MindRipper

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  1. [ QUOTE ]
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    does that mean you're gonna listen to the vocal minority of the player base and revert the TF changes?

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    fix't, not everyone thinks this a bad thing. Alot of folks actually run TFs for the (lolz) content and not just to farm drops. Except for the greatly reduced ability to solo Positron (a TF which is overly harsh given what it pits you against and at the 10-15 level range) this is a good thing as it prevents TF sploiting.

    ZOMG I can't run 7 Cap/Manti/whatever TFs at once, O noes.

    I sincerely doubt that this was "working as intended." YOu can still run light, just not as light.

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    I approve this message. How typical for the SF/TF [censored] to come in here. But since it has there is no need to revert those SF/TF changes just the need to reduce the starting number on several of them.




    I am looking forward to the new content they have planned I may not like all of it but I'm sure others will.



    ~MR
  2. [ QUOTE ]
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    [ You think Rmt farmers are so dumb they dont know how to sell salvage,Tremere? Especially given the various farming missions decreases the game received over all to balance the xp curve that really isnt a boost at all

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    I'm still waiting for those 3 TFs btw.

    And um, Salvage is going to drop regardless of what mish a person is running *sigh*

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    But don't you think MORE of it will drop if your killing MORE enemies, WITHOUT having to pad?

    Seriously.....who cares about purples if you can have Pangeans and Hami Goos and Prophecy's and all sorts of other rare salvage dropping reliably.

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    You can do this just as reliably with newspaper/scanner missions or through certian arc via Ouro, and get the mission complete bonuses.

    The only real boon is lack of padders needed.


    This change isn't going to be rolled back because some people think farmers will exploit this.

    I don't think it will be as common place as some are suggesting.


    If I want to get some rare arcane salvage to drop on my charecters. I just go run newspaper/scanner mission vs CoT or Carnies. I get that mission completion bonus and every once in awhile will get that rare mission completion recipe thats useful.



    ~MR
  3. [ QUOTE ]
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    What happens when you begin with the bare minimum and then several team mates need to quit?

    This change prevents casual players from organzing Task forces and strike forces, especially Villainside where subscriptions are dwindling and reducing the player pool already.

    The late explanation is superficial and hardly persuasive. Villainside Cap Au Diable SF was farmed because the redside market is anemic compared to the blueside market. This change will only increase this large gap. Clearly NCSoft is making changes to keep the game interesting by preventing easy recipes, but what will you do when the market has so few?

    I'm tempted to think that NCSoft is attemtping to manage serversize by making CoV uninhabitable.

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    QFT

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    Quoted for Extreme Hyberbolic Ignorance


    Most of the people I see complaining here are the ones that used soft loading to then run Multi Cap SFs.

    This is just like the Katie nerf it just adds about 10 more minutes onto the SF run.

    You all need to change your pampers.



    ~MR

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    If this was a change JUST to the Cap SF, then fine. This change is GLOBAL to ALL TF's. HUGE difference.

    Plus it flies completely in the face of the devs "risk vs reward" mantra. (If you have a 6 person TF, and lose 3, your risk is now greater than your reward)

    It also severely penalizes PUG's, and the fact that some TF's were DESIGNED to be multiple-session events.

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    if you have a 6 man tf and you finish with 3 people, each person should get the rewards dictated by the spawns..2 recipes each.

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    You know I actually agree with you here, but it won't happen because its to griefable. The TF leader could have every one stay till the last mission then kick 3 people so he gets that extra recipe.


    ~MR
  4. [ QUOTE ]

    Plus it flies completely in the face of the devs "risk vs reward" mantra. (If you have a 6 person TF, and lose 3, your risk is now greater than your reward)

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    This is a problem that can be solved.

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    It also severely penalizes PUG's, and the fact that some TF's were DESIGNED to be multiple-session events.

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    Then players need to be more flexible with thier time then. I understand what your saying but a rollback isn't the solution.


    The solution is quoted below and I support any effort to get this done.

    Celestial Fury Wrote: [ QUOTE ]
    However, please devs consider lowering the minimum team requirement for doing all the TF/SF in the game. I could live with a minimal requirement of 4 players. Content that require at least 7-8 players really is over the top especially if people drop or leave during it. It might even scare away players. Some wont even want to join and try the content because theyll be worried about wasting their time if some unreliable players decide to leave during TF.


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    ~MR
  5. [ QUOTE ]
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    "Who you are making it hard on is people who enjoy SOLOING, who enjoy CASUAL game play or those that enjoy PVP and want the accolades."


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    I call BS on this statement. TFs and SFs have always been intended to be done as a team. That means not solo. If you can't manage to solo them then find a team.

    The funny part is certian players are still going to manage to solo some of these.

    Solo players have 98% of the rest of the game to solo with. So no sympathy here.

    I also find it hard top believe that this is going to effect casual players to much. Either they have the time to do these or they don't.

    All this angst is because people will have to take more time to get thier shiney from the Cap SF.

    Boo Hoo.


    ~MR

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    I don't call BS on it since I said it. If I want to team I will, HOWEVER if I feel like not teaming, I won't. This change was made to make it so I have to. I'd rather personally run a Hess TF solo myself. I find it 1. enjoyable, 2. oh yeah enjoyable and 3. rewarding. I do the entire thing, I load in my accts and bam I get the rewards. And since not all of the rewards are IMO taskforceworthy (cuz yeah...I really need that 17,000th "Sting of the manticore" or yet another "Trap of the Hunter"), I am always hoping that ONE out of the FIVE get something I either need or can sell.

    As long as I'm not breaking the EULA when I play, I see no reason to penalize me for how I play OR for the devs to tell me how to play. I'm a paying customer, I expect to be treated as such.

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    When we are talking about TFs and SFs we are talking about 2% if not less of the content in this game that is intended for teaming.

    I suggest step up you game then and overcome the new challenge solo or do the TFs/SFs when you do feel like teaming.

    This is about the time it takes to get to the shiney at the end, not the teaming experiance, its about keeping all the loot for yourself.

    I have no sympathy for this and I'm glad they made this change.

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    And since not all of the rewards are IMO taskforceworthy (cuz yeah...I really need that 17,000th "Sting of the manticore" or yet another "Trap of the Hunter"),

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    This is the only statement I agree with.



    In a few weeks all this angst will blow over just like the Katie angst did, and people will adapt to the change and people will continue to do the SFs/TFs to get the shiney at the end as efficiantly as they can within the given perameters.



    ~MR
  6. [ QUOTE ]
    "Who you are making it hard on is people who enjoy SOLOING, who enjoy CASUAL game play or those that enjoy PVP and want the accolades."


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    I call BS on this statement. TFs and SFs have always been intended to be done as a team. That means not solo. If you can't manage to solo them then find a team.

    The funny part is certian players are still going to manage to solo some of these.

    Solo players have 98% of the rest of the game to solo with. So no sympathy here.

    I also find it hard top believe that this is going to effect casual players to much. Either they have the time to do these or they don't.

    All this angst is because people will have to take more time to get thier shiney from the Cap SF.

    Boo Hoo.


    ~MR
  7. [ QUOTE ]
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    What happens when you begin with the bare minimum and then several team mates need to quit?

    This change prevents casual players from organzing Task forces and strike forces, especially Villainside where subscriptions are dwindling and reducing the player pool already.

    The late explanation is superficial and hardly persuasive. Villainside Cap Au Diable SF was farmed because the redside market is anemic compared to the blueside market. This change will only increase this large gap. Clearly NCSoft is making changes to keep the game interesting by preventing easy recipes, but what will you do when the market has so few?

    I'm tempted to think that NCSoft is attemtping to manage serversize by making CoV uninhabitable.

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    QFT

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    Quoted for Extreme Hyberbolic Ignorance


    Most of the people I see complaining here are the ones that used soft loading to then run Multi Cap SFs.

    This is just like the Katie nerf it just adds about 10 more minutes onto the SF run.

    You all need to change your pampers.



    ~MR
  8. [ QUOTE ]
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    This is a terrible idea, and the fans need to send a clear message that they aren't going for it.

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    Well, considering how many posts I've seen from people who did buy the wedding pack (myself included), it seems that some fans are going for it. Personally, I think it cost a bit more than it probably should, but not so much that I wouldn't purchase it this time.

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    I'll be sure to point and laugh at anyone I see wearing this garbage in game.

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    I'll be sure not to give a [censored] when you do.



    ~MR
  9. [ QUOTE ]
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    This is a terrible idea, and the fans need to send a clear message that they aren't going for it.

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    I fully agree.

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    and others clearly disagree with you, and so goes the turning of the interwebz world.



    ~MR
  10. Here is my feedback.

    I don't mind paying extra for stuff like this, though I will say that the price should be lower, $ 5.99 is the number I'm pulling out of my orifice.

    I will be buying this pack for my main account but not my second one because of the priceing structure.


    To all the people that don't like this, I say don't buy it then.


    ~MR
  11. [ QUOTE ]
    Reason being they don't have the answers. So how can they reply?

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    I'm sure they have plenty of answers, you won't see them posted though. You have to remember that when PPPs were concieved and added Jack was still in charge of the game, so basically things had to conform to the way he liked them.

    Ever since Positron has taken over the game has slowly but surely taken a turn for the better content wise, both in quality and it has been delivered in a much more reasonable time frame. There is no reason to not believe that Villaincentric content and game fixes will happen under the new NC Soft leadership and the huge boost in resources that the Devs are getting.

    I think the PPPs need to be re examined and they need to have the option of being respeced. I also think that new Villain only story arc content and zones need to be added. I also think that this new content can and should be developed at the same time that new hero only or Co Op content is developed so that every player regardless of faction preference gets a big piece of the pie. If the Devs cannot deliver this after hireing 19 new people and spending all that money they will have failed us players. We just need to have patience and give them the time to do thier magic.



    ~MR
  12. MindRipper

    Moving Day!

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    Whoa, stray pit-bull? Stray pit-bull? No good can come of this.

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    There is nothing wrong with the Breed only with irresponsible owners. You just have to take extreme care with these powerful dogs when interacting with them just in case they are aggressive.


    ~MR
  13. [ QUOTE ]
    My concern is that it says a "majority" of the team will be from Cryptic...who'd we lose?


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    Jack Emmert aka Statesman,

    Looks like they will be adding new staff, All the rest of the CoH Devs are still going to be with us.


    ~MR
  14. [ QUOTE ]
    From the article, [ QUOTE ]
    Though Mr. Clayton couldn’t divulge any specific numbers regarding employees at that studio, he did state that the majority, from the get-go, will be from Cryptic Studios’ CoH/CoV team. The remainder of initial employees at the studio will be from NCsoft’s management. NCsoft NorCal will be focusing exclusively on the City of Heroes franchise and will be doubling, if not tripling, the size of the development team in the coming months.

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    Figured i would put that one out there for emphasis.

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    This is what has me most excited for this whole thing. That the quantity of the content will increase while hopefully keeping the same quality or increasing it.


    ~MR
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    Here's to hoping this announcement is DOUBLE good news for me. Staffing up GOOD!

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    For those interested in gainful gaming employment, check out the NCsoft North America Jobs Listing. Positions for "Mountain View" would be in our newly formed NCsoft NorCal Studio.

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    After looking at the link it looks like they are looking for 19 new Developers. That should give the quantity of content a shot in the arm.

    Hopefully this means that Villain and Hero story and zone content can be developed at the same time and move in different directions instead of being the same content for example RWZ.


    ~MR
  16. [ QUOTE ]
    Current power sets that benefit from this upgrade include Assault Rifle, Mercenaries/Assault Rifle, Bow, Broadsword, Claws, Villain Claws, Dual Blades (see below), Katana, Ninja Blade, Mace, Robotics/Pulse Rifle, and Thugs/Dual Pistols.

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    I am totally surprised and happy to see this option, However where is the Battle Axe.

    Please tell me that this is just a textual oversight not a powerset oversight.


    ~MR
  17. [ QUOTE ]
    It wasn't so much a dig on you MindRipper, but rather the whole sorry tale of the 5th in their entirety.


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    I didn't take it as such.

    The 5th will return when they return. I happen to believe it will be in I11, I could be wrong though.

    I think Creole Ned brings up a good point. They could return in a small way. Time will tell.

    One thing that alot of people don't consider when they make negative statements about the way the game development goes. Is that the Devs have to pick and choose what content too put out that will appeal to the broadest audience. They have finite time resources in what they are programming. Then heaven forbid they have problems getting something to work properly because then that pushes develoment back weeks at a time. Then the Doooom mongers come along and second guess them about most everything. It seems like a thankless job at times.

    I for one am glad they put out a Co Op Zone refit before they brought back the 5th Column. Seems like a good choice to me.

    /end ramble

    ~MR
  18. [ QUOTE ]
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    What I find funny is this:

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    Then, Mindripper asked about a favorite villain group, the 5th Column. That question garnered a big, fat YES! They shall return! Mr. Ripper reports he had the impression the 5th would return in Issue 11. That’s just an impression--no confirmation. Just more grist for the Mill.


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    They've been saying 'The 5th will be back' for two years now.

    I'll believe it when I see it.

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    Yeah, they have. The 5th, unknown to the rest of humanity, have admitted to being horrible procrastinators.

    Ok, joke over. If they have planned all along for them to come back, as they've said, then why not say the 5th are coming back? Granted, it might not be the next issue or in the next 5 issues, but that doesn't mean it'll never happen.

    I imagine there'll be much fanfare when it does finally happen. As for when, the thread I gathered the info from for that article had no specific hints so I have no idea.

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    Oh, I've no doubt you did your best on info gathering.

    It's just that, to me, any comment that 'The 5th will return' is suspect simply because they have been saying it so long and it's yet to materialize.

    I think it was Manticore that said way back when, that the 5th will return.

    And ever since, every issue we get our hopes up, only to never see them come back.

    Edit - While it's one thing to say things like EATs get backburnered, storyline advancements such as the return of the 5th shouldn't get bumped back for anything less than massive bugs and stuff that needs to be patched.

    Given that we've seen probably the limit of sweeping, widescale changes that affect the core mechanics of the game (Special ED, GDN, Inventions, PvP, Villains), there is simply no real reason to delay bringing them back or for continual storyline advancements, IMO.

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    Sure there is how about a different storyline advancement like say the Rikti. I didn't really go to indepth on the hints that I reported because I couldn't remember all the fine details, but Posi did say that, had they not did the Rikti the 5th may have had a return by now.

    You can take that for what its worth, I guess.


    ~MR
  19. I was able to team with Myrmydon, The_Mold, and Kiloton the other day for Numina.

    Good Times.
  20. Wow, great post, keep it coming. I was on way to sleepy land and thought I would take a quick looksy here in the forums. 45 minutes later and I have read through it all.

    I am looking forward to reading more.

    Must sleep.
  21. great guide Olepi,

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    Personally I'd slot Freeze Ray with 2 Accuracy, 2 Hold , 2 Recharge. BFR I'd probably just slot 2 Accuracy (I don't have it yet but it looks to be my opener on Bosses then a queue'd up FR - at least until I get my Total Focus).


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    I slot my freeze ray, 1 acc, 3 hold, 2 recharges, it allows this attack to cycle back really fast, and allows chain holding a boss really easy.

    I respeced out of my bitter freeze ray because i did not like the long animation time, but too each his own.

    I good combo I like to use is Ice Storm 2 slots slow and 2 slot damage, which i quickly follow up with Blizzard the slow from Ice Storm helps keep them in the Blizzard long enough to start getting knocked down. make sure you run back after you unleash this Icey death because the mobs can and will shoot back at you.

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    Just wanted to note that in the end game, Chillbain was great for locking down pesky Praetorian AVs that flew around. Stack the Chillbains and you have yourself a not-so annoying flying AV.

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    Works great, I do that all the time in AV fights. Also if you spam Freeze Ray at AVs you will be able to hold them for short periods of time, I find this helps alot also.
  22. I would like to see the following

    1. Flight speed increased

    2. more primary and secondary power choices for all archtypes (using all the fine ideas that alot of other posters have thrown out there for consideration)

    3. Make the Fitness power pool inherent. you get both swift and hurdle at lv 6, Health at lv 14 and Stamina at lv 20, and since you can already slot Brawl, Sprint and Rest you would be able to slot them as well.

    4. Allow people to have access to 6 Power Pools instead of 4 more choices are good in my opinion.

    5. Add more power pools that are not strictly Epic.

    6. and last but not least more costume options and toon customization.