Microcosm

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  1. That's fine and all, but since we don't know, it doesn't have bearing on whether we should be more vocal or not.
  2. Quote:
    Originally Posted by Neogumbercules View Post
    I'd hate to sound cold or vindictive (I'm really not trying to) but the way I see it is there is very little return on investment with fixing these age old problems. The truth is that the game is in the tail end of it's lifecycle.
    People have been saying that for six years.
  3. I agree with THB on this. It is possible that becoming more vocal would put pressure on the devs, and it's not like it is going to hurt us to do so. That's why I think Time Shadow's Comprehensive PB Proposal thread was such a good idea. I'm tired of hating my pb. I'm tired of seeing "lolkhelds." I'm tired of having arbitrary limitations that are neither sensible nor balancing.

    I don't think it's necessarily in the same boat as pvp. Fix pvp, and several people will go back to it, and some pve'ers will do it casually again. Fix khelds, and a slew of people will try an AT that they previously avoided because it had the stigma of being "gimped." Khelds also being a future "unlockable-with-points" AT means that they are going to risk disappointing a lot of people by selling them a "broken" archetype.
  4. Microcosm

    Defenders Damage

    Quote:
    Originally Posted by Auroxis View Post
    It is your damage, though. Just like the pets are a part of your damage, they are also a part of my damage. Fact is that defenders, due to their buff/debuff nature, get more out of lore pets than any other AT.
    I don't personally count lore pets as my damage when it cannot be consistent. It feels kind of like counting Eye of the Magus as my defense because I can use it every 5 minutes or whatever against AV's.

    Quote:
    Your scrapper with lore pets might come close to that time or even surpass it, but the fact that defenders can now match a scrapper pylon time is proof enough that defender damage got a significant buff through lore pets.

    Think of it like this. In the final AV fight in Lambda for example, not only will I have scrapper level DPS, I also contribute more to the team's damage+survivability through buffs and debuffs.
    That's certainly true.
  5. Microcosm

    Defenders Damage

    Quote:
    Originally Posted by Auroxis View Post
    Post a time with only lore pets, let's see the difference. In fact, post a time with a scrapper and lore pets.
    Not to downplay that, but it tells far more about the defender buffs than defender damage. Do we get a cookie if we can show a faster scrapper time?
  6. The Katana/electric guide in my sig might help considering BS will interact with electric similarly. Electric feels a little late-blooming to me, as the set really comes together with energize and power sink, so if you are having trouble getting into the early levels, this may not be the choice for you.
  7. Quote:
    Originally Posted by Techbot Alpha View Post
    That IS a good idea.
    It's a super idea, however, I believe the devs are too wed to their lore to ever do something like this. I too, as big a proponent of form shifting as I am, sometimes get tired of looking at the butt of a space squid.
  8. Microcosm

    1 Tanker only

    I don't team with people that require certain AT's or combinations of AT's. Everything has to be done their way, which is usually wrong and overly safe. You're better off on a different team.
  9. Quote:
    Originally Posted by Dechs Kaison View Post
    Pardon me while I expand the math, but I'm pretty sure he can...

    Base recharge time is 240 seconds, which means a capped recharge value of 48 seconds (1/5 * 240). Activation time is 3.2 seconds. Duration is 200 seconds.

    Time between summons becomes 51.2 seconds.
    Arcanatime for dark extraction is 3.432, which makes time between summons 51.432.

    Quote:
    A total of 4.8 seconds in every 204.8 second span will be spent with only three fluffies.
    Because this is a continuous cycle, its actually 5.728 (after fixing activation disparity) out of every 51.432 seconds, which is 11-12% time without 4 fluffies, or an 88-89% uptime. That is so close to 90% that it practically is, except it relies on the user being at the recharge cap constantly and executing Dark Extraction perfectly and no lag. The realities of it make something like a 60% uptime more realistic (even if a player managed to stay consistently at the cap), which certainly might 'feel' like 90% uptime, but hitting that 89% isn't going to happen, at least not consistently.

    Quote:
    EDIT: I think we had this conversation once before, Micro. But at the time, you were proving me wrong when I had sworn I had five fluffies active at the same time. This is, of course, strictly impossible.
    Heh, I tend to have this conversation a couple of times a year it seems. I think, before you, Alien One had made a claim to 7 fluffies or something like that (think he saw his Orbiting Death balls too )
  10. Quote:
    Originally Posted by Dechs Kaison View Post
    He does mention it's during BAFs. I wouldn't be surprised if there's enough overflow +recharge to cap him on it.
    Right, but at the cap he still can't have 4 out 90% of the time unless something is bugged.
  11. Quote:
    Originally Posted by TwoHeadedBoy View Post
    I can't say anything to this besides that my in game experience has been different than what you're explaining.. I guess I can run demorecord next time I do a BAF but I don't know how else to respond at the moment.
    If you really have figured out a way to get 4 fluffies out that much, please let us know. That would be a bug that I would like to 'test'

    Quote:
    I have a lot of trouble following this logic... Your AOE attacks are Quasar, Unchain Essence, Nova Emanation, and Nova Detonation. I don't think any of these should be skipped because another does more damage... I like to use Judgement>Stack Mires>Quasar>Unchain essence>Dwarf Mire>Nova AOE's as my attack chain against big groups... Particularly on solo x8 maps, it absolutely destroys everything. If the difficulty is only at +1 or +2 just stacked mires, quasar, and unchain essence alone will effectively destroy everything most of the time.
    The problem is if you did Judgement>Stack Mires>Quasar>Dwarf Mire>Nova AoE'sx2 you would do more damage per time. You will simply clear spawns faster. The second problem is you will only be able to use Unchain on every third mob or so, unless you are taking forever to clear a mob. A lot of people like Unchain, but it's not consistent enough or omglookatthatdamage enough for my uses.
  12. Quote:
    Originally Posted by Microcosm View Post
    Well kudos on an interesting find. Using these actually makes it possible to cap your resists with 4 enemies instead of the standard 5.
    Ok, so um, it looks like, using those + fully slotting resist shields + tough + Shield Wall unique + Cardiac alpha, I can hit 85% resist against a single target with eclipse...

    New build challenge to self: 45% s/l defense, 85% resist with one eclipse target, solid single target chain, three fluffies, perma eclipse.
  13. Quote:
    Originally Posted by Grouchy_Ladybug View Post
    Yes. Five slots worth of SOs in two enhancements. I think the only reason it isn't in mids is that Eclipse is the only accurate resist power in the game.
    Well kudos on an interesting find. Using these actually makes it possible to cap your resists with 4 enemies instead of the standard 5.
  14. Quote:
    Originally Posted by TwoHeadedBoy View Post
    I don't think dark extraction requires more slots than I've given it. As it is right now, I have 4 fluffies up about 90% of the time during the escaped prisoners phase of BAF.
    A) That's not possible. Even at the recharge cap, which you are not at, you cannot keep 4 fluffies out 90% of the time. For the build you posted, if we add in Spiritual Core paragon and you summoned a fluffy absolutely instantly every time it recharged, you will have 4 out for 4.004 seconds before your first one expires.

    B) For your build, I was referring to the 34.8% damage slotting in the fluffies, not its recharge.

    Quote:
    I never said not to use the nova aoes, but that doesn't change that fact that unchain essence does massive damage. It's also an aoe stun, so pretty much whatever it doesn't kill will be stunned. I would call it an essential warshade power. If you are having trouble locating a dead body, set up a bind to target the nearest dead body and fire unchain essence.
    It's got nothing to do with not being able to target a body. It's damage per activation time is lower than Dark Nova Emanation, and, on top of that, its recharge is prohibitively long.

    Or, to look at it a different way, I could use it every time it is available on your build for 4.08 damage/recharge+activation per target hit. I could replace it with Human Dark Detonation (not that I like it) and get 15.2 damage/recharge+activation per target hit. The fact that it has the chance to stun and does the damage all at once is the perk of this power. But you cannot rely on it for human aoe damage, if that is your intent, nor will it help your single target chain if you actually have a chain slotted.

    You call it essential, I call it highly skippable; to each his own.
  15. Quote:
    Originally Posted by Grouchy_Ladybug View Post
    The best 4 slotting for Eclipse, imho, is 2 Nucleos and 2 Rech IOs. At least until the HO exploit is fixed.
    Good money says that will never be fixed.

    Edit: wait, do Nucleos actually work there? Mids shows no enhancement to resistance with them...
  16. Microcosm

    AE from ppp?

    Quote:
    Originally Posted by Syndace View Post
    What about the 100% crit from hide in Burst for Kinetic Melee? I certianly hope that isn't a bug too because I am enjoying this very much.
    It should be a bug, but it might just be the way the devs plan to do stalker AoE powers now. I don't think anyone would really complain if it was.
  17. Quote:
    Originally Posted by Dinamo View Post
    I was thinking one thing.

    We build based on the res and damage. Incarnate to solve the problem of endurance and improve rech ...

    Where comes the ACC? Because brute has a small problem with that is not it?
    Rage in Super Strength will give you the tohit you need.
  18. Somebody Help! Dechs got caught in the rainbow machine again!
  19. Both of those builds need to give some more loving to Dark Extraction... That's pretty much an "always 6-slot" power.

    I'm not a big fan of Unchain Essence myself. You can hop into Nova form and do more damage with its two AoE's, without requiring the body or the hefty recharge time. That's more of "if I have room for it, I'll add it" than a need.

    Inky Aspect works ok, it's just not really necessary. Another "if I have room" power.

    I like rowley's original build better except:
    -Switch Positron's Acc/Dam in Nova Emanation to the Dam/Rech
    -Orbiting Death is going to be pretty useless like that
    -A set of Oblits would go nicely in Sunless mire, and should take more precedence than putting them in Quasar (you can move those rectified reticle to nova)
    -I wouldn't put the FF +rech in Gravitic Emanation, but rather in Nova Detonation or Emanation
    -Swap that accuracy in Eclipse (or add a slot) to get a little more resistance value; you want to be at 85% resistance with 5 enemies hit, but right now you're at 82%
    -Gravity Well would like a tiny bit more slotting if you can find it
  20. Quote:
    Originally Posted by Stealth_Bomber View Post
    Couple quick questions:

    1. Recently (I18 I think?) Power Pool Fly was upgraded so that it has maximum speed without enhancement, as I understand it. Did this upgrade get applied to Nova form Fly? (Or the inherent PB power?)
    Yes.

    Quote:
    2. Is there any way to reduce the "drift" in Nova form? Sometimes it's difficult to navigate in caves and click glowies. Not a major issue, obviously, but I was wondering if anyone had any tricks.
    No. Learn to love the drift; it adds all sorts of good tactics to nova form.
  21. Quote:
    I'm assuming that build is a high end no price tag build?
    The price tag will burn your eyes if you look at it, but that's partially because it is also softcapped to s/l in human form (or will be when they fix shadow cloak to have typed defense as well as positional). My last project cleaned out my bank, stalling this one, which is why I only have hand calcs for you.

    Remember, the 200 dps is without the pets. If you are able to keep three of them out (no easy task when facing a lone target), that could jump to over 300.

    If you want AoE damage too, you will have to do a compromise build so you can have Nova and its AoE's. Single target dps will take a small hit to fit that in, but it's worth it.
  22. Brute. Claws was altered a bit when ported to brutes and is supposedly a bit better. You will also have higher hp which interacts very well with the regen in wp.
  23. Quote:
    Originally Posted by Deus_Otiosus View Post
    Using every tool available to survive, what would be the absolute optimal ST DPS you think you would be capable of? It can be any form, or changing between forms.
    In a human form build I have, with t4 reactive radial and tons of recharge, against a single target I'm seeing ~200 dps not including damage from the pets. If I include Essence Drain in that for "every tool available to survive," that drops to ~195, again without pets. Should be slightly lower than those, though, as I am not counting activation times for eclipse, hasten, or sunless mire.

    I haven't calculated the pet dps contribution in a while, but I would guesstimate that three of them with the soulbound buildup proc would pump out about 150 dps?

    Edit: For AoE, you can look at the spreadsheets here, though Joe's numbers are a tad off at the moment.
  24. Quote:
    Originally Posted by streetlight View Post
    The problem with softcapping defense types is that you lose out on a lot of +Acc and +Rech that come from sets that grant positional bonuses. If you have accuracy to spare, this isn't a problem. Unfortunately, Elec/DB doesn't have accuracy to spare. With Weave, Combat Jumping and Maneuvers building your positionals and types equally, I would tend to shoot for 32.5% to all three positions.

    Note: Super Strength is really the only Tanker secondary with accuracy to spare, thanks to perma-Rage.
    ? If your chain uses Blinding Feint (which it should), that's 10% tohit unslotted for a tank. If your chain double stacks BF, that's 20%. Regardless, I recommend tactics for most electric armor builds, because it offers some mez protection that the set does not otherwise have.

    Quote:
    Originally Posted by Curveball View Post
    Attack Vitals is arguably the best attack chain for DB and it doesn't use Blinding Feint. However, Bruising + Blinding Feint + Attack Vitals is a really sweet setup for a single target, and blinding feint + attack vitals is a pretty nice cone attack.
    Attack Vitals is ok, but it's not the best. For scraps/brutes, the best chain is BF>AS>SS>AS. For tanks, the best chain should be the same, except every ten seconds or so you slip in bruising.