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That's fine and all, but since we don't know, it doesn't have bearing on whether we should be more vocal or not.
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People have been saying that for six years.
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I agree with THB on this. It is possible that becoming more vocal would put pressure on the devs, and it's not like it is going to hurt us to do so. That's why I think Time Shadow's Comprehensive PB Proposal thread was such a good idea. I'm tired of hating my pb. I'm tired of seeing "lolkhelds." I'm tired of having arbitrary limitations that are neither sensible nor balancing.
I don't think it's necessarily in the same boat as pvp. Fix pvp, and several people will go back to it, and some pve'ers will do it casually again. Fix khelds, and a slew of people will try an AT that they previously avoided because it had the stigma of being "gimped." Khelds also being a future "unlockable-with-points" AT means that they are going to risk disappointing a lot of people by selling them a "broken" archetype. -
Quote:I don't personally count lore pets as my damage when it cannot be consistent. It feels kind of like counting Eye of the Magus as my defense because I can use it every 5 minutes or whatever against AV's.It is your damage, though. Just like the pets are a part of your damage, they are also a part of my damage. Fact is that defenders, due to their buff/debuff nature, get more out of lore pets than any other AT.
Quote:Your scrapper with lore pets might come close to that time or even surpass it, but the fact that defenders can now match a scrapper pylon time is proof enough that defender damage got a significant buff through lore pets.
Think of it like this. In the final AV fight in Lambda for example, not only will I have scrapper level DPS, I also contribute more to the team's damage+survivability through buffs and debuffs. -
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The Katana/electric guide in my sig might help considering BS will interact with electric similarly. Electric feels a little late-blooming to me, as the set really comes together with energize and power sink, so if you are having trouble getting into the early levels, this may not be the choice for you.
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I don't team with people that require certain AT's or combinations of AT's. Everything has to be done their way, which is usually wrong and overly safe. You're better off on a different team.
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Quote:Arcanatime for dark extraction is 3.432, which makes time between summons 51.432.Pardon me while I expand the math, but I'm pretty sure he can...
Base recharge time is 240 seconds, which means a capped recharge value of 48 seconds (1/5 * 240). Activation time is 3.2 seconds. Duration is 200 seconds.
Time between summons becomes 51.2 seconds.
Quote:A total of 4.8 seconds in every 204.8 second span will be spent with only three fluffies.
Quote:EDIT: I think we had this conversation once before, Micro. But at the time, you were proving me wrong when I had sworn I had five fluffies active at the same time. This is, of course, strictly impossible. )
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Quote:If you really have figured out a way to get 4 fluffies out that much, please let us know. That would be a bug that I would like to 'test'I can't say anything to this besides that my in game experience has been different than what you're explaining.. I guess I can run demorecord next time I do a BAF but I don't know how else to respond at the moment.
Quote:I have a lot of trouble following this logic... Your AOE attacks are Quasar, Unchain Essence, Nova Emanation, and Nova Detonation. I don't think any of these should be skipped because another does more damage... I like to use Judgement>Stack Mires>Quasar>Unchain essence>Dwarf Mire>Nova AOE's as my attack chain against big groups... Particularly on solo x8 maps, it absolutely destroys everything. If the difficulty is only at +1 or +2 just stacked mires, quasar, and unchain essence alone will effectively destroy everything most of the time. -
Quote:Ok, so um, it looks like, using those + fully slotting resist shields + tough + Shield Wall unique + Cardiac alpha, I can hit 85% resist against a single target with eclipse...Well kudos on an interesting find. Using these actually makes it possible to cap your resists with 4 enemies instead of the standard 5.
New build challenge to self: 45% s/l defense, 85% resist with one eclipse target, solid single target chain, three fluffies, perma eclipse. -
Well kudos on an interesting find. Using these actually makes it possible to cap your resists with 4 enemies instead of the standard 5.
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Quote:A) That's not possible. Even at the recharge cap, which you are not at, you cannot keep 4 fluffies out 90% of the time. For the build you posted, if we add in Spiritual Core paragon and you summoned a fluffy absolutely instantly every time it recharged, you will have 4 out for 4.004 seconds before your first one expires.I don't think dark extraction requires more slots than I've given it. As it is right now, I have 4 fluffies up about 90% of the time during the escaped prisoners phase of BAF.
B) For your build, I was referring to the 34.8% damage slotting in the fluffies, not its recharge.
Quote:I never said not to use the nova aoes, but that doesn't change that fact that unchain essence does massive damage. It's also an aoe stun, so pretty much whatever it doesn't kill will be stunned. I would call it an essential warshade power. If you are having trouble locating a dead body, set up a bind to target the nearest dead body and fire unchain essence.
Or, to look at it a different way, I could use it every time it is available on your build for 4.08 damage/recharge+activation per target hit. I could replace it with Human Dark Detonation (not that I like it) and get 15.2 damage/recharge+activation per target hit. The fact that it has the chance to stun and does the damage all at once is the perk of this power. But you cannot rely on it for human aoe damage, if that is your intent, nor will it help your single target chain if you actually have a chain slotted.
You call it essential, I call it highly skippable; to each his own. -
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It should be a bug, but it might just be the way the devs plan to do stalker AoE powers now. I don't think anyone would really complain if it was.
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Somebody Help! Dechs got caught in the rainbow machine again!
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Both of those builds need to give some more loving to Dark Extraction... That's pretty much an "always 6-slot" power.
I'm not a big fan of Unchain Essence myself. You can hop into Nova form and do more damage with its two AoE's, without requiring the body or the hefty recharge time. That's more of "if I have room for it, I'll add it" than a need.
Inky Aspect works ok, it's just not really necessary. Another "if I have room" power.
I like rowley's original build better except:
-Switch Positron's Acc/Dam in Nova Emanation to the Dam/Rech
-Orbiting Death is going to be pretty useless like that
-A set of Oblits would go nicely in Sunless mire, and should take more precedence than putting them in Quasar (you can move those rectified reticle to nova)
-I wouldn't put the FF +rech in Gravitic Emanation, but rather in Nova Detonation or Emanation
-Swap that accuracy in Eclipse (or add a slot) to get a little more resistance value; you want to be at 85% resistance with 5 enemies hit, but right now you're at 82%
-Gravity Well would like a tiny bit more slotting if you can find it -
Quote:Yes.Couple quick questions:
1. Recently (I18 I think?) Power Pool Fly was upgraded so that it has maximum speed without enhancement, as I understand it. Did this upgrade get applied to Nova form Fly? (Or the inherent PB power?)
Quote:2. Is there any way to reduce the "drift" in Nova form? Sometimes it's difficult to navigate in caves and click glowies. Not a major issue, obviously, but I was wondering if anyone had any tricks. -
Quote:The price tag will burn your eyes if you look at it, but that's partially because it is also softcapped to s/l in human form (or will be when they fix shadow cloak to have typed defense as well as positional). My last project cleaned out my bank, stalling this one, which is why I only have hand calcs for you.
I'm assuming that build is a high end no price tag build?
Remember, the 200 dps is without the pets. If you are able to keep three of them out (no easy task when facing a lone target), that could jump to over 300.
If you want AoE damage too, you will have to do a compromise build so you can have Nova and its AoE's. Single target dps will take a small hit to fit that in, but it's worth it. -
Brute. Claws was altered a bit when ported to brutes and is supposedly a bit better. You will also have higher hp which interacts very well with the regen in wp.
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Quote:In a human form build I have, with t4 reactive radial and tons of recharge, against a single target I'm seeing ~200 dps not including damage from the pets. If I include Essence Drain in that for "every tool available to survive," that drops to ~195, again without pets. Should be slightly lower than those, though, as I am not counting activation times for eclipse, hasten, or sunless mire.Using every tool available to survive, what would be the absolute optimal ST DPS you think you would be capable of? It can be any form, or changing between forms.
I haven't calculated the pet dps contribution in a while, but I would guesstimate that three of them with the soulbound buildup proc would pump out about 150 dps?
Edit: For AoE, you can look at the spreadsheets here, though Joe's numbers are a tad off at the moment. -
Quote:? If your chain uses Blinding Feint (which it should), that's 10% tohit unslotted for a tank. If your chain double stacks BF, that's 20%. Regardless, I recommend tactics for most electric armor builds, because it offers some mez protection that the set does not otherwise have.The problem with softcapping defense types is that you lose out on a lot of +Acc and +Rech that come from sets that grant positional bonuses. If you have accuracy to spare, this isn't a problem. Unfortunately, Elec/DB doesn't have accuracy to spare. With Weave, Combat Jumping and Maneuvers building your positionals and types equally, I would tend to shoot for 32.5% to all three positions.
Note: Super Strength is really the only Tanker secondary with accuracy to spare, thanks to perma-Rage.
Attack Vitals is ok, but it's not the best. For scraps/brutes, the best chain is BF>AS>SS>AS. For tanks, the best chain should be the same, except every ten seconds or so you slip in bruising.