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Posts
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I'd say it's a pretty bad idea. Interface procs go off for pet attacks just like they do for your own attacks. So the more minions you have attacking the more you get out of Interface.
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I called for this change back when they made pet upgrades aoes but was mocked and rebuked with claims that MMs were balanced to not need team buffs and if they could get team buff the devs would nerf mm pets.
Now I really wish I'd for some reason remembered those people's names so I could send them each personal messages of gloating. -
Sonic, as it stands now, is going to be a pretty terrible MM secondary. Sonic is already limping way behind the other buff sets. I'll lay it out for you.
Sonic buffs have the same numbers as force fields. But resistance is only half as good as defense since 1 point of defense brings you a lot closer to the 45% soft cap (which means only 10% of damage reaches you) than 1 point of resistance who's soft cap is 75% and that's still 25% of damage getting through. AND it has a psi damage hole. So Ice and Force fields leave it in the dust already.
All other resistance sets have healing to make up for resistance being generally pretty crappy. Anyone who has rolled a Thermal MM know you need to heal your pets constantly to keep them on their feet. Sonic has no heals at all. Dispersion will allow you to give pets more resistance than Thermal can but it's still not going to make up for Thermal's heals.
Now let's look at the debuffs. Disruption Field is going to cost and unGodly amount of endurance for MMs to run and it left in the dust by the -res powers in thermal, ice, and weather who all have better -res and have -defense as well. Syphon means that sonic comes out on top for single target -res but still no -defense or any of those other debuffs ice and weather get with their rains. Not to mention you need a meleer to make Disruption work.
Let's forget Repulsion and Cage. Someone will argue that they know of a situation where these are useful. I prefer powers that are useful all the time, not just in one specific mission. So sonic is saddled with two completely skippable powers.
The only thing sonic has going for it is Liquefy. And if it were up as often as Freezing Rain, Earthquake, or Sleet is then I'd say it almost saves the set but Liquefy's recharge is FIVE TIMES that of those other powers.
No. The buffs and debuffs are rendered obsolete by other sets and its only crowd control has a ridiculous recharge on it. If they're going to port over Sonic then they really need to spend some time and do a LONG over due revamp of the set. -
I really don't see Sonic working for Masterminds. Sonic is limping now as it is behind the other buff sets. It doesn't have the healing of Thermal, the slows and debuffs of Ice, or the over the top survival of Force Fields. It's simply does not have the buffing power or crowd control to keep pets alive nor does it have a significant enough -res debuffing to make it worth taking if it's damage you're looking for. Freezing Rain and Sleet have more -res than disruption field, have a knockdown component, and -def debuffs. Sonic is even burdened with two pretty useless powers. Sonic Cage and Sonic Repulsion. Although I'm sure someone will speak up about how they took and use both these powers and how they are totally worth getting kicked by annoyed team mates.
In short, if they want this set viable for MMs they are going to have to finally break down and bring it up to speed with current content. -
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Not sure how well this is going to work for MMs since their pets don't benefit from +recharge powers.
Any +recharge will probably be reworked into something that can benefit pets much like how Pain's heal aura was reworked to regeneration instead of a heal pulse so that there aren't excessive amounts of green numbers with the pets and team members all getting pulsed.
Other than that, really looking forward to it! -
Frankly, I'd be ecstatic if they gave us the option to turn knockback powers into knockdown powers.
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My electric/electric dom will be going with the Storm pets for even more -edurance and -recovery >
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So if you loaded the Force Feedback +recharge proc onto Jolting Chain would the proc to applied to the pseudo jolting chain pet or to you?
I'm hoping I'm wrong but I think only the original cast could apply the proc to the caster but none of the subsequent jumps would transfer the proc back to you.
Also, is Synaptic Overload still not affected by Domination? -
Seems the new Storm Elemental Incarnate pets sap with their attacks. So that's even more sappage potential.
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Well now we have a guy in Pocket D who will shut off Speed Boost's run speed enhancement for you if the SB aoe is giving to woes. Could we possibly have this same guy do this sort of thing for other powers? Powers that are terrible but a hand full of very loud people go into seizures if any mention of changing them is brought up. I wont say which powers. But I'm sure most logical people know a few who's mechanics are only useful in VERY limited situations.
Here's an example. We'll call the power we wanted changed generic Power X, again to stave off flaming from raving lunatics.
"I don't like Power X. It's very limited in usefulness. It's not worth taking at all. But they can't change it because of cottage rule. Oh wait! That guy in pocket D can change the power's effects to something updated into usefulness? Sweet! Now Power X is useful in more situations and is totally worth taking!" -
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Working up a new MM through the ranks these couple of days. At the mid 20s now. Was eager to get some all MM teams going and buff ourselves with the new buff aoes into a rolling army of unstoppable death.
I figured with the the Interface slot promising us massive debuffs or damage (reactive interface) , even more pets with the Lore slot, and easy buffing of pets, there'd be a slew of MMs rising up to abuse this stuff before some nerf is handed down to us exclusively.
But what do I keep finding? There's always been a grand total of about 4 MMs on around my level in Virtue even on peak hours.
So. Where are all the MMs? -
So which power set, paired with Electric Control, is best for sapping? I know /electric has endurance drain in it but /earth /energy and /ice have power boost which vastly enhance the drain of Electric Control.
I'm trying electric/earth but the lack of control AND damage these sets have until late 20s is making it a very rough and long road. Electric sucks at sapping until you have SOs and Earth's Stone Spears and Hurl Boulder are long animation, low and highly resisted damage crap. So you only have 1 ST attack and 1 questionable aoe worth taking until lvl 20.
I'd have gone with /electric except the big wallop, Thunder Strike, is going to throw enemies out of my sapping aoe since electric's mass immob has no -kb. -
Quote:Yeah I've stopped posting on the forums completely because of this pouncing crap you mentioned. This is my first post in 6 months.[ QUOTE ]
Anyone notice that mobs seem to run away... ALOT. Been playing my crab since I12 launch and it seems like just about everything runs and its quite annoying.
EDIT--- This happened when I was fighting scrapyarder as well... Basically he ran instantly.
[/ QUOTE ]
Long ago, like I6 or I7 time frame, I posted a suggestion about high level players who come near low level spawns. The core of my suggestion was:
High level players come near low level spawns and the spawns simply sit there with no reaction. This makes it overly easy for, example, 50s to score badges.
I suggested the following AI (numbers 1 - 5 below would vary - you never would know how they would react):
1. Spawns automatically surrender.
2. Spawns cower in fear.
3. Spawns automatically run away, in fear, to the nearest door/tunnel they can find.
4. Spawns attempt to fight you as best they can.
5. Another possibility is that ALL spawns under your level con as 'whites" in difficulty, with no xp/influence awarded however.
OF COURSE... it was flamed by several as:
1. "it would grief low levels hunting for spawns".
2. "a fleeing spawn would grief a low level team if they bumped into each other".
3. "It is unfair".
You get the general replys. Basically the suggestion area is one where you put in an idea and several wait to pounce on it, no matter what, and say NO!
Well, my idea was to make them react more "lifelike". Of course, and the reactions never considered, that the fleeing spawns CAN be programmed to simply run for doors and not react to any low levels they run across. They never considered that once you leave the immediate vicinity that spawns "respawn". Spawns can also be programmed to not react if a low level is engaging them and a high level player comes in close after engagement.
Honestly, I look at the more selfish reasons for negative reactions to suggestions:
1. People like things as they are. They like the idea of something they can exploit.
2. People are so worried that closing a door to an exploit can lead to another and another.
Actually, it is an exploit. A high level toon simply dropping in on a low level spawn and instantly defeating them because they are programmed not to react is a no brainer way to get a badge - for an Accolade even and that can lead to a win in PvP.
I stick with gaming forums that are heavily moderated. The trolls can have this one. Hope they choke on it. -
Rain of Fire, Ice Storm, and Blizzard do the same damage for corruptors (and defenders) as the blaster version and for corruptors they do a Scourge check repeatedly which makes them more powerful for Corrs than Blasters. And that's not even factoring in the -res debuffs many Corrs can hit them with before hand.
My ice/cold corruptor lays down Heat Loss, (to recover from the -end of using a nuke) which is a -30% Res, then Freezing Rain which is another -30%, Power build up + Aim then Blizzard. By the time the debuffs and the +damage buffs wear off the thing is Scourging for double damage. I can wipe out +3 bosses with it. On a team with a good tank I'll ask him to herd multiple spawns together for me to wipe out. -
Was on a team recently with a controller on my dom. The controller, for whatever reason, decided to take exception to my dom and go over all the reasons why he thinks controllers are blatantly superior. 9_9
It got fairly juvenile. "Well doms are useless against AVs and GMs!" "I'm an earth/stone dominator. I can mez through PTOD..." "Whatever. Can you hold a GM? If you can hold a GM then I'd be impressed. I rock GMs"
I put him on ignore at this point since he was obviously a 14 year old offended that doms are cramping his style or something.
Long story short. What have been your experiences with GM? Can they be perma mezzed, or mezzed at all for more than a second or two? They're pretty rare red side but I imagine I'll be fighting them a lot more on blue side. -
Pfft yeaaahhh a dps god that has to have a force fielder or sonic defender ankle chained to them to survive. I was playing my rad/fire the other day on a full team. As I laid there, face first on the ground after getting off a single pbaoe before dieing horrifically, I watched the corruptors, scrappers, and brutes on my team fight on clearing the rest of the room without me. It occurred to me then... All the damage in the world doesn't mean anything when you're dead.
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An Earth/Earth dom is all the control a party needs. End of story. If you like running around wailing on statues in melee then this would be my sudgestion.
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Stay with your earth/earth dom. Trust me, it gets so much better once you have Stalagmites and Earthquake. Here's some tips though...
Don't Take....
Stone Spears: The WORST attack of any of the dominator sets. Has less damage than most, does lethal/smashing damage, and has twice the animation time of other first attacks. Don't slot it. With the three melee attacks and your control powers you wont have any use for it later on anyway.
Stone Cages: Your Earthquake and Earth Assault powers depend on knockdown as mitigation and Cages stop enemies from being knocked down. It also has the worst damage of all the mass immobs and you have no +endurance powers like what fire or mind assault have. Your endurance is much better used in something that actually does damage and doesn't get you killed
Mud Pots: You have no way of pulling enemies together for this to be effective. So it's only a good power for when you're teaming and then enemies die too fast for this to be noticeable. It eats a lot of endurance, has sad damage, and is a very small aoe. This power is ALMOST as sad as Stone Spears.
Hurl Bolder: See Stone Spears
At this point you may be thinking "Ahh hell! Both the ranged powers and the damage aura are terrible?? I'm gonna roll something else!"
Well here are the good points of an Earth/Earth
Fossilize + Seismic Smash + Volcanic Gasses Those are all powers that place a Hold on enemies and with the three of them you'll be able to break through a AV mez protection pretty damn fast and with Power Build up you'll continue to break through that protection even if your domination falls.
Seismic Smash: Best attack doms have. Fantastic damage, fast animation, and puts a Hold on enemies that's affected by domination
Fissure: Enemies escaped your stalagmites? Charging at you? Fissure is there to help! It's a short distance, damaging, aoe that has a stun that's affected by domination.
Quick Sand: Auto hitting slow power that severely debuffs enemy defense. You wont see how much of a God send this power is until you fight Nemesis or AVs later on. It keeps enemies in place, has very low endurance cost, and doesn't cancel your knockdown like what Cages do.
In short, Earth/Earth doms are gods on control. NO other power combination is better at it. You'll need that control because it's a strictly melee set. Both the ranged powers are terrible.
But, if this set isn't for you. As the previous poster said, Fire Assault is also very good and boosts the power of the Fire APP set. And Fire has Consume which wipes away all endurance worries. I would suggest Earth/fire for dominator newbies -
Quote:I have a lvl 50 plant/fire/fire dom and a lvl 50 fire/ice/ice dom.I hear ya! My plant/fire dom is 30% better now thanks to the new epics. He was awesome before, but wow!
I took Fire mastery since it benefits so well off of Embrace of fire.
My dom has more control AND more damage than my blaster! -
Quote:No, but an electric/ Energy, Ice, or Earth would be a viable for sapping because Power Build doubles the sapping potential of your powers while it's active. Grab the Mu PPP set at level 40 for the Mu pet and Ball of lightening which also have -endurance. But you really... REALLY want Mu for Power Sink. Power Build Up > Power Sink > Electric control powers = Sapped enemies.So, with an aura instead of a click pbaoe end drain, will this be viable as elect/elect dom to work as a sapper?
Mu pets also heals you which is a plus.
Personally, I'm putting the Stun proc on all my electric control powers and electric pets (Gremlins/Mu) on my electric/Earth dom. Between those proc, the stun aoe /earth has, sapping, and knockdowns will make up for electric's questionable control potential. -
For those unfamiliar with the PPP, I shall throw you a bone.
The Mu pet, Adept, has a heal ability that it will use on you.