Mephe

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  1. Now that's a pretty cool back-story.

    Now for some feature creep for next time. That backstory would have been an awesome cut-scene to be shown the player during the Master Midnight arc as his mini monologue.

    Yeah yeah... time and resources and cost none matter to the feature creep!
  2. Quote:
    Originally Posted by Lazarillo View Post
    So in other words, if they had put more effort into the actual signature story arcs that they expect people to pay for, this never would've been a problem in the first place?
    We know that to currently get 1 Amerit it takes 10 tips plus 1 MM. So if each SSA was 11 missions long and could only be done once every 2 days then yeah it should be worth 1 A merit.

    But thats probably much more work than they had figured on doing for each SSA. So its much easier to nerf the reward.

    Anyway speaking messed up rewards is it me or does the Limkin EB give AV level xp? I am thinking of farming that mission for toons that have high single target DPS.
  3. Quote:
    Originally Posted by St_Angelius View Post
    Ok, if you don't want it to feel "job like", take your time getting your, however many, toons to 20 and reaffirmed. Do it over the course of a month or 2. But seeing some of the descriptions of reroll farming for up to "1008 merits a week" seems like just as much, if not more work than doing what I posted.
    My point is that its all about the amount of people doing the farming exploit that makes the problem small or large.

    A simple and fast exploit will create a large problem because its easy for 10000 people to do it 1 time in an hour and maybe not do it again for another day or so. (10000 extra rewards in the system per day) large impact to the game rewards system. (fix in next patch with a poorly thought out and poorly tested way to fix it, and the fix must piss off people that didn't exploit it)

    A more complicated exploit that takes multiple days will probably entice only 100 people to do it but they may be more likely to continue that behavior. (100 - 1000 extra rewards in the system per day) small imact to the game rewards system. (fix it some day, maybe)

    Don't think of exploits being too much reward for a single person, think of it more like its too much rewards for the game to handle because many people are doing it.
  4. Quote:
    Originally Posted by EarthWyrm View Post
    Reading comprehension FTL. That's Graystar yammering about farming AE for bronze rolls and making 200m an hour selling them. It's "market pvp" about as much as generating a Miracle: +Recovery an hour and selling it on the market is. A notable difference is that Graystar is actually introducing substantial new liquid inf into the system because what he's doing involves a level 50 at max earning rate, and ISN'T just moving wealth from one player to another by providing a low-level commodity at a higher rate than was dev-intended.

    You could rightly argue whether or not making 200m/hr is exploit-scale wealth generation, but "kill stuff, roll bronze, sell on market," is not functionally different from "kill stuff, buy Miracle, sell on market."

    You asked for something in the same timeframe, you got it. If you want to pretend you didn't, that's okay. If you want to claim you didn't understand it, that's also okay. I often don't understand Graystar.
    Sorry the link you gave only showed his post saying he made 200 mlll on the market, I assumed he meant he was flipping or something since the post had no details. I didnt see that his post he said it got it via bronze rolls. My bad, but come on its Graystar, he has no pants!

    Yes bronze rolls in the AE are probably one of the best ways to make some good coin, but it does require a bit more non playtime investment to get that level of inf. The major limiting factor is market slots, and time to craft. If you sell bronze recipies at 1 inf you are gonna make pretty crappy inf/hour. I have a toon that has 30 recipies in his inventory and all the market slots full, so I can really do much more till the clear out.

    A better way to do it would be to roll gold 35-39. So I can make 3500 tickets every 10-15 minutes at my rate. That 1 random roll = 20 merits. So in 1 hour I can earn 1 Amerit. But the trick is.. its random. Even if I get 10 rolls its still not gonna be equal to 2 Amerits because I may get 10 crap of the hunters.

    So even with a dedicated farm toon in the AE I can see making 1 A merit per hour. The exploit was able to make 2 an hour. Of course eventually the miracle and stealth IO prices would crash so its self repairing...
  5. Quote:
    Originally Posted by St_Angelius View Post
    Why delete the toon? I have well over 100 slots available across the servers. if I was so inclined, i could spend a week or 2 rolling 100 toons, PLing to 20 on each of the toons (exploit says 1hr to 17? so hour and a half to 20?)for the first week or so, affirm the alignments 100 times over the course of the next few days. If needed anonther few days re affirming alignment, then every week after that I could get myself 100 AM's.

    Yes, it take a little more prep work, but the way I see it, anyonw willing to put that much work farming as per the "exploit" would have little problem getting around the "fix" to stay just as lucrative running SSA's as they were before.
    In farming its all about the prep work. Once you exceed about a 1 hour round trip on something its too much effort to keep track of. If I and 1000 other people can follow the simple steps in 1 hour to make 1 miracle IO thats 1001 miracles now in the system that would have never been there before.

    There are plenty of ways to farm in this game at rates that would piss most people off, but its when its really simple and quick is when everybody starts doing it. When alot of people do it, thats when it messes things up big time.

    What you posted looks more like a job to most people than a farm, so I would expect very few to try to do it.

    Monkey farm for example, simple and effective and destabilizing to the market due to the large amount of people doing it.
  6. Quote:
    Originally Posted by rsclark View Post
    No, that is not making anything. It is transferring 100-400 million inf per hour from one character to another. That does not harm the game. If there was an exploit where someone could produce that much pure inf from the aether, then I would want it corrected quickly as it would have lasting problems, but simply supplying the demand for recipes is not particularly damaging as far as I can see.

    The only reasonable result of that is a drop in the price so that no one has to pay 400 million for a miracle.

    Plus, for it to be an exploit, I would need to know what rule it was breaking.
    Inf is only worth something in this game because of IOs. I would much rather be able to make any IO I wanted on demand in 1 hour than have 1 billion inf every hour.

    Remember what inf was prior to IOs? Once you had all your SO at 50 slotted it was worthless.

    The devs need to worry about inf inflation (exploits that can make high inf per hour) and deflation (exploits that can make IOs at a higher rate than we currently can). If they dont keep both in check the market falls apart.

    If you dont know what an exploit is check out what Marty tries to do. It checks for high rates of rewards and proactivly tries to stop it and tells the devs about it. I dont think they hooked marty up at the account level so it could not catch this exploit, but I expect they saw a large spike in char deletes at level 17.
  7. Quote:
    Originally Posted by EarthWyrm View Post
    Market PVP is in no way related to this at all. Sure one dude made 200-400 mil in 1 hour but a bunch of other people spent 200-400 mil in that same hour. Its just moving inf around and destroying some in the process via fees.

    Exploit farming on the other hand makes new items (in this case) or inf at a rate that exceeds what the devs ever intended.

    So Goldman Sachs can skim off billions of dollars from the market and thats ok, but if somebody is able to turn lead into gold on a mass scale thats probably gonna destabilize the market.
  8. Quote:
    Originally Posted by St_Angelius View Post
    thing is, that isn't fixed, all you have to do to do that now is get a bunch of toons toons to 20, re-affirm alignment then farm the SSA's to your hearts content.
    You can only farm the SSA 2 times, after that you need to wait a week to get one more A merit. With the exploit it had no limit because you would just delete the toon and start over fresh.

    2 A merits per toon per 30 to 60 min (see exploit steps in post 119)
    vs
    2 A merits per toon per 100 (10 tips) +10 (1MM) + 20 (CEBR to 20) + 10 (DA run to get 3 tips at 20) + 20 (2 SSA) = 160 minutes over 2 days per toon. (I cant do it that fast so it probably takes even longer)

    I agree they still didnt fix the exploit, but its 3 to 4 times the amount of work now than before.
  9. Quote:
    Originally Posted by rsclark View Post
    They would have to first publicly state what "exploit" they were trying to "fix" before I could even begin to come up with a solution.

    I don't see much point in figuring out ways to "fix" something I didn't consider broken to begin with. As I said, I am perfectly fine with people farming to flood the market with low level rares. Far from being an exploit in need of fixing, it was an overall positive effect for the game.

    So, tell me which of the possible non-exploits they have a problem with and I'll give you a solution, because this is their total lack of transparency at work again. I have no clue what they were trying to "fix".
    Dude I posted the exploit above. If you dont think that getting a miracle +recovery/ low level stealth IO every 30-60 minutes solo till your fingers bleed is an exploit then you need your head checked. Thats like making 100-400 mil inf per hour. Show me any other way in the game to get that sort of inf per hour solo or even teamed up.
  10. While I do think the way the SSA worked before allowed a huge rewards farming exploit, I do not agree with the way the devs "fixed" it. Sounds like we are getting some nasty untested collateral damage happening.

    I would have just removed the Amerit as a reward along with a "We are sorry we should have never given out a huge reward on each part."

    Now what I do think is that each SSA should give you a badge for completing and once you finish all the SSAs on each toon you get 7 amerits all at once (and only once because the reward is hooked to the accolade that is a combination of all the other SSA badges).
  11. The devs giving out AMerits for running a 3 mission arc was insane in the first place. 1 A merit is worth 100 reward merits (standardized with 5 random rolls). 100 reward merits is worth about 3 hours of non bonus TF content and probably about 10 hours of solo content.

    With the SSA the devs gave us a 10 minute soloable arc that on a new level 10 toon could get you 2 Amerits = 200 reward merits = 20 hours worth of solo content rewards once. If you got that toon up to level 17 you could roll a miracle +recovery with those 2 amerits and email that reward to another toon. Every currency in this game is convertable to inf if you are smart about it.

    If I was in charge of closing this exploit I would have said no more Amerits on SSAs ever. The 22 reward merits is still a crazy good reward for the amount of time invested in running the SSA.
  12. This WAS indeed an exploit for getting 2 A merits per hour. Others have already posted how to do it. But here it is again for you slow people. This is no longer possible because now you need to to 10 tips + moraility and the rate is now 2 Amerits per 2 days, thats a big change from 2 per hour.

    1 Make a new claws/electric brute.
    2 Skip tutorial.
    3 Change diff to 1/8
    4 Go to AE search for CEBR.
    5 Run CEBR Arc ~ 3 times get to level 17 in about 10-20 minutes.
    6 Change diff to -1/1 no bosses
    7 Run SSA1 * 2 to get 2 A meirts (1 for first time, 1 for weekly) (10 minute per run)
    8 Hit for trident and buy miracle +recovery at level 20 for 2 A merits. Or CEBR up to 27 if you want a LOTG +rec or Num +rec.
    9 Email recipie to your market toon
    10 Profit
    11 Delete toon and goto step 1

    Now is the time to buy up all the cheep miracles/stealths on the market, because they will spike again now that this exploit is dead.

    If you dont know what CEBR check out the brute forum.
  13. Mephe

    Cebr

    Awesome guide TopDoc.

    I had a 12 Dark/Elec brute that I got up to level 38 the other day via CEBR. Dark is not as good as claws because of shadow maul, but its good enough to handle 0/8 no macros.

    So I would expect any combo with a cone attack at 4 or less work. So thats claws, dark, broadsword, elec, katana, and street for primaries. And anything with a damage AOE at level 4 or less works for secondary (dark, elec, and fire). If you are using a cone make sure you hit as many bosses with it as you can.
  14. A few things I see:

    2 Fury of the gladiator sets have pretty poor set set bonuses for PBAOE attacks. I can see using the -res in either quills or deathshroud but the rest of the set is junk.

    acrobatics is overkill for KB. Its also useless as a set mule power.

    its probably better to focus on def than other things. Accolades will get you better +max hps than sets will, but there are no +def accolades.

    Here is a spines/dark build that has 40% melee def and should be pretty close to your build for all other things.

    http://www.cohplanner.com/mids/downl...C5FF01BB910011
  15. Agree with the posters above. Its not perfect, but its pretty darn close.

    Some issues and observations:
    1 - The seed GM, i have never seen anybody on X trying to take this down. Is the carrot no good, is the GM too hard, is X at EST prime time low on toons? I personally think its better if something is farmed than ignorned. See RWZ ship raid for example. I dont even know what the rewards for this GM are, but I assume they are poor since nobody bothers.

    2 - Talking only missions. They need to replace these with cutscenes at the end of the previous mission. Yeah its more work, but go here and to talk this dude is lost on everybody when teaming. You pretty much have to solo First ward once just to know whats going on. The skip the cutscene tech from the BAF would be nice.

    3 - Carrots vs Risk - First ward at 20-30 is harder than 8 man radios at 20-30 because of the mobs in first ward are stronger than council. This and problem 2 makes first ward not even close to optimal to level in and thus it will be hard to team up here once the newness of it is gone. Maybe a first ward XP bonus or something? I hate to see this zone empty.
  16. Quote:
    Originally Posted by Futurias View Post
    So yet another event that the developers expect you to grind on all of your characters ad infinitum.

    Except you can't do it most of the year, even when you've created a new character.

    Non-global unlock for the lose again. :/
    Assumptions epic fail.

    Grinding means its not fun to do it more than once. What if its fun and you want to do it on each toon? You must have alot of alts and thus you must have repeated alot of content on each one, was that grinding? If you lack the time to do it on each alt, you need to prioritize. That Dark/Dark emo blaster probably wants the crow emote before that ss/fire farmer joe brute does.

    The best way for the devs to ensure there are plenty of people running these events (since its group content) is to make it fun and also give us a carrot. If they made the carrot a one time thing alot of the min maxers will jump back to grinding other carrots no matter how fun the event may be.

    Personally I am amazed at what looks to be the best event to date. We got all the old fun stuff and a new TUT trial, a cc emote that looks awesome, all for free! Thats pretty freaking cool.
  17. Quote:
    Originally Posted by Cyber_naut View Post
    OK, this post is so broken it needs to be corrected.

    First of all, SS is not 'king of single target'. In fact, without using a ridiculously powerful pool power like gloom, SS is mediocre in terms of single target damage.

    People like SS because it has great aoe. And people like having great aoe because in this game, you routinely fight multiple foes. And this being an mmo, people tend to team, making the number of multiple foes you fight increase, which makes aoe even more valuable. Than add to that the fact you get more rewards for killing more enemies faster, and obviously that leads players to want more aoe even more.

    So your solution is to nerf a set customers clearly enjoy, and make it more like sets customers do not enjoy? That's just a really, really bad plan, for reasons that should be obvious.

    If you want the game to thrive, then you want to give your customers more of what they want, not less. Make new sets on par to SS, and buff up the old sets to bring them up to date. I literally feel bad for players on single target toons in the new incarnate stuff, because it makes aoe even more of the game than it was before. And its not like the enemies have gotten easier to deal with - just look at the feedback when the praetoria zone was released. The answer is not to make SS be more like ice melee, the answer is to make ice melee more like SS.

    And finally, if you're REALLY concerned with 'overpowered' in this game, focusing on some melee set and somehow not noticing how buffs and debuffs ridiculously overshadow anything a melee set can do is just ridicuwrong.
    Looks like the whole scrapper and brute forum disagrees with you (well at least the ones that have done countless hours of testing):
    http://boards.cityofheroes.com/showthread.php?t=267544

    SS/Fire has the highest single target DPS potential of all the melee toons. Everybody can take gloom so adding or removing gloom from the calculation has no impact.

    SS/Fire also has the best AOE damage. That's a problem. Balance is important, no one powerset should be the best at everything.

    But don't worry, they probably wont nerf SS until they port it to scrappers, when they see just how insanely broken it really is on a high damage melee class.
  18. So this to me needs to be thought about at a higher level. I think we all will agree that StJ cant match SS's single target or AOE DPS for a brute or a tanker.

    So do non free sets mean that they must be balanced around the best set in thier AT in order to meet the expectations of the buying public?

    I think all sets need to be balanced around the best, and if the dev team thinks the best is too good, then they need to fix that.

    Lets look at beam rifle, the only other pay set. It definetly is not the best AOE set, but it is close to fire in single target DPS. Beam has a crashless nuke that hits pretty darn hard, and other side effects that help it be competitve to fire.

    Personally I do think SS needs to be nerfed some. It can't be king of single target and AOE DPS. I would drop its single target DPS to less than StJ, and footstomp needs to be dropped to a 8' AOE. Fire melee should be king of AOE.

    Edit..
    After looking at fire blast a bit more, blaze is just so out of whack that it also needs to be nerfed. Its animation time versus the damage it does make every other blast set look like crap. Beam even with disintigration going cant get close to fire blasts high DPA of blaze.
  19. Quote:
    Originally Posted by NeverDark View Post
    Lex Luthor and Doctor Doom, rather than Ted Bundy and Jack the Ripper. Being evil doesn't mean being despicable.
    From http://en.wikipedia.org/wiki/Doctor_Doom

    Waid also stated that Doom "would tear the head off a newborn baby and eat it like an apple while his mother watched if it would somehow prove he were smarter than Reed."[26]
  20. Mephe

    Rad/Time

    Got some good news and bad news.

    The bad:
    Mids is making it a bit harder for you see your "REAL" def numbers. Power boost is bumping up the def numbers in CJ, and Weave but those values only last for 12 seconds unlike farsight that lasts for the full farsight duration. So your +def numbers are all 6% or so below what you think they are for most of the time.

    The good:
    I made a few changes to your build and you now have perma hasten and almost perma chron. Its also much closer to the soft cap on everything. If anything gets in to melee range your -20% to hit will floor them anyway, and ranged def looks to be at the def soft cap of 45%. On the downside you may have end trouble, but I doubt it; Chrono should fix it, also no more travel powers so ninja run and temp jet packs are gonna have to do. The build is a bit more expensive now since I had to use some purples to get the recharge up. Didnt use any PVP ios, but a +3% def would ensure soft cap to all positions.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1406;696;1392;HEX;|
    |78DA65934B4F135114C7CFCCB420A5B59496F2860AA52D6D193AC2C2189104D4044|
    |30D02BA6D26746827C1B69996A83BBF802E5CE81750D48D518142DCB95313131706|
    |FD123E96C6573D73CE059ACC249DDFBDFFF3ECB973B3B72E7801EECC82E49FDFD0A|
    |BD5DC7CD9B2362BB5B2E5CEEA05730D5A01207224E696F552C1C8ABCB7ADED46B66|
    |B9949BC3A85A93C3DCE6FABABA6ADE307259BD64563637C82DB0502A1A9651AAA98|
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    |497D3B8C5DC2409DB14718DA27D47108FDA2603F171CE54AA35C773B64F7C5C7311|
    |8A5985D94865952867954511E55944735C1A3DA43BF11F693473ED21CA2DC6B923F|
    |D97D7418135319CB52B9D85DF28B5DE1DD3DDABD55F832D87F3AC119C619EFD0921|
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    |15D4245128A444A5B07D8B78AFCBF7A8E2EBBB07E6F562EE3220EDF1C4E3F8E1559|
    |7A4823893F208CDF27CC04ED37D7D86A5A1F34ADFF037545F7FC|
    |-------------------------------------------------------------------|
  21. Quick questions:

    Is this availible via Oro for my 50s?

    If not then I guess I need a real level 20-23? to start the missions right?

    If I try with anything above 29 you get the to high level right?
  22. A warning about first ward on a team:

    Did some first ward stuff on a team, and the story line is completly lost unless you are
    the team leader that has the missions. I am pretty sure its much more complicated to get a story across to a whole team, but I think thats what the game needs to do in the future. Skipable or micro cut scenes and voice overs are probably the answer because the tutorial rocked.

    At this point in time I would recommend that everybody solos first ward to get all the arcs and read all the text. Experiencing it on a team is actually pretty bad since there are so many talk to this guy type missions, and the rest of the team has no clue what you are talking about so we want to skip to the kill em alls.
  23. Quote:
    Originally Posted by Necrotron View Post
    Hm.

    Y'know, I guess that's the whole point. Heroism is (supposed to be) its own reward. Villainy gets you shinies.
    This times 1000!

    I hope the devs continue this line of reasoning with all blue vs red content. We pick the dark side because we want the easy power it gives, and we dont care what we have to do to get it! Each power increase should also create more moral issues for the player. Sure its pretty easy to walk the dark side when at first all you have to do is drain the power from a dying hero. Next you backstab some other villians... eh they had it coming. Now you need to kick some puppies...hrm.... how about selling your family's souls for a 1% damage buff?

    An interesting dynamic could be the first easy choices give "large" power boosts, but each choice gets nastier and more evil but the power they give gets less and less. Some of the final choices would boil down to if you do this very nasty thing, you get to keep your previous buffs a bit longer. Once you drop out of villain alignment you lose all the buffs.
  24. Quote:
    Originally Posted by Samuel_Tow View Post
    On the downside, transforming my character into a giant monster of solid rock was fun, and it was the cornerstone - if you'll pardon the pun - of one of my signature characters. On the upside, the existing model is terribad and I would not be sad to see it go for a moment.
    You can with the super tailer make a huge model with alot of the omega parts in your second slot and make a macro for granite that switches you to that other slot and turns on granite (and do a costume change emote along with it!). That should get you the rock monster transform that is fully customizable without the game forcing all granites to look the same. It would also be nice if via power customization some powers like granite would allow us to pick a costume slot that could skirt the 30 second rule and just switch to that whenever the power is activated and switch back to slot 1 when the power shuts off.
  25. I find it hard to believe they created 2.5 gigs worth of new content. Why is it that 10 years ago we all knew how to write binary patchers that were able to apply a delta on known content with only the new content? Yeah yeah I know everybody on this planet now has fiber to the home 100 gigabit internet connections. Screw us poor sods that have slow capped internet.

    Grumble... need to move to a place that I can get faster internet.... I hear south korea has some nice speeds.