Mesmer

Mentor
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  1. my opinion of duels:

    Do it in the arena, so you can set all the restrictions you want.

    I don't see anything wrong with what you did. I would've done the exact same thing. Using SS to stay out of melee is a common tactic.
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    it was very tempting to go for Elec Mastery, but this'll suit my play style a bit better.

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    Tanking?
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    Double speed when slowed or chasing someone (very useful in PvP), double acc buff on Build Up, double heal of Aid Self (if you choose it), double hold duration of any that you have, double knockback..

    Mainly useful for PvP, can probably omit it for PvE build.

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    What Valens said.

    It really depends on your primary, but I'd say that the increased tohit effect on aim and build up will help any build. That's what I would use it for on my Fire/Nrg. With the powerboost+aim+build up, you have such high acc that you can hit through the highest defense based powers in the game. Drop this combo on those MM's in PFF and they'll be surprised you hit right through. Also handy against MoG'ed Paragon Protectors and MoG'ed scrappers in PVP. Also, Powerboosted Short Circuit might be good again, when/if they fix end draining

    The only power I wouldn't take would be Stun and Conserve Power and even that is highly debatable. You should have plenty of stuns already from Nrg Punch, Bonesmasher and Total Focus and you already have a hold in the Elec primary.

    Conserve power has very long recharge and with Elec, you might not even need it that much, but then again, if you get the Force of Nature Epic, you could probably cycle it with that. You won't have much end problems then. So that's up to you really. The only way you can do wrong with /Nrg secondary, is by not taking any of the powers really. It's like /regen on a scrapper, it's hard to screw up.
  4. Hehe Hammer, try fighting another Nrg/Nrg in PVP. I think you'll start liking it then . There's nothing quite as annoying as spending 75% of a pvp fight on your back . Not to mention going up against Stormies(Gale/hurricane), Bubblers(Forcebolt/ForceBubble/Repulsion Bomb/Repulsion Field), Ice Trollers(Ice slick), Earth Trollers (Earthquake) MA Scrappers(Crane Kick), Robot MM's(who probably have bubbles as well ), basically anyone with Air Superiority(some Stalkers get this, to keep people from running after AS) and many more powers.

    Knockback/Down powers are more common in PVP than you think and people know how to use them very very well.
  5. did this thread just get nerfed, or is the forum borked??
  6. Also, the PD's might need one good Tank or Scrapper for our team. If you feel up to some crazy arena action send a tell to @imaginary, @mesmer, @nighbringer or @extremus ingame, or PM's over the boards.
  7. It wasn't just the acc slotting I was talking about, but that was one of the problems. The other problems were insufficient slotting of aim and build up, taking 4 holds where better slotting of 2 holds would be sufficient, not slotting unsurpressed movement enough(getting health over hurdle, no combat jumping) and being vulnerable to knockdown(no acrobatics). I'm sure it's playable in PVP the way it is, but any experienced PVP'er would tear you apart.
  8. [ QUOTE ]
    May as well make an "I win!" inspitation to achieve and counter everything, seems the only way to keep some folks happy. If you pop "I wins" faster than your opponent you get to beat him.

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    Hell yes. I would call these Pwnz0rz and they would be gold, with a white star in them. They would make you glow like Super Mario after he pops one of his stars. We would then all proceed to the Hive with a tray full off these and proceed to take down Hamidon 6 times a day.

    :P
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    ...esppicaly at blasting seems the PB and WS are like blasters

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    ummm, if you mean that PB's and WS's are like bad blasters, then I would agree with you.

    Ice/Elec is a good choice though, but I wouldn't go with Max's build if you're planning on doing any PVP at all. I'm sure it's playable in PVE though.
  10. Mesmer

    Greek Dings 27

    Happy Birthday man. Enjoy the Ouzo :P
  11. [ QUOTE ]
    Your Henchmen must be within Supremacy range for this function to work.

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    So am I right in assuming this won't work when PFF is up? This would be insanely overpowered otherwise.
  12. [ QUOTE ]
    i dont know what i was doing when i missed the last raid, but i wont be doing it it again.

    i can help with the tanking team if u need.

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    Actually we were lacking some empaths in the Mito group last time. We were ok for heals, but could've used more RA's.
  13. [ QUOTE ]
    Pft our SG rocks at pvp - last night our very presence in the raid crashed the Paragon Defenders teamspeak server, and that was just a warning!!

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    ZOMG, you broke my internets!!!!
  14. Mesmer

    Toggle Dropping

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    Although I love my little safe haven inside me PFF, i'd hate to think that they'd be making it harder for you guys to knock me out of it (when its already a hellish task, right?)

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    It can be very hard when you lack certain powers to boost your acc to such high levels that your head will explode. Still there's always a 5% chance to hit through i guess.
  15. Mesmer

    Toggle Dropping

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    I hopefully have a blaster coming over from the US servers that should be able to essentially one shot through PFF and isnt a /em

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    I'd like to see that. Hell my Ice/Ice could probably do it with enough Insights, but i'm guessing you're not talking about that.

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    I know (and you know) blasters who can solo pretty much anything in the higher end of the game perhaps not specific people but certainly any AT

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    That doesn't really make sense. People play the AT's. A good scrapper or Tank has a very good chance to take out a solo blaster, at least a much better chance of that blaster taking out that scrapper or tank.

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    i have no problem with my tanks toggles being dropped, just dont stand toe to toe with them, find a way to fight it and do it, even with no toggles u still have a self heal and far more HP than a blaster...

    too many tanks think they can just stand there and shud not be able to die which is why they winge about toggle dropping, i think its good and wouldnt change it


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    What he said
  16. Mesmer

    Toggle Dropping

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    Well by that reasoning we should just remove all AT's from the game then. Blasters and stalker will rule the low to mid end of the game, but Tanks and especially Scrappers greatly benefit from the higher end game. Try going up against a good scrapper in Warburg, and pray he doesn't one shot you with a crit Eagle's Claw, Head splitter etc...

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    Because there are problems with the system, we should just forget about them and write it off as a bad job? Sorry, I don't buy into that mindset, and I hope the Devs don't either (and they appear not to). I'm not saying I have all or even any of the answers, but we can at least start by correcting known disparities and see where we go from there.

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    mmm, maybe scaling toggle knocking effectiveness with level? Like how mez protection improves per level. Might balance things out a bit in the lower end game, while not nerfing toggle dropping completely in the high end game.

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    But that Tank or Scrap is pretty much impossible to kill for a solo blaster in the 32+ game.

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    As has been said, many times, many ways - PvP in CoH isn't balanced for the solo player.

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    So what's the problem then? I know blasters can solo tanks and scraps in the lower end game. They can't in the higher end game. Problems solved. The end.
  17. Mesmer

    Toggle Dropping

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    You think Defenders are desperately bothered about Combat Jumping being knocked off? The fuss about toggle dropping is being made because blasters can knock toggles off, stun and then kill any tank or scrapper that relies on them, in seconds. So yes, I'm talking about all tanks pre-32 the fact that a blaster can do that to a tank makes a nonsense of the AT.

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    But that Tank or Scrap is pretty much impossible to kill for a solo blaster in the 32+ game. See how it all balances out there? A global nerf to toggle knocking will affect every AT, including trollers and defenders that have some minor toggle knocking abilities. Also some other AT's will be impossible to kill then, like FF Masterminds. I say, just buff the powersets that are mostly affected by togglknocks(DA, Ice, Fire), but leave the system itself alone.
  18. Mesmer

    Toggle Dropping

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    So, because some sets can't handle certain abilities those abilities should be nerfed? I don't know about you, but I actually prefer boosting innefective powers instead of powers that work properly. Give Dark Armour some inherent resistance to toggle knocking instead for example.

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    ...which is the same thing as making toggle dropping less effective.


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    Uh, no it's not. It would just make it less effective against Dark Armour scrappers in this example. Not against every AT.
  19. Mesmer

    Toggle Dropping

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    Elude, IH, Unstoppable - firstly, none of those are perma-able, so the issue of toggle-dropping still remains for the majority of playtime in PvP.

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    1. They're pretty much perma-able in a team, using the proper buffs. 2. I don't think i've ever seen a Tank, Scrapper, Brute or Stalker running around Warburg without these powers up, so the fact that these are not perma-able is kinda irrelavent. They players using these powers usually won't go into a fight without them up.

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    Secondly, there are toggle-reliant builds that do not have an "uber" power to reduce the effect of toggle-dropping - think Ice Armour for Tanks, Fiery Aura for Tanks and Brutes, and Dark Armour for Scrappers and Brutes - arguably, the latter two powersets are the ones who suffer the most from toggle-dropping (as status protection is spread across multiple toggles in those sets).

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    So, because some sets can't handle certain abilities those abilities should be nerfed? I don't know about you, but I actually prefer boosting innefective powers instead of powers that work properly. Give Dark Armour some inherent resistance to toggle knocking instead for example.

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    In any event, having a system in place which massively favours a specific AT across a certain range (where two of the in-game PvP zones occur within that range) is unacceptable from a design PoV.

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    Well by that reasoning we should just remove all AT's from the game then. Blasters and stalker will rule the low to mid end of the game, but Tanks and especially Scrappers greatly benefit from the higher end game. Try going up against a good scrapper in Warburg, and pray he doesn't one shot you with a crit Eagle's Claw, Head splitter etc...
  20. Mesmer

    Toggle Dropping

    I don't understand why people find toggle dropping such an issue. I can agree that's it's powerful in the low to mid range game, but in the high end game aka 38+ it's already less effective. Toggle dropping won't help you against an Eluded scrapper, instant healing, unstoppable, Granite armour etc... . And those are exactly the kinds of powers you'll encounter a lot in the 38+ game.

    To nerf toggle dropping, you're nerfing the blasters that rely on it much more than */nrg or */elec blaster. Those builds can survive on pure damage anyway.
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    I started one ages ago dude. Oh well I have now two dam / ranges I dont use.

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    I'll give you Xanthus for those 2 dam/range thingies. I understand he's pretty good at cooking and cleaning.
  22. [ QUOTE ]

    1) We now have a second targetter, Frostblaze. He'll spend the entire Mito clearing standing on the edge of the bubble away from the lag targetting Honsou.


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    Aawww, that means I won't be able to hit any Mito's then.

    Also, Frostblaze does not have any fly powers, so he'll be all ground based. Should be easier to find me then. I'll see if I can set up a raid costume that's easily recognizable. Maybe try something with flashing SG colors on and off :P
  23. add Frostblaze, Ice/Ice/Ice blaster. Strange thing is, that the character I leveled after him, Captain Napalm, is on the list :P