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Posts
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Joined
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I got the mission from Marshall Brass, clicked on the Blinky, "you have stolen the rocket pack" came up, but i did not get the temp power.
What gives?
EDIT: nevermind - it gave me the temp power upon exiting the mission. Whew! -
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Yes, AOE damage is an issue. We're still looking at ways to solve this. So no changes are imminent.
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I know you are not just "a" dev, but "the" dev, but...
are you smoking crack or something?
I run a level 31 blaster (fire/eng) respecced, maxxed out as best he can be, and my levelling speed is NIL.
How about FIXING that, and getting our speed back up?
-LM -
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Need to change your sig now, Tommeay. SG got fixed.
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You mean NERFED.
-LM -
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Banging on the same 3 minnions at 50 that gave me a run for my money at 10 is not my idea of a hero.
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An interesting straw man, here. It ISN'T the same three mininons. They're level 50 - not level 10 minions. Different art, different powers.
The "super" in "super hero" comes as one levels - what was once hard (i.e. red) becomes orange, yellow, then white, etc. What was once really hard is now easier.
That's how it is in levels 1 to 22ish. It works there.
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Yes, but you are neglecting to notice that we get perks - the new levels - fairly rapidly in those early levels..
I would say EITHER make the 22+ experince the SAME - ie, fight 3 minion, but get your levels just as fast as you did at 10
OR
If you MUST make it take longer to level, give players the thrill of apprently being able to do more - ie, battling 2-3 times the number they could before.
Keep it the same feeling as the 1-22 experience INCLUDING levelling pace, or why bother keeping the bad part without the good part?
In other words, at higher levels now, we can take out multiple minions. This somewhat ameliorates the fact that our levelling has slowed down a LOT.
Personally, I would rather you upped the levelling speed and reduced our minion ratio. But DONT nerf our later game when FEELING heroic by fighting masses of guys is the small perk we are enjoying in the PLACE of levelling speed.
That's it.
-LM -
Statesman said:
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In the case of making the higher level game more fun, I want to make the difficulty of the later levels resemble early gameplay. At first, some players will decry "but I can't do what I used to! Ack! I can't solo two +4 bosses anymore?" True - but they'll have fun battling 3 white minions - which is something you can say at level 15, but not at level 35. Long term, the entire game will sparkle once this sort of balance is restored - because so much of the game design hangs upon it.
Anyway, sorry for my rambling. I wanted to give you a glimmer of the developer reasoning.
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Yeah, cuz we were levelling WAY too fast in the higher levels anyways - heck I might even gain a level within two weeks!
/sarcasm
Basic Point: I don't care what level I *fight*, only how FAST (or in this case, how GLACIALLY SLOW) I level.
Statesman, do anything you like, just make the levelling FASTER in the higher levels, not SLOWER.
-LM -
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And this is a great goal, I want to see this happen. But right now the current trend is in introducing status effects. At level 10 there where very few mobs with status effects, the occasional Edilon or Lost Blaster. By 40 it seems the only challenge is chain stunning or holding mobs and well that is not what many people consider to be a fun challenge.
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No - the Status effects are not meant to be the way that things get "harder" in the overall sense. The current changes to Rikti and Nemesis bring them into line with the difficulty of other groups (Malta, Carnival). So now all groups are of equal difficulty (that's the goal!).
Now the Inspirations and powers that protect oneself from stunning, etc. are very, very needed. And that's a good thing. Tackle the high level groups without preparation and a hero is in deep trouble - quickly.
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What if the game were just fun, even if one is high level and a casual player?
-LM -
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AV's are intended to be a challenge for several heroes.
If you come across one, I would suggest going out and recruiting help!
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(In soup nazi voice
No Solo for you!
-LM -
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Here's my stance...
It's the developers job to ensure that fun play equals a reward.
It's not fun if you level up by doing nothing. Now, there will always be an element of this - but in general, spawns are based on team size. Which means that an extra person on your team that is not contributing anything to the battle is a severe detriment. BUT our high level game is a little too easy - which means that high level characters can team up with low level characters - go out and do missions/street sweep - with a high degree of success.
But we are going to be ratcheting up the difficulty of higher levels, meaning that someone trying to "power level" someone will find it more challenging. If someone wants to do that, bravo, but I think we'll see the issue resolve itself....
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TRANSLATION:
Folks are STILL levelling faster than we want, and we are gonna slow you down.
Prepare for city of grind *squared*.
-LM