Mercury_Down

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  1. Quote:
    Originally Posted by Decepticreep View Post
    Hey folks, Strikeforce Infinity will be hosting a 2v2 team tournament on May 15th on the Freedom server. Just so you know, we don't fight pansy rules. No inspirations, TS will be in effect, etc. Awards will be PvP IO's, purps, and more. Check out SFInfinity.guildportal.com for details. Hope to see you there!

    In Order to save people a trip: (copied from the posted site)


    Team Tournament: St. Martial Golden Giza Arena
    -16 teams maximum
    -2 players per team
    -Pre-registration required for both team members
    -Teammates must be different AT's
    -Villains only at this event
    -15 Million Infamy entry fee per participant (not per team), please mail to @Venam99 or @Decepticreep ASAP
    -Single elimination format, losing teams from semi-finals will fight for 3rd place
    -Arena Options: Map: Atlas Park
    10 minute time limit (highest kill count wins)
    Sudden death round will be malefactor to level 40 with a 5 minute time limit
    No Inspirations (can be checked and confirmed in "more options")
    Arena temp powers are legal
    All other options "unchecked" in "more options"
    This will basically mean that it will be standard PvP rules without inspirations or
    non-arena temp powers.
    If rules and options are not followed, all players are to exit the event immediately and
    restart. All players are able to check arena options before the fight begins, and are
    encouraged to do so. If an event is completed, the results will stand.
    -Rewards will be based on final standings, and are given per player, not per team
    1st place: PvP IO + 25 Million Inf
    2nd place: Purple IO + 25 Million Inf
    3rd place: Rare IO (i.e:LotG +rech, Numina +regen/recov) + 25 Million Inf
    4th place: IO + 25 Million Inf
    All teams winning their first match will be reimbursed their entry fee of 15 Million
    Teams that do not win in the first round are eliminated and do not receive a reward
    Bonus round for 1st place: KILL DA WABBIT!!!
    NOTE: IO's given as rewards will be selected by the winning players from a list based on availability.
    Availability will vary, and there may or may not be duplicates. The infamy rewards for 1st through
    4th place are not cumulative with the rewards for winning in the first round.
    -Please read the arena forums on this site for basic Strikeforce Infinity tournament rules and
    registration/event entry information.
    -Please direct all questions, suggestions, or complaints to Decepticreep VIA WEBSITE MAIL OR ON FORUMS
    -Registration is open as of April 28th. Some slots are already filled and we are waiting for registration as the tournament was planned before this site was ready. Approval of players who haven't already reserved spots will begin ASAP, so if you plan on entering, go ahead and sign up now. One team member should send an on site email to Decepticreep to state who you will be teamed with. Both members must be registered on this site. Alternates may or may not be available on the day of the tournament in case of absence, disconnects, etc. If you do not have a partner then please post a reply under "May 15th" on the arena forums. Registration will close as soon as all spots are filled (after all confirmed, only alternates allowed)

    Have fun with your tournie, I hope your spandex is flame-retardent.
  2. Mercury_Down

    Rad/Leccy

    Quote:
    Originally Posted by Icelock View Post
    I think his point was that these are, in fact, not the American forums, those no longer exists. The majority of visitors are likely from North America, but these are global forums ever since the merge. Neither the game nor the forums have gone to the americans

    According to The Prophet, it very well could go to the Americans...

    http://boards.cityofheroes.com/showthread.php?t=112726
  3. Quote:
    Originally Posted by Dahjee View Post
    Shouldn't the best team be the one with the best players? the team with the best PvP skill, knowledge of team strengths and weakness, and the team that does a better job of PvPing as a team? I mean isn't that why they can make up rules about no "all stalker" teams and no this and that... to prevent bad teams from winning based solely on stacking one tactic? I could speculate as well like you did on whether there would be a winner but the only real way to find out would be to ask the bestest arena folks to try it and get back to us.

    I agree that a standard and stale Jump team consisting of the same proven tactic and the same builds would beat a random and varied set up of toons. I don't think I gave any impression otherwise though you see you seem to act as if I did...

    Dahjee, believe it or not I agree. PVP SHOULD be like that. It should include a wide array of builds and ATS in a team or zone setting that can be effective. You are saying i13 provided us with that scenario and my point is it did not. Just look at what is being played in zones and arena.

    In i12 we had a much larger array of build/AT choices that were both effective AND fun to play. Now, we may have the same builds but a ton of them are NOT as effective (by a large margin) as they used to be. i13 took half of PVP success (effective and fun) out of the equation.
  4. Quote:
    Originally Posted by Dahjee View Post
    The request was for both teams to follow a "No Dups" rule.
    Hmm, yes, but we want someone to win right? If i13 PVP had been successful then the best team would be a mixed set up like you suggest. Currently the overall best team
    consists of emps and blasters. A team that would easily trounce a team that you suggest.

    What's the point of entering into a competitive scenario and only playing mediocre setup when you can play the best?

    I guess we both know the answer although you don't seem to want to say it.
  5. Dahjee, I am willing to put my money where my mouth is.

    Your only risk will be to be proven wrong. If you can get a team (between 5 and 8 or your simple rule of no duplicate set/set combinations) together and win an arena match (I'll even go so far as let you select the arena settings so you can use your favourite temp powers) against one of the two best league teams (SMD or U2BG with their standard jump team) I will personally give you 16 billion influence to do with as you wish.

    I suggest this only to point out the idea of PVP is to defeat your opponents and in i13 PVP your team suggestion will fail miserably.

    Let me know how much time you will need to put a team together. I know it might be hard to find some decent PVPers because most of them may not want to team with you but this argument should be settled in the subject of the discussion no? We can put this argument to rest by proving it in game. I will honestly be happy if you can prove your forum opponents wrong.

    If you won't do this then I don't know what else to say to you to prove how wrong you are. It's not always the easiest to get one's point across on the boards and one of us clearly does not understand what the other is saying. Maybe it's me but since you seem to be the one everyone is disagreeing with, I suggest it may be you.
  6. Quote:
    Originally Posted by Dahjee View Post
    All the reseach can be done on what will get kills the fastest and get farmed the least in arena. It matters little when the only skill required there is to lock fire and phase when spiked. I am 100% certain that I could roll a Psy/EM blaster and do well in arena...

    Test my theory though... take the best at arena and do a KB with just a simple rule of no duplicate set/set combinations per team. Good and knowledgable PvPers shouldn't have anything to worry about by doing this... would such a simple rule eliminate the competiveness? I don't think so. Tell me what adjustments would have to be made by the team leaders.

    It's like we want PvP to require skill and then we only promote what requires the least. I don't believe people aren't trying new things everyday. I just believe that many are doing so in vain and end up with the same conclusion of uselessness when such has less to do with a build than we want to admit.
    Keep in mind, you have been focusing on team play as the focus of i13. I brought up arena because nowhere will you find more dedicated research into team dynamics. PVP is about defeating your opponents.

    1st paragraph: Maybe with alot of practice you'd be good on a Psi/Em. We're talking about Team arena play right? it's quite a bit different from zone play.

    2nd paragraph: Such rule would limit any kills to 0 in arena resulting in ties over and over again. Believe me, you need lots of damage to get kills. Wait are we talkign i13 rules? Sudden Death is generally not accepted as winning a match. However, take that new team of no set duplication and run it against a standard jump team, guess who wins, and by alot?

    I don't know why you appear not accept the fact many other people have tried a myriad of combinations (again we are talking team play right? Because you said that's what i13 is all about) in hopes of finding something that works.

    Guess what? They have found what works. It's not what you accept, but if you ignore what has been done before you came along then you are doomed to numerous trips to respawn points over and over. That's why you've been getting so much flack because you are preaching the opposite of what has already been determined to work well.
  7. Quote:
    Originally Posted by Dahjee View Post
    Nah, we need to start over. The PvP community is broken, and no changes to come will convince anyone here to applaud PvP in this game as long as the current mentality of teaming, success, usefulness and uselessness in PvP remain the same as is was pre-I13.

    Dahjee, I don't know your PVP history but I can tell you the players who stayed since i13 DID start over. While zone tends to be a mix/mash of builds and ATs, arena has always been the focus for team-oriented play and plenty of research has been done on different builds/AT combinations and research continues to be done daily. The lack of diversity in builds/ATs is the way it is BECAUSE of research and experimentation not for lack of it.

    You seem to think no one has tried anything else. You are just wrong if that's what you believe.
  8. Mercury_Down

    Louie

    Quote:
    Originally Posted by Supermax View Post
    Btw who is Louie? Keep hearing about him. What toon(s) does he play?
    Louie Kaboom, some traps (?) corr who mostly drones (not that there is anything wrong with that.)
  9. Quote:
    Originally Posted by Dahjee View Post
    It's intent (as can be quoted) was to allow for any AT and powerset combinations to work better in PvP. In order to do this they basically nerfed all in a way that forced us to be more dependant on other ATs just like they would do in PvE. The problem is that the mentality of a standard hardcore PvPer is one that thinks very little of a PvE stlye of teaming and also the fact that IOs can often completely negate the need for teammates and/or teamwork. Many set/sets that cannot achieve this got labeled as non-viable when in fact, all is viable if you have a teammate(s) to fill in for one's weakness., etc...
    Dahjee, I don't see how you can believe this. Before i13, buffers, healers, debuffers all had regular roles to fill in PVP (in both zone and arena.) Now? Everything healers, buffers and debuffers do is all DR'd to near uselessness.

    There is a reason you see 10:1 (probably a little high but not far off) ratios of scrappers, tanks and blasters heroside to everything else and 10:1 stalkers to everything else villside. How in the world did the devs accomplish the task of including more builds and roles in PVP with i13? Clearly it has failed miserably simply by looking at what is played.

    Look, I commend you for trying toons that are not your typical PVP beast-type toons, but ultimately the proof is in the pudding. Players play what works with plenty of evidence to be found by "/whoall." In i12 there were plenty more builds that were viable and effective than you'll find today. It has nothing to do with brainwashing and everything to do with effectiveness. Players are not going to play toons they are consistently destroyed on. It's no fun.

    i13 has failed, and if the devs truly want to include more builds/ATs in PVP then they need to find a happy medium between i13 and i12. They could start by getting rid of global resists, diminishing returns, and travel suppresion (oh wait that's pretty much all of i13.)
  10. Quote:
    Originally Posted by JamMasterJMS View Post
    And yes I believe our "forum pvp experts" are some of the biggest jerks and smack talkers in zones. ie supermax, blackbarrier (maybe hes just a troll) conflict. etc etc.

    Please note the players you mentioned are only better at being jerks when jerks show themselves. If you actually knew Con and/or Barrier (I don't really know Max) you'd realize they only trash talk loud mouthy players who start spewing off in the first place.

    If a player asks for help with a build or PVP tactics then these guys would be the first to jump in and offer helpful advice/guidance and they'd be spot on with their tips.

    They don't start the trash talk, they're just better at doing it.
  11. Quote:
    Originally Posted by ConFlict View Post
    I don't see my pvp fixes on there.

    Hmm, that's weird! I don't see your PVP fixes on there either.
  12. Mercury_Down

    De ja vu'

    Quote:
    Originally Posted by DitzyBlonde View Post
    Indeed! Has ClawsandEffect posted in that thread yet? If not then that thread is not complete.
  13. Quote:
    Originally Posted by Fomsie View Post
    Well, whatever the extended maintenance did today they didn't fix the observer bot.

    ...and the PVP community reels from shock.
  14. Quote:
    Originally Posted by Musey View Post
    Why would you say such a thing?
    Match 1 and Match 3. Ow.
  15. Quote:
    Originally Posted by Daknah View Post
    SMD vs CIGAL d8
    16-4 SMD
    5-1 SMD
    13-1 SMD

    ggs guys
    My butt still hurts...
  16. Quote:
    Originally Posted by ClawsandEffect View Post
    Believe me, I'd LOVE for the devs to pay attention to the people who like PvP and can make a good case for it. But as long as they think PvPers are just a bunch of childish, selfish jerks who only want an excuse to be exactly that, it's unlikely to happen.
    How do you know what they think? The fact is, you don't know what they think. It's what YOU think. We don't know what they think because they rarely communicate with the PVP community. Note: this has always been the case, before and after i13.

    Quote:
    Originally Posted by ClawsandEffect View Post
    The thing they JUST did in i17 was make it so you respawn in the hospital with full health and endurance. Now, correct me if I'm wrong here, but wasn't that an i13 change that they reversed?
    That change took place before i13 but yes it was reversed.
  17. Quote:
    Originally Posted by Daemodand View Post
    Hmmm. It was my understanding you get an IO roll for kills that qualify for Rep. Was that ever the case, if it isn't the case now? Where the heck did I get that idea? *confabulated*
    Xury2 is incorrect.

    You have a chance of getting a recipe every rep-kill. Once you get a rep-kill on a player you can not get another rep-kill off that player for another five minutes. The rep-kill timer does not reset if you kill the same player before the 5 minutes is up. So no matter how many times you kill the same player you will not get any more rep until at least five minutes has passed.

    If you get a recipe then you are not elligible to receive another recipe for ten minutes regardless of any rep-kills.

    In arena you do not get rep but there is still a five minute timer between kills on a player before you are elligible for another recipe drop and the ten minute rule also applies should you get a recipe.

    My explanation may not be all that clear but I think I made sense...
  18. Quote:
    Originally Posted by macskull View Post
    When the problem is already considered solved by those who have the power to actually solve the problem, it doesn't really matter.


    There's no point in having people who listen if they don't take player input into account. The PvPers had several well-reasoned threads with potential fixes for the old PvP system, but rather than listen to those who actually had experience with the system, they decided to make a bunch of unasked-for changes and basically said "these are non-negotiable."
    To add to what Mac said, the remaining PVPers CONTINUE to have well-reasoned threads with potential fixes for the CURRENT system as well, and the devs CONTINUE to leave PVP bugs and i13-style PVP rules as they are.

    There are powers that are just broken in PVP and they continue to stay broken. The market has a stacking bug and it's brought down as soon as it's discovered. Some PVP bugs have been in place for more than a year or more. Clearly the devs have made it obvious PVP is way, way, way, way back on the very backmost back burner.

    It's not even a matter of these suggestions and fixes falling on deaf ears. The devs have respec'd ears out of their builds when it comes to PVP. It's understandable that's going to drive some players (SOME) to throw mud in the devs direction.
  19. Quote:
    Originally Posted by MajorPrankster View Post
    HAHAHAHA! Huge chunk. Now THAT'S funny.
    By playerbase I meant PVP playerbase, and yes it was a huge chunk of the PVP playerbase, but luckily for the devs the PVP playerbase was small to begin with. Thought I was clear in that, but I guess not.
  20. Quote:
    Originally Posted by ClawsandEffect View Post
    Check my reg date. It's legit.

    I am very well aware of what happened to PvP.





    I was here for the whole thing. It doesn't really count as history if you were around for it. That makes it a memory.



    Um.....yeah. They really did you so wrong there by changing their game without your permission. I mean, since you pay a subscription fee and all, they should clear everything through you first, right?

    Just because you shop at a store doesn't mean you can tell them what to sell. If you don't like what's on the shelf....don't shop there.

    I didn't like the PvP changes any more than anyone else did.

    But I also had the sense to realize that insulting the people who control whether the things I dislike are ever changed isn't in my best interest. Why didn't you?

    Personally, I don't really care if you want to insult the devs because you want to act like they singled you out to screw over. All it accomplishes is making sure they never listen to you again, which doesn't bother me in the slightest.

    But, if you choose to be insulting, don't turn around and complain about them ignoring you, because you brought it on yourself.
    Dude, you do realize a huge chunk of the PVP playerbase provided plenty (and I MEAN plenty) of well thought out ideas and suggestions on how to improve PVP. The devs response was i13 which sent a likewise huge chunk of the playerbase to other games. The players who stayed have continued to voice their concerns in constructive suggestions about how to address the problems and the devs have continued (for the most part) to ignore those suggestions.

    Luckily for the devs there is and always has been a small PVP population compared to the PVE-centric population othwerwise the devs would all be out of work.
  21. Quote:
    Originally Posted by ClawsandEffect View Post
    That's funny.

    People complain that the devs never listen to them, and then say things like the above.

    If I got that kind of attitude after every action I made, I'd ignore you too.

    Ever stop to think that maybe, just maybe, the devs would be more receptive to your ideas if you weren't such a jerk about it?

    Disclaimer: I'm not trying to paint all PvPers with the same brush here. I've just noticed that the people who give the devs the most crap about stuff are also the ones who are the most vocal about them not listening.

    Example:

    "You suck! Why can't you do your job right?! You're obviously incompetent idiots!"

    and then:

    "Hey...I have a valid complaint about this thing you did. Why aren't you listening to me?"

    You treat them like crap, and then wonder why they don't pay attention when you have a complaint? Makes me think the devs have ignore lists as well.
    Wow.
  22. Quote:
    Originally Posted by Borderline Boss View Post
    ty devs for fix

    i die a lot and dis will halp minimize downstime
    i c whut u did thur
  23. Quote:
    Originally Posted by macskull View Post
    ...I hear they're recalling some Sequoia models too.
    Yeah the 2003 model year for something to do with traction...
  24. Quote:
    Originally Posted by WhyNerfPFF View Post
    I prefer the old system, of starting in the hospital with low health and low endurance. It more realistic and it does not reward wreckless play.
    We are now back to the "old system." Respawning at full HP/End was how it was in the beginning of PVP. And, sorry, using realism to support your argument in a superheo video game is not going to work.

    I'm all for getting people back out into the zone as fast as possible because in the long run it will mean more recipes. In fact, this is probably the devs solution to the horrid drop rate.

    In other words, what Solo said