only need to flip 25,000 to do this. No problem!!! That's only 3,572 a day. Across say 20 market slots (per character) with another 20 slots (per character) buying these up (GET EM ALL!). You only need to turn over all of your slots 18 times a day. On 2 characters. While transferring it back and forth.
If you figure that you can really use 3 characters to buy and another 3 (all with 20 slots) to sell you only need to turn over all of your slots on all 6 of your characters 6 times a day.
SWEET!
Or, you could pull your head out of your *** and get off the damn flippers. Its small potatoes you dolts!
I just GAVE AWAY almost 900,000,000 for guessing a number.
LET IT GO!
srsly.
Its like complaining because Minion X gives 354 xp and this other one over here gives 355. Who cares?
You want it cheap? You want it now? Critters give them away. All you need to do is ask - then kill them. You just gotta find the right guy.
Oh yeah, Dr. Aeon sells them too. Fixed price. Just like you wanted. Go buy his. -
Allow me to throw out a real-world example for those who are confused about this:
The grocery store you shop at is a "flipper". They buy in bulk and sell to you for a profit.
The gas station - same way.
What do you suppose the price of items would be if there were no grocery store? Could you go find a farmer and buy the stuff yourself? Sure. Could you go to the manufacturer who makes that frozen pizza you like? Sure. Do you suppose you would pay more, or less?
Stores get discounts for buying in bulk. They make their profits the same way.
A flipper buys in bulk from people willing to sell for "sell it nao" prices. The flipper then lists for a profit. The area between the flipper buying and the flipper selling is fair game for anyone. If you feel this is unfair that the flipper is getting "all of the salvage" you only have to outbid him by 1 to get the item.
My signature demonstrates how to flip salvage for profit. It suggests you buy in bulk at 500 and sell at 15k.
Anything listed between is fair game for everyone else. I have neither a supply problem or a demand problem when I participate in salvage flipping. Explain to me how that is "bad for prices" when I have no problem getting or selling a single salvage? -
No problem!
It was fun! And I'm glad people had fun! -
Test drive!
Well, when you buy a new car, you gotta take it out for a drive, right?
I jacked it up to x8 and went and grabbed a tip mission (these are more fun for me, tho little benefit). I pulled...
Rikti!
On a map where the "hospital" is actually jail
Lol - I've died... oh I have no idea how many times. I hate this map - LOVE this character!
Thanks again to everyone who participated! -
At the end there it looked like Fulmens was in the running with his 867,530,100... I mean 867,530,900.
I thought that it was pretty ironic that song lyrics could win.
Regardless - Savos you have a private message! Come get ur money!
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Final amount spent:
833,586,688
Congratulations to:
SAVOS!
Who guessed 842,420,326 which means he was off by a total of 8,833,638!
Nice guess Savos!
Some notes from the process:
The Basilisk Quad and the LotG 7.5's account for 603 million (or about 72%) of that total. Those are definitely big ticket items!
Ways I *could* have brought the price WAY down:
The Basilisk Quads I got were quite a bit below the normal. However, even then, I could have easily saved about 100 mil on those alone by getting level 26 instead of limiting myself to the 27-30 range. Or, I could have used the tripples and saved about the same amount!
The LotG 7.5's I bought were a major portion of this experiment. However, I didn't spend over 100 mil for any one of them. Had I used merits or A-Merits, I could have dropped a nice chunk out of the cost of this build.
Note: I tested the "perma-ness" of this build when I had only 2 LotG's slotted and it worked fine. The 5 are overkill. This change alone can make some significant alterations in the build and what it *could*.
I do not have GR - but I *can* buy H/V Merits. With needing 5 LotG, I indeed have enough characters to purchase 5 LotG's in 5 days through buying. This would have cost me 40 mil and 100 reward merits each, but would have brought the price down several hundred million.
I began working on a "how not to loose your shirt" guide because of this contest and hopefully it will be ready soon!
Thank you everyone who played along! I had a lot of fun, and I hope you did too! -
STOP!
Last enhancement has been slotted!
Results to come shortly!
*drum roll* -
Quote:That 6 slotting a power for a set bonus is a global bonus and not just a power bonus.This is extremely helpful as a rough target, along with the linked guide. Thanks.
But isn't six-slotting Hasten a cheap way to boost your Recharge - far cheaper than even the least-popular Sets?
Given the ED Math, Each of the 4th to 6th Recharges in Hasten offers about 6% more recharge (with a level 50 IO).
Yes, that takes a slot, but most Perma-builds add additional slots in places we otherwise would not. The OP in this thread 6-slots Health, and the sample guide linked above 6-slots a resistance shield, for instance, to get roughly the same recharge you gain from one slot of Hasten, no? What am I missing in the math? -
Quote:You were asked when I went to make em =P No answer from you - arcane it is!I like the tech porters personally, but as long as they work I won't kick.
=P
They're not hard to make - or expensive - just a giant pain in the backside when they take 3 salvage each, we need 12 of them, and I can only carry 15 salvage.
That reminds me...
Fulmens,
Please expend the permissions on the storage in the workshop right off the entrance. At this time, only you can put things in and take them out.
And I think you'll have to do that for every storage item that gets put into the base. Its... good to be king? -
Need decorating volunteers for the following:
Large Teleporter Room
Medium Teleporter Room
Medical Bay
Energy Room (Items in place are not removable - they can be relocated)
Control Room (Items in place are not removable - they can be relocated and Aux items can be swapped if you maintain the same level of control. If you have no idea what I'm talking about, just work with what's in there already and add a nice plant or something)
I have (once again) arbitrarily decided to make the Teleport Rooms Arcane in theme. I will be making and dropping all of the porters tonight as no one has said anything one way or the other. Personally I prefer the Tech, but my observations seem to indicate that I am in the minority there.
Need the following:
Beacons for pretty much everywhere. We have the first 3 I believe (Atlas, Kings, and ummm the other one), but we'll eventually need the rest.
A pie. I'm seriously hungry. Pie sounds good.
That's it for now I believe.
Thanks! -
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Quote:% of Went's...This.
Every time a bad guy faceplants or a goal is achieved, the global pool of inf goes up.
There are no drains in that pool.
While I applaud (and laff myself silly at) your efforts, the Dev's need to rationalize the various in-game currencies and provide a way for the money to go away.
The simple way (in my tiny mind) is to have some huge evil corporation show up in-game that sells any and every IO straight to players for influence. A competitor to Wentworth's. Hell, call it Nethergoat Incorporated, for all I care.
Set the prices to 80 percent of current market prices, refreshing as often as required.
Maintain the price disparity for as long as is required to drain the money supply.
Once enough deflation has happened, set it to price-match Went's, or burn the damn thing down.
Simple, in my mind at least.
So, when you sell item A for 100 inf and that vendor undercuts you to 80. Where do people buy stuff?
The vendor. So you drop your price to 70 to sell yours.
And now he's selling it for 56.
You drop to 50... he's at 40.
This continues until you're better off vendoring.
At which point the inflation in the game goes insanely high.
Why?
It didn't reduce the money in and all it did was floor prices for IOs. People now can buy purples for 500 inf instead of 500 mil. This nets us a transaction fee of 50 instead of the previous 50 mil. You've taken a total of 550 inf out of a system that was originally taking 50 mil.
Actually, now that I think of it - people would stop making IOs. The crafting cost alone would make them worthless to sell in this system.
Its a nice idea - but one that would ultimately ruin the economy on such a scale as you have never seen before. People wouldn't market anymore. What's the point? So inf would just pile up and pile up. People would most likely stop buying SOs as they would be the "expensive" option to IOs.
Then you burn down your building and anyone who wants something after that will suddenly need to pay 10x what they used to - because people will have even more money than they do now. -
About that new sig Goat...
Communism + marketeering = ??? -
Update:
Down to 3 enhancements left!
About 48 hours until I reach my appointed deadline.
I have decided to write another guide as inspired by this contest. I'm not sure how long this next guide will take, or if I will be able to hack it down into a reasonable length, but this contest has taught me a few things and confirmed many others. I hope to be able to share this with others.
Keep those guesses coming! You have until I slot the last enhancement to guess!
Come get yer free monies!!! -
I think this is more of a situation where you have the use the preconceived notions in your head vs what your idea of what an AT should be based on your experience.
For me, when I see the AT's name (example: blaster) I have an idea of what that AT should be based on (let's call it) word association.
Some examples:
Blaster: Ranged. Blammo! Dies easy.
Controller: Locks everything down with hard control.
Scrapper: Quick. Hard to hit.
Tank: The guy you hit in the face with a sledge hammer and he doesn't notice.
Defender: Someone who is more concerned with the lives of others. Buffing would be my suggestion here.
Corruptor: Debuffing mad man. "Corrupts" enemies - traditional warlock Archtype. I made a rad/dark for this concept.
Mastermind: Minions. Lots of them. Ineffective without the support of those minions. Very "hands off".
Stalker: Death from the shadows. Sneaky. Quiet.
Brute: The guy who you hit in the face with a sledge hammer, he notices, and you wet yourself.
Dominator: Complete and utter control of enemies. Deals out death in many forms, but always uses controls.
Using those above (and those are only my perspective), for the brutiest brute, I would suggest SS or WM as a primary. Then WP or Inv as a secondary.
The OP isn't looking for "wow! this is awesome!". He's looking for "Wow! That guy's a brute!"
When you say that in real life - do you say that because the guy is on fire? Or because he looks like he could pick up your car and take a bite out of it?
The OP's reasoning was similar to mine the first time I made a stalker. The sets don't make for the best stalker, but I feel like I got exactly what a stalker should be "conceptually". My EM stalker on the other hand just makes me feel silly every time he's hidden and his hands like up like Time Square when he starts his AS. "don't look at the bright glowie hands that are about to smash you in the face!" -
Quote:Nope. We're all evil.The flipper PAID more than anyone else was willing to for the flippable item.
The flipper then LISTED it for less than anyone else was willing to.
These indisputable facts undermine all character assassinations aimed at the kindly, helpful flipper.
The flipper provides a twofold good- paying sellers the highest price going and listing for the lowest price available.
Truly, the Flipper is a Hero of the Markets.
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Evil red dolphins running around causing much woe to the masses